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Found 12 results

  1. Today ACE shows where to find the Cheat Envelopes in Batman Vengeance and how to get them.
  2. now as some of you know the construction system is out, and with that comes new players or people who are just coming back to planetside 2, for this reason alone I'm making a quick do's and don'ts. do spend your starting certs on suit ability, tool and vehicle upgrade slots. don't spend your certs on infantry weapons. why? weapons are a SIDE grade not an upgrade, plus most starting guns are easy to use and well rounded that can fill many roles the only bad starting gun for new players is NC LMG the gauss saw. do join a squad or platoon, dont lone wolf. why? this is a team based game with hundreds of players and team work can win the base, but some of us dont like other people irl or in game so you can lone wolf if you want but i don't advice it. do spend some money at least 20 US dollars, don't spend your life savings. why? its a good game the least you could do is support it! again this was to be a quick do and don't have any other quick do's and don'ts add them here!
  3. here is a quick vid i made on how to catapult yourself in planetside 2
  4. This is going to be a really weird question, but can you take a Ps3 on an airplane? I'm going to England soon for about 3 weeks and i wanted to bring my playstation over with me so that my friends and I can play it. However the new policies have been put into place saying that if you have an electronic device, it has to be able to switch on in order for it to go on the flight with you. Now obviously you can't switch a playstation on without it being plugged into the wall, and I don't want to get there just for my baby to be taken off of me Can anybody help?
  5. I am trying to finish Dark Souls 1 before I buy Dark Souls 2. This is just a collection of clips which represents my progress in this game. I am actually much further ahead in the game since I made this video but I still think it is really funny and it helped me learn what kind of mistakes I was making.
  6. While all the discussion lately on Star Wars: Knights of the Old Republic, I see that we have a great following of the game here! I want to share guide I made on how to install Knights of the Old Republic mods for PC awhile back. If you, a friend, or anybody you know has trouble doing it or doesn't bother because they think it's too hard, show this to them! Pretty foolproof. Hope it helps!
  7. How to War Thunder Table of Contents: InfoNation InfoGame Mode InfoBasics / Beginners TipsTier BreakdownInfo For anyone looking to play War Thunder, or even the players playing War Thunder already, I've got some tips and tricks, and tactics for people to read and enjoy. Comments that add to this are more than welcome as this is a guide to help out our fellow gamers have fun with this amazing game. If you happen to be at this thread because you've heard talk about the game, but are not too sure about it yet, all I have to say is: What are you waiting for? War Thunder is an amazing game, though still in beta it outperforms a lot of the games being sold on the market. War Thunder (WT from now on) is expected to be a full scale battle between Air, Ground, and Naval forces (at once). Currently only Air forces are in open beta, Tanks are in closed beta, and Naval forces aren't projected to be put into the game until Spring of next year. The game by itself is free to play, and like most FTP games, there is a purchasable money system. I'll go into details about this later, but the first thing I want to say is that this system does not make it a pay to win game (even in the slightest). Everything you can pay for, you can earn (including premium planes) without spending a dime. Nation Info USA: The USA starts off pretty strong, they lack in armor, and turn ability, but they make up for it in armament, and speed. USA is generally a great nation as the further you advance, the better their planes get. Playing as USA you have to remember not to get into turn fights, and to stick to boom & zoom tactics (http://www.youtube.com/watch?v=KRWiadS_VYA), utilize high altitude for an advantage in speed, and energy. Your bombers however will be very sluggish until level 7 when you unlock the B-25. Germany: Germany doesn't start out with much outside of a great turn rate, the machine guns are ok, and the armor is poor. Unless you're playing one of the Biplanes, or flying one of the HE112 variants, do not get into turn fights. Germany prevails mostly in armament with some of the best bombs, some of the best guns, and the best ammunition (in my opinion). Most of their planes are rated to do well in higher altitudes, as such use that to your advantage for high energy, high speed boom & zoom tactics. Russia: Russia is widely considered overpowered, and I say that because a lot of their fighters have the best of all worlds, even their BB-1 & Su-2 bombers make short work of fighters unfortunate enough to underestimate them. They get rockets right from the start which will help with taking down enemy PBY-Catalinas, and continue to get rockets throughout the tiers (You'll never run out of rocket capable fighters) Britain: In my opinion Britain has the worst start off, their biplanes have the slowest guns, with the worst fire rate, and the slowest turn speed. Don't fret though, as Britain is widely considered the strongest nation beyond the 4th level. At level 4 you get the Spitfire, and fighting as you know it takes a turn for the better (pun intended). Britain has the best turn fighters with the Japanese close behind, even the Beaufighter has an amazing turn rate (Rumor: I heard they gimped it recently, but cannot confirm). Your