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Patty-Jack posted a topic in Written Reviews & PreviewsThe guys over at Wales Interactive were kind enough to send along an Early Access copy of Soul Axiom, so I wanted to go over my initial thoughts on the first half hour or so of the game. I plan to play through much more of the title when I have the time for more concrete information. Soul Axiom is an adventure puzzle game with various mechanics used to manipulate the environment in order to progress throughout the game. The mechanics involve using powers which allow you to create or remove certain objects in the game such as walls, crystals, ramps, etc. The game is generally a linear experience with a focus on mystery in the story. You can view the trailer here. Let's go over some pros and cons in the first chunk of gameplay. Pros: Story is intriguing. While the first few levels are very mysterious, the end of the tutorial reveals a very interesting narrative that makes me want to discover more about the world. Gameplay is familiar but different. If you have played first person puzzle games you will be very at home here. It reminds me of Portal in how the puzzles work along with the character's powers.The two abilities you initially control work in tangent with each other to progress you through the game. Your right hand will create objects in certain places, while your left hand destroys them. Puzzles were decently challenging, but never frustrating. This is of course subjective depending on how good you are at solving them in the first place. The setting is very pleasing to the eye. Lots of soft neon glows from technology beside darker environments make an eerie atmosphere that keeps your mind alert, yet is somehow calm and non-threatening. The lighting effects are great. They help to hide some of the graphical issues and low texture quality. The art style does a good job of smoothing textures so they don't show as being low budget. Many games attempt this but I believe Soul Axiom pulls it off very well. Cons: Placement of some objects looks odd or clips through the environment. This is particularly evident with certain ramps that sink in to the ground. Frame-rate is currently inconsistent. My frames would be all over the place from 75 all the way down to 29 in some areas, even looking around would see changes. Considering the game is not extremely taxing on the graphics end and levels are broken apart with almost no AI involved, this should not be the case. The center reticle is ugly. Normally this would be nitpicking, but it's currently a large box with jagged lines in the center of the screen, takes away from immersion and sometimes obstructs. Only a master volume slider. What if I want to play my own music without turning off all the sound? I get that this is the type of game where music and other sounds add to the experience, but it should be an option nonetheless. Those are my thoughts on the first 45 minutes or so of the game. This should definitely be taken with a grain of salt as it's only the beginning. Currently you can purchase Soul Axiom for roughly $19.99 on Steam or your regional equivalent. The game is currently in the Early Access program so I would advise against purchasing unless you plan on giving feedback to the developer. If you would like to see the first chunk of gameplay, you can view my live impressions here. Let me know if you've got any questions or comments, i'll do my best to answer everything. You can also contact the developer on Twitter @WalesInter.