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Found 122 results

  1. Hello Angry Army! I have been a AJS fan for over 10 years, and never thought they would have a forum...silly me. Anywho! Onto pressing matters, do any of you have insight on how to get your board game featured on the AJS? Also with AJS becoming it's own sponsor do you think it's possible Joe and the gang become a publisher you can possibly pitch to? Any and all insight on this matter would be amazing! Thank you so much everyone!!
  2. This is about a Campaign from Kick-Starter that was created in 2013; which would attempt to invent new ways of playing a well established format that Wizards of the Coast cemented back in the early 1990's with their overwhelmingly popular and immensely successful game "Magic The Gathering". Cory Hudson Jones the current and active President of Cryptozoic, an indie company that had a few years creating physical board games, would spring into action and break the internet with their latest announced project that boldly advertised as; "The Revolutionary Digital Massively Multiplayer Online Trading Card Game" titled - Hex: Shards Of Fate. Allegedly from the get-go to combine World of Warcraft (MMO) mechanics coupled with MTG sequence, play flow (Way to play the game) of using cards you'd collect and build into unique decks, having dungeons you would be able to explore & level up a character you've created whilst be immersed in a fully fleshed out story that would be expanded upon with new dungeons, cards & raids to name just a few. It was quickly unveiled they'll be directly competing against the unstoppable machine Magic the Gathering due to adopting their formula of how the game-play mechanics were contrived and adding slight minor changes on the overall way the game would play out in HEX. Some believed Cory Jones, CEO / President of Cryptozoic & Newly created company that would be driving the ambitious project "Hex Entertainment" was simply paying homage to a game from his early adult hood, although in the lens of other on-lookers they concluded there's too little changes and some connected carbon-copy cards like Murder extracted straight from Wizard's Magic The Gathering pool that would later land them into court, inevitably losing this battle some time later as they decided to settle outside of court with some major differences taking effect on HEX's role immediately there after. Some changes indicated they weren't allowed to set Champion values starting health to 20. They had to remove a literal copy card named Murder and change the name to Kill. Other things weren't really disclosed as it was discussed behind closed doors per-se; but there would be more fundamental changes that happened at a later date. To push the envelope further they sold us the idea (During Campaign) of having special achievements and statistic tracking (Double Back) that would bring real world value to cards with ways of retrieving and storing data like "How many times this specific individual Burn card was used in total." that could then be traded for other desired cards, or auctioned off for real money. Additionally, this feature was especially enticing to spenders such as Whales - 'cause theoretically official HEX Entertainment Tournaments could increase the value of any card that was able to be tracked during any such event making a common card aforementioned explosively more expensive since a winner of that Tournament had the leverage to set it to sell for; say.. 20$ instead of $0.20 cents because of the barely function-able auction house gave users the tool to do so. Spiking cards that normally would only be between $0.01 - $0.06 to a sudden elevated price as the auction house had various issues of people being able to freely manipulate the market with almost no repercussion due to the inability on HEX Entertainment's hand to prevent it. The actual game exited out of Beta January 29th 2016 that eventually landed itself on Steam & PS4 (advertised as free to play on all platforms) is but a pond compared to a river in comparison to the things HEX Entertainment had promised that never made it to light. HEX was plagued with the Free-To-Play label from Day One when realistically everybody knew it would take a miracle or a life time to actually fully sit on a sizeable collection that could tackle many of the features like Tournaments, the small slice of PVE content. This was because of the premise Cory Jones had set from day one, in the interviews, the news letters and post that, "you could earn money here, not having to spend it in order to grow a collection." despite this was FAR from factual, as it would heavily rely on cards that were at a higher power level then most others, resulting in them costing money and not in-game currency to purchase, effectively making playing the game free statement redundant. You could