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https://www.kickstarter.com/projects/312751524/the-iron-oath-dark-turn-based-tactical-rpg/description About this project For more detailed information on each stretch goal, check out this update. Add-Ons If you'd like, you can now pledge a higher amount to receive additional rewards. (A new add-on has been added: Closed Beta+Discord invites) Click on the 'Manage your pledge' button at the top, and then increase your pledge in the 'Pledge Amount' box. Add the price of the reward you want(listed below), and you can tell us later in a survey what you raised your pledge for (do not change the tier that you are currently pledged at). Additional Digital Game(Steam or Humble): $15 per copy Digital Art Book: $5 Soundtrack by Alex Roe: $10 Closed Beta + Private Discord Invitation: $15 The Iron Oath is a turn-based tactical RPG that is set in a dark fantasy world. Recruit, manage, and embark on missions with a roster of adventurers, testing the limits of their mortality. Every decision made carries weight and can have a minor or major influence on your characters and the world that surrounds them. As you and your guild progress, the world changes dynamically, enabling new storylines to discover and resulting in a unique experience for every playthrough. Tactical turn-based Combat: Deadly foes, traps and destructible objects means one misstep could be your party’s undoing. Proper planning and execution is vital to your success. A Large and Dynamic Overworld: 9 regions with over 50 hubs to visit. Cities can be overtaken, destroyed and rebuilt; while various factions can emerge, rise and fall. A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state. In-depth Guild Management: Control your guild's finances, resources, alliances and roster. Your characters will age, retire and frequently die in combat and you will need to recruit and train their replacements. Character Development: Every recruitable character has their own personal backstory, incorporating events that have taken place during your playthrough. Their motives, alignment and traits all stem from this, but each of the three is subject to change as their career progresses. Dynamic Dialogue: Characters will converse over a variety of subjects such as the current state of the world or relevant past experiences, along with offering their input on any decisions you face. Decisions Matter: Your choices bear consequences and they can affect your characters, your guild and the many factions that exist throughout the world. Detailed Pixel Art: Meticulously hand-crafted pixel art characters, animations and environments help set the mood for your journey. There are 2 main aspects of gameplay in The Iron Oath: The Mission phase & the Overworld phase. Missions focus on combat and exploration, while the Overworld deals with managing your guild's affairs and traveling. Combat is a near certainty in any mission you choose to undertake. You will have to overcome your enemies' strengths and exploit their weaknesses by carefully planning your party's composition, formation and using each class's skill-set to its fullest potential. Every character class has a set of unique abilities that cost Spirit to use. The key is not just understanding how to use your abilities, but also when to use them. Resource management is paramount during missions and Spirit is your most valued resource. Do you use the Paladin’s ‘Holy Barrage’ now to deal with the horde of undead that are upon you? Or do you instead employ your Spirit more conservatively in case a greater threat lies beyond? Your characters will react accordingly to various events and abilities that will see their Spirit pools fluctuate. Striking a critical hit, killing blow or casting abilities at key moments will spur your character's confidence and increase their Spirit. Conversely, having an ally get knocked down or even killed can see it plummet. Combat in The Iron Oath is turn-based and occurs on a hex grid. The size and shape of the grid varies depending on the the environment, and can be further altered by various destructible objects, traps & abilities. You might find that certain party compositions fare better in confined quarters with choke points, while others excel in wide open areas. There are many viable compositions for every situation, and you will be encouraged to experiment and discover your favorites!