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Found 164 results

  1. Street Fighter V Review – Written by Jose Vega Purchased my copy at full price for the sake of this review. For almost 30 years, Street Fighter was the series that gave new life to the fighting game genre. Whether it’s the memorable characters, music or its tight gameplay, it brought us so much that fans still enjoy to this day. It’s previous entry Street Fighter IV provided so much, despite the game getting numerous updates and revisions. Last year, Capcom was ready to bring Street Fighter into the next gaming generation with Street Fighter V, released as a Sony exclusive for PS4 and PC. The question looms… does it deliver the same way SFIV had all those years ago or will this game crash and burn to the ground? Considering that it’s almost a year since the game’s release, I am going to be reviewing the game in its current state. The Street Fighter series has never been known for it’ story. This game’s no exception. The story is split between “Character Story” and the Cinematic Story that was released in June as a free update. But to summarize, M. Bison of Shadaloo enacts his plan for world domination and he does so with the Black Moons. Now several groups are gathering to put a stop to Bison’s plans but many may be having plans of their own. The story is pretty predictable, your traditional “stop the bad guy before they take over the world” thing. Nothing fancy. Considering that this is set in-between Street Fighter IV and III, it does explain certain events that we would see in later games. The character story mode however, consists of short segments that last 6-10 minutes but provide a bit of exposition for all the characters involved. They’re harmless fun but at least you get an idea of what the characters are and their motivations. Street Fighter V doesn’t offer much in terms of content. Later updates did include modes like Challenges but when it was first released, the game provided little. It makes the game feel barebones. I find it disappointing. Many other fighting games like Mortal Kombat, Tekken and Smash Bros. offer a lot of content and variety at full price and the most important thing is having content for people that just want to pick up and play. To see that it doesn’t have that is upsetting and will only drive consumers away. I am aware that the game was released for the competitive crowd but unless there’s something for casuals, it’ll be a failure from the get-go. There is online play but when it was first released, it had numerous server issues that hindered the experience. They did fix it eventually but overall, Street Fighter V is barebones on release and to this day, it still is. Capcom dropped the ball and they should have put a bit more time in refining the game to make it complete. Despite the negatives, Street Fighter V is great in terms of graphics and gameplay. The game looks amazing, a step up from Street Fighter IV. From a design standpoint, it’s well done. The character models are better but for some reason, they seem a bit too muscular. All the stages are vibrant and colorful, backing it up with music. SFV’s high point also includes the music. The music is very good and some tracks are real addicting to listen to. Thankfully you have the option to switch between stage and character music so that’s a plus. If you’ve played a previous Street Fighter game then you’ll feel right at home. The controls are the same but there are a few noticeable changes. For starters, everyone has a Critical Art, a V-Trigger and V-Reversal. They are the game’s main gimmicks. Each character has a specific V-Trigger and Reversal ability that sets them apart from the others. They depend on the character and can make matches pretty intense. I can say that Capcom did do a good job at making the controls easier for newcomers but can also be challenging for competitive players. Compared to Street Fighter IV’s battle system, this is a bit easier. Though I wish that the game could allow players to choose from a variety of V-Trigger/Reversal and Critical Arts. It can add more to the game and its characters. I mentioned earlier that this game offers too few content but then they decide to include micro-transactions. They can be obtained either by using real money or Fight Money, Street Fighter V’s currency and consists of alternate costumes, color palettes, stages and characters that would come as DLC. If that isn’t enough, Capcom has the gall to include a season pass… in a $60 full price game that offers barebones content. Just no. It’s unacceptable. If it were like Street Fighter IV then it would be okay but not here. I don’t accept it and even now that the place has been reduced to $30, it still isn’t enough. Had Capcom put more time and released it later down the line with more characters and modes, it would be better. But sadly it shot them in the foot and they paid the price for it. Capcom may have dropped the ball big with Street Fighter V but it shouldn’t hinder anyone from taking the time to enjoy it. The presentation and gameplay are its high points but they can only last so long with its lack of content. Yes the game was released to please the competitive crowd and an audience is there for it but they did it at the expense of the casual crowd. Regardless, Street Fighter V is a well-designed game that anyone can enjoy… if only it could provide more for your money’s worth. Had I reviewed this game when it first was released, my rating for it would be less than what it should deserve. For the time being, I give Street Fighter V a 6 out of 10.
  2. Hey guys and gals! James here aka Wade D McGinnis! Today I give you the review to Rise & Shine. This is from Super Mega Team and Adult Swim. A hand drawn 2D side scrolling shooter! Check out the review, let me know your thoughts and as always, catch you next time!
  3. Hey guys and gals! James here aka Wade D McGinnis. Today I bring you the review of The Last Guardian! Took me longer than expected but here it is. Let me know your thoughts and as always, catch you next time!
  4. Got a new episode of my youtube channel show. Tried to have a more thorough review than normal, also got some skits in there. I put a lot of effort into it, so feedback would definitely be appreciated.
  5. Hey guys and gals! James here aka Wade D McGinnis. It's been awhile since I have posted a review in this forums. Been busy with a few things but have plan to change that. Starting with my Best Games 2016! Check it out and let me know your thoughts!
  6. Hi AJSA, in the latest episode of Dice Hard I take a look at the Netrunner Core Set and chat about if it works as a stand alone product.
