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Found 2 results

  1. This is to help those people that get either get stuck being a squad leader, enjoy being a squad leader or just want of a more supervisory role. The opinions expressed forth are my own and are by no means me saying I know better than you but is just my take on the subject. IF I offend someone, I don't care, grow up. I apologize for typos in advance Introduction Hello everyone, At first I was going to do rant, but I decided to make a helpful tips instead. I myself have leader several squads on many different occasions and its not as easy as dropping a squad beacon and calling it good. Being a good squad leader means looking at the bigger picture, having the right tools for the job, and communication effectively with your squad. And that last one is probably the most important one. I have seen great squads do terrible because the guy at the top does know what he is doing. Hopefully you will get a tip or two from this that might make you better at leading. And if not ohh well. The Basics OK, so your Squad Leader just left and the game defaulted you over to SL. First of all dont panic and keep a cool head. Most players are afraid of leading because they think if the lead badly everyone will hate them and yell and scream at them. This is partially true, but you dont become a good SL by wins, you get it by losses. Sounds weird right, well allow me to explain. We as humans learn from our mistakes rather than our victories. If you always tend to ask yourself why did that work/not work and how can i do that better you will learn way more than if you happen to be part of the factions zerg force that is going to crush everything in its path. Ok so your going to give this squad leader thing a go, but what do you absolutely have to have? Well you don't have to have anything besides how you place squad waypoints. Seriously, communication aside, if you can keep updating your waypoints that's all you need to do to communicate to your squad. Ive seen it done and it works. Squad beacons, smoke, good voice comms, all of these come secondary to the most basic method of waypoints. And the last most basic thing: Realize that you will be getting less certs and actual play time than the rest of the squad. Its sad I know but in the end you'll be issuing orders, checking the map and thinking where to go more than anyone else should be doing. But in doing so, and having that mindset, you'll focus more of dropping updated waypoints and adapting to the battlefield faster than someone that waits till every time they die. Seeing the bigger picture The first point, and least important thing (especially if your in a platoon) is seeing the bigger picture. When your planning where to go think about where can you move after. Are your going to have to redeploy, how long is it going to take to capture that point, is my squad infantry or armor, where is the zerg force moving? I'm not saying focus on all this be keep it in mind. If you have just taken a point from the enemy and are about to move onto their Bio Lab, but currently that bio lab has a mess of enemy at it, it might be wiser to sit a defend till the zerg can send troops your way. Or sure that a really good fight at the Amp station, but after you cap it your going to have to cross a lot of open area to get to the next place. maybe dont Gal Drop onto the point but drop to the side to keep the gal alive. Its small things, but small things add up. One of the things to seeming the bigger picture is moving effectively. So you all are standing around the point waiting for it to turn. No enemies are around to cause you harm or needing to be mopped up so now's a good time to get ready to mobilize, maybe a minute or thirty seconds before it switched drop a green smoke near by and tell your squad," Alright assemble on green smoke prepare to move to next waypoint." switch your waypoint over to your next base. IT so simple a caveman could do it. it saves maybe thirty seconds, but every second that you can be proactive and keeping pressure on the enemy is less time that they have to set up defenses or meet you with tanks and air. Finally, Think of where you are going to respawn after you move your squad. When taking and enemy location, news flash, you cant respawn there unless you bring something with you. This may be your spawn beacon, a sundy or even an infiltrator to hack the terminals so you can pull a sundy. Hears the thing, in a perfect operation, no one dies you kill all the enemy and then you move on. Well that's not going to happen, your squadies WILL die and unless they can get back into the fight quickly you are going to have very few allies nearby and many running to trying and get back to the front lines. The less time your guys have to spend running is more pressure on the enemy, and that wins battles. Tools of the trade Ok so you seem to know whats going on around you and you are doing well leading a decent bunch of ingrates. The certs are starting to add up what should I do with them you ask. Well under the leadership group in certifications you find all manner of cool items. First and foremost I recommend the spawn beacon. Getting this helpful little guy allows you to drop a beacon that allows your squaddies to drop from orbit nearby to where you placed it. Pretty cool right? And only 100 certs