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Found 196 results

  1. Marvel vs. Capcom Infinite Review – Written by Jose Vega Purchased product for the sake of review. Marvel & Capcom… they are two different companies that have one thing in common: a franchise where many of their franchise’s best duke it out against each other. In 2011, Marvel vs. Capcom 3 was released. Though it had a pretty positive reception, it wasn’t enough and the series would enter hibernation. Marvel was under the grip of Disney and before long, Disney would get involved making games of their own, only to call it quits after Disney Infinity bit the dust. Five years later, it was announced that Marvel and Capcom would be back at it again with a new entry into the Versus series. The game in question was Marvel vs. Capcom Infinite. Now that it has been released, does this game hold up to the hype? The plot for Marvel vs. Capcom Infinite involves Ultron Sigma using the Reality and Space Stones to merge the worlds of Marvel and Capcom together. This creates a world where he is ruler but a legion of heroes from both Marvel and Capcom worlds unite to not only defeat Ultron Sigma but also find a way to undo and restore their respective worlds. Many previous entries didn’t have much of a plot but this is the first time in the series where the plot takes precedence. Sadly I feel that it isn’t as interesting. Capcom had hyped the game’s story as being the main focal point. All it did sadly was only damage the overall presentation, especially when the demo was released a few months back. Compared to the final version it isn’t as much helpful and though it did improve when it came to the character models, having something that wasn’t as good in the beginning only serves to hurt the game, not help it. If anyone likes the story, more power to them. However I believe that a story had to be made in response to Netherealm’s games like Mortal Kombat and Injustice having story modes that provide a lot. Gameplay has always been the Versus series’ strong point and this is no exception. Going back to basics, Marvel vs. Capcom Infinite is a 2-on-2 fighting game where you choose two characters and then duke it out either with the computer or online against other players. It also is a 4-button fighter with 2 punches & 2 kicks respectively, similar to Marvel vs. Capcom 2. One noticeable feature is the Infinity Stones, brought back from Marvel Super Heroes. They provide a nifty addition by adding an advantage that can change how your team handles the battlefield. By pressing either the left or both shoulder buttons, you can activate an Infinity Surge for a quick effect or go full throttle with an Infinity Storm after filling up your Infinite meter. This adds a lot of variety to the game, as each of the six Infinity Stones offers different effects. You have a choice of up to 30 different characters to choose from. More than half of the cast is from the previous game and unfortunately it hurts the overall game. You have new characters such as Mega Man X, Jedah, Gamora, Captain Marvel (Carol Danvers) and some that are coming down the line as DLC but I feel pretty disappointed that the roster is lackluster. Simply lackluster. The game does offer a lot and compared to Street Fighter V, at least that’s better than having a barebones product. You have your traditional arcade and versus modes but there’s also Story. Story Mode will take you probably 2-3 hours to complete, more if players plan to do it in a higher difficulty. Mission Mode is back from Marvel 3 and it offers players a set of challenges they need to complete with each character. Online mode is also included with ranked and player matches. Players can also set up lobbied where up to eight players can play against each other. Interestingly, up to four games can happen in a lobby at once. It’s pretty cool. Compared to SFV, this game really offers a lot for your money’s worth and if you have friends then you’ll have a fun time. Also the game has an Easy Combo System that you can thankfully turn off in the options menu. It’s a neat addition for newcomers to get into the game without having to worry about anything complex. It also applies for Easy Hyper Combos as well, which like I mentioned can be turned off. Though it has many positives, Marvel vs. Capcom Infinite has many things that hurt the game. The presentation isn’t that great. Character models may look good but most of the time, they feel off. Compared to the demo where they looked real hideous in some cases, I am happy that Capcom took the liberty to improve on the models after much feedback. The story isn’t as great and can sometimes be real jarring. Since story had been focused on a lot, it also means there are no arcade endings. A bummer. Music is also a bit forgetful. Many of the tracks don’t seem to hook you compared to previous titles and though the game uses techno, it doesn’t click. I mentioned that the roster was lackluster. Several well-known characters such as Wolverine, Magneto and others aren’t in the game. This is mostly due to legal stuff behind the scenes between Marvel/Disney and Fox over the film rights. It’s upsetting that they aren’t in and I can understand why but on the other hand, all of this is just one big advertisement for the Marvel Cinematic Universe. Another big nitpick is DLC and it seems Capcom hasn’t learned their lesson from Street Fighter V. Unlike SFV, this issue is minor at best. There is DLC in the game and it comprises of six new characters as well as some alternate costumes. A season pass for this can be purchased but I feel that their business model will only do more harm than good for the overall game. Made no better that the game has a $90 deluxe edition and a $200 collector’s edition that is outright poor. It didn’t help that the game had pretty poor PR especially with Peter “Combofiend” Ross as well as Pete Rosas and Michael Evans saying stuff like characters are functions or saying that there’s no X-Men because fans don’t remember them. It’s poor PR on not just Capcom’s part but also Marvel and Disney. No wonder the game had controversy from the get-go. Overall, Marvel vs. Capcom Infinite isn’t a bad game. It truthfully isn’t. The game has really good gameplay, addicting if you put the time and effort into it. However great gameplay doesn't equal a great game if the overall presentation is lackluster. A poor roster of familiar faces with little new appearances, a story that doesn’t seem to grip you in, questionable choices behind the scenes and you get a recipe for disaster. Should you buy this game at full price? Absolutely not. Wait for a price drop or better yet, wait till Capcom releases a complete edition for this. Marvel vs. Capcom Infinite may be a game that would get the series out of hibernation but it’s not the game we’re looking for. I give Marvel vs. Capcom Infinite a 5 out of 10. You want a fighting game that feels like Marvel vs. Capcom but plays well? Wait for Dragon Ball Fighter Z.
