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Found 10 results

  1. Well, it's been a few weeks since this phenomenal game came out with many tidbits and aspects of the game worth discussing. I think it's about time we had a spoiler thread where those who have played can discuss this game as well as the franchise as a whole without worrying about spoilers. Naturally, if you have not played through the entire campaign yet and intend to do so do not read anything beyond this opening post. YOU HAVE BEEN WARNED!
  2. So...where's the Star Wars The Last Jedi spoiler thread? Is this it? Maybe this is it....
  3. So, I finally finished Horizon Zero Dawn last night. I must say this is the best game I've played on the PS4 since the console was released (with an exception for The Last of Us and Uncharted 4). The whole setting and story really reminded me of an old sci-fi novelist named Andre Norton. She had a whole After the Apocalypse series that was like Horizon. I was a little surprised that the "dialogue choices" didn't actually change the ending, but after I thought about it I realized that all of the choices were really elements of Dr Elisabet Sobek's--and by extension Aloy's--personality. The ending might not have changed, but the narrative of how Aloy got there would have. When you watch the holo recordings of Dr Sobek you can see how she could be compassionate, intelligent, or even abrasive, and in the end it all makes sense why you were given a choice as to how to react to each situation. Overall its just beautiful storytelling! I did cringe a couple times when you would talk to somebody with an elaborate headpiece...and it kept clipping through their shoulders. And sometimes the lip syncing was way off. But these are pretty mild, and didn't really take me out of the game too much. I also loved how the machines were never too easy. Even once you got the most powerful weapons and learned the proper techniques to taking down a thunderjaw, it was still a tense battle that could go very very wrong if you weren't quick on your feet! 9/10 for me!
  4. I didn't see this being reviewed on the front page so I decided to give this a go. Please note I am reviewing the Xbox one version and performance may vary. Fallout: Nuka-world is the last DLC pack that was released by bethesda for Fallout 4 and adds a brand new open world, based around a abandoned pre-war theme park based off the iconic drink you constantly encounter across the fallout franchise, adding with it, a brand new questline where you can literally become a raider warlord and conquer the boston wasteland settlements by violence or raider diplomacy (ie blackmail and intimidation). I'll be covering a few sections in this review, so lets begin... New world map: The map where the majority of action will take place, the park in the title, is truely huge, in my opinion easily twice as large as far harbours world map. The park itself has several areas to explore, beginning in a central hub already made 'safe' which includes a arcade filled with playable games, which allows you to win prize tickets that can be refunded for special weapons, the home bases of the three major factions in the area and also features, in a nice link to fallout 3, the reappearence of the character of Sierra Petrovita, the nukacola obsessed NPC from fallout 3. Other areas include a sci-fi themed zone, a wild west themed area that for some reason is full of mini-graboids and a zoo full of mutated wildlife as well as areas outside the parks walls, such as a haunted house with a creepy quest I will not spoil here. Some of the rides can also be repairs towards the end of the main story by rebooting the parks nuclear power plant and restoring power to many parts of the park, a nice touch for completionists. New Content: Next up, new things. As stated above, the park itself is controlled by three raider gangs...the pack, a animalistic gang based off a wolf pack mentality...the operators, a almost spec ops outfit and the disciples, a classic violence and torture raider gang. As you progress through the story and clear zones of the park, you have to choose which gang controlls which area, with the one you ignore the most turning on you in the final mission. Each faction has its own preferred weapon and armor, with the packs weapons being brightly and garishly coloured over the operators professionally upkept weapons. It also includes a brand new follower in the form of a raider who will help you in guiding you through the main 'raider path' quest... The DLC also adds a horde of brand new gear and a new ammo type, in the form of the 7.62 round, which is used in the Kalashnikov-like handmade rifle. Other weapons include a new type of nuka grenade, a new version of the fatman called the nuka-nuke launcher, MIRV grenades and a water pistol that can be modified to fire exploding rounds powered by weaponized versions of nuka-colas. Others include a vastly superior version of the X-01 power armor that is found by performing a 'scavenger hunt' style quest to locate computer cores to repair the sci-fi zones main computer. For kleptomaniac/weapon and armor collector players like myself, this is great fun and the handmade rifles new ammo packs one hell of a punch. There are even nuka-world themed robot parts to customise and bots made via the robot workbench. Finally, there is, as stated, the ability to take command, over the course of the main story, the raiders of the park and