makes this thing a no brainer. There a few things you should know though. It takes far longer to respawn on the spawn beacon than say a base or perhaps a sundy. Even if you have all 5 ranks of it, it still isn't as fast as the traditional means to respawn. Also the beacon can be destroyed just like a sundy and has a beam of light coming from the top of it as if to say, here I am. So place it somewhere not so easily seen. So why take it? Well it can be placed in spot that sundies cant go, like on top of the base. Also it allows your squad to drop in behind the enemies lines which catches them off guard and will turn the tide in the conflict. Place it, tell your squad to redeploy onto the beacon and now you have 12 of the angry army on the flanks tearing them up. Another thing which is handy is rally point smoke. It comes in 4 colors and only is 50 certs a pop. What smoke does is places a marked location on both the map and visually seen for your troops to move to or assemble on. Now unlike a waypoint it isn't as noticeable but it does have it uses. Where should the galaxy land to pick-up your troops? Where is the mobilizing point for armor? Where is the enemy sundy? Which rock are the enemy attacking from? Drop a smoke marker on it and now you have used nonverbal communication to help your boys out. Attack and defend objectives are nice to have as well because, well some people are dumb. Hey, its hard to hear but true, some people just dont know where to defend or attack, or aren't good at listening to directions. So these two things allow you to drop more info point on the map. Sometimes they are handy for simply saying the enemy is coming from this way, hold them at this building. Finally there's only one really good thing about command chat, to ask for help. We aren't gods, tides of war will turn and you'll quickly switch from the attacker to the defender. Its time to swallow your pride and ask for help. Command chat allows you to talk to every other SL or PL on the server. But remember to keep your message short and sweet, where you are and what you need. And think before you say it so you aren't sitting there going....ummm....uhh.......Hey this bring me to my next point. Communicating effectively Communication can be the make or break of a squad. Let me first start by saying your average squad member that uses voice comms, is an idiot that has no filter on his brain. He has to respond to everything you say, has to voice his opinions, and has to tell you how awesome his gun is because he just killed two people back to back. Its the nature of the beast. So how do we deal with the chaos that ensues with these people? Well there's no easy way to say it: rule with an iron fist. Someone not listening, tell them to get to where the squad is or you'll kick them, they dont move kick them, someone over-talking you all the time, tell them to shut the fuck up. In today's society people dont like to offend each other, but everyone is thinking the same thing, "Man, would this guy shut up." if your thinking it say it. Alright so all the problem children are gone and your squads listening to your every word. Well good job, now its your turn to speak and issue orders. Remember to THINK BEFORE YOU SPEAK. You might have a good idea in your head but when it comes to telling that idea you stammer over your words and take forever to get to the point. Don't do this.....just don't please. There is nothing that pisses me off more than a SL that hogs the mic and takes 20 seconds to say attack A. You sound like a 12 year old boy on a date. "I need ummmm uhhhh 5 guys to ummmmmmuhhhh well theres ummmm.....armor.........yeah.....ummm....3 tanks....... SHUT THE FUCK UP! KEEP ORDERS SHORT AND CLEAR! Examples of this are: I need everyone to respawn at the warp gate we are switching targets. Everyone stay at point C, let Bravo and Alpha worry about the other two. Move up to green smoke we are pushing north. Simple short and too the point. When you are unclear in your orders, your squadies have to interpret what you said. This takes there focus away from what they are doing, that should be killing the enemy. When you are direct there is no interpretation and people move, fight, fly, or drive where you need them too without having to think to much about that drivel you just said and what you meant. That being said...... Its OK to have joking and BS in voice chat. Seriously I'm not gung-ho or a chat nazi. Its a game, lets have fun, that's whats important. But remember to know when to be issuing order and when to be joking around. If we are storming a base its time for orders, when we are waiting for it to turn, BS away. but just like orders keep BSing short and sweet. *REPEAT WHAT YOU SAY. Sure you sound like Howard Hughes wanting to see those blueprints for the fourth time. But do you know how many times I've heard the SL repeat himself after people start asking what? Where is everyone? Are we moving? Those big Orders, like redeployment to the warp gate, Needing a sundy taken out NOW, Falling back to re secure an area, pretty much anything that you need everyone to do. Say it 3 or 4 times. Sure once could be good enough, and damn well should if everyone was on their game, but lets say I'm in a doorway holding it off from a zerg wave. My MAX is pissing ammo and bodies are falling. I dont care about waypoints, strategy, if anyones