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Found 1 result

  1. Well, Cage is at it again ladies and gentlemen. This time instead of tackling a murder mistery or supernatural fight to the death plotline, he decided to tackle what will happen if androids who are initially emotionless people without the ability to fight against their order actually gains a soul, fight back and become a human being. Kind of like Binary Domain but if the Hollow Children are initially helper robots who become people. This is Detroit Become Human. There's 3 main characters to play as here: Connor, an advanced detective android who is recently assigned to the police to help fight against an upcoming android revolt; Kara, a houseworker android who decided to rebel against her owner after the owner hurt his daughter in front of her; and Marcus, one poor poor guy who initially is just a caretaker for a famous painter, but was destroyed by the police in an accident, crawled back up from the grave, and then decided "you know what? Fuck this shit. We androids are people too, and we're not gonna stand for this!" What you decide to do with these characters is up to you to decide. With Connor, do you want to play him as a no nonsense cop who's dedicated to his mission no matter the cost, or will you bend the rules and show mercy whenever you can? Do you want to create a peaceful demonstration for android rights, or a straight up war as Marcus? Kara's the most straightforward one of them all in that she's taking care of a little girl the whole game, but even with her there's a lot of choices you can make which will determine if they make it out alive or not. This game is for people who have played David Cage's previous games like Heavy Rain, Beyond Two Souls and Indigo Prophecy, and actually like those style of games, because the gameplay is pretty much Heavy Rain with superior graphics & voice acting, more futuristic touch & the ability to FINALLY control the camera like a normal third person adventure game. This is like taking Heavy Rain, and jack up the choices you can make so every single choices actually matters and create so many variables. Holy mother of God, there are SOOOO many variables in this game to choose from. It's so many, that the game actually have a flowchart to track your choices. This is just the flowchart for the first mission. Other missions has shorter or longer. I can't believe that even the littlest of detailed choice you make actually will have consequence in the far future. Like how when you're playing as Kara, if you decided to just get away from your abusive owner with his daughter instead of killing him, he'll return WAYY later in the game a changed man that realized his mistake. Or if you decided to recruit a particular android in a small mission as Marcus, he'll rescue you and save you from death way later in the game. These little details are awesome and it just encourages me to want to play the game again to see what different scenario I can make. Speaking of deaths, this game also ramps up the deaths WAAYY up here. You can pretty much die early in this game if you screw up your QTE prompt or make a wrong choice, especially Connor who has WAAAAYY more deaths than Marcus and Kara, and one character dying will cut his/her sections short until all 3 died and well, you get the worst ending of the game. Except Connor since there's a lot of replacement bodies for him by his employer. Each time he die, a replacement will continue his task with the previous version's memory, and if you look closely to his outfit, you can see that the new replacements will have different model numbers with them. The first Connor is model number 313 248 317 - 51, so when he die, he'll get replaced by model number 313 248 317 - 52/53/54 and so on. I like that little detail there. But not for Kara and Marcus. They die once and that's it. I love how this game has quite a lot of genres put together to make each sections varied. One mission it's a murder mystery game, one mission it's a slasher film horror game where you have to hide from your attacker, and there's quite a lot of action game moments with a lot of running & shooting. Especially the final sections of the game which are fucking awesome to take part in. I got almost the best ending in the game where 3 of my characters survived, but 2 of the supporting characters are unfortunately dead because the path I took had them dying. I saw that in other paths, everyone including supporting characters will survive their ordeal and everything ends up happy for everyone, so I am definitely going to replay those parts and have them all live! Of course this game is in the end still a David Cage game, so the issues of the previous games are still here. Like the slow walking, the "move the right analog stick to interact" which can still get tricky in QTEs, they're here. But for some reason, there's a lot of shaky cams during action sequences here which I found quite jarring. It's like David Cage saw Kane and Lynch 2 and decided "alright, let's shake that bitch ass camera up a lot to make it better." Only he doesn't do it in moderation, he does it so damn much. It's hard to keep track of the QTE button prompts because of it. Also I don't quite get how in the trailer, the androids' hairs and skin are pretty much just holograph skin that can be turned on and off at will but in the game you can cut Kara's hair like it's actually there. But I thought they're just holograms?? It became even more confusing since after she cut her hair, she can change her hair color in an instant. So if she want to cut her hair short, why not just set it up in her settings?? And lastly, I wonder why the creator of these androids give them human faces. Why not just give them their default white faces instead? That definitely means they are based on real people that give their likenesses as a template. It's too bad that this plot detail isn't touched upon further because I would love to see whether that means their consciousness and personality are also transferred to the androids, which would explain why the androids actually are people, or whether these androids are possessed by spirits of previously dead people, which is kind of alluded on. Maybe I'll find out more in one of the routes that I've not yet unlocked? This is the best David Cage game till now and I highly recommend it, but it's only for people who likes his previous games that isn't Omikron. I give this game the rating of "so many choices to make that you will replay this game over and over again until you find every variables." with a badass seal of approval! PS. I also like how the main menu of the game has this robot girl named Chloe who interact with you and even ask you to do a survey, and like all the other characters slowly change from an emotionless robot girl to an actual girl as you go further into the game. I like that little touch.