  2. review

    Sonic Mania Review – Written by Jose Vega Product provided for this review by SEGA. Special thanks to them. For more than 25 years, Sonic the Hedgehog has been one of SEGA’s flagship franchises. It had humble beginnings during the 90s console wars between the Genesis and SNES but after SEGA went 3rd party, the journey got a bit shaky. 2006 would be the year Sonic would enter a dark age with many of their titles getting mixed to negative receptions. Things would pick up in the following years, despite some flops, and last year SEGA announced that Sonic would return with 2 more titles. One of them, Sonic Mania has been hyped for some time. Does the hype pay off? Sonic Mania takes place after the events of Sonic 3 & Knuckles. The plot centers on Sonic & Tails returning to Angel Island, learning that a strange energy source was sighted there. Unfortunately, a legion of Eggman’s robots has got there first, getting their hands on the Phantom Ruby. However, it whisks Sonic, Tails, Knuckles (unexpectedly) and the Egg Robots to a familiar locale. Seeing the danger & the evolved Hard-Boiled Heavies off with the jewel, Sonic along with Tails and Knuckles must team up to prevent the Phantom Ruby from falling into Eggman’s hands. It’s simple Sonic storytelling. Eggman enacts another of his world domination plans and it’s up to Sonic and his friends to stop them. Surprisingly he’s not the only threat they have to deal with. Eggman’s personal squad, the Hard-Boiled Heavies are also involved. This makes things a bit intense but what do you expect in a Sonic game. I have no complaints with it honestly. Sonic Mania brings Sonic back to its 2D side scrolling roots and it’s one that works, taking inspiration from the 16-bit Sonic games that made Sonic what he is today. If you’ve played many of the old school Sonic games, you will feel right at home here. You have three playable characters: Sonic, Tails, and Knuckles. All of them play the same but with a few differences. They can jump, run, spin dash, etc. You get the idea. Sonic has a peel out move that lets him be on the move quickly. Tails can fly to avoid enemies and find hidden secrets and Knuckles can glide, climb walls, has a jump that isn’t as high & can access areas that Sonic and Tails can’t go through normally. You will need their strengths to conquer the game’s 12 zones. As far as length, you can beat the game in just a couple of hours and with three playable characters, it adds a lot in terms of replay value. There’s also Time Attack where you can race to get the fastest time and Competition where you and a friend can go head to head offline to see who can reach the end of a stage first. It’s great. There are 12 zones in this game, each with two acts. More than half of the zones are classic levels from previous Sonic games but they’re given a revamp when it comes to level design. The rest are brand new to the game and offer so much to the experience. What’s interesting is that each level offers many paths for the player to come from. It’s still simple enough going from start to finish but how you go about it depends on the player. Sometimes there are secrets you can find such as item boxes or giant rings. Like the classic games, there are bonus stages and by hitting checkpoints or finding giant rings, you get access to them. Checkpoint bonus stages are of the Blue Spheres from Sonic 3 & Knuckles and completing them net you medallions and they’re used to unlock various secrets. The Giant Ring bonus stages have you chasing after a UFO that carries a Chaos Emerald. Your skills will be tested, as you must collect blue spheres to increase your speed and rings to extend your time. Beating them will be a challenge but worth it in order to get the Chaos Emerald. There are 7 of these and they get harder as you progress. At the end of each act, there is a boss. Many pay nods to previous Sonic bosses. If anything SEGA really puts a lot of heart when it comes to the game and it shows. It also helps that Sonic Mania has a truly stellar presentation. The graphics are just what you expect for a retro 16-bit game and they did a job keeping it faithful to them. All of the levels offer something different and they are vibrant, full of colors and if you look hard enough, there are many nods and references to various SEGA related stuff. Sprites are detailed and authentic as well. They’re also expressive. Controls are very precise. Perfect would be too appropriate of a word to describe how good the game plays. I mean it. It’s perfect and easy to pick up and play. Whitehead Productions should be praised for giving us a Sonic game that feels like the old school games but in a new environment. I only hope SEGA can get him involved in a possible Mania sequel. Although I want to praise the game for its presentation, what really nailed it in for me was the music. Tee Lopes went in and delivered a soundtrack that is godly. I kid you not. All of the music in the game is amazing to listen to. Whether it’s remixed versions of Green Hill & Flying Battery or songs from the new stages like Studiopolis and Mirage Saloon, this game has it all. A game that has a stellar presentation, topped