  7. the workshop DLC's are very nice additions to the game for giving players more options when building their settlements. however, what makes them disappointing to me is the fact that they are only limited to the settlement mechanic. there are many other workshop related features in the game, such as the power armor and weapon customization. so, every moment you step out of your settlement, half of the dlc available no longer matters because you would need to be in your settlement at all times in order to actually experience the workshop DLC. anything else outside of settlements is just finding the materials in order to build the content the DLC has to offer. limiting the DLC content to only items that can be placed in settlements seems very disappointing for one of the few DLC available. though these items are fun to use or just to have, merely adding something to only one of the games many features doesn't seem right for Fallout. to me, the workshop DLC themselves do not makes sense considering you would need to contribute one or two of the settlements to its additional content in order to save space for others in order to have fun with what it has to offer. so why was there not a power armor, guns, medicine, or ammo workshop DLC? it could be that Bethesda is putting in a little too much, if not enough, to there new settlement building feature rather than their more traditional content. you could say that mod support will benefit the games future, but even the greatest of mods lack value. not receiving any more content from the experienced game developers themselves decreases the value of the game. after all, if the game developers wanted to place so much faith in the modders, and if the modders make such high valued mods, then why did not they just let the modders make the entire game in the first place? why didnt they give them any currency if they are going to play a big part in the game? mods may change the game, but they lack value. players gave their money to the developers, not the modders. with the confirmation that Nuka-World will be the last DLC instalment to fallout, it may be hopeless for the developers to create more workshop related content. overall, if you are hopeing for the future of fallout 4 to have more weapons, role playing cosmetics, customization, and power armor additions, i suggest not purchasing the season pass, and settle for the story DLC.
  8. Divine Divinity About six months ago I bought Divine Divinity on Steam and for most of those six months it lay there in my library gathering dust. When I bought the game I started playing but had no idea what to do as very little information was provided. I decided to pick it back up about a week and a half ago and after a little assistance from Youtube, I ended up spending 11 hours in the game in one weekend. If you're not sure, I'm talking about the original Divinity. If you're not even sure you know what the divinity series is then let me explain. The Divinity games are a series of CRPGs filled with amazing adventures to be had, a CRPG is an isometric RPG with a slow and thoughtful combat system. Divine Divinity takes place in the world of Rivellon, where many unsavoury folks are skulking in the wild. The land has fallen into dark times, with orcs raiding the settlements, trolls attacking and an insane Duke leading the people. The game starts of with a cut scene followed by the class selection screen. For my first character I opted for the warrior, I found him very fun but I preffered my experience with the wizard on my second play through. You then awaken in a basement belonging to Joram, who found you unconscious in a forest, while that sounds very cliche, that's when the unoriginality ends. Joram tells you that you are in Alleroth, a community of healers founded by a man named Mardaneus, who has been driven mad by something deep within the catacombs beneath Alleroth. I'll leave the rest for you to discover on your own as the quests tell stories better than most games. Combat is semi turn-based and you can't move and attack at the same time. This may sound as if it makes for a boring combat system but in reality it's intuitive and action packed at the same time. You have the ability to pause combat so you can rumage around your inventory for items that may assist or select a different spell from your list of skills. The only way for you to regenerate health is through potions, food, sleep and leveling up, the tricky bit is that you can't stuff your face with every piece of food in your inventory, as once you are full you need to wait till you can eat again. My main gripe with the combat is how often you and the enemy miss each other in combat, while a chance to miss is necessary, I think all the increased chance in Divine Divinity does is drag out combat. My favorite part of the whole package is the world. While not huge in size, it's absolutely enormous in things you can do. Characters you encounter always have something interesting to say or a one of those brilliant quests to give you, you encounter many different enemies across the map and random caves filled with treasure scattered around. Most importantly you feel invested in the world around you and you grow to like the various characters. In summary Divine Divinity is a game you need to take a look at if you enjoy retro RPGs and even if you're not it's still worth your time. It's got intuitive combat, great stories to be told and a brilliantly crafted world. For all this it earns a 9/10
  9. Mario Party Star Rush - A Review by Jose Vega aka DestinyDecade of the Angry Army Product provided by Nintendo. Special thanks to Nintendo for giving me this opportunity to cover this game. Mario Party has always been known to be a game where you and a few friends can sit back, have fun and see how much hilarity can ensue amongst each other. The franchise hasn’t had much success in recent years. It started being a turn based game and has stuck from the first game all the way to Mario Party 8. However the game went in a different direction with the use of vehicle based movement in Mario Party 9 and the overreliance of Amiibo functionality in Mario Party 10. The franchise wasn’t limited to consoles. They tried their luck with handhelds. After the mixed reception of Mario Party Island Tour, Nintendo and Nd Cube try their luck with Mario Party Star Rush. Will it suffer the same fate as its previous entry or have they got something up their sleeve that’ll make it a well-needed hit? Mario Party always had a formula that worked while adding little things to improve the game experience. In the case of Star Rush, the turn-based gameplay that has been a staple since the beginning has been removed completely. Instead once everyone roll the dice, they all move at the same time. You can also determine where you go before you move. This adds a layer of strategy but at the same time you need to be aware of what your opponents will do. It’s a matter of predicting the best course of action on the playing boards. If you want to make sure to have an advantage, careful planning is key. At first I didn’t like that they removed the turn-based gameplay but it grew on me over time. I like it. It saves me a lot of time while providing something fresh, new and fast paced. Future Mario Party games should implement this