lead them on a campaign to take over the settlements in the wasteland, eventually coming to blows with preston and the minutemen. For evil-aligned players, this is great fun and is a wonderful reward when you take over the park. Sadly this also brings us to... Cons: The above 'raider path' is also a con for players like me who wanna play the hero, as the only way to power up the park is to choose the alternate quest to kill off the raider gangs in the park with extreme prejudice and a minigun (weapon of raider annihilation choice may vary). This sadly can make it hard to know what to do, as it converts all the quests, such as the one to pacify the park zones or repair the power, into unmarked quests, making a raider playthrough essencial the first time round for new players to the DLC to know exactly what to do and where to go, though luckily zone-specific quests such as the computer core scavenger quest can still be activated and retain their markers when you discover them and from my experience makes it far harder to get some of the special weapons without the use of cheat mods as, using the 'good guy' quest path requires you to kill the NPC's giving out the reward and limits some weapons like the hallucinagen grenade to what you can find in the DLC's world map. Luckily these cons are not truly game breakers and can easily be ignored via the use of separate saves. The new area is a little small and some areas on the map, such as the town on the top right of the map is nothing but a ghoul-infested filler, with no purpose then just being there, which in my opinion is a missed opportunity, something I hope the modding community takes advantage of at some point. Final verdict: My final verdict is a nice, solid 8/10. Nuka-world is a nice little finale for the official DLC packs of fallout 4, adding lots of content, the ability to play as a proper villain and raider and a huge world map to explore which sadly suffers from lightly penalising players that wanna play the good guy by either forcing them to play evil the first time round or spend some time getting lost. Its a fun DLC that fallout 4 players will find enjoyable however and worth a play.
  5. Yeah. The new Star Wars film is out in theaters and I figure why the heck not, I do a review of it. However this is a 2-part review because trying to do a review of this caliber... isn't enough. So I made one part be spoiler-free and the other be spoiler filled. Why? It's to help people avoid being spoiled and besides... reasons. Enjoy and if you haven't seen the film, I recommend you do so. If you have, tell me what you think. Hope to hear from y'all. Part 1: Spoiler-Free Part 2: Spoiler Filled
  6. *SPOILERS INSIDE* DISCLAIMER: Hey guys, as you know I've streamed like 20+ hours of destiny and have completed pretty much all of the content in the game. I've given it more than a fair chance to impress me or show me everything it had to offer. I'm going to jump right in and tell you that after many hours of playing I've given this game an official 6/10, and I'll tell you in detail why. I'll start with the good, which is outweighed tremendously by the bad. Please do not assume I am being super negative or bashing on the game. A 6/10 is "slightly above average", average being a 5 - Simply put, you read and can decide if you want to buy the game or keep it or whatever. PROS: - The game looks pretty. A lot of scenes are pretty decently detailed but aside from that not so breathtaking. - The game allows you to play with friends. - Destiny has some borderlands features, which makes it somewhat entertaining. - The voice acting is okay. - The customization is okay. - The gameplay is not terrible. ---------------------------------------------------------------------------------------------- CONS: (Be ready, lol) ---------------------------------------------------------------------------------------------- COMBAT The game's combat is very boring and consists of doing the same thing over and over again.. using the same weapons on end for quite some time as you level up through the game. It is really just a 'run and shoot' game with some talent trees added in that do not really give you any bonuses to using weapons or any breathtaking special abilities. I feel like constantly I'm doing the same thing.. shoot..... kill enemies.. shoot.. kill enemies.. casting my one ability after shooting and killing enemies.. and every gun is the exact fucking same it feels, aside from upgrades. Ammo for heavy weapons is also amazingly scarce. Also, spamming melee. Okay. ---------------------------------------------------------------------------------------------- MAIN STORY? Not even. Narrated gauntlet gameplay, maybe. The main story is absolutely trash with absolutely zero innovation or really any thought put into it. You spend the entire game trying to find out what 'The darkness' is, something that seemed to have an extremely important role in the trailer and throughout the developer interviews and press. There is literally no interaction with 'the darkness' throughout the majority of the game. You start off thrown into the world without any rhyme or reason and you're fighting against scavengers, mercenaries, and other bandit factions. They do not really associate themselves with the darkness and kill each other during fights.. which means they are not allied. The campaign boss fights (If you can call them that) are literally reskinned versions of common enemies that you fight