with a superb soundtrack. What more needs to be said? I do have one minor issue with the game and it can be quite a challenge. The game feels like the old school Sonic games and new players who may experience this can find it to be one that requires them to get good. The difficulty is a bit balanced but there will be some moments of unfairness. It shouldn’t dissuade anyone though. Sonic Mania has a lot of content and high replay value that anyone can be able to enjoy no matter what. But yes, it is challenging but there’s a good amount of reward for those looking to complete everything. It’s surprising how fans of the Sonic franchise were given the go ahead by SEGA to produce a game that’s not only fun but serves as a love letter to the Sonic franchise, it’s fans and SEGA as a whole. Sonic Mania is a special kind of game. Being at around $20 is enough to convince anyone that it’s worth a definite buy. Everything about the game whether it be its presentation, controls, music, etc. delivers on all fronts. Sure it can be a challenge for those that have little idea but it shouldn’t dissuade anyone otherwise. If you haven’t played a Sonic game or if you feel you want something that reminds you of the good old days, Sonic Mania is THE game. The blue blur isn’t going anywhere and this game proves that he’ll be around speeding through for many years to come. I give Sonic Mania a 9 out of 10. I want to make it a perfect 10 but I feel this rating is more than enough.
  3. review

    Hey! Pikmin Review - Written by DestinyDecade Product provided for this review by Nintendo Nintendo has a knack for providing franchises the exposure they need and they do so via consoles and handhelds. Sometimes they work and other times can lead to a franchise dying out. The results vary but when it was announced that a new Pikmin game would be coming to the Nintendo 3DS, people were curious. Pikmin has had a few successes with its three main games with a strong reception, but the idea of a spin-off game seemed questionable. Eventually Hey! Pikmin would arrive but the big question is this: Does this spin off hold its own compared to its main series? Or will this be another case of a franchise that ended due to an unexpected flop? The story centers on Capt. Olimar, who is returning back after completing another assignment. During his trip, his ship gets struck by an asteroid and ends up crashing on an unknown planet. He learns that in order to fix his ship and get back home, he needs to seek out an energy source called Sparklium. But he won’t do it alone. The planet that he crashed in is home to Pikmin, little plant-like creatures that Olimar can use to complete his mission. With these helpers, Olimar heads off to find what he needs to fix his ship and head home. It’s a simple story, traditional since it’s almost the same in every Pikmin game. Sure the previous games add a little bit here and there but in Hey! Pikmin, the plot is barebones. Sadly it also takes a backseat in favor of the game and it doesn’t be any relevant until at least you collect 30,000 Sparklium. But for a Pikmin game, what can you do? Now since this is a Pikmin game, your job is to find Pikmin and use them to solve puzzles, defeat enemies and find treasures. Olimar can’t defend himself. He doesn’t have anything that can provide offense. All he has is a whistle and a jetpack that lets you hover for a short time. The only form of offense that you have is the Pikmin. They come in different varieties and each of them provides a different advantage for your journey. Red Pikmin is immune to fire and are strong fighters. Yellow can be thrown farther and can withstand electricity. Blue Pikmin are agile swimmers and essential for underwater combat. Rock Pikmin pack a punch and can destroy crystalized walls and Winged Pikmin can help you float through dangerous hazards and can reach high places. Unlike the main Pikmin games, this one you are only limited to 20 Pikmin in each area. This adds a bit of strategy but also a bit of micromanaging since you need to make sure everyone is safe from harm. Carelessness will lead you to defeat. Hey! Pikmin has you traveling through 8 Sectors, each with 5 areas. As you trek, you need to seek out Pikmin and use them to survive what lies ahead. This also relates to finding Sparklium. You do that by collecting Sparklium in each area. Finding treasures also count because they net a high amount of Sparklium and each area has at least 2-4 treasures to find. Finding them is the challenge. They can appear where you least expect it. Exploration is a definite must and the game offers a lot of it. If you’re lucky, you may find a hidden exit that can lead to an Area X. Those areas put your Pikmin playing skills to the test. Sometimes they can be a cakewalk and others can be a test of skill. At the end of every sector is a boss fight. If you know how the bosses behave, then they won’t be much of a challenge. One good thing about it is that the game really does a good job showing them before the big fight. In addition to exploration, there’s also Pikmin Park and using all the Pikmin you gathered, you can order them to head to specific areas to excavate more