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Kingdom Hearts III Review – Written by DestinyDecade Copy purchased for review. It began in 2002 when Squaresoft and Disney would collaborate to bring Kingdom Hearts. Combining the role-playing adventure of Final Fantasy with the cute and memorable side of Disney, the first game would give way to a franchise that tells a tale about light against darkness. Fans waited years for a sequel after Kingdom Hearts II but what they got is Square churning out more games that would help shape the lore of the series. But come 2013, Square-Enix announced that Kingdom Hearts III would be in development. After six years of anticipation, it has arrived. Being the final entry of the supposed Xehanort Saga, is it worth the wait? Is Kingdom Hearts III worth a chance? Let’s begin with the game’s story and yes, Kingdom Hearts’ plot is a bit convoluted at times. Sora, along with Donald and Goofy are back yet again as they travel on a new journey, heading to different worlds and taking the fight against Xehanort and his true Organization XIII. While that occurs, Riku along with Mickey head to the realm of darkness to find Aqua, a keyblade master. Both of these plots eventually coincide, leading to two factions battling one another to determine the fate of every world. It’s a battle between the forces of light against the forces of darkness. From my experience, I did enjoy the story. It has enough to get me invested but also enough to literally hit you where it hurts, emotionally. Every world has its own story to tell, characters to meet and things to do. But the plot itself connects since the bad guys are invading each world and it’s up to the good guys to save the day. However there is some criticism. People who haven’t played every game and going into this one will feel lost, not knowing certain things such as characters and plots. Thankfully the game has a Memory Archive where players can catch up in preparation for this one. If you have played any of the Kingdom Hearts games, then this will feel really familiar to you. Kingdom Hearts III is an action RPG game that borrows elements from many of the entries and incorporates them into this one. You have access to your Keyblade, as well as Magic but this game also has some new stuff. One instance is the Formchange. Depending on what Keyblade Sora has, he gains access to a different form that can add a bit of flair to his offense. Some keyblades have more than one form with devastating finish attacks. Not only that but Sora can also hold more than one Keyblade. In fact he can hold onto three. This gives Sora the chance to mix it up and he can save a formchange for later if needed. Shotlocks make a return, from Birth By Sleep where you lock onto multiple enemies and deliver a powerful attack. This time, depending on the keyblade, you get access to a different shotlock and plus, some blades will have more than one. It’s a sense of variety that feels rewarding for players. New to the series is Attractions, giant amusement park rides that can do a variety of attacks. They all offer something new but some instances will give Sora rides that will deal heavy damage to foes. Another new feature is the Link command. Link Commands allow Sora to summon a special ally to the battlefield. They range from Meow Wow to even Stitch and can turn the tide of the battle. Only drawback is that it costs all your MP but your health does recover so it also serves as a lifesaver if things go bad. You also have access to team-up attacks with your allies and this time, Donald and Goofy don’t have to leave. In fact you can have up to 2 guest allies in your group, raising the party up to 5. It’s awesome and some of the support cast even comes with their respective team up attacks too. In terms of content, Kingdom Hearts III offers plenty to do. You have the Gummi Ship but this time, Square-Enix decides to make it a free flight mode where you can travel around to wherever you want to go. Like in Kingdom Hearts 1 & 2, you can customize your Gummi ship however you want. Each of the three systems have plenty of quests and challenges to do. There’s also Little Chef aka Remy from Ratatouille and his restaurant, the Bistro. As you travel on your journey, you will find ingredients. They’re for Remy’s mini game. Most of it is simple but it’s trial and error cause if you screw up, you lose the ingredients. But when you succeed, you acquire meals and combining different meals together can boost stats for you and your party. It’s a nice temporary benefit if you feel the game is a bit challenging. There are mini games in each world, there’s the Classic Kingdom where you play handheld mini games to get a high score, there’s a lot to do. I kid you not. Beating the game alone will take you around 20 hours but if you want to 100% the game, it’s double the length. Not to mention there are three difficulty settings: Beginner, Standard and Proud. If you want a real challenge, the Proud difficulty is your best option. There is no Critical mode sadly but I hope that Square-Enix will consider adding it in a future update. Kingdom Hearts III is amazing. It’s truly awesome to look at. Running at a rock solid 60 fps, the game runs great but is flawless too. Not only that but load times are minimal especially when it transitions from cutscene to gameplay. I love it. It’s seamless. As for the voice acting, it’s still top notch with many familiar voices along with new ones, especially from the more recent Disney films. It’s pretty good. The