install the game for free, create an account for free, but to have the audacity to say you could participate in tournaments, drafts, even the play-able PVE content (Which is basically only Frost Arena) without deploring hundreds of man hours to collect enough in-game currency to participate ONCE let alone successfully is about as truthful as the company holds to listening to their community when they voiced their concerns on the many bad decisions Cory Jones would make. (Sarcasm) 'cause they never listened. They had their ups and downs.. but further into the conversation, you begin to wonder.. what really was their true agenda after the lawsuit? Why did they suddenly change from being open minded with sticking to their promises to which $2,270,000 dollars was contributed towards from over 17,765 backers (myself included as one) and decided "we need to make as much money as we can, so let's churn out PVP sets, neglecting what little dignity we had from separating us from a straight magic clone." I would've loved to had been in that conference room when this was finalised.. because it was self-destructive, which is why this post exists today. Some time in 2014, HEX's team had to make an unusual announcement after their conclusion of the successful kick-starter. They apologised for not being able to speak on the matter sooner- and that they had to air our something crucial that could finish their dream game. Eventually CEO / President of HEX Entertainment came out and had said they were going to be set back on delivering the game in 2015, Due to issues with the developers designing and coding the digital product we were being sold on departed from the project and that we would only be left with his side of the story. Although this was potential grave news, the community (myself included; rallied to support them.) The story goes: they blamed the company originally hired making the software part of HEX that all of the progress they had said would be completed 1 year after the campaign.. had to be demolished and completely re-built from the ground up due to issues of deceiving about the development progress. CEO / President of HEX Entertainment Cory Jones before the first Alpha Stage was commenced had stated shortly there-after, the company had decided to part ways from the project; leaving the board game designers having to salvage the code and do it blindly. Now, this wouldn't be so bad.. if they were Developer Savvy, however.. they weren't. This project was now left to the demise of physical board gamer creators to create a digital product of which none knew besides one that would now struggle to begin on such an arduous task. They were now having to be self taught, which lead to heavy delays and shifted a lot of expectations to a gray area of uncertainty with many people. Thus, resulting in many missed deadlines, many fans leaving with distraught emotions about the fate of HEX in the market with with recent light of Hearthstone, and other competition arising to fame in the year of 2014 onward. This resulted in many backers leaving due to the heavy delays, things being gutted out from promised land Kick-Starter and other numerous reasons for many faulty and fatal critical errors on the team's part. They barely made any feature they implemented function-able, such as aforementioned auction house, the AI in general but especially in frost ring arena, the singe-player Adventure Zone 1 & 2. So much is still missing, even to this exact hour.. 4.5 years AFTER the campaign concluded. Where did all this money go? But for me they crossed the line when they did something extremely reckless and immoral, not because of missed deadlines, or many features not being in the game such as 2v2, Co-Op, Staple PVE Content like Raids but because of this.. Artist-Gate. Yes, they didn't pay the artist in a very long time for long intervals at a time. In early 2018, dozens of artist were left unpaid for several months, whilst their work that made for sets were already in rotation and able to buy off the clients in hex. There was an article on reddit/hextcg about it. Here's the direct link to the person who made it public. https://www.facebook.com/photo.php?fbid=1955567314516028&set=a.152845698121541&type=3&theater Not only that but back in 2017, they had the gall to reach out to consumers; the last line of defence; the narrowly remaining hopeful community of HEX that had already lost so much hope in their ability as a team to deliver on the game they so desperately wanted to work whom spilled countless hours of creating content on YouTube, Live-streaming, even doing free-moderation on the game's chat section and what's HEX's way of thanking them? By advertising a new unrelated Kick-Starter called "QST - THE TABLETOP GAME SUBSCRIPTION BOX!" on the forums of HEX: Shards of Fate general discussion right here. Those that already