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Greetings Mechwarriors, If you are looking to join the AJSA MWO unit, simply post your pilot name here, then launch MWO, go to the social tab, hit Add Friend, and type Conan8. You will be added as soon as possible. Keep in mind that, as of the current build, units must pay C-Bill fee for every new member, so do not ask to join unless you plan to be semi-regular. If you are not sure, play solo and join in on unit events until you feel you are ready. We are by no means professional, but what we do need is commitment, so keep that in mind. For any questions, PM me and I will respond ASAP. No guts, no galaxy, Mechwarriors.
In order to get a better idea of what the Angry Army has to work with, I wanted to see everyone's RTP limits, character builds, faction choices, etc. Just list yours, with any specific info afterwards. BlackOpsElf Title: Cipher RTP Limit: 92,000 1 Character, 3 Open slots Ultramarine: Space Marine Combat Knife & Pistol, Champion's Shoulder Pad, Relic Armour Mark II, Master Crafted Power Sword Total: 25,000 RTP Will change subfaction as needed.
Sonny posted a topic in Strategy GamesBefore i begin this post contains info for every playable faction in the new Total War Game [Total War Attila] Anyways i want to know what you guys think i should play as what faction that is here is a list of the factions and some small information about that faction take a look if you want and vote please. The one with the most votes i will play first then second most next and so on and so forth i will be making a lets play on my youtube channel if anyone wants to tag along on my journey i am really looking forward to playing this i hear its basically how [Napoleon Total War] was to [Empire Total War] The Huns “The aura of terror surrounding the Huns is so great that their enemies are barely able to conceive that they are also human beings.” In truth, the Huns’ equine expertise is what makes them such formidable foes. In battle, their combination of ranged attacks and the speed with which they can cover ground is breathtaking – and terrifying – to behold. In this way, the Huns have swept into Europe and now threaten Rome itself. However, they must act swiftly to turn this chaos into an empire. While their leaders’ arguments rage, the horde waits, paralysed, for the arrival of a man. A man powerful enough to unite the Hunnic peoples and bind them to his will… As the Huns travel across the landscape, they exact a terrible toll on those around them, snatching regional food supplies at will and undermining the enemy’s ability to replenish their armies. Hordes also become more loyal with each fresh declaration of war, and razing settlements brings fresh blood to their ranks. Needless to say, the Huns are fearsome warriors, and to Christian soldiers in particular, they are a monstrous and demoralising force to face on the field of battle. Eastern Roman Empire “The division of the Roman Empire has unshackled the East, allowing it to take control of the Roman world. ” The new administrative centre at Constantinople has allowed the Eastern Romans to replace the antiquated systems throttling the economy and enfeebling Rome’s Emperors. As a result, new trade networks and fiscal reforms fill its coffers, all run by a centralised bureaucracy and a powerful state church. The East has safely weathered the storm of barbarian migration, often by diverting them into the West. However, the young Emperor Arcadius will have to negotiate barbarian threats, court intrigues, and the ever-present Sassanid menace to ensure that the last light of the Roman Empire continues to burn. While the Western Roman Empire ails and withers, the Eastern Roman Empire is an economic powerhouse, and reaps the benefits of this through treasury interest and trade tariffs. Militarily, she begins the campaign in a reasonably capable position, but with a clear and immediate threat as Alaric leads his Visigoth armies into Roman-held Thracia and Macedonia… mere regions away from Constantinople itself. The Vandals “Abandoned in their hour of need by their Roman allies, the Vandals find themselves at a turning point in their long quest for southern lands.” For some time they have fought as ‘Foederati’ allies in the Roman struggle against barbarian uprisings. Rewarded with land in Pannonia, the Vandals peacefully co-existed with Rome, even integrating to some extent – enabling figures such as Stilicho, the half-Vandal who now rules the West through a puppet Emperor, to rise. With the arrival of the Huns, however, everything has changed, and the Vandals have been driven out of their lands. They must fight their way across Europe to a kingdom of their own - wherever that fight may take them. The Vandals’ skill at raiding will serve them well as they search for lands to conquer and control, and their initial placement in the campaign presents them with tempting options. Situated just south of Germania, bordering territories held by the weakening Western Roman Empire, they are well-paced to threaten the old wolf’s largely undefended flanks. The Sassanid Empire “The Sassanids are the latest in a line of Persian empires stretching back almost 1,000 years.” Sassanid vassals consolidated their power in Fars before seizing control of the Parthian Empire. Since then, their lean, centralised administration has revitalised and expanded its boundaries. Such prominence inevitably attracts opposition, however, and the Sassanids now find themselves in a delicate situation. Forces from without threaten their control of the Silk Road, while the Eastern Romans undermine them even in times of peace. Yet the Sassanids cannot be slowed by such things. As their claim to the throne is rooted in military prowess it is imperative that their recent conquests continue, lest control be wrested from Persian hands once more. Beginning the campaign with a number of satrapies under its control, the Sassanid Empire enjoys an impressive