armament isn't great, but your speed and turn rate make up for it, once you unlock cannons you'll be almost unstoppable. Japan: Japan is also a great nation, close behind Britain in terms of turn fighters, and close behind Germany in terms of Armament. Unfortunately they lack greatly in armor from what I've seen, but even despite this their aircraft is very sturdy and will still fly even if 90% of their systems are at critical (happened to me a couple of times). Game Mode Info: Ok, now that we're done with nations, thirst thing I want to add is: Go through the Tutorial! I cannot stress this enough, because not only do you gain valuable knowledge about how to play the game, but you also gain Silver Lions and even Golden Eagles (Premium Currency) for doing the tutorial. That being said, lets go over the game modes, which are:Tutorial; Custom Battles; Arcade Battles; Historical Battles; Full Real Battles; Missions Tutorial: I already said it, but I cannot stress it enough to complete the Tutorials. Even if you've done flight sims before, it'll do you well to learn the specific play style of the planes you will be using. Custom Battles: I cannot currently comment on Custom Battles as I have yet to partake in them. If I do I will update this section Arcade Battles: This is for people who haven't played flight sims and want to get straight into the fight. This utilizes a keyboard and mouse setup (although you can use a joystick, but I don't recommend it as there's no advantage). A lot of the planes systems are regulated by an AI called the "Instructor." Your pilot can't get knocked out by G-force, you won't run out of fuel (unless systems critical), you can reload mid air, your plane can't stall (instructor prevents it), and your plane won't disintegrate if you dive too fast. But wait there's more! Multiple views including 3rd person, cockpit, virtual cockpit, gunner, and bomber, as well as a small target lead indicator. The way the indicator works is "If the enemy plane is flying on a continuous straight trajectory, and your plane is doing so as well, aiming the crosshairs direct center of the indicator will result in hitting the enemy plane at center mass. Obviously you may have to compensate for weaving, diving, or other maneuvering aircraft. Historical Battles: Largely the same as Arcade battles but with these differences: No target lead indicator, Knockout on g-force black out, stalling, limited to battling with planes of your nation, you have limited fuel, and you have to return to an airfield to re-arm. I can't confirm, but I heard the damage is a little more realistic. I almost forgot, you're limited to 1 plane, that's it. Full Real Battles: Flight Sim players, now is your time to shine. This mode limits you to Keyboard & Joystick fighting, as well as limits your view to cockpit, gunner, and bomber views. Everything that's changed in Historical is carried into Full Real. When starting off (mainly as a fighter) you actually have to take off from an airfield. Missions: Last I checked, Missions don't give you a lot of experience, I mean they might as well give you no experience. My friend and I went against planes 5 tiers over us, and even though we managed to complete the mission we only ended up with 250-300xp each (really small for any level). As such, I'm only assuming that missions are there for gamers to get used to the play style of War Thunder, almost like an extended tutorial. The plus to this is that your plane's don't cost a lot to repair here (not like in Arcade anyway), and makes for a great way to get used to Full Real Battles. Suggestion: Unless you're well experienced in flight sim games, do not, I say again DO NOT jump straight into Full Real Battles. The players in this game mode actually have flight sim experience, tend to take the game more seriously, and will grind you into cream, and then churn you into butter before you even know what's going on. Sure there's a larger EXP boost, but what's the point if you're going to be the first death of the game. In all seriousness, if you plan to play FRB, play the tutorials with FRB, set up your joystick, and practice with the missions. Last I checked they're low wage games that are easy enough for players to use to get used to FRB gameplay. Airfield Domination: In this map mode both teams will fight to capture airfields, much like in COD or BF, the team with the least amount of airfields will start to lose tickets until either the game time runs out, or one of the teams runs dry on tickets. In this mode there are often ground and/or naval units which also cost the hostile team a small portion of tickets just by blowing them up. To capture an airfield, you must successfully land on the airfield, note that I don't mean that you have to come to a full and complete stop, I mean that your wheels must touch the ground. If for some reason the match goes on long enough, you can also win by destroying all of the enemy planes. (Tips): Watch out for bombers making a swoop on the airfield you're trying to capture, even a 50kg (100lb) bomb will be a 1 shot kill if it hits in the right place. Heavy fighters/bombers like to swoop in for an easy capture when they get the chance thanks to their heavy armor. Never try to capture an airfield unless either: The skies are empty, or you have fighter back up. Most combat tends to take place in the lower altitude (Below 10,000ft/5km) (Fighters) This mode is for you, fighters are more than often the planes that dominate this mode. Your priority should be to capture the airfields, and then swarm them to deter enemy capture. Never leave an airfield undefended, and keep an eye on the enemy when you're unoccupied. Though it's not suggested to give a fighter a bomb, fighters