Sparklium. It’s a neat addition and offers more to an interesting game. As I said before, getting Sparklium is needed to reach the end and you’ll have to do so in this 10-12 hour game. Going for 100% will have you clocking in at about 16 hours since you need to complete every stage, find every treasure and do so with all Pikmin unharmed. This game will test you. For a 3DS game, the presentation is well done. The characters and environment are vibrant and colorful. Each world has a unique theme that offers something different as you progress. Olimar and the Pikmin I feel is the best thing since they express themselves in the form of short cutscenes. Some are rather humorous but it’s to be expected for a Pikmin game. The game has some great music. Unlike other games where music doesn’t reflect the game, this does and it’s done very well. Some songs like the cave areas have a bit of a Metroid vibe to them. It’s pretty good and it helps make the game feel enjoyable. The controls are good. You just tap with the stylus on the touchscreen and you can fling your Pikmin to where they will go. It can help with some tricky puzzles. The touch screen is also used for the whistle to get your Pikmin in line as well as the rocket backpack. Movement is done either with the analog stick or the D-Pad. The D-Pad is a safer bet if you feel analog isn’t your thing. Though I do enjoy some of the good things, there are a few things I find problematic with the game. First, the puzzles are too simple at times. Understandably since this game is meant for kids but for others, they may find them to be too easy. The same can be said for the bosses. Many of their patterns are simple to figure out, making some of them be a joke. Thankfully each boss provides a different challenge, requiring you to use the Pikmin you have to take the boss down. Replay value is there if you want to go back and beat every level with all Pikmin intact but other than that, there isn’t much. It’s pretty much a one & done game when it comes to finding everything. Speaking of which, the Pikmin is another flaw I have with the game. They’re only useful when they see anything of interest and are pretty much brain dead. Sometimes they don’t follow fast enough and you can end up either losing Pikmin or getting killed and forced to restart. Oh and there’s no checkpoints. If you die, you have to start the level all over again. That is an issue especially in tougher levels where you are forced to redo a lot of progress. That’s upsetting. In conclusion, Hey! Pikmin isn’t a bad game, far from it. It’s an enjoyable game that offers a lot of charm and a pretty acceptable challenge. For a handheld, Nintendo did well in bringing Pikmin to the small screen. A good presentation with simple yet effective controls added with an acceptable amount of challenge make this a worthy addition to the franchise. If you want something to keep yourself busy before Nintendo makes an official Pikmin sequel, this is it. Trust me. You’ll enjoy it. I give Hey! Pikmin an 8.5 out of 10.
  4. review

    Splatoon 2 Review – Written by Jose Vega Product provided for this review by Nintendo. Two years ago, Nintendo released Splatoon for the Wii U gaining high praise across the board. At first it didn’t had much content but as time went on, Nintendo added features and modes while refining the game and making it a satisfying experience. From then on, it became a game that anyone who owned a Wii U should play. When Nintendo announced a sequel for the Nintendo Switch, expectations were high. Now that the game is released, does it meet up to all the hype that fans were expecting? For starters, Splatoon 2 is a huge step up compared to the first. The presentation is spot on, capturing the feel of the first game but in a much broader scale. Having it on the Nintendo Switch helped considerably. The soundtrack is great with tunes that are fun to listen to. As far as its plot goes, it takes place 2 years after the first game. It’s single-player campaign has you taking the role of an Inkling, which you can create by the way, encountering Marie one day in Inkopolis. Marie asks for the Inkling’s aid in finding her cousin Callie. It’s a simple plot but with Splatoon, it has a sense of humor and it’s done well. I only wish that there would be a bit more backstory in regards to the two Squid Sisters and what happened to the two in the two years between the two games. Like many other games Nintendo has made, it follows an adage, “If it ain’t broke, don’t fix it.” If you played the first Splatoon, you will feel right at home in this one although to a degree. Yes there are motion controls in the game but it’s more used towards aiming your weapons. You use the left analog to move, ZL to turn to a squid so you can traverse faster, ZR to shoot, R to use secondary weapons and B to jump. Clicking the right analog lets you use your special attack. It’s just as good as it was in the previous game and with the improvements it makes the experience better. But for anyone that feel motion controls aren’t for them, the game gives you the option to use analog control just like in traditional shooters. A welcome feature since the first game didn’t