music is enjoyable. Yoko Shimomura is truly a goddess when it comes to music. I’m not kidding. She delivers on some amazing tunes, not to mention remixes of familiar tunes. Every world you travel always offer something enjoyable, even when you are at the end of the game as well. It’s just awesome. But for all the good things that this game has, there are some flaws. One example’s the Attractions. They can be really overpowered and they come too frequent. Even when you turn off Attraction Extender, they still have a tendency to come in and can turn most fights into a joke. I wish Square-Enix could either tone them down or have them show up less. The game is also a bit easy, even at Proud difficulty. By the time you reach the end, Sora will probably have a lot of abilities that can help turn the tide of any battle, even the final boss. There is an ability that disables experience and it can make the game challenging but it isn’t enough. Sure this game is also meant to attract new audiences but it should offer something for players that want a tough challenge. The lack of Critical Mode doesn’t help matters. Last but not least, unless you’ve played every other game in the series, the plot will make your head scratch and wonder who some of the characters are. The Memory Archive does help for those that want to be up to speed but for anyone that has no idea, they may be in for a really confusing ride. So in conclusion, Kingdom Hearts III is a game that fans waited years for. Is it worth your time? Absolutely. Does it have flaws? Definitely. For all it’s negatives, this game has a lot going for it. It looks amazing, it’s easy to get into and play and it has enough that’ll keep you going for a long while. A 13-year wait reaches its end and surprisingly, it’s also on Xbox One so that’s a first. This game serves as an end to the Xehanort Saga and the end of a journey that spans 17 years. Let’s hope that Square-Enix doesn’t take too long for the next entry… hopefully. Seriously get Kingdom Hearts III. It’s worth your time. I give Kingdom Hearts III an 8.5 out of 10. It’s worth your money and your time.
Star Fox Zero – A Review by Jose Vega Special thanks to Nintendo for providing a review copy of the game. In 1993, Star Fox was released for the SNES, the first game that specialized on polygonal graphics with the use of the Super FX chip. It would be the start of a franchise that would span more than two decades. Four years later, Star Fox 64 was released taking the franchise to the third dimension all while providing a satisfying experience. The series chugged on, from the adventure based Star Fox Adventures, the vehicle and ground based Star Fox Assault to the all-range shoot-em up, choose your path style of Star Fox Command. Not counting the 3D remake of Star Fox 64, there have been a total of 5 games in the franchise and all of them have delivered. It’s 2016 and the newest game, Star Fox Zero is here. But will it hold up well or will it crash and burn? Let’s begin with the plot and for the sake of things, it’s sort of a retelling of Star Fox 64. That’s not to say it’s a bad thing but it’s done in a way that is familiar while not deriding from what it was. People may complain about it if they wish but honestly, I kind of like it. I’m nostalgic, to let you know. One of the main things about the game is the controls. People wonder if it’ll be like Star Fox 64 where you use the analog to move and buttons to shoot. Not in this case. Here, Nintendo decides to bring the feel of being a pilot by means of motion controls. People may complain that the motion controls hinder the game overall but from my experience, that isn’t the case. Sure it took me a while to adjust since this felt different at first but overtime, it grew on me. Now I love it and I feel that helps the game out greatly. Though you’ll have to do double duty as you not only have to contend with what’s on the TV but also ensure that the motion controls help you deliver a sharper shot. The good news is that a simple button press helps calibrate it, making things easier and less of a strain on the player. Also, you can play the game two ways: single player or co-op. Co-op is interesting as one player uses the tablet to aim and shoot, the other uses either a Wii U pro controller or the Wii remote and nunchuk to move and steer the ship. It’s awesome and you know what they say, teamwork is what will win the day no matter what. You have access to three different vehicles: Arwing, Landmaster and Gyrowing. Arwing and the Landmaster are pretty straightforward. Whether in the sky or in the ground, you just aim and shoot at anything that’s in the way. However with this game, they take it one step further. With the Arwing it has the option to transform into something called a Walker, borrowing elements from the cancelled Star Fox 2 game. Design-wise, I like it though the controls for it can take some adjusting. Just a small nitpick. As for the Landmaster, it has the option to hover and become the Gravimaster. In some ways it’s like a smaller arwing but with heavier firepower. About that, it can lock onto three enemies at once. Helpful for getting higher scores in some levels. Last but not least is the Gyrowing, a new vehicle introduced for this game. It’s not like the other two as its slower and has an onboard droid called Direct-i. Direct-I is a small robot that can access data ports and hack them. Not to mention it can enter through small spaces. People may not like the Gyrowing because of its controls but they aren’t as