during the game. They do not have any special mechanics (They shoot at you repeatedly and do nothing else) with little to no reward for killing them. They do not offer any sort of challenge (You kill them almost instantly with your special) and they generally do not give you any threat, even on hard. You also will never, EVER feel important or 'key' to the universe like other Bungie games involving MC. Aww yeah, Halo. As well, you do not get any sort of lore or detailing as to what the fuck you are doing or why any of this is happening. You do not get any further background information on what ANYTHING you're fighting is or what the darkness is. At the end of the game you're still just as fucking clueless as you were at the beginning. What the fuck. ---------------------------------------------------------------------------------------------- BORDERLANDS LOOT SYSTEM? NOT EVEN 1% The loot system is absolutely terrible. It's clear that they were trying to be like borderlands but failed miserably in some of the primary aspects of what needs to happen for players to feel like they're getting things and progressing their characters. Getting weapons from enemies is completely random and a lot of the time that you do they're extremely low quality or repeats of weapons that you've already gotten. I assume there is less than 10 of each weapon type in the game (As you get the same ones from level 1 but level 17+ versions later on) and that they did not put any randomness into the design. As well, grinding for anything from missions takes LITERALLY FOR FUCKING EVER and your chance of getting that *last* piece of gear you need to be in a full set or all in blues will take you DAYS of grinding. Good luck. Bosses do not drop loot when they die. The vast majority of the time when they die they drop a consumable or some money... but absolutely no loot for the majority of instances. Bosses, in my mind, are suppose to reward you for spending 15-20 minutes shooting them, which leads into my next complaint about the game. ---------------------------------------------------------------------------------------------- BOSS FIGHTS? WTF? The boss fights are ALL similar. There is literally zero creativity when it comes to bosses. I gave this an extreme amount of testing, so do not assume that I am making things up. Every boss fight can be broken down into the same three strategies: Shoot, duck, kill adds. Rinse and repeat for 10-20 minutes because bosses have an INSANE amount of health for what you have to do. Bosses will sit and absorb THOUSANDS of rounds even though they're not doing anything special or entertaining in the slightest. Most of the bosses, as stated, retain the same models as their lesser counterparts but with reskins. They do not have ANY special features or mechanics to be different.. they just do more damage and have 238942189148132x more HP than the smaller versions. There is not a SINGLE fight with ANY sort of interesting mechanic or feature. Everything is the same over and over and over and over throughout leveling and in the raids. It is NOT enjoyable after the 10th time trying to get a piece of loot from them. ---------------------------------------------------------------------------------------------- PLAYER SYNERGY SUCKS There is absolutely no player synergy or point really to playing with other players. Now, don't get me wrong, playing with friends can be entertaining... but for the most part this serves no purpose other than to be revived. There are no mechanics in the game that are made better by having other people in the game. There are no situations where a player can do something cool like put a boss in stasis so other players do more damage. There are no mechanics for abilities to chain off of each other or elements to allow cool shit to happen.. like soaking a boss then electrifying them as another player. There are no interactions aside from partying up to use voice and communicating with other people in your game who may be stupid as hell is almost impossible. The HP modifier, actually, for being with other people is absolutely pants on head DUMB. It doubles the HP of the boss for each player in the game and does not take into account their gear score, level, or anything else. Take in mind you can do raids 2 levels below what they need to be.. meaning that if a level 12 comes into a level 14 strike they still double the bosses HP but cannot put out the damage. You pretty much ALWAYS feel like you're just with some random people in a single player game that really has no point to even be multiplayer. It feels like crap and you are always hoping and wanting something cool to be possible.. (Like two people vehicles even?.. nope) and generally will end up just deciding to play by yourself for ease of content. There is NO bonus to XP or loot for playing with other people from what I've noticed. I still get just as many drops plowing through shit on my own and the XP I get for killing things is EXACTLY THE SAME even with the x6 HP. What the fuck, Bungie? ---------------------------------------------------------------------------------------------- The game repeats itself.. a lot. Even at endgame. By this I mean that the story will constantly, CONSTANTLY re-use levels that you've been at before and never really give you anything unique (With the exception of the final mission, the Black Garden) and subject you to the same basis of "defend dinklebot while he scans" or "kill a gauntlet