with bombs are capable of getting quick kills of enemies trying to capture the airfields. (Medium/Heavy Bomber) Go after the ground targets and AA guns, this will take down the enemy tickets and make capturing bases easier for friendlies. (Light Bomber/Heavy Fighter) You have the benefit of doing whatever you want, your priority should be to climb, which will give you the height advantage to then dive onto fighters in the air, or dive bomb planes attempting to capture the base (It gets easier when you get used to leading your bombs, and more satisfying the higher you are). As tactic alternative: Light bombers should help out your fellow bombers by going after ground targets, and Heavy Fighters should go after enemy bombers. Ground Attack This game mode comprises of mostly ground targets. There are anywhere from 30-75 ground targets on a map, and there are 4 objectives: Destroy the enemy Airfield; Destroy the Enemy Bases; Destroy the Enemy Ground Units; Destroy the Enemy Planes. From the description you can probably tell that any type of bomber will do well in this game mode, however if you're a fighter only player don't worry there's plenty of planes to kill. The teams priority should be to communicate, if you plan on taking out the ground forces, don't go after the airfield, and if you plan on going after bases, cover your bombers, etc. (Fighter) Your priority is to protect your bombers while also going after enemy bombers. This is a tough task, and is often best to designate who will do what. Unfortunately, this kind of communication is never present unless you're in a squad. So decide for yourself: Do you want to protect friendly bombers, or attack enemy bombers? Either way, the first thing you should do is climb, there's no such thing as too high. If you chose to protect your bombers, your priority is to attack enemy fighters at high altitude. If you chose to attack enemy bombers, your priority is to attack the bombers (Who knew?). (Medium/Heavy Bombers) Try to communicate to your team what you plan on doing, also do us a favor and use the Team Chat (I've seen too many guys discuss team tactics not realizing they were using chat: All). Unless you have 2 or 3 other bombers who plan on going for the airfield, or you happen to have 1000kg/2000lb bombs (with relatively quick reload times), don't go after the airfield. If you decide to go after ground targets, don't suddenly decide to switch to a base unless it happens to be close by, and near death. If you decide to go after the Bases, try to focus on one base at a time, as the enemy team won't lose points until you actually destroy one. (Light Bombers) Just like in Airfield Domination, you have the ability of doing as you please. Your priority should be to climb high, and dive bomb, either bases or ground targets, but just like the other bombers, you have to choose. (Heavy Attacker) In this game mode, you're like the bridge between the light bomber (if you have bombs) and the fighter. Since most HF's don't get a lot of, or heavy enough bombs, I'd highly recommend sticking with just ground targets, and then either supporting your bombers, or attacking enemy bombers. Ground Attack (Alt) Ok, so I forgot what this game mode is really called, but it takes place on maps like: Pacific Hidden Base, and Wake Island. These maps have an objective in the middle of the map, which often look like the same objective marker in Airfield Domination. Yes, they are cap-able, however you cannot cap them in a plane. In these maps are naval units, cargo ships, and landing craft. Your objective is to protect the landing craft until it gets to the shore, where ground units will then spawn and push for the objective. Only the ground units can actually capture the objective. As such, if you see enemy ground units, you should try to take them out ASAP. (Fighters) Patrol the sky near your naval units, they need as much protection as they can get. Alternatively, you should also protect your bombers and heavy fighters, since they will be prioritizing enemy naval/ground units. (All Bombers) You should prioritize in the following order: Ground units, Landing Craft, Naval, Planes. Use height to your advantage, but naval units are very difficult to hit with bombs, use torpedoes for the larger units, and MG/Cannons for the Landing Craft. (Heavy Fighter) You should prioritize Enemy bombers, and then Landing Craft (Ground units if you have bombs) Basics / Beginners Tips Armament: When you finally unlock your armament upgrade, you'll have some new options: Omni-purpose, Armor, Anti-Aircraft, Stealth, etc. According to the forums, the Stealth rounds deal the most damage to aircraft, as it's mostly AP and API rounds, however if you have the chance to use Anti-Aircraft rounds, do so as this has a much higher DPS than stealth does. Crew: Each plane slot has it's own crew, this crew levels up the more you use them in a fight, and the more experience you gain in that fight. This crew is capable of using any plane you train them for, and no others. As such I highly recommend designating crews(slots) specifically for fighters, and others specifically for bombers (as having a fighter crew with ranks in gunner is counter-productive). The crew skill determines things such as: Reload time, repair time, how much G-force you can handle, to how far away you can spot an enemy (or how far before you're spotted). Each rank adds a very small percentage, and it takes many ranks to finally start seeing a difference (which is good for players who want to work for their crew, and not buy it off). Bomber: Pilot Vitality (a common quick kill for any bomber is the pilot kill, will improve survivability). Gunner Precision / Accuracy / Vitality (you want your gunner AI as good