give you the option to turn off motion controls. It shows that Nintendo is listening to feedback and that’s a good thing. In addition you have access to over 20 different weapons with some being brand new like the Splat Dualies, Herobrush, Hero Gatling and many others. In addition there are new secondary and special attacks that add a lot to the game. Splatoon 2’s single player campaign has you going through six areas each with up to 6 stages. In each stage, you go from start to finish taking out enemies, solving puzzles and finding secrets such as Sardinium and pamphlets. In some levels, you are given a weapon to use and you need to beat the level with said weapon in order to unlock it. There are 8 weapons in all and using Sardinium and small fish eggs, you can be able to upgrade them so they can be stronger. The best part is that you can replay any of the levels, including the bosses with any weapons that you unlock. This adds a lot of replay value to the campaign, for those that want to beat every level with every weapon. There are bosses here and some can be a challenge but if you know what you’re doing, you will manage. Checkpoints are there, including boss fights, making the trek a bit of a reprieve for players. Now let’s get to the meat and potatoes of Splatoon 2, the multiplayer. Splatoon 2 online is just as good as the first. It’s split between three modes: Random, Ranked and League. Each of the three modes put you in one of two maps that change every two hours. You play with 7 other players and are split between 2 teams of 4 players each. Random (or Player) battles have you and other players compete to see who can cover the map with the most ink in 3 minutes. It can be really addicting but also it requires you to be alert since your opponents will spare no expense in ensuring you go down. Ranked and League Battles take things up a notch with various goal-based types such as Splat Zone, Tower Control and Rainmaker. Splat Zone is straightforward, Tower Control focuses on teams battling over a moving mobile tower and Rainmaker is like capture the flag except you have access to a powerful weapon that can turn the tide. What makes this better is that all three have their own ranking system and they change every few hours making things fresh and exciting. For those that want to team up with friends, you have Salmon Run. You and three friends (local or online) team up to get golden eggs from enemy Salmonids in a set time limit in each wave. Teamwork is key but what makes it fun is that in each wave, you start with a different weapon and you need to adapt not only with what you have but with your teammates as well. It can get crazy and really fun plus playing with friends is always a blast. Plus you get paid whether you succeed or not and you can use the bonus from it to unlock new gear that you can use to customize your Inkling. My only complaint is the fact that the mode is available at certain times. Upsetting I know but I wish in the future Nintendo could allow this as a permanent mode. Customization is aplenty in Splatoon 2. There are shops where you can buy weapons and gear. Using currency that you earn by playing online, you can use it to unlock new weapons for online matches and gear that gives your Inkling various bonuses. Not only that but if you feel that the bonuses aren’t to your liking, you can speak to Murch to gear scrub your gear and put new abilities on it. It’s incredible. Also with the Nintendo Switch app, you can be able to buy gear that you can transfer into the game. That’s cool. Splatoon 2 has Amiibo support just like in the first game and using them allow you to save data for your weapon, hairstyle and gear. They can be used to set up, even on another console. Plus they unlock new gear and exclusive weapons for your Inkling. Like the first game, there will also be Splatfests where players choose a side and they work to see who will win. Additional content is coming down the line adding more to an otherwise intense game. If I had any negatives, I feel that in regards to the online maps, they’re chosen at random. It doesn’t hurt the game as much as I thought originally but I wish they would allow it at least for private battles with friends. Also like in the first game, there’s no voice chat but in truth, there is but you need the Nintendo Switch App and a Splatoon 2 headset to actually do it. I find it to be cumbersome, unnecessary & a step backwards. Yes, I know that Nintendo values safety but I wish they would get with the times and try incorporating voice chat in the game without the need for anything ludicrous. Overall, Splatoon 2 is a big step up from the original. Huge amount of customization, a good single player campaign and addicting online multiplayer provide so much for your money’s worth. Negatives aside, the game offers so much. With the Nintendo Switch already being a big success for the company, if there is any game that is worth a full purchase price, it’s this one. Becoming a squid kid has never been so much fun and I couldn’t have it any other way. I give Splatoon 2 a 9 out of 10. This is a must-buy game and I highly recommend it. It also earns my personal seal of approval.
