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Showing results for tags 'half-life'.
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iRocket posted a topic in ArchivesHello, people of AJSA, it is me, iRocket back here again! For some reason I just found myself not visiting this forum for a while, but I thought I should return, but with a bang! I hereby present my and my friend's Half-Life 2 custom single-player campaign: PROJECT OMEGA Project Omega is about the Combine prison facility "Omega", and the prisoner 176-671 who manages to escape after an incident happens in the facility. It all seems like an ordinary escape, but everything changes after a turn of events forces 176-671 to a deeper part of the facility. What will he find from there? Who is behind all this? What dangers does this escape lead him to? Project Omega is still very much a work in progress, but we are seeking playtesters to answer questions which we think will lead to a better product after the end of development. Please note, this is two amateurs making their first single-player campaign ever. We'd like as much feedback as we can collect from here. When you play it, think of these questions: How is the atmosphere? How is the game balance (such as available ammo and enemies)? How is the pacing? Any map problems we haven't noticed? Also if you could list everything good and bad you can find that doesn't fit there it would help us immensely. Project Omega requires Half-Life 2 Episode 2! (also, if you have it there's a high chance you have Half-Life 2 and Episode 1, which are also required) For now Project Omega consists of the first level, which we want playtested. If you are interested, PM me and I will get you the map file for the level. Here are some instructions how to play the level once you got the file: 1. Move the file to your steam/steamapps/common/half-life2/ep2/maps/ folder. 2. Launch Episode 2 with the launch properties "-console" without the quotation marks. 3. When in-game, load the map by typing in the console "map project_omega". That's all, iRocket out! If you have any questions, contact me by a PM! Oh, and here's some screenshots;