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Showing results for tags 'eveonline'.
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The evolution of Eve online's fps shooter from the PS3 era has just opened up its signup page for news/keys. Now, home on the PC they are attempting to do it all right from the ground up. since the FPS market is kinda dry with failed sequels and small player games this maybe something to check out. www.ccpgames.com/projectnova i have played the crap out of its predecessor Dust514 and look forward to its newer version without the console limitations.
(Note: If this is done wrong in anyway, please tell me as soon as possible!) Hello my fellow AJSA members! Today I would like to propose a game that I, and hopefully yourself, would like to see as a supported game in our community. What I'm talking about is the game Dust 514. For those of you who clicked on this link and do not know what this game is or who need a description on accepting this page, I shall make an attempt to explain to the best of my abilities. Dust 514 is a MMOFPS set in the EVE Online universe. More so as both games play out at the same exact time as the other. This is used in effect when EVE members attack planets that Dust players are currently battling on with Orbital Strikes called on by players form Dust itself. Cooperations (Guilds) are key to this game, as the Corporations that fight and interact with each other in EVE also take part in the attack/defense of the planets that the players of Dust 514 battle on. The Corporations can outfit their "hired" (accepted) Mercenaries (players) with a community bank, which helps the players to gain the best armaments and armor to attack/defend a Cooperation's holdings, even claiming parts of real-time EVEonline universe areas. While people are already decided by their respective Corporations, the players that have an established repertoire with each other can form their own Squads, regardless of their Corporations, and fight for whatever goal they see fit. These players can communicate with text in the chat menu or through an in game team-speak to work together at their fullest. Like EVE, Isk is the form of money that is used to buy new arms and armor for yourself in game. This can be acquired with your own money, but is also accumulated through on and off-line play. In online mode, the money accumulates in real time over a period of an hour for each increase. This type of accumulation can be increase with the in-game purchase of modifications using the above said live-money. Further, many of the higher end forms of weapons and armor can only be acquired through live-money, just like in EVE with the same process for Ships and there respective upgrades. The game itself is a PS3/4 exclusive, but is free to download. Adding this game to the AJSA will more then likely require players to be online at a fairly frequent rate on both Dust 514 and EVE so as to handle and grow, properly, the Corporation we would need to create. In Short: PRO: 1: Is free to download 2: Connects seamlessly to EVE online players and game 3: Easy to use/understand/setup Multiplayer 4: Fast load time/No long queuing 5: Gain Isk (in-game money) and XP on and offline CON: 1: EVE based menu set up (Note: This may be a pro for some, but this can be a somewhat challenging learning curve for many players) 2: Is not playable on Xbox 360/One or PC ( PS3/4 Exclusive) 3: Live-Money use to acquire some more powerful upgrades 4: Lack of upgraded gear can ruin experience 5: Balancing and Upgrading are still present issuies