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Found 6 results

  1. Hey guys and gals! James here aka Wade D McGinnis! Surprise more reviews! I feel at this point you may grab your pitchforks given that I seem to spam the forums with reviews. Third one will probably come out tomorrow haha. This is Salt & Sanctuary on Playstation 4! Imagine if the Souls series had a baby with Castlevania. Challenging, fun, deep, and vague as hell. With couch coop from start to finish and a price tag that really should've been higher. Check out the review! Let me know your thoughts.
  2. Let's take a journey through one of my favorite game series of all time in this retrospective, Jak & Daxter: Legacy Left Behind! Anyway, this was my first, big video series I worked on for quite awhile now to launch my channel and I even have a second part and third up already! I would greatly appreciate feedback, good and bad. Only way I can improve myself is getting some kind of feedback out of all of you, if you have time and interest! Leave your thoughts here or there, but I hope I will see you on my channel where video games are my life, just like in real life! Sincerely, GoopyTuber
  3. If you enjoy it please be sure to subscribe for more content and help share my work. Thank you for supporting my dream!
  4. While the Kickstarter is over, they're still accepting donations for their stretch goals. Shantae is a little known but critically acclaimed action platformer that made its debut on the Gameboy Color in 2002. Wayforward made a sequel in 2010 for DSiWare. It's one of my personal favorites; the reason why it's not more well known is because it came out on older and obscure systems. There's a third game, called Pirate's Curse, which is scheduled to come out soon on the 3DS. The 3DS Virtual console trailer for the original Gameboy Color game: The trailer for the sequel Risky's Revenge: The new one on Kickstarter is called Shantae: Half Genie Hero. The Kickstarter page: https://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero Some of the stretch goals would add a significant amount of re-playability (like the ability to replay the game as different characters with their own stories and powers) and it could just make the game nicer overall. This series deserves some attention.
  5. Hi guys, just thought I’d let you know that there is a cool 2D Plat former trying to be made, Grapple Knight. http://www.kickstarter.com/projects/redknight/grapple-knight It's got a graphic style from the Sega mega drive and super Nintendo years and even at this early stage in its development the gameplay vids look pretty good. Have a look at the page and judge for yourself And if it looks like your kind of game and if you are able to a pledge would be appreciated. Thanks for your time - Spacecowboy33 a.k.a Caleb Sims a.k.a Backer
  6. "Dust: An Elysian Tail" (developed by Dean Dodrill) is a 2D action-platformer RPG released on Steam in 2013 and Xbox 360 (Live Arcade) in 2012. You get to play an anthropomorphic samurai in a well-animated picturesque world made of various anthropomorphic animals (and a talking sword), gradually uncovering your mysterious past as you gain skills, craft items, collect treasures and complete quests. On the hardest of all difficulty levels (hardcore, tough, normal, casual), I completed 100% of this game (including all Steam achievements), which often proved impossible without impeccable gameplay (especially at the beginning). To beat the final boss, I needed to be at the maximum level (i.e. level 60); and it was still a pretty intense challenge. I got about 40 hours of gameplay out of this game, but I wasted about half that time attempting to progress and achieve things, only to die and have to restart from the last save. Going beyond the frustrations of my many failures in the game, I can't think of anything in this game that I didn't either like or love, except maybe the music, which was just "o.k." as it did at least fit the atmosphere well enough. In my opinion, the story was fairly original and its delivery would often get as intense as the game's battles. As the main character (and with your "sidekick"), you can potentially create many powerful combos as you grow your set of skills. By the end of the game, you may find yourself flying and slashing through a pretty big area, killing several monsters at once with your sword and magic powers (making combos in the triple digits). There's even an optional side-quest and achievement that expects you to make a combo of at least 1000. You may not have to worry too much about creating combos though. I often found myself accidentally failing combos, only to create other combos that still helped me cause damage. You gradually get the hang of the battle's ebb and flow; and combos become second-nature. From what I could tell, you can immerse yourself into the story by choosing "casual" mode and listening to character interactions between the quick-and-easy battles and dungeon quests. If you just don't care about the story though, then you can skip (through the pause menu) any cutscene that suddenly comes-up, so that you can go straight to kicking-ass again. Battles are the most fun on "hardcore" mode, but expect to hear the main character's death rattle a whole lot (from 1-hit kills) while in that mode. The game costs $15 USD on Steam (as of this post) and I'd say that it's worth the price overall. Although, it probably depends on whether or not all of the above sounds appealing to you at all.