style. Imagine the craziness that can ensue with everyone moving at the same time, trying to reach where they need to be. Star Rush has multiple modes for you to tackle with Toad Scramble as the main mode. Up to 4 players can play as a Toad and trek through various boards, gathering Mario characters as allies and taking on bosses in mini games to recover Power Stars. Each character has their own unique ability and dice and it can help turn the tide. You can have up to 4 ally characters in one time and having more allies mean more of an advantage. Bear in mind that it can be a disadvantage if your opponent has more allies than you so be careful. Items are aplenty in this game though not as big as in the previous games but they do add something to the game that can be good or bad. It’s random and it’s what Mario Party boils down to in a nutshell. Mini games are also the name of the game in Mario Party and there are many. They depend on the control scheme. Some are simple using buttons and an analog stick (or d-pad) while others take advantage of the touch screen. It works, giving it variety. However some mini games can be a bit of a pain to do than others and depending if you either have a regular 3DS or a New 3DS XL then some can be without a doubt annoying due to the microphone. In addition to Toad Scramble, there are other game modes. Coinathlon is a race where up to four players collect as many coins as they can in minute long designated coin mini games to progress through three laps. They get hectic and it comes in two modes: Free Play and Rival Race. Mario Shuffle is a two-player game that uses Amiibo functionality. Using Amiibo figures, players race across a one-way board to the goal with one going right, the other left. If you don’t have Amiibo, cardboard cutouts are used. Balloon Bash is like Toad Scramble but you collect coins and stars in a mini board with a turn limit and mini games. You can also play as any Mario character so that’s a plus. Rhythm Recital is where up to four players work together and play classic Mario tunes using the Touch Screen. Challenge Tower is a single player game where you have to climb a tower with LED Spaces on it. There are varying difficulties with some being harder than others. Last but not least is Boo’s Block Party, a puzzle game where you spin sides of a number block to earn points. If you move enough of the same block, they get sent to the other player. It’s addicting and challenging if you want to get the high score. There’s a lot to do in the game and let’s face it. Half of the time you’re going to be spending it trying to complete the modes to level up. Star Rush has a leveling system where as you play, you earn points. Once you gain enough, you level up and unlock either a new mode or a new character. It’ll take hours trying to unlock everything and it can be quite a challenge. It can get a bit repetitive too having to do it over and over just to unlock everything. The game offers a lot but I wish there’d be something to alleviate things. But if I had any issues with it, it’s that most of the time you’ll be playing it in single player. If you want to play multiplayer, each of you must have your own 3DS and a copy of the game or the free Download Play that you can get on the eShop. It’s like Smash Bros. for 3DS. Overall, I can say that Mario Party Star Rush improves the formula in some ways. Having a fast paced style where everyone plans their moves adds layers of strategy. Various modes add replayability plus with 4-player co-op equaling insanity. What else can I say? I know games should try to implement new things but this is a step in the right direction. If you have friends and a few 3DS handhelds, then you will have a fun time. I give Mario Party Star Rush an 8 out of 10. It earns Angry Joe's BAD-ASS SEAL OF APPROVAL.
  10. So the latest.... and in a manner of speaking earliest instalment of EA and DICE's Battlefield franchise has arrived. Will it be a blast from the past or just old school miss fire? AJ and OJ take to the front lines to find out!
  11. Respawn's second installment in it's Titanfall franchise comes packed with a campaign, a revised multiplayer and is even brave enough to release alongside the FPS giants of COD and Battlefield. Will this endeavour prove to be a giant steel stomp on the competition or a foolish Titanfail. Angry Joe..... Stand by for Titanfall.....
  12. Will the latest instalment of the Deus Ex franchise be a diner date with the Terminator or a bit of a block head? Angry Joe shares his thoughts!
  13. Yo-kai Watch 2 Bony Spirits & Fleshy Souls Review - A Review by Jose Vega Special thanks to Nintendo for providing me these games. Pokémon… it’s a franchise that revolutionized the world since the 1990s. There have been many that tried to capitalize on the franchise success but none would ever come close. In 2013, a game called Yo-kai Watch would be released in Japan, ending up becoming a huge success. From its success, many things would spawn from it such as an ongoing animated series as well as a manga series, two animated films and it would eventually be brought overseas in 2015. The rest is history. Now a year later, we in America now get to enjoy the sequel to Yo-kai Watch. This is Yo-kai Watch 2 and it seems the game is following the Pokémon route, splitting this experience into two games. Does this divide the overall experience or is Level-5 believing that this is the best way to go? Before I continue with this review, I do want to say that I never played any of the Yo-kai Watch games. This is my first time and my review reflects on this. Let’s begin with the plot. It starts with an unknown force wiping away the memories of the main protagonist Nathan “Nate” Adams. What follows are events that have been relived in the previous game but with an unexpected twist. After reuniting with some Yo-kai that Nate encountered before, Nate along with his new friends set off on another adventure. I don’t want to spoil anything relating to the plot but I feel that the story can get a bit crazy. There are twists and turns that will send you all over the place. And for anyone that has never played a Yo-kai Watch game, they may get lost. You don’t have to worry. Everything will feel spot on as you play. Take it from me. I got hooked into the game a few hours in. If a game like that has something that can get you hooked, it’s a win in my book. Now I know what you’re going to say, “This game is a rip off of Pokémon” right? Guess what. Wrong. It’s not. It may have a similar way to Pokémon but this is Yo-kai Watch and it has stuff that sets itself apart. The game is split into two sections: Exploration and battle. You’ll be spending an equal amount of time doing both, trekking all over town, finding and battling Yo-kai, obtaining items and completing quests. Your Yo-kai Watch is a very important item to have. You need it in order to find the many Yo-kai that are located. They come in a variety of ranks, attributes and tribes. No, I’m actually serious. That’s how things work but you’re more concerned about how battling works. I’m getting to that so hang on a bit. The game follows a chapter-based system and in order to move on to the next chapter, you need to complete quests. Quests come in three different categories: Important, Requests and Favors. Important Quests are ones that when completed will allow you to continue the main story of the game. Requests are one-time jobs provided by anyone that has a blue “!”