  5. Hi all, First of all I want to say hello to everyone, I'm Angry Joe big fan for years and today I've discovered that Joe used one of my soundtracks in his "Game of Thrones" review and I'm so happy about that. The music in the intro is created by me and can be bought on audiojungle. I wanted to thank Joe personally, anyone have an idea, how to contact Joe? I've already message him on facebook and Twitter, but no response. Anyways, Greetings from Poland, Marcin Klosowski
  6. Hey guys and gals! James here aka Wade D McGinnis! Today I bring you the review to RiME. This is a third person puzzle adventure title similar to ICO and Legend of Zelda. I know I have been gone for awhile so if you have already played and enjoyed or disliked RiME, let's have a discussion down below!
  7. Hey guys and gals! James here aka Wade D McGinnis. Today I give you the review for The Long Journey Home. From Daedalic Entertainment, team known for Deponia and Silence. While they mostly focus on point and click adventures, this time they are taking a chance with a space faring simulation game similar to FTL. Let me know your thoughts on the game and as always, catch you next time!
  8. prey

    Hey guys and gals! James here aka Wade D McGinnis. Today I give you the review for Prey. This is a title similar to System Shock, Bioshock, Dishonored and a little bit of Prop Hunt. For this review I played the game on Playstation 4. Had a number of bugs and really felt torn by this title. Have a look at the review and let me know your thoughts on the game!
  9. I didn't see this being reviewed on the front page so I decided to give this a go. Please note I am reviewing the Xbox one version and performance may vary. Fallout: Nuka-world is the last DLC pack that was released by bethesda for Fallout 4 and adds a brand new open world, based around a abandoned pre-war theme park based off the iconic drink you constantly encounter across the fallout franchise, adding with it, a brand new questline where you can literally become a raider warlord and conquer the boston wasteland settlements by violence or raider diplomacy (ie blackmail and intimidation). I'll be covering a few sections in this review, so lets begin... New world map: The map where the majority of action will take place, the park in the title, is truely huge, in my opinion easily twice as large as far harbours world map. The park itself has several areas to explore, beginning in a central hub already made 'safe' which includes a arcade filled with playable games, which allows you to win prize tickets that can be refunded for special weapons, the home bases of the three major factions in the area and also features, in a nice link to fallout 3, the reappearence of the character of Sierra Petrovita, the nukacola obsessed NPC from fallout 3. Other areas include a sci-fi themed zone, a wild west themed area that for some reason is full of mini-graboids and a zoo full of mutated wildlife as well as areas outside the parks walls, such as a haunted house with a creepy quest I will not spoil here. Some of the rides can also be repairs towards the end of the main story by rebooting the parks nuclear power plant and restoring power to many parts of the park, a nice touch for completionists. New Content: Next up, new things. As stated above, the park itself is controlled by three raider gangs...the pack, a animalistic gang based off a wolf pack mentality...the operators, a almost spec ops outfit and the disciples, a classic violence and torture raider gang. As you progress through the story and clear zones of the park, you have to choose which gang controlls which area, with the one you ignore the most turning on you in the final mission. Each faction has its own preferred weapon and armor, with the packs weapons being brightly and garishly coloured over the operators professionally upkept weapons. It also includes a brand new follower in the form of a raider who will help you in guiding you through the main 'raider path' quest... The DLC also adds a horde of brand new gear and a new ammo type, in the form of the 7.62 round, which is used in the Kalashnikov-like handmade rifle. Other weapons include a new type of nuka grenade, a new version of the fatman called the nuka-nuke launcher, MIRV grenades and a water pistol that can be modified to fire exploding rounds powered by weaponized versions of nuka-colas. Others include a vastly superior version of the X-01 power armor that is found by performing a 'scavenger hunt' style quest to locate computer cores to repair the sci-fi zones main computer. For kleptomaniac/weapon and armor collector players like myself, this is great fun and the handmade rifles new ammo packs one hell of a punch. There are even nuka-world themed robot parts to customise and bots made via the robot workbench. Finally, there is, as stated, the ability to take command, over the course of the main story, the raiders of the park and lead them on a campaign to take over the settlements in the wasteland, eventually coming to blows with preston and the minutemen. For evil-aligned players, this is great fun and is a wonderful reward when you take over the park. Sadly this also brings us to... Cons: The above 'raider path' is also a con for players like me who wanna play the hero, as the only way to power up the park is to choose the alternate quest to kill off the raider gangs in the park with extreme prejudice and a minigun (weapon of raider annihilation choice may vary). This sadly can make it hard to know what to do, as it converts all the quests, such as the one to pacify the park zones or repair the power, into unmarked quests, making a raider playthrough essencial the first time round for new players to the DLC to know exactly what to do and where to go, though luckily zone-specific quests such as the computer core scavenger quest can still be activated and retain their markers when you discover them and from my experience makes it far harder to get some of the special weapons without the use of cheat mods as, using the 'good guy' quest path requires you to kill the NPC's giving out the reward and limits some weapons like the hallucinagen grenade to what you can find in the DLC's world map. Luckily these cons are not truly game breakers and can easily be ignored via the use of separate saves. The new area is a little small and some areas on the map, such as the town on the top right of the map is nothing but a ghoul-infested filler, with no purpose then just being there, which in my opinion is a missed opportunity, something I hope the modding community takes advantage of at some point. Final verdict: My final verdict is a nice, solid 8/10. Nuka-world is a nice little finale for the official DLC packs of fallout 4, adding lots of content, the ability to play as a proper villain and raider and a huge world map to explore which sadly suffers from lightly penalising players that wanna play the good guy by either forcing them to play evil the first time round or spend some time getting lost. Its a fun DLC that fallout 4 players will find enjoyable however and worth a play.