of a shot as possible). Generally, your gunner will not be as good of a gunner as you can be, but they can help hold off enemies while you're too busy watching the bomb view. Fighters: Reload Speed, Weapon Maintenance, G-Force, Vitality, and in that order. The reason I say that is because Reload gets really expensive right around rank 10, but you need to be able to reload as fast as possible in the middle of the fight. Maintenance will help your weapon accuracy and help you maintain fire without jamming for a longer period of time. If you get the chance, it's also helpful to put ranks into Keen Sight and Visibility to make enemies more noticeable, and you less noticeable (respectively). Heavy Fighters: Generally you can utilize a Heavy Fighter in a fighter slot, but you might also want to invest a couple of ranks into your gunner. In my opinion, have a slot all by itself, and exchange your heavy fighter for light bombers as you need them as they generally encompass the same thing. Light/Dive bombers (For this I'm talking mostly planes like the JU-87's, the SBD-3, or the SU-2): These bombers are excellent when it comes to bombing, and some of them even go so far as to excel against air as well. Due to their lack of a heavy bomb load, your priorities will be: Reload Speed, Vitality, Gunner. Just like the Medium/Heavy Bombers, your light bombers pilot will be very vulnerable, and you'll probably be too bothered with the fight to switch to your gunner, so it's best to have a gunner who knows what he's doing. Tips: Know your nation, and know your planes. Knowing how a plane turns, climbs, and shoots is key to victory in WT. Never try to play Rambo and charge into a swarm of planes, stick with your team, support them where it matters (watch your fire), and keep an eye on them when it doesn't. That being said, if you see 2+ teammates going after a plane, don't join the fight, you're either going to kill steal, shooting up your friendly planes, or you're going to end up ramming someone, besides there's another team mate out there who needs your help. Fly with a squad, having teammates to back you up, and communicate with will greatly strengthen you and your team. climb, Climb, CLIMB, CLIMB! No matter what you play, altitude advantage is always a priority, and will often make the difference between killing, and being killed. Always remember that in WT your bullet velocity also counts for gravity, and airspeed velocity, and as such your rounds will follow a straighter trajectory in a dive, and a more curved trajectory in a climb. If you do join up with an ally in taking down a plane, watch your fire as you might hit your friend and damage him badly. If you're high altitude bombing and a fighter is getting close to nabbing you and there are other bombers around, do everyone a solid and dive. The reason I say this is: Either you dive and he pursues you, removing the threat from the other bombers for a time, or you dive and he decides he'd rather pursue the other bombers and you're safe. Learn your bullet drop, it's not hard to do in arcade (especially with tracer rounds). Doing this will make head on battles much easier. Knowing your bullet drop to distance ratio will make the difference between you sniping a beaufighter, and the beaufighter ripping your plane to shreds. KNOW YOUR ENEMY! What I mean by this is, if you're having trouble with a certain nation (eg USA) when fighting other nations planes (eg Britain's Spitfire), utilize the old phrase "If you can't beat them, join them" if only for a little while. I can't tell you how much playing as planes that really annoy me helps me fight them, you learn how they play, and you learn their strength and weaknesses. To limit yourself to one nation out of pride is really limiting yourself as a player, why do you think there were so many plane captures during the war? Everyone wanted to know how the other's machines worked, mostly for technology salvage, but also to learn the tactics one would use in such a beast. As a newbie there are two things that will happen constantly, they are inevitable, cannot be avoided at times, and will constantly piss you off: Rammers & Pilot Knockout Rammers: Every now and then someone won't be looking where they're going, or is incapable of moving out of the way because either they're a bomber with no maneuverability, or their a plane with no ailerons/elevators and also have no maneuverability. That being said, their's always going to be a couple of tards who's plane is about to crash and they're looking for a plane to take out, so they purposefully ram their plane into yours, essentially taking you both out. This is most common (and inexcusable) when flying bombers and theres a fighter who can't seem to shoot you down, and so he intentionally crashes into you from behind. Pilot Knockout: This happens when a round strikes your pilot, and your pilot "dies," but to be politically correct is called "knockout." This will happen a lot, in fact theirs an entire clan called [sNIPE] who dedicate their lives to knocking out your pilot. Tiers Tier 1: Russia I-15 Chaika or German HE-51 - Both are very quick turn fighters, and the Chaika will always out gun you with its 4 7.92 machine guns (Never go head on), Unless you're playing Germans in these low tiers, try to boom and zoom. Later on (4ish) you'll start to fight British spitfires, and unless you're in a spitfire, don't bother getting in a turn fight. Tier 2: P39 Aircobra, Spitfires, Beaufighters, and surprisingly enough the JU87: The Aircobra doesn't have a quick turn rate, but he has a massive 37mm cannon which will 1 shot your low level plane with a well placed shot, Spitfires are still the same, Beaufighters have 4 forward facing 20mm cannons which