bad. Fortunately it’s only used on two stages so no problem there. Also once the Walker obtains the upgrade that lets you hack like Direct-I, the Gyrowing would be more or less unneeded. It’s not a Nintendo game without Amiibo support and this game has it. Using either the Fox or Falco amiibo will provide you some really nifty stuff. For example the Fox amiibo gives the Star Fox team access to SNES style Arwings called Retro Arwings and the Falco Amiibo gives Fox the Black Arwing. The Black Arwing makes the game a little harder so if you want a challenge, this is it. Level wise, the game is like Star Fox 64 as you go from point A to point B. How you reach it depends and there are many ways. When you play it for the first time, you go through a set path that’s provided for you. Afterwards you have the option of going back to previous levels to discover alternate paths. This adds replayability to a game that many say is short, for those that want to not only find new levels but also to get the highest score. There are rewards for it but I won’t say what they are. You just need to find out for yourself when the game comes out. Knowing Platinum Games, the company behind many games that are difficult and challenging, this is one I feel you will have to spend a lot of time on to do so. Star Fox Zero looks amazing on the Wii U. The presentation is great. Everything feels lively to look at and when the game gets intense with the battles, you know you’re in for a heck of a ride. Want to know what makes it better? The game runs at a rock solid 60 frames per second. It’s awesome and it makes the game look and run so well. The voice work is good, many of the people that did voice work for Star Fox 64 (as well as the 3D remake) reprise their roles here. It makes the game feel familiar. However I have a nitpick with it and its that you don’t hear the voices on the TV. They are heard on the gamepad. That’s not to say it’s a bad thing but I wish that the game had the option to let you have the voices on the TV screen. It would make things feel familiar. I hope Nintendo considers adding this option. Music is a different story because the game has many memorable tunes that add and fit to the overall game’s aesthetic. Some songs in it will remind you of Star Fox 64 but they’re done with much more finesse. It makes me wish the game had a soundtrack cause I’d buy it. I love the music for Star Fox Zero. Truly one of the best I’ve ever listened to! Nintendo and Platinum Games have delivered an experience unlike any other. It feels familiar but also feels fresh as well. Sure some people may not like the game’s controls, the fact that it’s somewhat of a reboot of Star Fox 64, some vehicles may not be up to par like the Gyrowing but would it really hinder your overall experience? No. Of course not! Star Fox Zero is an amazing game and I can’t say it enough. If you’re willing to invest time in learning the controls and how the game works, you’ll be in for a heck of an experience. Team Star Fox is ready to soar once more on the Wii U. It’s one that I feel will leave you satisfied. My final score for this game is an 8 out of 10. It’s an excellent game that is worth your money. You will not be disappointed. This game also earns Angry Joe's badass seal of approval!
For this review, my copy is a review copy given to me by Warner Bros. Interactive Entertainment Available for the following: PS4, PS3, Wii U, 3DS, PS Vita, Xbox 360, Xbox One Written by Jose Vega In 2012, a film called The Avengers was released in theaters to widespread critical acclaim. It was the result of several Marvel films that would lead to Earth’s Mightiest Heroes uniting against an other worldly foe. The Marvel Cinematic Universe would form as a result. It sets the stage for future films all while introducing characters old and new for a modern age. Four years later, WB and Tell Tale Games would take the MCU and bring it to a completely different world… Legos. The result is LEGO Marvel’s Avengers. But you probably wish to ask yourself? Does it deliver? The answer is yes. It does in so many ways that it’s worth the price. Like many LEGO games before, LEGO Marvel’s Avengers takes us through several films in the Marvel Cinematic Universe with The Avengers and the sequel, Age of Ultron along with both Captain America films, Iron Man 3 and Thor: The Dark World. It’s a pretty good selection and it lets fans relive some of the films’ many moments and in true LEGO fashion, they provide some very funny bits when it comes to the characters. I had a few moments where I laughed because the humor is very spot-on. It fit the LEGO environment and I liked it. It was great. The voice acting is ripped straight from the many Marvel films. I feel personally that’s one of the game’s faults. Don’t get me wrong. It’s not bad because some parts of the game with the voices actually make it feel like you’re watching the movie. But I wish that many of the people behind the films could maybe re-record their lines so that way it can feel alive. But they did include new lines into this game and I say personally that’s a good thing. In fact, it’s very good, in my humble opinion. I hope that in future LEGO games, they bring in the actors behind the films to provide voice work. It can help provide a better experience. We move on to the gameplay and like many of the LEGO games, it’s roughly unchanged. That is a good thing because you know the saying, “if it ain’t broke, don’t fix it.” Warner Bros. and Tell Tale Games did a superb job doing so keeping the gameplay