  10. Hey guys and gals! James here aka Wade D McGinnis. Today I give you the review for What Remains of Edith Finch. This atmospheric walking simulator is a cut above most in it's genre. Making it a special little game if you haven't heard of it. Check out the review and let me know your thoughts!
  11. Mario Kart 8 Deluxe Review – Written by DestinyDecade Product provided by Nintendo for the sake of this review. Three years ago, Mario Kart 8 was released on the Wii U and though it was a great game, it was on a console that not many people bought. When Nintendo announced their new console back in 2016, it was hinted that there would be a possible Mario Kart. Those hints prove to be true when it was announced that a port of the game would be coming to the new console. But it isn’t just any port. This is Mario Kart 8 Deluxe, taking the original Wii U game and adding a whole bunch of new features. Is this game worth getting on the Nintendo Switch? The answer is yes. Absolutely. Mario Kart 8 Deluxe is filled to the brim with content that is fun with friends or solo. You can take part in the Grand Prix, consisting of 12 cups spanning 48 courses. Many are new, some are revised classics from previous games and the rest are of the DLC cups that were in the last game. As you play through each track in the cups, you can collect coins that can be used to unlock new stuff. In Mario Kart 8 you would unlock new characters and parts. Deluxe makes this less of a grind by having all the characters unlocked from the get-go. For one thing, it’s awesome that you have everyone unlocked including the DLC characters. What makes it better is that MK8 Deluxe introduces some new ones: Bowser Jr., Dry Bones, King Boo and the Inklings from Splatoon. It raises the character count to 43, which makes this the biggest cast for a racing game. You also have access to difficulty modes from 50 to 200cc, unlocked from the start, including mirror mode. There’s also Time Trials for those that want to test their skills and Versus where up to 4 players can race each other. Also in races, you can now hold up to 2 items, similar to Double Dash. It adds another level of strategy but at the same time it leads to some crazy shenanigans especially in multiplayer. One of the biggest negatives Mario Kart 8 had was its battle mode being lackluster. Nintendo seem to get the message and decided to do a complete revamp. Battle Mode in this game has been redone, implementing a scoring system and providing players with 8 battle courses, 5 new, three retro. In addition there are 5 mode types: Balloon Battle, Renegade Roundup, Bob-omb Blast, Coin Runners and Shine Thief. Renegade Roundup is like “cops and robbers” where players are split into two teams. One are the cops, the other are the robbers. All of this now adds more to a game that truthfully feels like a complete package. Mario Kart 8 Deluxe also has Online Racing where up to 2 players can race together against players from all over the world. You can compete either in Worldwide or Regional in both Racing and Battling. As far as stability goes, it’s good. There are times where connection errors happen but overall it’s a pleasant experience. Players can set up online tournaments easy and up to 12 players can take part in races or battles. A lot to take in and the replay value for the game is at an all time high. No joke. Also you have access to three different control schemes: Switch Pro Controller, Joycon Grip or individual Joycon. With two Joycon controllers, they count as having two players. That’s incredible but a little tough to adjust for some people. Compared to the Wii U version, this port of Mario Kart 8 delivers an improved presentation. It looks a lot better with the game now running at 1080p at 60 fps. A big improvement compared to the original running at 720p. With the improved 1080p, the visuals get an upgrade where even the small details can be seen. Loading times are reduced from 22 to 9 seconds. Better if you just want to race and have fun. The music is still a delight to listen to with many tracks having very good tunes. The controls are refined and spot on. Fun to use whether using a Joycon or a Switch Pro Controller. There’s also wireless play where with 2 Switch consoles, you can have up to 8 players playing it. Though it isn’t easy to do, having a lot of people together for a game makes it truly a delight. Like the previous game, Mario Kart 8 Deluxe has Amiibo support where you can scan them to get costumes for your Mii. This time around, they now expand beyond Mario & Smash characters and into stuff like Splatoon. It’s simply cosmetic but nice to see. In conclusion, Mario Kart 8 Deluxe takes everything that makes Mario Kart 8 great and turn it into something better. Containing all the DLC, an improved battle mode, good online, tight controls, great music, amazing presentation, what else is there to like? Everything. If you haven’t gotten a chance to play it on the Wii U and you have a Switch, this is a must-buy game. Since it is now the fastest selling Switch title, you can’t deny that it’s good. In fact, it’s excellent. Get some friends, buy this game and you’ll see just how amazing Mario Kart can be. You won’t regret it. I give Mario Kart 8 Deluxe a perfect 10 out of 10. It is worth the full purchase price.