will rip your plane to shreds (NEVER go head on unless you know what you're doing), and they have an almost OP turn rate, so watch your back. Lastly the JU87, of which I'm mostly talking about the 20mm and Dual 37mm variants. I can't tell you how many people underestimate me when I'm in this plane only to end up in a pile of rubble at the end of the fight. It has a semi-decent horizontal turn rate, but it's vertical turn rate is amazing, equipped with anti-aircraft rounds and you can melt through air armor like butter. To add to the JU-87, try to approach from behind from below (that's the gunners blind spot), but try not to remain below the JU87 as competent players will use their energy and armament to their advantage. Tier 3: BF109, Yak-9, P63 Kingcobra, Spitfires: Lets face it, spitfires will always be on this list. Yak-9 is widely known as overpowered with its 37mm/47mm cannon with RPM almost to the level of the 20mm cannons, it also has great turn rate, great climb, decent armor, and as I said OP. BF109's have great armament, with amazing accuracy, and probably the best climb rate of the German luftwaffe, Never go head on with this thing as it has up to 3 20mm cannons loaded with the infamous Minengescho├č rounds. Tier 4 - For the most part I'm having the most trouble with the lower level planes: A5M3's, Kingcobra's, Spitfires, BF109's, and Yak-9's. Tier 5 - I'm not this high up the tier, when I get here, I'll let you know. Tactics: Britain & Japan: You have the best turn fighters in the game, use this to your advantage. If someone tries to head you straight on, bank off to the side almost immediately to attempt to trick them into a turn fight. Not only will you avoid countless deadly shells pelting your pilot, but you'll more than likely have a guaranteed kill. Everyone else: Avoid turn fighting whenever possible. Use high altitude for more energy, and if possible always have the altitude advantage. Germany: You have the best rounds available, use them. Stealth rounds may have the best average DPS, but your anti-aircraft rounds will always outperform them. Quotes: That's all I have for now, don't be afraid to ask questions, or comment additional tips. For now I highly recommend checking out this youtuber (http://www.youtube.com/watch?v=wxV0ToR_Y88) who helped me become a better player in War Thunder. Edit #1: Added more spacing for less clutter. Edit #2: Added "Know your enemy" & "Game Modes" Edit #3 (12/24): Post 1.37 patch update, edited for the changes made in patch 1.37. Cleaned up, easier to read. Added Table of Contents.
  8. hey guys =) im mads, i make guides and lets plays on youtube. im from denmark, 15 years old. if you like all kinds of gaming please visit and subscribe to my channel =). i make reviews too, havent done one in a while, just needs something to review first XD. so please check it out. and if you are super duper awesome please subscribe and like =)' https://www.youtube.com/user/FlawfulGaming' im currently working on minecraft hunger games, a long video talking about if gaming is good or bad for you. ive researched a lot. and it is one of my big projects, so im exited =)
  9. This is to help people that want to be a more effective squad member. Some Do's and Don't if you will. The opinions expressed forth are my own and are by no means me saying I know better than you but is just my take on the subject. IF I offend someone, I don't care, grow up. I apologize for typos in advance. Also foul language ahead. You have been warned. Introduction Hello again Angry Army And thanks for swinging on by. By now hopefully you have played the game a bit and your looking for doing something more than just running around with a bunch of pubs shooting at anything blue or purple. Maybe you've been in a bad squad, maybe you want to know if it was your fault. Maybe you just want to be a better person. Well I'm here to help. In here I'm going to do some ramblings on and maybe there's a tip in here you can pick up and apply it on the battlefield. I guess you could call these some basic tactics for squad members. I just call it somethings that shouldn't be said........but here we are. Sad yeah.... Anyways lets get going. Fight together First of all lets think to other MMO games. I'm going to use WoW in this example. (I think I threw up in my mouth a little) When you go to run a dungeon on it you need a party, right? What makes up your party? Well there's a tank, a healer, and some DPS classes. Now do they go in there and just bash the shit out of whatever they want...... OK sadly yes, nowadays the game has devolved into that. BUT back in the day it wasn't like that, the tank had to chose targets carefully, crowd control was important, and each person had to know what they were supposed to do, otherwise the group fell. Then your running back to your body and people are mad, its just not so much fun. You needed a team to survive. We all in agreement on that? Good, I see a lot of yesses. Good, good. SO WHY THE FUCK IS EVERYONE RUNNING AROUND AIMLESSLY IN PS2! Sorry had to get that out of my system. OK lets play some Planetside 2. Your in and you've join a squad. First thing, know what the hell your class does. There are a few guides on here about it, such as http://www.angryjoeshow.com/ajsa/topic/7041-how-to-play-ps2-properly-planetside-for-dummies/, or http://angryjoeshow.com/ajsa/topic/7289-the-planetside-commandments-guide-and-tips-for-gameplay/. So I'm not going to tell you how to play your class. But as a basic infantry rule of thumb, Maxes go in first, then heavies, then medics/engies. Light assault and infiltrators are really the only classes that should be "lone-wolfing." And the reason for that is they can flank or get to hard to get to areas while