recruitment base and level of income, and stands ready to expand. An educated people, the Sassanids understand well the link between cleanliness and health, and plan their capitals around the provision of sanitation. The Alans “As the Alani ride into battle, bloody scalps displayed proudly on their saddles, few can dispute their reputation for unsurpassed ferocity.” The only god they worship is a sword planted in the earth, and they favour a life of relentless conquest. Yet even the Alani wavered in the face of the Huns and the relentless pillaging that followed in their wake. Many fled the carnage, becoming pawns to Romans and Vandals, while others joined the Huns in search of plunder. Those that remain with the tribe, however, possess the spirit of independence that hitherto defined them. They alone can restore the name and fortunes of the Alani people. Beginning the campaign on the edges of The Black Sea, The Alans lie perilously close to the heartland of The Huns. Born in the saddle, their warriors are peerless horsemen. But they also understand the value of their charges, and are adept at keeping them alive when the odds are stacked against them. The Saxons “Their distance from the heart of the Roman Empire shrouds the Saxons in mystery, granting them the freedom to pillage and conquer as they please.” While other barbarians fight over the scraps of the decaying Western Empire, the Saxons look to its northern provinces, neglected and drained of troops. Britannia is an especially tempting target, having faced Saxon raids before, when the usurper Maximus commandeered its defenders. Since then, the Saxons have continued to be a thorn in Rome’s side. A series of fortresses, the ‘Saxon Shore’, has even been established to guard against them - a minor obstacle to a well-marshalled and determined Saxon kingdom! While the weather cools, the sun is rising on Saxon fortunes. Their choices for expansion are many, but whichever direction they choose to advance in, these born pillagers are not simple mindless destroyers, and balance profit with destruction in their military conquests. The Ostrogoths The Ostrogoths' wanderings through Roman lands belie their origins as a powerful empire.” Originally known as the Greuthungi, they are a confederation of distinct peoples originally from the Baltic coast who settled close to the Black Sea. Unfortunately, this means they were the first of the Germanic peoples to face the wave of Hun and Alani invasions that have shattered the known world. Now leading an uneasy existence on the Empire’s borderlands, the Ostrogoths are vulnerable to Roman abuse and barbarian attack alike, and so sell themselves as mercenaries to the very same Huns that subdued them. Still, the memory of their former supremacy preserves Ostrogothic hope; a strong leader could rescue them from their plight and restore them to glory… The Ostrogoths’ long relationship with Roman culture, civic and military matters lends them much credence, to the point where they face little resistance from the local populace when occupying Roman territories. In such circumstances, they also have access to Roman military assets to strengthen their numbers. The Franks “As the world stands on the edge of chaos, the Franks hover between two roles. As destroyers - or inheritors of the Roman legacy - they are on the cusp of realising their full potential.” A confederation of Germanic tribes from the lower Rhine region, they were defeated and eventually allowed to settle at Toxandria as foederati. While the current Frankish leader Faramund’s rule is a fine example for future rulers, a bolder warlord could lead them to greatness against the failing Empire. If a lasting Frankish kingdom is to emerge from Rome’s ashes, the people must be unified - the Franks must be one! Situated on the coastline of northern Germania, The Franks have choices to make. Will they strike across the seas to seize the lands of Britannia? Or forge south perhaps, to exploit the weakness of the Western Roman Empire? Whoever they target will tremble in the face of their ferocious warriors, who fight with ever greater intensity the more casualties they sustain. The Western Roman Empire “The Western Roman Empire is on the very edge of catastrophe.” Its Emperor dances to the tune of a half-Vandal general, its powerless Senators idle on vast, poorly-managed estates. Since the Empire’s division the flaws besetting the West have rapidly become apparent. There is neither the manpower nor the gold needed for an effective army, leaving it unable to deal with the many displaced barbarians pouring across Rome’s borders ahead of the Hunnic horde. Roman Emperors have become increasingly fragile - many are manipulated by generals or deposed by their meddling Eastern counterparts. Nonetheless, it is still possible for the Western Empire to rise again. Times of crisis create opportunities which, if seized upon, will see the Empire re-forged and re-vitalised. While its ally to the east has implemented sound fiscal strategies to ensure stability and longevity, the Western Roman Empire begins the Grand Campaign haemorrhaging funds and close to breaking point. If it is unable to get its house in order, how will it weather the storm of rampaging barbarian tribes? Only the most inspired leadership can save the once-mighty Empire from calamity! The Danes “The Danes, or Dani, have achieved that rarest of marriages: barbarian vigour coupled with civilised sophistication.” As the most southerly of the Norse kingdoms, they came into contact with the southern European peoples early on, treating them with an uncharacteristic openness. After this, many left their lands to seek their fortunes elsewhere, returning with more than just gold. One recognised the potential of the Roman alphabet, adopting it to suit his native tongue and the writing materials available in the north. This led to the creation of the first runic alphabet, which rapidly spread across northern Europe, greatly enhancing