probably pulled half of their life savings, credit cards placed in deeper debt, and anything in-between to come and now fork out even more money for this shill of a subscription model hot-garbage idea that only one maniacal money driven bastard could even conjure and have the audacity to ask money from PREVIOUS consumers who pledged in a non-completed game of said pledge! ...By god he will not stop In the end what does CEO / President of Cryptozoic / HEX Entertainment / Newly created QST company decide to do? Oh.. he decides that he wants another successful campaign, so he champions onward to the battle-field and ushers everybody to come and pledge more of their life savings, put themselves in more debts to bring a new lucrative "collectable board game service that EVERYBODY WANTS!" into fruition. But here's the kicker, you're paying hundreds of dollars in EU / USD to get very small developed games that not only were expensive to other "safer, cheap alternatives", but would be completely designed and pushed out annually for a subscription based model that promised 13 games per year by some famous artists, concepts & developers that in no way shape or form would even touch this campaign with a pole and from my acknowledgement none of the 20 or so people that seemed to be more pulled out of a hat roulette then actually be on the campaign said they were involved. What was so shady about this practice in the first place was the fact, the remaining members of HEX's team up at this point 1.5 years ago which consisted of about 6 people, 2-3 decided to invest whatever money they garnered and create companies and branch out away from Cryptozoic/HEX Entertainment (to avoid it landing in any type of legal case if these experiments would fall flat, that way nothing leads back to their main channel) and try new things. However, some people from QST's backer-comment section have connected those dots quite early on and immediately flagged them down for it. Becoming cautious, and suspicious of the "value" they so persistently said you'd get with these board games, just like they did with HEX's Kick-Starter tiers pegging it to a niche crowd, and so too did they market this to a niche crowd as well. Just read the comment section, don't forget to grab your popcorn! So the next chapter of shade is when you start to think about how many kick-starters, new campaigns these guys have gotten involved into or made in the span of just a few years, each with their own set of communities and promises to be delivered. The new companies created in 2017 once HEX: Shards of Fate was abandoned by the exact people that made these companies: Little Orbit by Matthew Scott who still shares a stake and ties with HEX whilst trying to redeem himself to finish Unsung Story from Playtek which is absolutely ironic given he abandoned his own baby project HEX along with Cory Jones. There's effectively nobody working on HEX. It's actually factual, you can google this information, check the forums.. etc. 1/6th of delivered promises. The community manager temporarily at the time was LixilKae in 2017 however she was "moved" to manage APB Reloaded a game Little Orbit is in association with though we (the community of HEX) were informed she moved to manage the new-new-newer company that would announce its plans to create a mobile version of HEX: Shards of Fate by 80Arcade company and work there. This however wasn't the case, and afterwards, Dinotropia, or infamously dubbed "Dinobot" 'cause of the sheer amount of copy pastes for "official articles in a span of 8 months and on going" became the latest community manager up to this point. These guys are abusing the ability to get funded, create, abandon, repeat simply due to the fact Kick-Starter exists. Is there ever a stop to these guys? Is there any legal action that could be taken in order to shut down this behavior? They're in more Kick-Starter campaigns, and have started more than there is of DBZ episodes. Absurd, and it's sickening to know people are letting them get away with it. I found out about their campaign back in 2013 because of Joe Vargas, or AngryJoeShow from Youtube. I'm just one person that's decided to do something, but if we can convince AngryJoe who also pledged and asked his audience to pledge to which MANY of us did at that time or somebody with similar broadcasting capabilities to get in on the controversy that's happening here, maybe we can get more light shed on the issue at hand here, and halt them in their tracks before they keep expanding, exploiting this system! This was a long time coming, share and spread this message. Don't let these con-artist get away with this anymore, and send a message to new potential challengers that thought this was okay to scam millions out from their consumers money and hide behind the current KS policy that this will not go forward in 2019.