the main force moves as one to the objectives. They sow chaos in the enemy by attacking from unlikely areas. They keep them off guard and widdle them down. Cause them to look in different directions. Basically they make their force weaker than yours. EVERY squad I have been has had an objective. Everyone. Not once have I played PS2 in a team death-match mode. OK Bio labs might be kind of a gray area and I can see where you would be confused. But think about it, every time you attack somewhere your squad has a goal in mind, take A point, bring down the shields. So don't go into a building or location one at a time with several meters between you and the guy in front of you. Because you know what happens then? He gets shot, then the guy reloads, reacquires where he was looking or guarding, then pops your ass. Why does everyone drop at the same time in a gal drop? Why do all the maxes run it AT ONCE in a Max crash? Because its more effective! Sure people Die at different times and respawn at the different times, but would it kill ya to wait a second or two for even one guy to breach a room with ya. Look it comes down to this. By moving together it makes that your attack more crushing and harder to defend against or recover from. Sure you three die, but you took two of the bastards to hell with ya. Now there's only one. That next guy behind you takes him out and we start capping the point. Wow that's funny. Also next time you go into ANY room look around at all the places you would take to defend this building. Both sides of the door, other side of the console, up the stairs, looking down from up top. Wow that's a ton of places for your ONE gun to look at. Bet you wished you had brought some friends to check the left side as you turned right........ Yeah that's where the guy that just shot you was. In the end: fight and die together: You have a way better chance either attacking or defending if your moving with several buddies than by yourself. And less likely for an infiltrator to decloak and SMG your ass down. Man fuck them. I hate those guys. Talk to your squaddies You need to communicate with your squad. Really if you are trying to be more effective as a squad member and cant communicate with your fellow Joes, Stop reading right here. Nope I don't want any more of your time. Ok is he gone? Good, lets continue. I dont care if its by in game chat, voice chat, TS, pressing Q or damn smoke signals. Let your buddies know something of importance. Where the enemy is, what door they are breaching through, if you need help, if you need a gunner. I will put money that says a poor skilled team that communicates effectively will beat ANY squad that cant. Why? Do you use your minimap? Sure you do, you see those red dots and arrows, and as you see one close to you, you change your tactics, you go from an open, whats in front of me, to where is this guy at, mode. Now lets apply that same thing to a capture room. There nothing on the mini map, seems clear. Sure there are some friendly guys nearby by there's most likely no one there because they would of been shooting at your light assault friend flying nearby. Time for some quick certs and to start the count down on this outpost. You run in like John Wayne, and end up back at the respawn room. Why? Because of the three guys holding it down. Now lets take this scenario and apply some communication. Your buddy on the hill just saw three guys run into A point. Your nearby so you head over. Now if you read the section above you know to work as a team. You tell that guy to breach on the door away from you. As you are doing so you wait a few seconds for another buddy to run up. You both wait for your friend to start firing into the room then burst in there and wipe them out. Could you do that if you couldn't communicate......ehhh maybe, but it falls into more luck than skill. Alright good look at you guys, working as a team, talking to each other. Let's listen in. Ohh your reloading, OK, good, yeah we are on Indar. Ohh he needs a gunner for is Lib. The enemy is taking C, Snipers on the hill, mags are coming in. Cloaker, You need a heal, max down, two guys...........SHUT THE FUCK UP! Alright, I'll admit it, I set you up for failure. But something I forgot to mention. Communicate effectivly. When to speak, and when to shut your yap Well at least your all talking, that's a plus. But see the thing is, everyone does not need to hear stupid crap. Really, learn to say whats important and whats not. This is something that's not a science, its more of an art. And its not something that can really be taught but you just have to get a feel for it. But there are a few rules. And from here on out I'm assuming your using a microphone, because if your not, well your not as effective as you can be. Now that being said I'm not bashing those that dont use their mic. Hey, if I sounded like i had something up my hind quarters I wouldn't talk either. Some people I've played with don't use mics and are sharp as a switchblade. This for those of you that do talk, sometimes too much. DON'T TALK OVER THE SQUAD LEADER. Or more so the platoon leader. really it drives him up the wall, and it takes time away from him trying to relay orders. When PL or SL talks its time for you to shut your mouth and listen, then do as your told. OK its great that you found the enemy sunderer. Cool but guess what, we aren't staying here, so hogging the mic for 30 seconds trying to get some friends to help, is now 30seconds wasted because while you were talking louder that PL he wants you to move out and attack a new location, or new continent. The quicker that your squad can assemble, and roll out means you can put pressure on the enemy sooner. And that wins battles. And its