in my way. I am Leonidis, this is where we hold them! SL comes over and says "Shit we have to head back to the Comm station, everyone redeploy to the comm station now." What did I hear? "Shit. BANG BANG BANG BANG BANG BANG BANG Redeploy BANG BANG BANG BANG BANG Now." Now I look stupid as I que my mic and say, what? So in short: big orders, Repeat, repeat, repeat. *Make sure to listen you your squad! Being a good leader is also being a good listener. I have face-palmed many of times because I report something to the squad, like say that Enemy Sundy that moved in to flank A point. And the SL either didn't hear me or didn't care, now we have to move backward because12 or so of the enemy are swarming behind us 2 minutes later. Always remember that your squaddies have eyes where you don't. And good ones will report important things like maxes, troop movement, enemy armor, or sundys. Not all of what they say is mindless crap that should be ignored. If someone says something about a Max at B, and 2 other friendly maxes are headed there, no need to mention it, or reiterate (see above) it to the squad. But your being flanked by Enemy armor, yeah time to adapt to that battlefield and change your tactics. Remeber that big picture we talked about? *Opening up the squad* Sooner or later real life calls, people are going to start leaving your squad. More often than that though people are going to want into your squad. This is besides not communicating a major issue with new squad leaders is allowing people to join their squad. Ill be honest when I first had to as they call it, "open up" my squad for others to join I had no idea what to do. I started with 4 guys but thats soon dwindled to three and then two. and then Bravo got absorbed back into Alpha. There are several different ways you can have your squad, and Ill explain them from the arguably the worst option to best option. But first, just how do you let people join your squad? Well there are two ways, either you can control it, or they can. Go ahead and open the squad menu, default P, and Ill continue. Are you with me now? OK lets press on. The majority of this screen is your squad mates names, outfit tags, which continent they are on and their distance from you. But don't worry about that for now. look just below that screen and you'll see a place where you can enter next. No no not the spot with all the check boxes and the enable recruitment button. Don't get ahead of the class now. You see it good. All you need to do is type someones name in here and presto chango they have an invite. Similarly you can type into the chat window /squadinvite and then their name. This leads me into the worst way to add people to your squad. Sure you control who gets in and who does, and only outfit members or those on TS and ask for an invite join. But what are you doing while you go through this tedious process? You are asking how to spell JohnTRlovescats, typing it in to chat, asking if john is with an H or not, did they get ect. MEANWHILE Back in the the actual game. your standing there as infiltrator bait and your squad is standing around like a bunch of retards because the point capped and they don't know where to go next. Also you have taken up valuable time on TS and those guys that found an enemy Sunderer have to wait to tell you were it is, no the enemy has deployed and mobilized and has more pressure on you, and remember pressure win battles. Sure you have maybe a higher caliber of squaddies, but wait till peak hours hit, and you spend more time typing in chat than even looking at the map. Ok so to hell with that sounds too tedious. I agree, now go look at the recruitment options. (the spot you first started typing in before I said no to, with all the check boxes and stuff) First thins first put a name on your squad, 9 times out of 10 something as simple as AJA Alpha squad is all you need. But if you get some kind of jollies from calling yourself AJA Deathdealers, or something equally as pointless go right ahead. Really all you should do is say who you are and what squad it is. If your a public squad put that in there as well, but we will cover public squads later.=, or rather next. Now its decision time. Do you want random people to join your squad? (called pubs, pubbies, pugs, ect) Do you want only AJA to join you? Well both hold good and bad points. I'm going to go with a public squad first because it is a bit worse of a squad. So after your name that's all you really need, no need to check the private box or the outfit box because your wanting every Tom, Dick and Harry to join up. You can click the show outfit tag box, its really up to you, all its going to do is show you outfit tag after the squad name. Press the Enable Recruitment button and there you go, your squad is listed. Easy, easy, easy. On the flip side to this coin maybe you want only AJA squad members to join. In this case you would click on the Outfit check box as well as the private squad check box. This way only those outfit members can see the squad and join it. Either way your squad is open to the more or less general public and now you dont have to invite someone. If they come on TS and say can I get and invite just say its listed for open joining. You don't have time to invite everyone in the outfit. We have a war to win! (that being said if they say that its not open and your not