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Showing results for tags 'planning'.
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I have always wanted to start a game company, and in the last few months, I actually have a crew who really wants to do this. I am really excited for all of us, and my goal for us is just to create a completely functional game with minimal errors. Even though we all might as well have no experience making games, we want to make something we can call our own. It is not our intention to make a selling product; something more like a resume piece. If it does really well, that's a bridge we will cross later. We have ideas, but we are having a hard time keeping are ambition from making this project unreasonable. I was wondering what makes a good game for you? What ideas would you like to see? Hopefully this can help us keep a certain focus while developing. Any advice or opinions would be greatly appreciated, and I couldn't personally thank you enough. Thank you again, PloKloon