easier to do do when everyone isn't saying EVERYTHING into their mic. There are two phrases that when you hear them means stop talking NOW, not at the end of a sentence, but NOW. Those are: BREAK BREAK BREAK! CLEAR COMMS IF you here that either stop talking or lift your finger off the transmit button. Sure the only one you are talking to is your dog now. But hes over there licking his ass. He doesn't mind. PL or SL will use this when they have some information they have to say NOW. It needs to be done NOW. Not in three seconds but NOW. It goes back to that pressure on the enemy thing, every second, EVER SECOND, (I know I said it twice) that you are putting that pressure on, if crucial. On to the next rule. Report what NEEDS to be reported, and keep it short. Well what needs to be reported? That's a bit of the art part. IF you just dropped a Max, that doesn't need to be reported. HOWEVER if someone had just said that there was a max at A, and you just blew him into the next county. That should be reported. And remember keep it short. I go with, there WAS a max there. Or whatever, cloaker, heavy, tank, whatever the case may be. Why would you report this? Well your buddies that breached downstairs as you were going upstairs might stop and wait for a max because they think one is up there. they may circle around, that means less people where you are, which is the capture point. That is kind of important because you better believe the enemy is going to be defending or assaulting that point as hard or harder than you. And Every second you can keep the pressure on them is good. Wow sounds like a broken record. Anyways back to my point, by reporting that max is down is a few more seconds of pressure back on the enemy and not wondering where the max went. If its something obvious, just pipe down.... "Yes we know they are coming from down the hill, there only about 30 rushing this way." But if its something new or maybe could effect the squad..... "4 guys just ran into alpha." Following up on that, think about what you want to say before you say it. If its unclear, or you studder, or pause, or hell just don't know what something is called, you taking time away from important things and that means less effective communication with your buddies LEARN YOU DAMN NAMES AND SQUAD NUMBERS! "I need a medic" over TS3 does exactly two things. Firstly it hogs up valuable mic time with the medic of the group asking who's me, then you responding, them him asking where you are, then you responding. Secondly, it doesn't get you Rezzed any quicker than the medic already seeing your body on the ground. OK, maybe a little quicker. If you haven't played medic, or haven't payed attention, you can see your squaddies corpses, through walls, rocks, vehicles, dead hookers. If you do need medic, ammo, repairs, ect. Remember to keep it short and sweet. Tell them who you are, and what you need. and even maybe where you are. Alpha 4 needs a Ammo at Charlie. Takes 2 seconds to say, and it now the engi who's nearby knows you need ammo, he can pick your number out on the minimap and head over. And all that time that you would have gone back and forth asking who and where can be filled with another request, or maybe some info on troop movements. LEARN TO USE DIFFERENT CHAT CHANNELS. By now I hope you are realizing to not hog up TS or Squad chat with useless drivel. Good job. But what if you are trying to tell your Harasser gunner to fire at the tank on your left instead of that Sundy you found. This is important and NEEDS to be said. Sure you could use squad chat or TS to say this, but PS2 has another chat channel that works just as well.......most of the time. Proximity chat. You should NEVER mute this entire channel. Yes there are people that play music are just annoying as hell on it in the warp gates, but should a few bad apples ruin it for you? The answer if no. Press enter on the number pad when they are talking and it will mute just that person. Now hes taken care of. Vehicles crews, people working a choke point, and just getting that damn Engie to drop ammo next to you are prime example of when this works so so well. Start thinking about what we have already talked about. Does the entire squad need to hear you and your gunner go back and forth about about where you are heading? IT takes up time that can be used to relay more important in formation. Remember that comment about every single second? Also if your Platoon starts getting large, like at least 2 full squads, stay off of Platoon chat. IT goes back to the art of what NEEDS to be reported. The maxes pushing in at Alphas doorway are important, and need to be addressed, but Bravo Squad is at another base, they don't need to hear about it. Use Squad chat instead of Platoon. You might get more people talking-over one another from platoon or TS, its the nature of the beast. But once you have reached this large of a platoon really only the SL and PL should be using platoon voice and be the primary speakers on TS. Any PL or SL worth his stones will be repeating orders a few times. If you saying to your nearby peeps, MAXES DOWNSTAIRS! in Proximity chat drowns out the PL trying to tell you to press onward to A, hes going to say it again, usually before your brain will think, hey what was that he just said? This whole thing goes back to the art and not the science. Its something you have to get a feel for to master. See all the ways communication can be more effective. Look at that your learning. Good boy! Following Orders You know what grinds my gears, when people use that phrase to tell you something that pisses them off. That being said, you know what really pisses me off? When people don't do as they are told. Makes me want to just shoot them. Really, I