  3. Hey guys I saw this new game on YouTube Does it worth it or has any potential at all ? Tell me your thoughts https://www.kickstarter.com/projects/rumbling-games/knights-of-light
  4. Every week I do the This Week In Gaming article which includes current Kickstarter, Fig, Indiegogo, etc projects, usually each article will have anywhere from 1-4 crowd funding projects. I'll keep the ones I am aware of that are still active in this pinned thread as it is easier for me than starting multiple threads for things that not everyone will have an interest in. I will also share the ones that recently succeeded and ones that have options to support the project still available. If one of these does interests you, feel free to start a thread in this section of the forums to spread the word or to post updates on the project as it, hopefully, nears release. ONGOING Stay Awhile and Listen: Book II XENONAUTS 2 : Strategic Planetary Defence Simulator Project Wingman Queen's Wish: The Conqueror RECENT SUCCESS (might still be possible to support) 198X Is Every 80s Game In One Knuckle Sandwich – A Dang RPG Faeland Myst 25th Anniversary Collection Empires of EVE: Volume II Street Fighter: The Miniatures Game WE FUNDED in 1 Day! Street Fighters: TMG is COMING! Oddworld: Abe's Origins - Book & Game Collection Hardcore Gaming 101: Japanese Video Game Obscurities Here’s a look at ‘dieselpunk mech’ game Iron Harvest in action Iron Harvest Imperishable Memories - Narrative Angst Shmup Game Starmancer Try the demo for Starmancer, a Dwarf Fortress-inspired space station sim Foundation : A new era of organic city-building simulation! Once Upon A Coma – From The Creator of Pinstripe Once Upon A Coma is a side-scrolling sequel to a Flash era great Destination Primus Vita: Volume 1, a narrative puzzle game 500 Years Later: An Oral History of Final Fantasy VII TRÜBERBROOK – A Nerd Saves the World Blue Omen Operation - A Stylish and Hot-Blooded RPG Jack and Casie Girls Make Games Presents: Find Me Selling Sunlight: a wandering merchant RPG Relic Hunters Legend - Online Cooperative Shooter/Looter/RPG Hell Let Loose Terrain of Magical Expertise RPG - A Game about a Game! Flynn: Son of Crimson | Fast paced 2D action platformer Doomtrooper - Digital Collectible Card Game Thea 2: The Shattering CRAZY JUSTICE My Time at Portia – An Enchanting Sandbox Simulation RPG The Cyanide & Happiness Adventure Game Scorn Part 1 of 2 : Dasein Lifeless Moon CULTIST SIMULATOR: BEHOLD OUR END VIRGO VS THE ZODIAC Lust for Darkness Celestian Tales: Realms Beyond Lona: Realm of Colors The Iron Oath: Dark Turn-based Tactical RPG Gameumentary - Short Docs About The Games You Play The Lighthouse The Lighthouse is neat-looking crowdfunded horror thriller, alpha demo out now BOUNTY BATTLE KNIGHTOUT Pathfinder: Kingmaker Pathfinder: Kingmaker Kickstarter Video Interview with Narrative Designer Chris Avellone Chris Avellone's Pathfinder: Kingmaker RPG is now on Kickstarter Build the Kingdom YOU want! Gameplay Mechanics: Character Building and Difficulty Companions: Introducing Valerie, the Brevic Fighter How Tabletop Gaming Inspires Our CRPG Bringing Fantasy to Life: The Sounds and Music of Pathfinder Companions: Introducing Ekundayo, the Grim Ranger Characters and animation Chris Avellone: Growing a Story Global Map Exploration Pathfinder: Kingmaker. Dev stream with A. Mishulin and C. Avellone PHOENIX POINT Phoenix Point's Fig campaign promises new take on classic X-COM formula 'X-COM' Designer Julian Gollop Talks Spiritual Successor, 'Phoenix Point' XCOM Creator's Phoenix Point: 8 Minute Boss Battle Gameplay RECENT FAILURES Forest of Liars: A narrative adventure game NIGHTMARCHERS Du Lac & Fey: Dance Of Death Raji: An Ancient Epic OBELUS Bannermen - Single/Multiplayer RTS with Dynamic Environments THE GOOD LIFE NECROCOSMOS - There is no god up here FANTASY STRIKE