full, maybe you should make sure that you did in fact click enable recruitment.........OOPS!) Now maybe your asking why would I want a public squad? Well there are times that call for it. Say when its really late at night. My usual play time only has about 4-6 people online at a time. That's not a very effective squad. Or perhaps on TS there are people that want to join AJA but those Sergeant and Officers are too busy getting their winky wacked to be on the game and invite them. (hey at least your getting some.) IT might be better to open up the squad to everyone and not just the outfit so you dont have to be bothered by inviting them. Also public squads fill up ALOT faster. Seriously, soon you'll be looking for someone to take over as Bravo leader because the squads full and TS is bugging you because the squads not open. No it IS open, we are just full. SO you have more peeps great!...... no so fast Sparky. Because now the majority or at least a few of your squad and pubs lets go back to communicating. Scroll up Ill wait....... OK read it again. They cant hear you if they aren't on our teamspeak. So now you have to say things twice, once in TS and once in Squad voice... maybe rebinding the key would be a good idea. Also Pubs aren't know for their ability to follow orders or do what they're told. Most just think that joining a well known or big squad means more kills and more certs. Not always true. Public or outfit only? I leave that choice to you, its your squad. In closing First if you made it this far, thank you. Secondly if you think this has been a waste of your time, if you find that being issued orders is against how you want to play or well this isn't a real army, I have a few words for you. STOP PLAYING A MULTIPLAYER GAME. At the very least gt out of my squad. You chose to play a game with other people. And to be effective in this game you have to work as a team, every team has a leader. A good leader can make or break a good game session. SO there you have it some basic tips to make you a better leader. Remember to keep thinking of whats to come next and the bigger picture, dont forget to drop some certs into the SL tree to get the sweet spawn beacon and smokes. And finally learn to use voice chat effective and dont be afraid to kick a person out because they aren't a team player. I hope you might have learned something from this and Ill see you all on the battlefield. *First Edit. All paragraphs start in this pretty color
  2. This is to help people that want to be a more effective squad member. Some Do's and Don't if you will. The opinions expressed forth are my own and are by no means me saying I know better than you but is just my take on the subject. IF I offend someone, I don't care, grow up. I apologize for typos in advance. Also foul language ahead. You have been warned. Introduction Hello again Angry Army And thanks for swinging on by. By now hopefully you have played the game a bit and your looking for doing something more than just running around with a bunch of pubs shooting at anything blue or purple. Maybe you've been in a bad squad, maybe you want to know if it was your fault. Maybe you just want to be a better person. Well I'm here to help. In here I'm going to do some ramblings on and maybe there's a tip in here you can pick up and apply it on the battlefield. I guess you could call these some basic tactics for squad members. I just call it somethings that shouldn't be said........but here we are. Sad yeah.... Anyways lets get going. Fight together First of all lets think to other MMO games. I'm going to use WoW in this example. (I think I threw up in my mouth a little) When you go to run a dungeon on it you need a party, right? What makes up your party? Well there's a tank, a healer, and some DPS classes. Now do they go in there and just bash the shit out of whatever they want...... OK sadly yes, nowadays the game has devolved into that. BUT back in the day it wasn't like that, the tank had to chose targets carefully, crowd control was important, and each person had to know what they were supposed to do, otherwise the group fell. Then your running back to your body and people are mad, its just not so much fun. You needed a team to survive. We all in agreement on that? Good, I see a lot of yesses. Good, good. SO WHY THE FUCK IS EVERYONE RUNNING AROUND AIMLESSLY IN PS2! Sorry had to get that out of my system. OK lets play some Planetside 2. Your in and you've join a squad. First thing, know what the hell your class does. There are a few guides on here about it, such as http://www.angryjoeshow.com/ajsa/topic/7041-how-to-play-ps2-properly-planetside-for-dummies/, or http://angryjoeshow.com/ajsa/topic/7289-the-planetside-commandments-guide-and-tips-for-gameplay/. So I'm not going to tell you how to play your class. But as a basic infantry rule of thumb, Maxes go in first, then heavies, then medics/engies. Light assault and infiltrators are really the only classes that should be "lone-wolfing." And the reason for that is they can flank or get to hard to get to areas while the main force moves as one to the objectives. They sow chaos in the enemy by attacking from unlikely areas. They keep them off guard and widdle them down. Cause them to look in different directions. Basically they make their force weaker than yours. EVERY squad I have been has had an objective. Everyone. Not