have seriously trained my sights onto friendly people because not only are they doing the exact opposite of what they should be, but they are being a retard about it. But hey you can't fix stupid, but you can put a Cycler round through his skull. This should be a really easy thing to grasp but people don't. Why? Because we believe we are different, we are special snowflakes. That we are one man killing machines that the enemy trembles before us. Well your not. You are part of the larger force, a small cog in the wheel of PS2 war. And if you want to win that Alert, or cap that base you need to start following some orders. Sometimes they suck, I dont want to sit on the blown up generator. I don't get any certs that way. Well you know what gets you less certs?, when you leave that Generator and go get shot by NClovesSMGS, and then that genie gets repaired. Now all our friendlies inside the Amp station are trapped and WILL get widdled down to nothing because you wanted to try and get a few more certs. Or you just pulled that Prowler and are about to go crush some VS lightnings pressing on your location and SL says, "Redeploy to the warp gate we are going to Amerish." But you don't like Amerish, and you just pulled this prowler. Hey war sucks and if you think, well I'm still going to fight here. Just get out of the squad now because you haven't been paying attention. When a PL or a SL gives an order, such as, redeploy to the warpgate, hes expecting EVERYONE to do it. Not when you die, unless that's going to be really fucking soon, like in the next 10 seconds. Not after you find this cloaker running around. Not after the point changes in 2 minutes. RIGHT NOW! Because the part that takes the longest when redeploying or Squad deploying on the squad beacon, is mobilizing. Getting everyone to do it and into the new location. And the less time the squad is waiting for you to get shot, or your tank to blow up, is vital time taken away from putting pressure on the enemy. And pressure on the enemy.......... if you don't know where I'm going with this...... just stop, please. Go play CoD or something. Sure there are going to be a few problem in every squad, and few people that want to do their own thing. Just don't be one of them, if SL says hold C. Get your ass in there and hold that damn point till you run out of bullets, enemies or Joes. Bottom line, not all orders are fun, not all orders are fair but if you are playing as a team and working for a greater goal, then it doesn't really matter. You make up thise few certs in the long run. Also the game is WAY more fun when your making the NC or VS into your bitch, taking everything from them. And most importantly your here to become more effective right. You've read.........HOLY SHIT! I've had more than enough of your time, lets review. Think, think, think Sorry, I said we would review but I couldn't find a better place to put this section in anywhere else. I'll keep this short. Part of being more effective if thinking about what your doing, how can you be better, and why things did/didnt work. It just makes you a better player. Always in your mind be thinking, should that be reported? Should I move with these guys to that point? Analyze what you are doing, how you are speaking in chat, and mostly why did you die. Learning from your mistakes will cause it to happen less frequently in the future, making you more effective. Thats what we are here for right? Finally think about what others are doing and saying. Hear that guy on TS that keeps asking for a Rez but never says who or where? Its starting to get on your nerves huh? Me too. Why did JohnTRlovescats die on A point? What is taking the squad so long get to the warpgate so we can load up into the Gal? Learn from these fine members of society, don't be that guy that's not following the items we have talked about. Conclusion I've kept you this long, lets just sum it up 1.Fight as team, a team that stays together is more effective than one man. 2.Communicate with your squaddies 3.Don't hog the mic, and NEVER talk over the squad leader 4.Don't communicate things that are obvious and dont really need to be said 5. Learn your squad numbers, DON'T EVER SAY, I need a rez. 6.When you need help remember to keep it short and simple 6a. Use different chat channels to keep more important channels clear for those that need them. 7.Follow your orders, even if they suck and are unfair. 8.Assume your Squad leader knows more than you, cuz he should. 9.Think about what you are doing, and what others are doing and learn from it. Alright there you have it some simple things that can make you a better team player, and make your squad a force to be record with. None of these can happen overnight, but remember to practice practice practice. You'll get better, we will get better. Thank you for reading, and I'll see you on the battlefield. Paragraphs that start in this color are from the first edit.
  10. I've heard that it is possible to mod Xbox 360 games. Does anyone know how to and what programs I would need to do so. I specifically interested in modding my games: Skyrim, Mass Effect 2, and Left 4 Dead 2. Any help would be appreciated. Xbox Gamer Tag - Rainer1993
  11. Anyone know how to make a GIF? I have one in mind that I think would be awesome. I was thinking this would be better than just googling this since the people here are friendly and helpful. And I dont really want to get a virus xD.
  12. Soooo i was wondering how/if AJSA was going to be creating a clan in titanfall. also i wanted to talk about it with people who are planing on getting it when it comes out or are interested about it. basically i wanted to talk titanfall with people and i saw that there wasnt a thread already.