. Favors are like Requests but they have an orange “!” and can be done as many times as you like. Completing any of these nets you rewards ranging from money, experience, items or to even raise your Yo-kai Watch Rank. It’s needed if you want to continue on with the game but it never hurts to complete them. Battles happen in real time the instant the battle begins. Your party can have up to a maximum of 6 Yo-Kai and how you go about it depends on how you play. But you can only have 3 on the field. See it as like a Triple Battle but you don’t give them orders. They do their thing. Your job is a bit more on the micro managing side, courtesy of the Yo-Kai Watch. You can do many things such as healing Yo-kai with food, rotating Yo-kai out for other ones and activate Soultimates. Whenever a Soultimate is activate, you need to do a mini game on the bottom screen to fill up the gauge. When it’s charged, the Yo-Kai can unleash a special attack with various properties. In this sequel, it gets taken up a notch with the addition of Moxie. Once you receive an upgrade to your Yo-Kai Watch, you’ll have the option to get access to these powered-up Soultimates. The only difference is that you need 3 Soul Gauges to pull it off. It’s a high risk/high reward move and it can turn the tide of battle. My advice is to use it only when necessary. Boss battles are aplenty in this game and unlike regular battles; these have some strategy involved so you’ll need a good combination of Yo-kai to help take down these threats. Sometimes they’ll have something that you need to target and other times they can inflict some nasty problems at you. You need to use the Yo-kai Watch to either target said thing or to use Purify to rid the curse away from the Yo-kai. It rewards you for doing it, making this a required thing to do and sometimes you need to poke enemy Yo-kai at specific areas to get rewards. Another difference between this game and Pokémon is that in order to get more Yo-kai, you need to befriend them aka earning their trust. You do that by giving them food. In addition to Yo-kai having various characteristics, they also have varying tastes. Depending on the Yo-kai you’re up against, you’ll need the right food to earn their trust. Sometimes it works and other times it doesn’t. It’s all trial and error. It’s also time consuming too because even if you give them something that they may like you a ton for, they won’t always befriend you. As I said, it’s luck based and if you plan on befriending Yo-kai, you’ll need the right food for the right one. Some instances, you may need to evolve Yo-kai in order for them to be stronger and other times, you need to use Fusion by combining Yo-kai with specific medals or items. There are many combinations and it can take a lot of work. I did mention that this game is split into two right? Yes. There are two versions of the game: Fleshy Souls and Bony Spirits. There isn’t much in terms of differences between the two. The story is the same but depending on which version you play will have you meeting Yo-Kai that are exclusive to it. Combined, there are over 300 Yo-kai you will encounter, befriend and battle with. A game like this that has so many Yo-kai to find will take you hours, even after beating the game. The post game that follows is just as long. It’s something that is worth spending a lot of time on. If that isn’t enough to convince you, there’s more. Like Pokémon, you can battle or trade with your friends locally or online. It adds more to the game’s content along with many other modes. Exclusive to both versions is Yo-kai Watch Busters where four players can choose a Yo-kai to battle against dangerous Oni Yo-kai. There is so much to do here that it’s incredible. The story can take roughly around 15-20 hours if that’s your focus but if you plan on covering everything, finding all the yo-kai, completing quests, mini games, etc. then let’s just say that the overall length explodes into hundreds of hours. I am not kidding. It is nuts. Only the most dedicative of players will be pouring a lot of time and skill into finding every Yo-Kai that’s in both versions. Presentation wise, the game looks amazing on the 3DS. Truly awesome! Character models are well done. The environments are vibrant, full of life and they provide something different depending on location. Music is well done with my favorites being during battle as they provide a sense of intensity to the fight. There are cut scenes in some parts of the game and they capture the feel of the franchise real well. It’s like you’re watching the anime and I’m going to give it credit. The dub for it is good especially since they did bring some good talent like Johnny Yong Bosch of Power Rangers fame. I’m going to be 100% fair. I did find some faults in the game. The difficulty curve is fair but there’ll be times where the game can throw a curve ball at you and put like a real tough threat in your face and wipe your whole party out in minutes. Training is a good thing but it’ll get to a point where it can be a grind, just to take down something that drives you nuts for hours on end. Also the battle system is similar to the first game. That’s not to say its bad but I wish they added something unique to make it stand out. Nothing wrong with it but the least the game can do is to give the player a bit of leverage. Another nitpick I got is like I said, trial and error when it comes to befriending Yo-kai. It can happen especially when you don’t have the required food to use to befriend them and you end up using something you have one of that would work but doesn’t. It can be disappointing but it also convinces you that you need to prepare more. It isn’t pretty. Issues aside, Yo-kai Watch 2 provides an awesome experience with both Bony Spirits and Fleshy Souls. It’s weird that they decided to split the game into two versions but with so much to do, it’s hard not to deny that having it all in one game won’t cut it. It won’t at all. New players will get on this game quick while veterans will spend all their time finding every Yo-kai that’s there. I could go on and on about how good the game is but I’ll say it here. This guy is worth the full price and it’s something I recommend. If you feel that Pokémon isn’t giving you enough of an experience, try these games. You’ll find it to be something that has it stands out over others. Now if only Level-5, the same guys that give us the Layton series of games can give us the third version of Yo-Kai Watch 2 or maybe the third game. Who knows? Nothing’s for sure. I give Yo-kai Watch 2 Bony Spirits and Fleshy Souls a 9 out of 10. These two games are a MUST BUY and they deserve Angry Joe's BAD-ASS Seal of Approval. If you want to see more info in relation to Yo-kai Watch including detailed walkthroughs, guides on obtaining specific Yo-kai or anything else in general, please be sure to check out the Yo-kai King himself, AbdallahSmash026’s YouTube Channel: http//www.youtube.com/user/AbdallahSmash026