once have I played PS2 in a team death-match mode. OK Bio labs might be kind of a gray area and I can see where you would be confused. But think about it, every time you attack somewhere your squad has a goal in mind, take A point, bring down the shields. So don't go into a building or location one at a time with several meters between you and the guy in front of you. Because you know what happens then? He gets shot, then the guy reloads, reacquires where he was looking or guarding, then pops your ass. Why does everyone drop at the same time in a gal drop? Why do all the maxes run it AT ONCE in a Max crash? Because its more effective! Sure people Die at different times and respawn at the different times, but would it kill ya to wait a second or two for even one guy to breach a room with ya. Look it comes down to this. By moving together it makes that your attack more crushing and harder to defend against or recover from. Sure you three die, but you took two of the bastards to hell with ya. Now there's only one. That next guy behind you takes him out and we start capping the point. Wow that's funny. Also next time you go into ANY room look around at all the places you would take to defend this building. Both sides of the door, other side of the console, up the stairs, looking down from up top. Wow that's a ton of places for your ONE gun to look at. Bet you wished you had brought some friends to check the left side as you turned right........ Yeah that's where the guy that just shot you was. In the end: fight and die together: You have a way better chance either attacking or defending if your moving with several buddies than by yourself. And less likely for an infiltrator to decloak and SMG your ass down. Man fuck them. I hate those guys. Talk to your squaddies You need to communicate with your squad. Really if you are trying to be more effective as a squad member and cant communicate with your fellow Joes, Stop reading right here. Nope I don't want any more of your time. Ok is he gone? Good, lets continue. I dont care if its by in game chat, voice chat, TS, pressing Q or damn smoke signals. Let your buddies know something of importance. Where the enemy is, what door they are breaching through, if you need help, if you need a gunner. I will put money that says a poor skilled team that communicates effectively will beat ANY squad that cant. Why? Do you use your minimap? Sure you do, you see those red dots and arrows, and as you see one close to you, you change your tactics, you go from an open, whats in front of me, to where is this guy at, mode. Now lets apply that same thing to a capture room. There nothing on the mini map, seems clear. Sure there are some friendly guys nearby by there's most likely no one there because they would of been shooting at your light assault friend flying nearby. Time for some quick certs and to start the count down on this outpost. You run in like John Wayne, and end up back at the respawn room. Why? Because of the three guys holding it down. Now lets take this scenario and apply some communication. Your buddy on the hill just saw three guys run into A point. Your nearby so you head over. Now if you read the section above you know to work as a team. You tell that guy to breach on the door away from you. As you are doing so you wait a few seconds for another buddy to run up. You both wait for your friend to start firing into the room then burst in there and wipe them out. Could you do that if you couldn't communicate......ehhh maybe, but it falls into more luck than skill. Alright good look at you guys, working as a team, talking to each other. Let's listen in. Ohh your reloading, OK, good, yeah we are on Indar. Ohh he needs a gunner for is Lib. The enemy is taking C, Snipers on the hill, mags are coming in. Cloaker, You need a heal, max down, two guys...........SHUT THE FUCK UP! Alright, I'll admit it, I set you up for failure. But something I forgot to mention. Communicate effectivly. When to speak, and when to shut your yap Well at least your all talking, that's a plus. But see the thing is, everyone does not need to hear stupid crap. Really, learn to say whats important and whats not. This is something that's not a science, its more of an art. And its not something that can really be taught but you just have to get a feel for it. But there are a few rules. And from here on out I'm assuming your using a microphone, because if your not, well your not as effective as you can be. Now that being said I'm not bashing those that dont use their mic. Hey, if I sounded like i had something up my hind quarters I wouldn't talk either. Some people I've played with don't use mics and are sharp as a switchblade. This for those of you that do talk, sometimes too much. DON'T TALK OVER THE SQUAD LEADER. Or more so the platoon leader. really it drives him up the wall, and it takes time away from him trying to relay orders. When PL or SL talks its time for you to shut your mouth and listen, then do as your told. OK its great that you found the enemy sunderer. Cool but guess what, we aren't staying here, so hogging the mic for 30 seconds trying to get some friends to help, is now 30seconds wasted because while you were talking louder that PL he wants you to move out and attack a new location, or new continent. The quicker that your squad can assemble, and roll out means you can put