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Showing results for tags 'lords of shadow'.
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Castlevania Lords of Shadow 2 will be released on the 26th of February, and the demo was recently released to prepare for it. It takes place after the event of Mirror of Fate and it will be the conclusion of the entire new Castlevania series. Here's my thought on it. First of all, the graphic is excellent. The character details are great and the combat movements looks slick and awesome. For some reason some of the environment looks rough when you zoom in on them though. The camera this time around is like the new DmC where you can control where you want to look. In the first game it's like God of War where it's fixed. I prefer this one because it's not as awkward as before. The gameplay is pretty much like the previous Castlevania Lords of Shadow game where you can press square or X for straight attack and triangle or Y for an area attack. You can mix things up to do various combos like in the previous games. This time around there's 2 new weapons you can use. The Void sword is a blue sword that you can use to regain life, and the Chaos claws is used to break enemy defences with shields. Anyone who played DMC before knows the drill here, except this time there's no style meter to grade you so you are free to hack and slash whichever way you want. The platforming segments from the previous game returns where you have to point to a certain parts of the wall to progress there. There are some things in the game that's annoying to deal with though and it takes away from the immersiveness of combat. First is the darn QTE where you have to wait till a circle goes to the middle and then press a button for it. Several times during the demo it shows up for an instant, and you're caught off guard because of it. It's annoying in the first game and it's still annoying here. I heard that in the full game you can shut it off though, so better do that because this wait for the circle thing is pointless. The second thing are the slow motions. Waaayy too many of them, most of the time it happens after you do a timed block that staggers enemies for a couple of seconds. At first it's cool, but when it happens too many times you'll wish that there's none of it. It's kind of like this: As a side note, the "what is a man??" and "Die monster, you don't belong in this world" dialogue from Symphony of the Nights is used here, but when it happens it's like "is that really necessary?" It's like they put it there to make it cool, but it's kind of awkward. At least for me. Overall, the demo is ok. The combat and graphic are good, but the QTE and slow motions holds the demo back. Nevertheless, I can't wait for the full game. I want to see how the story ends for Gabriel Belmont.
My playthrough for the pc version. I have the entire game up and each chapter set in its own playlist, but I have internal links on the last videos for each chapter that will take you to the next playlist. Enjoy. Playlist: http://www.youtube.com/playlist?list=PLSP2mJ4GRg5Z-o_Uj42YVqQ4NaXNFtCqh