  14. Paper Mario: Color Splash Review – Written by Jose Vega Special thanks to Nintendo for providing me a copy of this game. Paper Mario is a franchise that had some ups and downs. It started as an RPG series that were hits on the N64 and GameCube before going into a different direction on the Wii with Super Paper Mario and then abandoning what made it good in favor of something that turned everyone off with Sticker Star for the Nintendo 3DS. Now we have a new Paper Mario game and unfortunately, it has been under controversy due to it following the formula of the previous game. So much so that videos relating to it would be the most disliked on Nintendo’s YouTube channel. However the game had been released by accident two weeks early and people got to experience it. I got my chance to play the latest entry in the series. The question’s this: Will Color Splash be a repeat of Sticker Star or is this a game that’s worth the moniker of “Paper Mario”. Let’s start with the plot because that’s the one thing you should probably wonder about this game. It centers on Mario, who along with Peach and a Toad head to Prisma Island after they receive mail that came in the form of a color-deprived Toad. What they find is a place that has been devoid of color and with it life on the island. Upon encountering a strange bucket named Huey, they soon learn that someone has been draining color from the island and using it as a means of destruction. So Mario now must travel all over Prisma Island and seek out the Paint Stars in order to bring life back to this once vibrant island. I am going to give Nintendo credit. This is a story that I can get behind. Sticker Star’s story was just nonexistent whereas here, it always has incentive. It made you want to see what became of the island, its inhabitants and what can you do to help out. The story can be quirky with the dialogue and I love that. It makes the game good and it's a step in the right direction. I don’t know if it can be the same for the rest of the game itself. Let’s find out. One of the biggest controversies this game has had was its gameplay. Yes, the gameplay is similar to that of Paper Mario: Sticker Star. A lot of people hated it due to its simplicity and the fact you needed to use stuff like stickers to attack during battle. With Paper Mario: Color Splash, that’s out the window. The theme is of course, paint and your job in this game is to travel from one area to the next battling enemies, acquiring items and restoring life to said areas by means of using paint. Depending on where you are, you have various options. For example, outside of battle you can jump and use your hammer to hit anything, even enemies. But if you hit something with the X button, you let out paint. Remember: the gimmick here is all about paint and you have to use said paint to restore Prisma Island and it’s many areas. But there’ll be times where you think there’s no way out but in fact, there is. Color Splash has the addition of “Cutout”. Cutout lets you take advantage of your environment and literally lets you cut out a bit of the area to reveal something new. This can lead to some unique results and sometimes hidden goodies. It adds more on the exploration side and gives you an incentive to find every hidden spot and obtain its secrets. In battle, everything is like Sticker Star but with some differences. Instead of stickers, you have cards. I do like the mechanics in this game better because you use cards to deal damage to enemies. Depending on the card, you can either deal damage with your trusty hammer or stomp them flat with some jump attacks. There are many variations and they can help turn the tide of battle if you’re lucky. Also, battles emphasize on how you do it successfully without suffering damage. Doing these net you bonuses like more coins and you’re going to need a lot of coins to get more cards so that you can dish the pain to your opposition. Sometimes you’ll get cards that are devoid of color. You use paint to give it life and in turn use it to attack enemies. Expect to do it a lot since most times you’ll get stuff that have no color. The same can be said for Things. Yes, that’s what they are. Things return in this game and like the previous game, they have a lot of use. Not only that but they have all new ones that can have various results. I like some of the things they included but if you look and at times listen hard enough, there may be some Easter eggs if you can spot them. Speaking of battles, there are boss fights. They’re a plenty as you travel and they’ll need you to plan accordingly and with what you have at your disposal. The game does provide you some hints on what you’ll need to tackle a specific foe. I like it as for new players, it’s a great opportunity. Don’t let your opposition fool you. If you are not prepared, expect to get beat. That’s a fact. Preparedness is key. Even with exploration, battles, there is a lot to do here. There are mini games too in the form of Roshambo. Roshambo is rock paper scissors and your job pretty much is to win. There are Roshambo temples spotted all over the map and your job is to take on each temple and win. Be warned that you’ll be up against foes that will beat you. It comes down not only to a matter of patience but skill. Only the most skilled of players can be able to pull it off and the rewards are high, along with the incentive. Roshambo Temples are also a good opportunity for you to get coins with the max being at 9999. Just like Sticker Star. There’s replay value here in the game and if you want to get 100% and complete everything, you’ll have to spend a lot of time on it… roughly 20 hours or so. At least in this game it’s worth it because the game’s charm helps add to it. Presentation wise, the game is a step up from Sticker Star. Many of the areas you’ll travel are vibrant, full of colors with various different themes. They range from volcanoes where heat is high with bits of red and orange to the beach side and the area fills with lots of blue. It gives the game and its areas a bit of atmosphere. I love it personally and it has you enjoying everything it has to offer. Humor is aplenty in every area. Some bits will make you laugh out loud and other instances they throw stuff that have them break the fourth wall. It’s impressive. I could go on and on but in my honest opinion, it’s a game that’s best enjoyed if you play it yourself. Though if I had any flaws with the game, it’s that the game is using a system that really didn’t work aka Sticker Star style. Had it be using the RPG elements from the old games, it would be a surefire hit. Paper Mario: Color Splash may follow a formula that didn’t work the first time but it makes up for it in various ways. An improved battle system, great story, interesting characters, strong humor and replay value helped give the game a boost it definitely needs. But I can’t help but feel that the Paper Mario franchise should revert back to its roots. I will commend Nintendo for at least trying something different. They did try but unfortunately, you know what they say, “if it ain’t broke, don’t fix it.” Color Splash is an exception because what it offers more than makes up for its shortcomings. This game is a must buy on the Wii U and considering that this console is on its last legs, I recommend it. No doubt about it. This game is worth the full purchase price. I give Paper Mario: Color Splash a 9 out of 10. This game is a MUST BUY and it deserves Angry Joe's Bad-Ass Seal of Approval.