pressure on the enemy sooner. And that wins battles. And its easier to do do when everyone isn't saying EVERYTHING into their mic. There are two phrases that when you hear them means stop talking NOW, not at the end of a sentence, but NOW. Those are: BREAK BREAK BREAK! CLEAR COMMS IF you here that either stop talking or lift your finger off the transmit button. Sure the only one you are talking to is your dog now. But hes over there licking his ass. He doesn't mind. PL or SL will use this when they have some information they have to say NOW. It needs to be done NOW. Not in three seconds but NOW. It goes back to that pressure on the enemy thing, every second, EVER SECOND, (I know I said it twice) that you are putting that pressure on, if crucial. On to the next rule. Report what NEEDS to be reported, and keep it short. Well what needs to be reported? That's a bit of the art part. IF you just dropped a Max, that doesn't need to be reported. HOWEVER if someone had just said that there was a max at A, and you just blew him into the next county. That should be reported. And remember keep it short. I go with, there WAS a max there. Or whatever, cloaker, heavy, tank, whatever the case may be. Why would you report this? Well your buddies that breached downstairs as you were going upstairs might stop and wait for a max because they think one is up there. they may circle around, that means less people where you are, which is the capture point. That is kind of important because you better believe the enemy is going to be defending or assaulting that point as hard or harder than you. And Every second you can keep the pressure on them is good. Wow sounds like a broken record. Anyways back to my point, by reporting that max is down is a few more seconds of pressure back on the enemy and not wondering where the max went. If its something obvious, just pipe down.... "Yes we know they are coming from down the hill, there only about 30 rushing this way." But if its something new or maybe could effect the squad..... "4 guys just ran into alpha." Following up on that, think about what you want to say before you say it. If its unclear, or you studder, or pause, or hell just don't know what something is called, you taking time away from important things and that means less effective communication with your buddies LEARN YOU DAMN NAMES AND SQUAD NUMBERS! "I need a medic" over TS3 does exactly two things. Firstly it hogs up valuable mic time with the medic of the group asking who's me, then you responding, them him asking where you are, then you responding. Secondly, it doesn't get you Rezzed any quicker than the medic already seeing your body on the ground. OK, maybe a little quicker. If you haven't played medic, or haven't payed attention, you can see your squaddies corpses, through walls, rocks, vehicles, dead hookers. If you do need medic, ammo, repairs, ect. Remember to keep it short and sweet. Tell them who you are, and what you need. and even maybe where you are. Alpha 4 needs a Ammo at Charlie. Takes 2 seconds to say, and it now the engi who's nearby knows you need ammo, he can pick your number out on the minimap and head over. And all that time that you would have gone back and forth asking who and where can be filled with another request, or maybe some info on troop movements. LEARN TO USE DIFFERENT CHAT CHANNELS. By now I hope you are realizing to not hog up TS or Squad chat with useless drivel. Good job. But what if you are trying to tell your Harasser gunner to fire at the tank on your left instead of that Sundy you found. This is important and NEEDS to be said. Sure you could use squad chat or TS to say this, but PS2 has another chat channel that works just as well.......most of the time. Proximity chat. You should NEVER mute this entire channel. Yes there are people that play music are just annoying as hell on it in the warp gates, but should a few bad apples ruin it for you? The answer if no. Press enter on the number pad when they are talking and it will mute just that person. Now hes taken care of. Vehicles crews, people working a choke point, and just getting that damn Engie to drop ammo next to you are prime example of when this works so so well. Start thinking about what we have already talked about. Does the entire squad need to hear you and your gunner go back and forth about about where you are heading? IT takes up time that can be used to relay more important in formation. Remember that comment about every single second? Also if your Platoon starts getting large, like at least 2 full squads, stay off of Platoon chat. IT goes back to the art of what NEEDS to be reported. The maxes pushing in at Alphas doorway are important, and need to be addressed, but Bravo Squad is at another base, they don't need to hear about it. Use Squad chat instead of Platoon. You might get more people talking-over one another from platoon or TS, its the nature of the beast. But once you have reached this large of a platoon really only the SL and PL should be using platoon voice and be the primary speakers on TS. Any PL or SL worth his stones will be repeating orders a few times. If you saying to your nearby peeps, MAXES DOWNSTAIRS! in Proximity chat drowns out the PL trying to tell you to press onward to A, hes going to say it again, usually before your brain will think, hey what was that he just said? This whole thing