  5. Kickstarter They have already had one successful Kickstarter campaign with the game Serpent in the Staglands.
  6. Hi guys. Me and 2 buddies are doing a Kickstarter for a new medieval RTS - Bannermen. Because we are long time viewers of the AJS we decided to add the Angry Army banner to the game. Doesn't it look nice? The Kickstarter is live now and we would really appreciate if you guys want to spread the word. You can check out the kickstarter here: https://www.kickstarter.com/projects/161482768/bannermen-single-multiplayer-rts-with-dynamic-envi?ref=1wbay6
  7. https://www.kickstarter.com/projects/865069666/beyond-human-metroidvania-sci-fi-hackandslash-plat?ref=user_menu You are Adam, a silent protagonist. You’ve been awoken from a mysterious chamber, but what for? You are equipped with a rifle and exosuit, but you have no memories. You will travel a world that has been devastated by an alien force to discover your purpose and find out what happened to humanity. • Metroidvania Style Progression • Environmental Storytelling • 6 Locations to Explore • 6 Boss Battles • 6 Unlockable Main Weapons • 12+ Mini-Boss Battles • 20+ Unlockable Weapon Mods Epic, challenging, and badass! Boss fights will be the stars of Beyond-Human! If you manage to survive these adrenaline-pumping encounters, you will acquire their special weapons and use them to unlock new paths in the Beyond-Human world. Fight this boss in our demo! Overcome the Three Titans!
  8. The player can fight with his fists or use various weapons. We love hand-drawn graphics and animation, and we want to create a high-quality image. We were inspired by games such as Comix Zone, Street of Rage, Castlevania Symphony of the Night. And we want to create a non-linear ‘beat ‘em up’ and introduce a variety of branched levels.
  9. Hello, I just wanted to share this indie game with you guys. It’s a cute-looking adventure game with puzzle elements, there’s a pre-alpha demo available through the link below. There's a promo going until tomorrow where you can get a copy of the game even if you only pledge for the lowest tier: whosgamingnow.net/woven Kickstarter link: https://www.kickstarter.com/projects/1355836783/woven-solve-puzzles-by-reknitting-your-character (Hopefully some of you like it and sent it some Angry Army love) I am unrelated to the project, but would like to see it succeed, though I don’t see it happen without it getting more publicity. I understand it may not be something you can or want to support, but I thank you for your time.
  10. Kologeon Kologeon is a dark mystic action adventure set in a procedurally generated realm tormented by demons and spirits. You are an immortal soul that can traverse dimensions outside of physical bodies, fighting for centuries as you establish permanent monuments to mark your journey. Kologeon builds around the ideas of an unfolding experience, freedom of exploration, and self-discovery where quests and guides are not present letting you craft your own journey. With procedural generation we aim to create non-repetitive experiences where death is still a setback but won't mean that you'll have to memorize levels and replay the same thing over again. However this isn't a roguelike. Your actions and progress stay permanent. Kologeon combines all the best from traditional RPGs and roguelikes to form an un-repetitive but progressive experiences. We always wanted to create something dark, abstruse, fast paced and mysterious where your path is unknown as you journey into a creation formed by dreams and nightmares. Where the whole game is like a one big journey with no hubs to return to. Kologeon is currently in development for PC, Mac, and Linux. Explore and interact with a world built on top of itself, coexisting with another. Uncover the story through a gloomy dark atmosphere, interaction with spirits, and events you witness or cause. Every place and feature of the game is carefully crafted with a consideration of the bigger story. We want to create something deep that you could really lose yourself inside of. Fly, roll, and rip through demons with a fast satisfying mobility based combat involving astral projection, giant spiritual weapons, time disruption, possession and manipulation of souls. Forge weapons from your enemies and manifest their abilities. Enemies are able to dodge, parry, and tear you to pieces as the game is easy to pick up but difficult to master. We are heavily inspired by anime that focus on dynamic breathtaking action and games that have deep mysterious story elements. But where many of those games emphasize on story telling through mostly text or dialogue, Kologeon focuses on telling the story through interactions and events. Core Mechanics: Inter dimensional weapons: Wield and combo with multiple spiritual weapons at once to create blood gushingly devastating effects. No weapon is similar. Each is lovingly crafted with their own advantages, disadvantages, and style of play. Weapons are bound to a couple of hits at a time before they are regained which will make you utilize all of them at appropriate times. You will collect demon souls and forge them into weapons that fit your style of play. There’s