the Nordic peoples’ culture and trade, resulting in the creation of objects combining both exotic resources and traditional Nordic styles. However, neither wealth nor culture has dampened the Dani’s desire for conquest. Many northern tribes plunder foreign shores yet neglect their own; not so the Dani. Poised to take advantage of the ensuing upheaval, they strive to forge a grand Nordic empire to outlast that of Rome! Born to raiding like the other Norse tribes, The Danes know full well how to draw profit from destruction. Born to the sea, they can navigate the roughest waters safely, and seasickness is viewed as a weakness of lesser men. The Geats “Legendary ancestors of Beowulf, the Geati manifest all the intrepid boldness of the famous hero.” From their stronghold on the southern tip of the Swedish peninsula they have naval access to the whole of northern Europe, allowing them to launch frequent raids without fear of retribution. The most glorious of these exploits are told in the Geati’s rich oral tradition, immortalising their leaders and inspiring a new generation to seek glory. While the arrival of the Huns in Europe has meant disaster for most, for the Geati it is just another opportunity. Recently their king, Gizur, led a force into central Europe to fight alongside the Goths in exchange for Roman gold and goods – there are rich pickings to be gained fighting for the highest bidder in the south. Crisis is blooming in these fertile lands, and the Geati are determined to be at its heart, profiting from it. Born to raiding like the other Norse tribes, The Geats know full well how to draw profit from destruction. They are also a hardy people, virtually immune to the cold, and relish the thought of fighting in the snow. The Jutes “The ocean laps the coasts of Juteland, summoning its inhabitants to new adventures and conquests.” As such, the Juti have always been the most intrepid of the Norse-speaking peoples, looking to distant shores or clashing over the sparse northern lands. Accordingly, they are in the perfect position to profit from the slow collapse of Roman Britannia, and relentlessly plunder its coast as its defenders dwindle in number. The Juti leadership use the spoils of their raids to make exquisite, prestige goods. Should the Juti succeed in conquering Britannia, many more will no doubt be forged. A successful conquest would be a great undertaking, and one requiring them to draw on the very depths of their fortitude. To drive out the remaining Romans, subdue the belligerent locals, and foil the ambitions of their Saxon neighbours who also covet this green and pleasant land – the Juti have vowed no less! Born to raiding like the other Norse tribes, The Jutes know full well how to draw profit from destruction. When fighting and destroying settlements, their fearsome warriors leave no stone unturned, and inevitably return richer men for their conquering. The Visigoths “The reluctant arbiters of barbarian vengeance, the Visigoths have sworn to repay the Romans in full for decades of abuse at their hands.” The ravages of the Huns forced them to petition the Roman Emperor Valens for sanctuary in his lands. Although he accepted, local generals brutally extorted the refugees, driving them to open rebellion. Whilst attempting to deal with the Visigoths the impetuous Valens was slain on the battlefield. A period of peace followed until the Visigoths, under Alaric, fought against the Franks in support of the Emperor Theodosius I. Despite their victory, they were denied their reward by Emperor Theodosius. Now, seeking revenge, Alaric has set his sights on the city of Rome itself... As the campaign begins, the Visigoths find themselves in Macedonia, with many choices before them. Head north into the unknown hinterlands, strike locally and arouse the wrath of the Eastern Roman Empire, or raid westward, and take advantage of the weakening Western Roman Empire? A people accustomed to taking what the world offers, the Visigoths rarely go hungry, and exact a heavy price on any factions they annexe into tributary states.
forzsaken posted a topic in ArchivesMost of you prolly reach level 3 or more on your factions and had gotten your guaranteed legendary items. but there are other twist in it that isnt listed on any forums so ill just post one in here. Facts: It is guaranteed legendary It can be a weaponIt can be an armorIt can be a different classIt can be an accessory (hunters cloak)You can get more than one reward but both are still legendaryYou get a legendary package every rank starting from rank 3 and higher (applies to all faction)The stats and skill bonuses of the item you get can differ from the one they are selling The weapon or armor you can get can be a hidden weapon or armor they arent selling rank 3 VANGUARD I got a legendary vanguards scout rifle (different and better stats) rank 4 VANGUARD I got a legendary vanguards hunters cloak and a legendary vanguards warlocks helm
So alot of the AJSA is really excited for Wildstar so i was just curious what faction are you guys going to side with. Then after that what class,race,and path are you going to play as. Me personally i cant decide on any of these choices the Dominion has really cool looking races and the Exiles has some awesome looking races except for the bunny race. The Spellslinger looks really cool because its based off of the old western style cowboys,the Warrior is like a Swiss army knife,the Esper can use his mind to make almost anything like Green Lantern,and the Stalker can sneak around and from what i saw maybe teleport. So yeah thats basically my conundrum. What do you guys think about all this are you undecided like me or do you know exactly what you want to be in WIldstar
Hey everyone, i was just wondering what faction the angry army is going to be playing in the elder scrolls online. Personally i am very tore as i have friends playing in all three. So i'd thought i look and see what the majority of the angry army and playing.