of enemies over and over" on every twist and turn. At the end there will always be a bossfight or group of enemies and then the mission will suddenly end. Even the FINAL BOSS OF THE GAME is a rinse and repeat fight.. to bea t the Darkness you simply kill THREE FUCKING RESKINNED MINOTAURS and your dinklebot w ill say "Yay the darkness is dead!" ending it entirely. Throughout the entire game you will CONSTANTLY get letdowns like this and fe el like it never quite reaches a climax or a point where you feel involved. The enemies will constantly be the same for the factions. You will always be fighting the same guys and ALWAYS doing the same missions. But wait, it doesn't in there! Remember how Bungie said the real game starts at level 20 and that you need to hold off until that point? IT'S COMPLETELY BULLLLLLSHIIIIIIIIT Getting to level 20 unlocks NOTHING except heroic and advanced versions of the game from level 1-19! Think you'll be fighting new bosses? NO. Think you'll be doing new missions? NO. You will be forced to go and grind these terrible bosses and levels that you have already done for an INSANE amount of time to level up or get pieces of gear. They're simply scaled to be level 20, 22, or higher based on your 'light' score which is entirely just based off of gear you get through a painstakingly crappy process. Also, the faction mechanics just SUCK ASS. I wont go into detail. It was and still is PAINFULLY OBVIOUS that they dumped most of their budget into marketing and DID NOT put any thought into the game's endgame or making it unique. ---------------------------------------------------------------------------------------------- AUTOAIM/PVP This is probably my biggest fucking issue with the entire game.. something that has ruined it, personally, for me on so many levels. The game is EXTREMELY forceful on the autoaim/aimassist and it's actually TOO generous to be in the game. I don't know why they chose to add this after not having it in a majority of the Halo games (For competitive reasons) but it makes even the crappiest players into 90% accurate killing machines. This makes it so that any idiot using a sniper rifle can consistently shoot you from a distance.. people lock onto you and gun you down without any issue, and there's almost NO SKILL CEILING. Ontop of that, there's NO WAY TO TURN IT OFF. NONE. YOU CANNOT TURN IT OFF FOR YOURSELF. This is an issue, because the way this autoaim works is that it pulls your crosshair in the direction that the enemy is moving while reducing your sensitivity down to about 5% of what it actually is. Not only that, but it decides who you're going to aim at in a general location and pulls your aim towards the TORSO of players in PVP, preventing skilled headshots. For someone that plays at sensitivity 10 and is use to making split section shots and reaction kills.. it absolutely ruins it for me. My sensitivity dropping to 1% EVERY GODDAMN TIME I AIM AT AN ENEMY makes it impossible for me to line up headshots in PVP a lot of the time (With people jumping) and makes me feel like the game is trying to play itself. When I say that this is INSANELY HIGH, I'm not exaggerating. Go into the Crucible and try to pvp, you'll see that everyone aims PRETTY FUCKING PRO and that your own aim is pretty much a lockon for players. This is PATHETIC. I understand that you need to appeal to people on consoles being crap with aim but allowing it to 1. be in the PVP Section and 2. not being able to be turned off is a HUUUUUUUGE FUCKUP. I am not going to play PVP *AT ALL* until I can at least turn this off so I can outskill people who are relying on the free fucking kills. It's crap. Absolute crap. ---------------------------------------------------------------------------------------------- SUMMARY Bungie lied out their asses constantly during press events and gave us a game that is less than 10% of what they promised it would be. The money did not go into creative process, it do not go into designing unique mechanics.. it did not go into making the game special in any way, shape, or form. The game did not get better at level 20 like they promised it would. It did not give you a special experience with a 'captivating' storyline and 'enthralling' voice acting. There was absolutely zero immersion most of the time. I did not buy too much into the hype, but JESUS CHRIST they dropped the ball on this game. It is EXTREMELY average (And that's generous) and feels like I have to zone out to simply play it and all it is doing is taking up my time. I don't know if marketing is to blame for what happened or if Activision is at fault for the game being rushed? Who knows.. I just know that it's not what we expected.. and it definitely does not deliver on a lot of points. I'm sorry I had to go into this and make a post/rant.. I did this a lot on my stream, you're welcome to go back and watch (www.twitch.tv/angryjoeshow the archived videos) - but it's clear this game is not worth more than a 6/10 Sorry guys, I wish it would've lived up to the hype even 10%. 6/10
  7. I've decided to make a thread were anyone who has completed the game can post any thoughts, opinions, favourite/least favourite scenes, levels or anything related for that matter without worrying about spoiling it for anyone who hasn't played or beaten it yet. Just to make it clear if you haven't played it yet and intend to do so, DO NOT read anything beyond this OP as it will almost certainly ruin the experience for you.