  15. The latest in a now very long of Marvel movie adaptations gives us the mystical and mysterious Doctor Strange with director Scott Derrickson at the helm. This would seem like an unusual choice given that this guy has made almost his entire career out of horror films like Sinister, The Exorcism of Emily Rose and Poltergeist (2015). I do believe that it's this very experience of pulling the audience through the imagery that gives delivers the best aspects of it. I'm no authority on Doctor Strange So I can't say how authentic or faithful it is to the source material. I watched at the local cinema with my sister, brother in law and nephew who (aside from maybe the nephew) know considerably less then even I do. So this is from the perspective of people with only a collective minimal knowledge of this character. The film is a scoring highly with critics with a current 94% approval on Rotten Tomatoes but I think it's the creative imagery that pulling in the high scores because this has more problems then I think most critics are willing to admit and upset the status quo. Most of these come out of Marvel's unrelenting push towards adding as much of it's licence as possible to the already overpopulated Avengers universe, it might have been their only real motivation for making this movie at all! I'm not saying that makes it all bad but I'm getting ahead of myself, lets get to the details spoiler free! TRAILER CAST AND CHARACTERS 7/10 Benedict Cumberbatch takes the lead as Dr. Steven Strange and just like we've come to expect from this Oscar winning talent he is spot on! He is totally believable as this intelligent, brilliant but incredibly arrogant neurosurgeon who in a cruel twist of fate is injured in a car accident requiring surgery that, ironically only he could have performed well enough to allow a complete recovery. The plot is really centered around him and if follows on his expedience of the scenario, so as he see's things that make his question what he knows you feel that you are right there questioning it with him and is performance is defiantly one of the best parts of the film... as for the rest...... They perform their parts well enough but most of them feel unnecessary or horribly miss cast. Tilda Swindon as "The Ancient One" is so clichéd she is almost painful to watch at times! Go back to the trailer and listen to her talk for a few lines...... She sticks to that cryptic, old Yoda master "trailer-esse" for the entire flick! She has managed to make performances like this work when playing a villain like in Narnia but she just wasn't the right choice for this in my opinion. The supporting hero's played by Chiwetel Ejiofor and Benedict Wong fair a bit better who together with Cumberbatch deliver the best jokes of the film. "Benedict Cumberbatch takes the lead as Dr. Steven Strange and just like we've come to expect...spot on! as for the rest......" Rachel McAdams plays a very typical love interest that barley contributes anything to the movie and this is one trend I'm really getting tired off! If a character has literally nothing to contribute other than being an obligatory romantic foil then you would do the audience a huge favor by not including them. Instead dedicate that otherwise wasted screen time to characters that should have more development like in this case the villains whose name's I can't remember. ACTION AND VISUAL EFFECTS 10/10 360/10! Yeah I'm breaking the laws of the universe by rating it like that, but that is pretty much what the film does! If you wanted to see action sequences and CGI effects that give the laws of time and space an even bigger bloody nose than the Matrix, then THIS is the movie experience for you! You'r probably thinking based on the trailers that (like in many films) the best bits have already been spoiled, but they SO aren't, what you have seen in the trailers is barely a taste! The action sequences are exiting, creative, massive and completely insane! "If you wanted to see action sequences and CGI effects that give the laws of time and space an even bigger bloody nose than the Matrix, then THIS is the movie experience for you!" The fight choreography is impressive to, unlike most martial arts action movies that are heavy on CGI it the action is very quick. I don't ever recall any slow-mo expect for a few choice sequences where time is actually being manipulated. It all adds up to segments which are very disorienting for the audience and characters in the right way. At one point my sister couldn't even look because it was such a mind fuck, while my jaw was on the floor! I'd actually say it's worth the price of admission just to see these sequences on the big screen, they are brilliant! STORY 5/10 Now I understand that this is an origins story and has to spend allot of time building up developing this character, but all this really just leads to more build up for future Marvel movies. Outside the amazing action sequences the pacing is quite slow and the story itself doesn't feel very original. In fact it's almost as clichéd as Tilda Swintons performance! "all this really just leads to more build up for future Marvel movies" It's like this movie was just made out of necessity just to get a new face into the Avengers, hell there's even a really stupid end credit bit with Chris Hemsworth (Thor) with a tease for the next Avengers movie. You see Doctor Strange sitting there opposite the God of Thunder discussing how to locate Loki and Odin and bring them back to Asgard. It just go's to showcase how absurd the inclusion of a time bending Mystic in a world already over-populated by Mutants, Super Soldiers and Norse Gods is starting to get, each one of these guys alone is damn near invincible! Does it REALLY need to have every character they have a copyright ownership of! "Oh look! It's a bird! It's a plane! IT'S........" "Superman?" "Were Marvel you Idiot! It's either Rocket Racoon or that guy from Sherlock!" In my opinion Doctor Strange is one marvel character who really should just stand alone especially as the ending is open to the possibility of at least two villains for future sequels. It's clear they were thinking of "Franchise" before they even wrote the first word of this script. Overall the story isn't bad but it definitely could have used a bit more focus on itself rather than marvels release schedule. FINAL SCORE 7/10 Aside from some obsessive ranting this I believe is my first proper review here so let me know what you think and of course leave your own thoughts below!