no tedious stats or leveling up. You will progress through forging greater divine weapons and fragments. Items: Items are fragments of once existed demi-gods. They will be embedded into weapons altering their power instead of kept on the player. Strategize and choose which fragments to have on which weapons as they will be activated only when a weapon they are assigned to is wielded. Realm travel (go out of the body): Traverse dimensions. Split from your body to access the astral world, manipulate souls, possess demons, and discover/interact with spirits. This will be crucial to the combat, story, and exploration. Switching realms will materialize everything in that realm so you could interact with the spiritual world whilst avoiding demons, however your body will stay behind unconscious. With each second you are outside of a body your soul will lose momentum, leaving you to carefully decide when to use it. Time disruption: While in the spiritual world you have the ability to slow down your perception of time, though damaging your body. Memory echoes: Interact with spirits and possess demons to reveal their memories. No need for conversations. Wings: The world has a lot of vertically elevated grounds where exploring won’t mean just sliding in a 2d plane but will be a traversal in air, discovering areas from interconnected pathways, shadows, and light. You will glide and fly in combat as well as transverse high areas. Immortal soul: When the body dies the soul loses the ability to interact with the world having to be resurrected from left ashes forming a body. Death won’t mean a traveling back in time video game cliché but will be your resurrection and a continuation of your previous life. There's less than 20 hours left in the campaign so if you are going to back it, do so soon.
  11. Moonlighter Moonlighter is a action RPG game with rogue-lite elements about Will, an adventurous shopkeeper, that secretly dreams of becoming a hero. To earn the daily bread, he needs to venture into the dungeons near his town, defeat strange enemies and obtain loot to be sold at his shop. Wisely managing the gold from those sales is the only way he’ll get strong enough to risk into deeper gates and, maybe, open the sealed one. Moonlighter has endless randomly generated dungeons, a myriad of cool and expensive items, many weapons, dozens of weird enemies, five incredibly tough bosses and gold... tones of gold! You start with 100 gold coins. Some cheap equipment. And a shop. The game is funded so now we're just providing cash for that Mirror shine!
  12. http://www.ign.com/articles/2015/04/30/spiritual-successor-to-banjo-kazooie-reveals-its-lead-characters And the good news is that the Kickstarter for it will begin tomorrow. It'll be updated to include the Kickstarter link. If anything, I'm excited for it and I will contribute to the Kickstarter.
  13. Kickstarter Past work can be found here.
  14. The Wild Eight – An Eerie Survival Adventure
  15. In case you don't know this is something kinda Square Enix's answer to Steams' greenlight programme and on the face it sounds like a pretty sweet deal for indie developers using crowdfunding. Basically the idea is that an indie developer present their idea to Square Enix and if they like it they will at no cost use their social media network and mailing list to promote your project for you! If the project gets enough votes and positive feedback Square Enix also gives the developer the option to let them assist with their directly with their campaign and even distribute the game for a much smaller revenue percentage then a publisher would normally take. The thing I like about this is because entry is decided by the company rather than users, trolling/click-baiting bullshit like "Watch Paint Dry" or the seemingly endless line of "Simulator" games never get through! In this article from gamasutra a developer who worked on this programme explains more about his experience with it. LINK I've had a few emails about games that this is supporting until now I've not had any concerns about it.... Then I saw this: Fear Effect Sedna Kickstarter Now I'm going to quote a passage from the email they sent me: "Square Enix Collective has licensed the Fear Effect IP to Sushee and is supporting the team by helping to spread the word about the Fear Effect Sedna Kickstarter campaign. But why aren’t we just funding the game ourselves? We think it’s a cool game idea, but this is a chance for a small indie developer to use the Fear Effect franchise and build a name for themselves keeping the majority of sales revenue in the process. So can you help Sushee make this project a reality?" I'm not making this post to debate anything the game itself (it sounds fine) but the very email they sent asks a very legitimate question about this whole situation. If this a game part of the series of an IP they already own then why AREN'T they funding this themselves!? Are they just using this as a method for resurrecting this old franchise using crowdfunding pay for the development? I'd love to know your thoughts on this because as much as I think this is a good scheme now I'm really worried about where this might be going.