  8. AC4 Campaign is a HUGE disappointment and I m gonna try and explain why in FULL detail below this. Please READ this before you judge me for Posting this all over other dishonest reviews that gave this game a near perfect rating. I just want to say before all this, I love this franchise, if I don't I wouldn't put all the effort here, all I wanted to do is to share these with people BEFORE they make their purchase cos money don't grow on trees and there are ton of other games that deserves it than this game at full retail price. No but instead everyday I wake up I get insulting comments and emails by fanbois who refuse to admit the game's problems and actively attack others for having a different perspective than themselves. I never intended to offend anyone with my posts on other reviews. I tried my best to be civilize and polite and provided well constructed counter arguments. So if you have any questions or if you like to defend the game, please comment below and I ll try my best to answer them. Melee combat is worst than AC3. Bare bone stealth mechanics(apparently bushes and tall grass are your best allies) with broken AI which will fail your mission countless times or engage you into an open battle. Ship battles lacks power and good sound assets unlike AC3 where cannons felt powerful. But here enemy ships are EXTREMELY cannon ball spongy. Story lacks real emotional impacts with these card board characters that are lack of emotions and personalities. I can go into detail on the poorly scripted story but this is considered as spoilers. Very Limited mission variety for both side quests and main quests. less craftable items(you can only craft health upgrade, 3 gun holsters and pouches for darts and bullets, and you can just buy materials at a weapon shop .....Seriously?!!!) and less weapon choices(you have 3 weapons and 3 gadgets only, and you get 1 of them gadgets during the middle of the story and 1 at almost the end). Here is everything I have encountered within the game, and unlike those so called "reviews" on YouTube, I would actually like to share these problems with people, to help people distinguish what kind of game this is with its pros and cons. Rather than being influenced by those carefully crafted marketing materials You can have your own opinion and I m not gonna judge you for that because I don't have the right to do that nor that I intent to. But I am gonna explain why I said what I said and the reasons behind it. Please understand I m not trying to have/start a fight, I m simply sharing my opinions with people, to look out for other gamers, to inform rather than influence, and regardless of what I said it shouldn't change you from enjoying the game if you love the game strongly(I m actually quite envied of you for it)(ps. I would love to make a video about all of this, but I m not intellectually and creatively capable of doing such thing yet, so I m sorry about these long comments and my lack of skills in English since they are not my first language, I m really sorry but hopefully you can understand) Ok first, the reason why I did this on all other YouTube AC4 reviews is because I hate these reviews in the first place, they are awfully short, they usually don't share any problems of the game with the gamers and we are all in the dark but they don't because they get review copies before the release, and all they did was to cover/avoid/misdirect/ignore the bad with good stuffs and fancy words and witty comments just like a typical salesman. I can't trust these reviews because of these Which is why all reviews like this to me felt like just another commercial to sell me the game. I didn't say any pros because all these reviews said was pros. And Frankly I just hate the score system within the journalist industry, they have no reasons behind them and highly influential and misleading to gamers. I don't care what score The War Z or Ride to hell retribution or Day one Garry's incident got, I care what people said about them and exposed what's wrong with them. So I amongst many others avoided them. I m not comparing AC4 to these games, please read carefully. OK the problems with the game, first the story and it's characters(spoilers included from now on) Edward-- I do enjoyed the flashbacks of Caroline(his wife), to me it showed Edward just another man wanted to provide for his family, and I do emphasize with this. But there were only 3 or 4 of these little flashbacks and there are no memories of how they met each other and cared for each other therefore I can't feel the love he has for her. Instead he spend most of his time doing what exactly? He was funny at the start of the game, but as the game moves on, he gets moodier and moodier after each section. And the fact that Caroline was never mentioned outside of these flashbacks then at the end Edward gets a letter and a daughter for no reason. is she sick? is she dead? who knows ? I don't.(She died, they literally said "she died" during the end credit) "Friends" and Villains- these are suppose the people you care about in an assassin's creed game yet by the end of the game, I can't remember any of them except Mary,Ann, Blackbeard(Thatch), your second in command(the slaver guy) and Robert(The asshole sage who played Edward again and again). all others lacks emotions, traits, and personalities. And all Edward did was do 1 or 2 missions for them or just kill them or they disappeared forever or they dies in a cutscene, there aren't any interactions with your "friends" outside of the missions and you can't learn any of them of what they are. Plus the fact all your crews look alike either a black guy face or a white guy with mustache or without, they don't do nothing in combat other than interrupt your combos, get in the way, get killed or very rarely kill one enemy out of 15 or 20. They suck at their job, and I didn't care much for them too. During the story one of your "friend" betrayed you and stole