  16. Hi guys, I take a look at Phantom Leader in my latest Dice Hard episode:
  17. Hi AJSA! Here's a video I made as part of a job application - I review three board games in 60 seconds. Unfortunately I didn't get the job, but didn't want to waste the video so hopefully it'll make one or two of you laugh
  18. Hey guys and gals! James here aka Wade D McGinnis and I have the review for No Man's Sky. A procedural sandbox survival sci-fi game from Hello Games. Check it out and let me know your thoughts on it!
  19. Hey guys and gals! James here aka Wade D McGinnis and today I bring the review to ABZU! This casual swimming adventure comes from the art director behind Journey. Check out the review and let me know your thoughts on it!
  20. Hey guys and gals James here aka Wade D McGinnis! Today, for the second time I bring you another review, Bear With Me. This adventure point and click with a noir style is the first episode to be released. Let me know your thoughts on the review and as always, catch ya next time!
  21. Mighty No. 9 - A Review by Jose Vega Deep Silver didn’t provide me a review copy. Copy received by a special someone as a gift. It was a game almost four years in the making. Four years and almost $4 million were put into this. Keiji Inafune stated that this would be the successor to Mega Man and fans were really excited to play it after the drought that Mega Man fans have gotten since 2011. Cancellations, exclusions, it was a horrible time to be a Mega Man fan. Now it’s 2016 and Mighty No. 9 has finally arrived. Will this be a second coming or will four years and four million dollars end up creating an absolute disaster? Before I explain what the game is about, here’s a little bit of backstory on how Mighty No. 9 came about. In 2010, Keiji Inafune left Capcom to form his own company called Comcept. After he left, Capcom went and cancelled three Mega Man games that were in production, basically burying one of their popular franchises out of spite for the man and causing fans massive outrage. Three years later, Inafune announced Mighty No. 9, made to be as a successor to Mega Man. He opened a Kickstarter with a goal of $900,000 but it would be surpassed to reach $4 million. The success would set off many other Kickstarter campaigns to follow. To reach that amount, they offered a lot of stretch goals such as extra modes, online multiplayer, documentary and various ports. All of them were achieved but it would be a sign that trouble would soon follow. 2014 would be the starting point of that trouble but it isn’t until 2015 was where the trouble began. In January of last year, Inafune made a video saying the game is finished. Three months later, Comcept formed a partnership with Deep Silver and announcing that they would publish the game. The game was delayed till September and it was due to the many ports they promised, including Deep Silver wanting to release a physical version. It then got delayed till February 2016, due to the game’s netcode for some minor modes. It got delayed again for a possible “Spring 2016” release with the blame being on online modes. In reality, it was rumored that the game was made using Unreal Engine 3 and they were unable to make changes. Then they announced that the final release date would be June 21st. Though it was official, things only went from bad to worse. Deep Silver released a trailer promoting the game and it was a massive embarrassment. So much so that Comcept took to twitter and saying that it was unforgivable. Heck even Sonic the Hedgehog’s official Twitter took potshots at it for good measure. The game eventually arrived but even more problems came in. Backers couldn’t get their codes, some ports got delayed and even a version ended up being unplayable. To summarize… it was a disaster. The story is familiar and straightforward. Why I say this? Because it’s basically a cut & paste version of Mega Man’s original story. There are some differences between the two. One difference is that there is no main big bad controlling everything. I won’t spoil it but if you’ve played Mega Man, chances are you’ll find that the story is familiar to you. There’s really not much to say about it and the ending will probably lead to a sequel. Mighty No. 9 is a platforming game, similar to Mega Man in some aspects. You go from point A to point B, shooting enemies and dodging obstacles. At the end is a boss fight and you need to beat the boss to clear the stage. Like Mega Man, in this game you can also obtain new powers after beating the boss. Now this is where I stop cause that’s where the similarities end. Mighty No. 9 has a gimmick that is unique and one of the things that sets it apart from other games. It’s gimmick is absorption. Beck has the ability to absorb enemies when they are weakened. About Beck, his gameplay is similar to Mega Man. He can run, jump, shoot and dash. He can air dash as well, something that Mega doesn't have. But it’s his dash that gives him the option to absorb Xel from enemies. After damaging an enemy, they become different colored data and you need to absorb said enemy to defeat them. You have a set amount of time as the longer you wait, the less of a bonus you get. Doing it immediately will get 100% and start up a combo. Skilled players can pull off combos with ease, provided they don’t get careless. Some enemies also have various color properties. They come in four colors: blue, green, red and yellow. Blue builds up and after absorbing enough, you’ll get an E-tank that can help you recover your health. Green increases speed, red increases attack and yellow increases defense. Combine with the fact you need to obtain combos is efficient. Similar to Mega Man, you take on a boss at the end of the level. You won’t be able to figure out how to beat it at first but it takes practice and with a game like this, sometimes they can be outright unfair. When you beat a boss, you’ll obtain their ability that can be used to take down the next one. In some levels, the boss that you defeat previously will help you make some parts of the level easier. In addition, the bosses aka Mighty Numbers are no pushovers. You need to be