goes back to the art and not the science. Its something you have to get a feel for to master. See all the ways communication can be more effective. Look at that your learning. Good boy! Following Orders You know what grinds my gears, when people use that phrase to tell you something that pisses them off. That being said, you know what really pisses me off? When people don't do as they are told. Makes me want to just shoot them. Really, I have seriously trained my sights onto friendly people because not only are they doing the exact opposite of what they should be, but they are being a retard about it. But hey you can't fix stupid, but you can put a Cycler round through his skull. This should be a really easy thing to grasp but people don't. Why? Because we believe we are different, we are special snowflakes. That we are one man killing machines that the enemy trembles before us. Well your not. You are part of the larger force, a small cog in the wheel of PS2 war. And if you want to win that Alert, or cap that base you need to start following some orders. Sometimes they suck, I dont want to sit on the blown up generator. I don't get any certs that way. Well you know what gets you less certs?, when you leave that Generator and go get shot by NClovesSMGS, and then that genie gets repaired. Now all our friendlies inside the Amp station are trapped and WILL get widdled down to nothing because you wanted to try and get a few more certs. Or you just pulled that Prowler and are about to go crush some VS lightnings pressing on your location and SL says, "Redeploy to the warp gate we are going to Amerish." But you don't like Amerish, and you just pulled this prowler. Hey war sucks and if you think, well I'm still going to fight here. Just get out of the squad now because you haven't been paying attention. When a PL or a SL gives an order, such as, redeploy to the warpgate, hes expecting EVERYONE to do it. Not when you die, unless that's going to be really fucking soon, like in the next 10 seconds. Not after you find this cloaker running around. Not after the point changes in 2 minutes. RIGHT NOW! Because the part that takes the longest when redeploying or Squad deploying on the squad beacon, is mobilizing. Getting everyone to do it and into the new location. And the less time the squad is waiting for you to get shot, or your tank to blow up, is vital time taken away from putting pressure on the enemy. And pressure on the enemy.......... if you don't know where I'm going with this...... just stop, please. Go play CoD or something. Sure there are going to be a few problem in every squad, and few people that want to do their own thing. Just don't be one of them, if SL says hold C. Get your ass in there and hold that damn point till you run out of bullets, enemies or Joes. Bottom line, not all orders are fun, not all orders are fair but if you are playing as a team and working for a greater goal, then it doesn't really matter. You make up thise few certs in the long run. Also the game is WAY more fun when your making the NC or VS into your bitch, taking everything from them. And most importantly your here to become more effective right. You've read.........HOLY SHIT! I've had more than enough of your time, lets review. Think, think, think Sorry, I said we would review but I couldn't find a better place to put this section in anywhere else. I'll keep this short. Part of being more effective if thinking about what your doing, how can you be better, and why things did/didnt work. It just makes you a better player. Always in your mind be thinking, should that be reported? Should I move with these guys to that point? Analyze what you are doing, how you are speaking in chat, and mostly why did you die. Learning from your mistakes will cause it to happen less frequently in the future, making you more effective. Thats what we are here for right? Finally think about what others are doing and saying. Hear that guy on TS that keeps asking for a Rez but never says who or where? Its starting to get on your nerves huh? Me too. Why did JohnTRlovescats die on A point? What is taking the squad so long get to the warpgate so we can load up into the Gal? Learn from these fine members of society, don't be that guy that's not following the items we have talked about. Conclusion I've kept you this long, lets just sum it up 1.Fight as team, a team that stays together is more effective than one man. 2.Communicate with your squaddies 3.Don't hog the mic, and NEVER talk over the squad leader 4.Don't communicate things that are obvious and dont really need to be said 5. Learn your squad numbers, DON'T EVER SAY, I need a rez. 6.When you need help remember to keep it short and simple 6a. Use different chat channels to keep more important channels clear for those that need them. 7.Follow your orders, even if they suck and are unfair. 8.Assume your Squad leader knows more than you, cuz he should. 9.Think about what you are doing, and what others are doing and learn from it. Alright there you have it some simple things that can make you a better team player, and make your squad a force to be record with. None of these can happen overnight, but remember to practice practice practice. You'll get better, we will get better. Thank you for reading, and I'll see you on the battlefield. Paragraphs that start in this color are from the first edit.