your ship and left you stranded on an island with all your weapon. And what happened next? instead of making an effort get it back you get your ship back instantly after a frigging cutscene, and your "friend" alive and imprison by you. Wow just incredible. The story keeps jumps from time to time and felt forced pushed abruptly and rushed, I advanced one month because blackbeard said to meet him after a month, what did he do in that one month? I have no idea. The ship battle are unsatisfying with poor sound assets. Ship battles in AC3 was the best thing not just in that game, but its one of the best game mechanics in the history. loading cannons takes time and firing them takes precision, enemy ships didn't have any healthbars, and that's OK because you can tell how badly damaged they are just by looking at them. Every time you fire you can almost hear each cannon balls being fired and you shouted "FIIIIIIIIIIIRRRREE"at the same time they were loud and powerful and they got you PUMPED, and you and you crew all cheered after a hit, it felt nothing but satisfaction and awesomeness. But AC4's ship lacks all of these wonderful features. poor sound quality for the cannons is just no match to AC3, you will spam cannons again and again rapidly but no real effect on the other ship other than it's healthbar goes down a sliver. Sure that's the progression of gameplay, but even with all the upgrades to my ship and I do mean all of them, it still took sooo long to take down a ship, even in the medium difficulty section of the map, since every battle is like that late game, it to me felt so repetitive and just hated it, so I just avoided all of it. Sure you can have your fun, but if a pirate game made me avoid sinking other ships, surely that's a design flaw and someone else felt it too? And people keeps saying its built from ground. The Combat- You are right, the animation are all copied and pasted from AC3, but why I said it's worse, because of the enemies. There are 4 different reaction from enemies, one take 4-5 slashes straight unless interrupted and killed in a execution animation, one will deflect all melee attacks unless you break his defense, and then 4 slashes or 1 slash kill if you are behind them which is the best option to kill one enemy quickly, one will counter your attack as well as deflect, and you can't counter him only dodge him, and he keeps throw grenades at you, and one elite enemy only be hurt from counter, and deflect all attacks and break defense won't work on him, and he will shoot you from far. Pretty complex, but if you are surrounded with all of them, which will happen sometimes in the game, you will understand why things are worse here, and especially bad on enemy ships some times even getting attacked and interrupted by enemies that wasn't in the camera that and the fact your crew keeps interrupt you too. There are no lock on feature this time, so you will attack one enemy once then start attacking others. Sure you can shoot people to make the combat easier, you can quad wield guns, it's cool at the start, but you can soon realize, guns are loud, it draws all nearby enemies to you, and you can't reload them without running around like a chicken cos you will get hit and cancel your reload, and you can't reload after fire just one gun, you have to waste all other shots, so you can reload the gun one by one till you get all four. People say combat isn't the strength of this franchise, and I do agree, but this one just took me right out of the game, it wasn't a great experience for me. The Stealth- With broken AI, this one isn't much of joy for me either. Enemies detects you way to quick for you to notice them, and sometimes I can't even see him only I look carefully I saw a little head from a rooftop far away with most of his body covered by other terrain. how am I suppose to do things stealthy when I can't see all my enemies properly and they see me clearly. Sure there are now a tagging mechanic in the game, but I can't even see them clearly or I m too far away to tag them but they sees me just fine, jeez they clearly went to specsavers(UK optical company). And when I went from bush to bush, of course I got again noticed why? Because there are way to many enemies all over the place, that's the thing, they all notice you too quick and have better vision than you. And during a engaged battle, you can't hide from their eye sight and get in a cover easily, so it's like hot pursuit, or GTA5 police as a bunch of guards chase you all over the place. It almost seems the all problems with stealth caused by broken AI, which I do hope they patch it in the future, but are the AI in AC3 fixed now? I seriously doubt that. There are no ranged silent weapon unlike AC3, the bow was pretty fun. You now have a blow pipe, with sleep darts and berserk darts, but if you are in stealth, and the effect of darts wears off, you will immediately goes into alerted(yellow) mode when you are in a bush, maybe it was a bug, but it certainly happened to me more than once. And for the longest time, I didn't even know the berserk darts kills people after duration, so I use them a lot later in game if AI weren't so broken at that moment. But you can't replenish them effectively without the shop or to loot tribes men which only appears in 2 islands or chase and tackle the courier only happens in city, cos most enemies don't have darts on them, you can craft these darts with animal bones, but you can only craft out of mission, and only one at a time and there is a "fill all" button in the shop menu, but not in here which was just strange to me. Oh less weapons and gadgets means less way to approach enemies both in or out of combat. In an open world game, it's not about use axes or swords or lance, it's not about making them look different but performs exactly the same only in different skin, it's about making each and every type of weapon unique with its own benefit, so you can choose