real skilled if you want. I also should mention that in one section of the game, you get to play as Call. She’s different from Beck. She can’t absorb Xel but she can crawl through spaces, has the ability to hover and can project an energy shield. The only catch is that she can’t move while using it. Call isn’t that bad but it makes me wish that she can be similar to Beck in some ways. The game has replay value with the inclusion of a character named Raychel aka Ray. Ray is basically the hard mode of the game as playing as her provides a different style of gameplay. She has access to claws that deal close range strikes and a dash attack that can go through anything. The only difference is that you lose health so you need to regain health constantly if you want to last. Beating the game will take you roughly about 2-4 hours and with multiple difficulties can add more hours onto the game. Ray will also add a few more hours as well along with a lot of skill. I’ve already provided my thoughts on the gameplay and personally, it’s good if you’re in for a challenge. Makes me wish it could be spiffed up so the gameplay can be better. However I don’t have anything nice to say regarding the game’s presentation. I don’t, truthfully. It’s downhill from here. Since the game was running on an outdated engine, it ends up being more harm than good. The graphics are terrible, looking like they come from a previous generation or two. Most of the levels don’t have much in terms of atmosphere. They feel bland, lifeless and dull. Not to mention some of the stuff like explosions look lousy. Hell, the explosions look like pizzas and it became a meme of epic proportions. The character models aren’t great either. You can obviously tell that the people behind the game never even bothered to have their mouths move when they talk. They look like puppets. Mighty No. 9 has some talented voice actors but I feel they can’t bring any emotion to the roles they play. I feel bad for them. Call’s voice actor felt lifeless, reminding me of Samus from Other M. That’s all I’m saying about it. I do have a positive though and it’s the music. Some of the songs are very good while others are meh, at best. It’s mixed but at least in some levels, it can give you a bit of reprieve. Also the game has its issues, many issues depending on what console you play them in. The Wii U version has the worst of it with frame rate issues, long load times and in some cases, the game can outright brick your console. It was fixed with a patch but not for the others. PS4 doesn’t have any of these issues and the load times are shortened to around 15 seconds. It’s acceptable at best. The level design is all over the place and even though they relate to the environment they’re in, it still feels poorly done, which can lead to some unfair instances. Oh and there’s online play. Yeah. Online implementation is the reason why this game had been delayed multiple times and even then, they can’t even fix it. I never tried it and from what I’m hearing, it isn’t good. There are races, co-op and the like but the online is bugged and broken. Sometimes they don’t work and can really be problematic. Personally they should have just released it first and then put time toward fixing the online and making it work. Since it doesn’t, it only hinders the game even more. Inafune said it himself that the game is better than nothing. That is true but there’s no excuse for how the game is now. Four years and four million dollars went into this and what we got is a game that has a lot of promise but fails in everything else. The graphics are medicore, voice acting is a letdown despite having big name talent, unfair and uninspiring level design, broken online, long load times and a plethora of other issues hinder this game. However the game has solid gameplay, good music and a good amount of replay value with the different characters. Was this a full price game at around $50-60, I would judge it harshly. I am not however since the game is available at around $20-30, with cross play if its on a Sony console. Mighty No. 9 did have a lot of good ideas. It had a lot of potential to be a worthy successor to Mega Man and if the game had more time to be polished or maybe have better advertising then it would have been a success. Unfortunately it didn’t and I feel that four years and four million dollars contributed to one of the most disappointing games of 2016. For what it’s worth, I enjoyed this game but I wish it could have been better. I wish it could have but this is what we got. I give Mighty No. 9 a 5 out of 10. Do I recommend this game to anyone? No. Unless they want to see for themselves how much of a train wreck this is. Now if you’ll excuse me, I’m going to play some Azure Striker Gunvolt, in preparation for the sequel.
  22. Hey guys and gals James here aka Wade D McGinnis! This week has been crowded with reviews and releases. At this point I am pretty sure I may get a temporary ban due to the amount of threads I have made this week. If that does not happen then I have a new review, I am Setsuna. This JRPG hearkens back to the golden era of JPRGs. Whether it does that well, check out the video and let me know your thoughts in the comments!
  23. After all this time waiting you do a f***in video on umbrella corps and not Doom? WTF is happening to this show. While I love the honest and great reviews and I know about the delay on costumes, putting that game before Doom a long anticipated for so many years game that's been out for a while now get's put on the back burning for Umbrella Corps? WTF Joe, there's a youtube video ready to upload just on why you put Doom on the back burner for Umbrella Corp, and trust me that will not be a good video review. A sad :-( and angry >:/(no pun intended) viewer.
  24. Hey guys and gals James here aka Wade D McGinnis! Today I bring another review. Headlander. Double Fine and Adult Swim's take on metroidvania style game play with a 70's sci-fi era. Check out the video and let me know your thoughts! Side note, been hammering these out I know but mixed with games I bought/played and embargoes dropping, made this week crowded!