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Found 1 result

  1. Hey Tenno, so this idea has been in my head for a while and I was hoping to get some feedback on it. Its mostly based on a few personal experiences but I'm wondering if there's anything to it. Just in case I'm putting a link to an article here I read a while back: http://www.independent.co.uk/life-style/gadgets-and-tech/violent-video-games-dont-make-you-aggressive-difficult-games-do-says-new-study-9246838.html This is something I agree with as I've also had experience with getting violently frustrated with certain games, namely: Assassins creed unity and Red Faction Guerilla. But I'm going to talk about some other games here, one in particular you might not expect. TBH the title is a little deceiving as its more about whether video games can alter behavior, perhaps more so as a result of repetitive actions than just violent behavior. For example: Some years ago, I was playing skyrim on my 360 (ah, a simpler time... Kinda) and this particular play session lasted for.... Honestly I'd say at least 12 hours. By the time I stopped playing through the night, its was day and I figured before I hit the hay I'd get some fresh air, and went for a stroll. I remember being pretty gosh darn tired at the time, and as I was walking I passed a property with a front garden growing a plant that looked a lot like lavender (as seen within skyrim). All of a sudden I felt the urge to go over to the plant and "Harvest" it. I often add to this story when I tell it, saying that I did go and pick the plant and that the owner came out to ask what I was doing, to which I reply "I need it for my invisibility potion." A stretch of the truth for the non gamers I tell the story to, but for all you skyrim legendaries out there, I am indeed aware that lavender cannot be used to create an invisibility potion. Another story comes from extended play sessions of Saints row the third, a challenge mission/quest/objective from the character oleg, in which you are to blow up some very tiny cars. In real life there are cars that look very similar to these, and on occasion I would see one, and immediately have the urge to whip out my RPG from hammer space, Lock on, and let rip. Of course is that this was not possible. (Car in question is similar to: Toyota IQ ) My last example is quite strange, and comes from playing Ass Creed (to memory it was black flag) and also GTA V Online (though mostly the former if I recall). The strangeness comes from the fact that after playing for about 4 to 5 hours or more a day, when going out, I would tend to run, or feel the urge to run or jog to my destination. I'd like to mention that I am not considered to be neuro-typical (aspergers and Torrettes) and so perhaps that is an important factor to consider. This post is a result of my thinking about those news story (usually regarding rockstar and GTA in some way) where a lad, will acted violently and end up getting arrested. I often wondered if there was anything to it. Obviously what I'm suggesting is that yes, a violent video game like GTA can make you violent, but only provided you've been playing it for such a prolonged period of time and that you have for a large part performed certain violent acts in the game over and over. TBH I would imagine something like this would be very useful for military simulations, and perhaps if you have the know how and the eagerness for inappropriate deeds, you could construct a real life bank heist simulation or similar. Perhaps my real question is this, can a violent video game be a simulation by accident? After all, if simple repetitive actions and extended periods of play were all that were required, surely many more people would be out "ducking 5O" as the kids say. Is it also possible that the people who committed crimes "because of GTA" (to quote so many uneducated) met other requirements in regards to suggestibility (as I understand it you are more easily suggestible when tired) and neurology. Well, that's it. I hope to hear what people think. Also, I didn't proof read this, yes, terrible habit I know. See ya Tenno.