simple yet fun. All you do is collect studs all while beating up bad guys, solving puzzles with the characters you play with and trying to find any secrets that you’ll encounter such as Mini-Kits, Red Bricks and rescuing Stan Lee. Yes, everyone. Stan Lee is in the game and you’ll be encountering him a lot. Heck he even provides his voice to the game and that’s awesome. I love it. The game spans across 15 levels with the story mode spanning 12. Three of the levels can be accessed within the Space area that serves as a level select. Hub areas can also be chosen and in them, you have the opportunity to explore, complete missions to unlock characters, take part in races, find secrets, etc. There are a lot you can do in the Hub worlds that it can take you hours. Speaking of which, the story mode will take you roughly 7-8 hours with the free play taking a couple more if you want to find all the secrets in each level. Coupled with the hub worlds and their many secrets and you have a game that will take you hours, if not days. LEGO games really want you to put the effort needed and like many of them, they reward you for it. LEGO Marvel’s Avengers also has co-op so you and a friend can team up, take down bad guys and destroy everything around them. It’s a good alternative since if you are playing solo the AI can sometimes be unreliable. But I could be wrong since in some instances, they do provide a good distraction towards your enemies so you can complete objectives. There is also additional content courtesy of the season pass and at $10, it’s very acceptable since they add more characters and missions adding more to the game. I feel that it’s DLC done properly. Kudos to them. Regardless of this and many other issues, the game is fun. If you enjoyed the previous LEGO games, then you’ll have no problem jumping into this one. It feels familiar but with the addition of an open world sandbox for you to explore makes this game a satisfying experience. I promise you that you will not be disappointed. That is a fact. I rate this game an 8.5 out of 10. It is a great game that is enjoyable, easy to get into with hours of replayability and a challenge that feels right. Add in an open world sandbox and you have a game that delivers. I recommend this game to anyone that wants to experience the films of the Marvel Cinematic Universe in the eyes of LEGOs. Final Rating: 8.5 Angry Army Final Review: 8
Dylanru1996 posted a topic in Written Reviews & PreviewsOK guys so recently I got a copy of Kingdom Hearts 1.5 HD Remix for the PS3 which included: Kingdom Hearts Final Mix, Re:Chain of Memories, and 358/2 Days HD Cut scenes. This is my VERY first review so I will take advice and since there are 3 games I will review them one at a time, with that said let's begin with the game that started it all: Kingdom Hearts Final Mix. Ok, first off Final mix was released only in Japan and was a better version of Kingdom Hearts 1. It included new weapons, new cut scenes, and a new boss, now after years Final Mix finally comes to the United States in 1.5 HD Remix. So, the story is you play a boy name Sora who is best friends with a boy name Riku, NO NOT THAT RIKKU! And a young girl name Kairi. Being a Square Enix game, Final Fantasy characters make an appearance in the game like Squall, Cloud, and even a optional boss battle with the one-winged angel himself: Sephiroth! Well, Sora, Riku and Kairi want to go to other worlds by building themselves a raft to take them there, one night shit goes wrong real fast when strange creatures called The Heartless invade their world and destroy it the three friends are separated and Sora is left in a new world where he learns about the weapon he gets called the Keyblade which is a mysterious weapon that can lock/unlock anything and is the only thing capable of getting rid of a Heartless for good. There he meets Donald and Goofy who tell him that their king has vanished and left them a note telling them to find someone with a 'key'. So Sora joins the two as they travel to other worlds in search for their friends and to stop the Heartless. That's right! Square and Disney teamed up for Kingdom Hearts where the worlds are Disney movies so your be going to Halloween Town, Neverland and other Disney movies. So the gameplay is...well, simple you got your attack, your magic, your items, and summons which are Disney characters like Simba, Dumbo, and Mushu. You level up and get new abilities that you have to equip with points so you have to think about which abilities are more important. The plat forming is a lot better then the original and the graphics are just perfect. My only problem with the graphic is that most of the game has this default Face on most of the characters when it looks more beautiful when their detailed and they ARE, its just I get creeped out when I see the default face. The music is awesome, having been recorded with REAL instruments the music has that new feel sound to it but also has the Nostalgia toon for old fans. The bosses and enemies are verified each one having their one set of weakness and strength, with the occasional Heartless boss you also get to fight Disney villains along side Disney heroes like fighting Captain hook with Peter Pan or Oggie Boogie with Jack Skeleton. So my personal verdict is a 8/10 its a great game to get people in to the series but there are some problems that annoy me but that's just my opinion if you played this game then what do you think of it, and remember this is my first review so it may not be good. Dylan out!