  12. Hey guys and gals James here aka Wade D McGinnis! Today I give you the review for Little Nightmares. This is Bandai Namco's/Tarsier Studios take on the Inside/Limbo style of puzzle platformers. With an art style similar to a Tim Burton or Laika Entertainment. Let me know your thoughts of the game and if you think short title like this have a place in the market!
  13. outlast 2

    Hey guys and gals! James here aka Wade D McGinnis and today I give you the review for Outlast 2! Let me know your thoughts on the latest sequel and whether you feel this takes the crown of best horror game this year from Resident Evil 7!
  14. So are you alone walking home in the dark? If you are remember........ GOOGLE HAS EYE'S!!!! AJ, OJ and Purruna take on Red Barrels Studios' first person horror sequel to see if it's a true freight night or just an empty stab in the dark. ENJOY!!! BWAHAHAHAHAHA!
  15. Hey guys and gals! James here aka Wade D McGinnis! Today I give another weekly episode of Holo Call. This week I talk about Twitch Affiliate program, why I stopped reviewing Nier Automata, Friday the 13th release date, and why Sniper Ghost Warrior 3 think's it's okay to have a five minute load time. Are you excited for Twitch making steps towards non-partner streamers, are you ready to chase teenagers as a masker serial killer, or do you think shorter in-game loads make up for longer overall ones? Check out the video below and let me know your thoughts.
  16. Hey guys and gals! James here aka Wade D McGinnis! Tonight I give you the review for Yooka Laylee, the kickstarted 3D platformering game by ex-Rare members. This has been an interesting week due to the amount of platformers I don't normally play. And being someone who didn't drop the coin down for this during the kickstarter, I think I might be reaching for another genre (having come off the open world genre). As usual, let me know your thoughts on Yooka Laylee, was it everything you wanted or did it miss the mark? And in case I don't see you, as always, catch you next time!
  17. review

    Hey guys and gals! James here aka Wade D McGinnis. Tonight I bring you the review for The Sexy Brutale. An indie game where you must stop multiple murders from occurring. To help you is the power to restart the day. Think Majora's Mask had a baby with Clue and classic adventure titles. As usual, let me know your thoughts guys and gals!
  18. Hey guys and gals! James here aka Wade D McGinnis. Tonight I give you the review of Snake Pass. A 3D platformer with a unique twist on the genre. Let me know your thoughts on the game and whether we have a resurgence of 3D platformers on our hand?
  19. It's a shame that Joe's costume didn't come twice in a row, first power rangers and then this. Otherwise it'll be even more hilarious. Well, at least the in game glitches makes me laugh hard.
  20. 2dark

    Hey guys and gals! James here aka Wade D McGinnis. Tonight I give you the review to 2Dark. An indie title from the creator of Alone in the Dark. This is a mature horror game that will easily kill you if you aren't being cautious. I need to stress the content of this game as it deals with themes revolving around child abduction, abuse, and cannibalism. Otherwise let me know your thoughts on the game and why the themes found in 2Dark tend to be avoided by publishers and studios alike!
  21. So it's finally here........ and probably copyright claimed by the archaic assholes of Nintendo Japan by now (I've already downloaded the video just in case). The Legend of Zelda: Breath of the Wild angry review. Is it worth buying a Switch or dusting of your WiiU for? Angry Joe rides for Hyrule as Other Joe "Swtich's" gender........ again to find out!
  22. Hey guys and gals! James here aka Wade D McGinnis. Today I give you the review for Horizon: Zero Dawn! This was review on a normal PS4. Hit me up in the comments below with your thoughts and as always, catch you next time!
  23. Hey guys and gals! James here aka Wade D McGinnis and today I give you the review for The Legend of Zelda: Breath of the Wild....for the Switch. Being one of the longest reviews I have done, hope you folks enjoy! Leave a comment down below and we can have a discussion if you thought different or similar!