freely. The open world- The world is huge but empty, many will argue that there are islands for you to explore, but most of the island looks the same and only give you either 1 chest with insignificant amount of money (lost treasure my ass) or one freaking fragment that doesn't give you any benefit at all even after you collected them all, cos you know achievements are important(!) Underwater sections (8 of them) are good, but I m not here to butter up this game. Later in the story you get your own base(stolen rather than liberated very pirate like style) and you can build other houses as well as upgrade your own house with money. However, these houses you build other than weapon shop and harbormaster served no real purpose, as well as upgrading your house with no benefit at all. Great I just dumped 15000R to make a whore house that don't do jack shit. Hell there aren't any enemies on this island. Mission- the main mission brought back some of the most annoy features from the previous tittle, on land missions features tailing your targets to a designated location which will often run into broken AIs and failing your mission countless times, then eavesdrop on them which requires you to stay close with your target and don't run out of this circle as well as not being detected, why can't I get the information I need when I m tailing them but of course the game forces these mechanics on you. Sea missions usually involve you to sail to a location to find your target then kill it or defend it from other instantly spawned enemy ships. There are 3 kind of side missions only, no more missions from other factions like in AC brotherhood. There are assassin contracts that give you a target to kill with no more innovation and reward you 1000R or do it stealthy with 500R bonus. There are naval missions which requires you to either go to a place to sink few ships or loot a certain amount of item. Also there are 4 Templar hunt missions with each splits into 4 little objectives(I can't call these things missions like others pretended they are), they were extremely quick to do with no effort put in. And THAT'S FUCKING IT for the side missions, For those people said lots of varieties, I call BULLSHIT. Kenway's Fleet- this one was locked without the passcode though now they remove the passcode to make it available to everyone. After you boarded the enemy ship, you have a option to send this ship to your fleet. Kenway's fleet looks like a facebook game, with all the ships you got, you can send them out to trade, kinda like the old Assassin recruit missions but not at all useful. Why am I bothered to send a ship out to trade for 15 hours(real time) only to receive 2000R in return, and that's all this feature does, a waste of time, with no real rewards. To me, the game felt like a pirate themed AC3 stand alone expansion. Why AC2 was great? Because it improved almost every aspects in AC1. And can I just mention this is the 6th(or 7th if you count the liberation on PS vita) game in this franchise, and AC4 is the first game that never changed anything single player wise, after the success of AC2, AC brotherhood kept everything as well as adding the new assassin recruitment system, and after that revelation added a base defense mini game, even though I wasn't a fan Revelation offered a very satisfying conclusive ending for Ezio's storyline. Then AC3 despite it's boring characters and boring storyline, it added ship battles(which I strongly believe it was way better than AC4 and one of the best game mechanics in history), innovative combat offered much more fluid melee even though it made the combat easier, but still ubisoft trying to change things for the first time, I mean hell even climbing buildings was faster back in AC3. And now in AC4 even though it kept the ship battle, but the game striped away everything else that made the previous tittles interesting. They had to go with a different character and story because they had no choice, but everything else is copied and pasted over without any polish and some felt just don't fit well within like a clock with unmatched parts. 
  9. Reply on the repost plz. Here is link http://angryjoeshow.com/ajsa/topic/6034-death-in-animegaming-who-would-you-save-repost/ SPOILERS: If you have not watched or played the following animes or games, and are planning to in the near future. IGNORE their respective section or (if you wanna be really safe) don't read this post. Final Fantasy 7 One Piece Attack on Titan Naruto Shippuden Bleach Death Note A death of a character, especially in anime, can establish so many different scenarios and change so many aspects of a story. Characters ideals, their values, their belief in both the world and themselves can be rocked in an instant. For us the viewer, we can only sit back and watch as the story plays out, powerless to do anything but hope it all works out in the end, and contemplating just how much you invested into this story. Certain death's that I watched as a gamer and a fan of anime, rocked my soul, and brought me to tears. Though I would be happy to discuss the significance and analyze the themes these deaths provoke lets just get right to the real question. WHO WOULD YOU SAVE? Name an anime or game (or even a book if you like), and Name the character you would save and a brief reason why. (One is enough, I'm just gonna give you a list) (if you got time, a top 5 would be cool ) Final Fantasy 7 Aeris (Aerith) : First death I had to deal with I think in general when it comes to life. Watching my uncle play this game I couldn't wrap my head around the idea of her being "gone forever". To my knowledge, all Cloud and the others had to do was gather the 7 dragon balls and wish her back... what about Mega Phoenix down.... shes gone.... I'm currently replaying the game since I didn't bond with the characters 120% when my uncle played. BUT REST ASSURED I WAS F*CKING INVESTED AND I WAS SAD. Attack on Titan Eren's Mother: Now I am fully aware that without Eren's mother's death, there does not exist tension, or driving force for Eren to join the recon corps. I GET IT, I GET IT. But..... when she's thanking that guy who saves Eren and Mikasa... and she's telling them to live... she ... she says ... while literally trying to stop herself..... she says......... "Don't leave me".....BROKE MY HEART. WHYYYYYYYYYY??? Knowing that she, in her final moments, had made the request to save her children without hesitation and yet was still afraid to die..... still wanted to be saved.. And that hurt me... that hurt me deep Bleach (tie) Coyote Starrk and Ichimaru Gin: Now most bleach fans probably want to save Ulquiorra. I want to save starrk (and literally as I was writing this I realized Gin died, but my mind refused to acknowledge it at first) and GIn. I assume if you're reading this you've finished bleach so you know Starrk's backstory. For me when Lilynette died (or Starrk could no longer hear or feel her). I was a bit torn up for him. I really like his character and even though he was an enemy, he clearly did not want to fight, (even though he was ranked the strongest espada and is a complete bad ass!). Now I technically didn't see him die, so here is holding out hope he's still alive....though when he lost lily.... the feels I think Gin is self-explanatory, but if you don't know, episodes b4 Gin's death we FINALLY get to see: him in real combat with his Zanpakuto, and his true reasons for joining the Soul Society/Aizen. Not only is he a badass, but he had a heart. Gin's persona is great and everytime he talks to Aizen or comments on just about anything its funny or amusing. And if that damn Hougoku wasn't ridiculous and complicated, GIN WOULD'VE KILLED AIZEN AND HE' BE THE HERO, AND... AND....... sigh.... Death Note L : This one is just a personal want. I was shell-shocked when he died and, for the next 2 to 3 episodes, I was STILL alive and would come back. To no avail. L's character was so cool and intriguing that I was disappointed to see him "lose". A necessary evil to making a DAMN GOOD anime. Naruto Shippuden Itachi Uchiha : Obvious choice. Jiraiya was close, Azuma was up there since I'm a huge fan of Shikamaru, but when it comes down to it, Itachi is one of those characters that carry an anime. He isn't the only one in this case, since there are SOOOO MANY QUALITY characters in Naruto, but he is definitely at the forefront. The story behind Itachi's death is so tragic. The moment of his death left me speechless and confused, and I rewatched it again and again to be sure I saw what I saw. YEA YEA he's reanimated right now so it takes away from the feeling of longing to see the character again, but even as a reanimated ninja, he's proving he's one of the best badass characters the Naruto universe had to offer, One Piece Portgas D. Ace: I'm not ashamed to say this. I was invested... I WAS IN TEARS. I CAME CLOSE TO BALLING MY EYE OUT WHEN IT HAPPENDED. No. NOOO! NOT ACE! WHAT? AFTER EVERYTHING WE'VE DONE! I have watched alot (almost too much but I'm not there yet) of anime in my life, but no anime has actually made me cry the way ace's death made me cry. Luffy's reaction.... everything. AND THEN THEY SHOW YOU LUFFY AND ACE"S CHILDHOOD RIGHT AFTER!!???!?!?!? ......... Needless to say that was a VERY tough arc to get through, I still can't watch or listen to the Opening song of that arc without tearing up.... :( ACE!!!!!!!!!!!! _______________________________________________________________________________________________________________________ That's my list, if I had to save just one it'd be .... Ace soo.... WHO WOULD YOU SAVE? Name an anime or game (or even a book if you like), and name the character you would save and a brief reason why.
  10. Hello all of you. I recently went through my steam games list and came across a few where i thought to myself "Man i wish there was a sequel to this game" Or "I wish more knew about this game" and i was wondering to myself.. What are YOUR guys best experience with a game that either not many know, or a game that you would like to see rise up from the dead? To make it a little harder for everyone, try and pick only one. And explain what you liked about it. My choice? Beyond good and evil: This game had a fantastic story and was really engaging. You follow a young woman called Jane, who is care-taking orphans, that was orphaned by the evil DomZ. When money supplies run short she takes up a offer as a photojournalist to make records of all animals (in case of them going extinct by the attacks) and she is also recruited by a underground news network called IRIS-Network, Which the local defense forces, Alpha-Squad have branded a Terrorist group working for DomZ. IRIS believes that It is actually Alpha-Squad working along with the DomZ, and asks if Jane will help them prove that. While it is Dated, the graphics still have a certain flair to it that makes it reasonably recognizable. I could easily say that this game is among my top 10 games i have EVER played. It was released by Ubisoft back in late 2003 (early 2004 in EU) Pros: The story. I always felt like wanting to keep going and finish the game to know the whole story. Mechanics are still very easy to figure out. and you dont spent 2 hours trying to figure how the hell things work. At least i didn't. Characters are amazing. all the characters have great personality. I quickly got to like many of them, and wanted to help those you could. A mind blowing ending that could easily lead to a second game. Cons: The controls sometimes do not do exactly as you want, which can lead to a few "oh crap"-moments Sometimes it doesn't fully explain what to do next. 2 times in the game i got so stuck not knowing what to do, that i had to look up a walkthrough, Which i rarely do as i hate "Cheating" No second game. A few question left unanswered Let me know what you guys think EDIT: added a description of the plot