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This week in the news; Blood and Wine region and launch trailer, Apple continues to censor the App store due to poorly written and unrealistic guidelines, Uncharted 4 developers talk about adding accessibility to create a more inclusive game, removing a focus on fun from focus tests, cut content, and having to remove a focus tester, Valve facing discrimination lawsuit, Homeworld Remastered getting a large update to overhaul formations and ballistics, the need to better integrate academia for better games, blacklisted by Sega while writing for a Sega magazine, 10 years since the announcement of Half Life 2 Episode 3, Syberia 3 release date, the evolution of Dark Souls' level design, a look into Star Fox Zero's controls, Ron Gilbert wants to buy the Monkey Island and Maniac Mansion IP from Disney, Batman Return to Arkham, and more. Former Valve employee seeks $3.1M in transgender discrimination suit The Witcher 3: Blood and Wine trailer showcases the pastoral region of Toussaint Don't expect The Witcher 4 any time soon - or maybe ever A thread about this was made here and here Syberia 3 launches December 1 First Nioh demo leads to complaints from players over tutorials, balanced difficulty Five Nights At Freddy's Follow-Up Goes Full-On Scary Clown PS4 Exclusive Valkyria: Azure Revolution Getting Radical Changes Due to User Feedback Yes, make it, not awful. The Talos Principle 2 Discreetly Announced The Pokémon Company To Announce New Information On Sun & Moon On June 2, 2016 Batman: Return to Arkham remaster coming to PS4, Xbox One this July A thread about this was created here. Watch nine minutes of English gameplay from Zero Time Dilemma Video playlist includes an interview with the creator followed by a video showing gameplay. AN UPCOMING GAME LETS YOU EXPLORE MESOAMERICAN RUINS AS A WOLF Hard Reset Redux system requirements and release date revealed Yooka-Laylee story details and new screens arrive ahead of demo launch Tangiers developer hopes to resume "full production" very soon Leaked Poster Reveals Destiny's Next Expansion, Rise of Iron Bungie postpones Destiny's Trials of Osiris and Iron Banner until it can fix a bug Path of Exile's Next Update Is Bigger Than You Might Expect Upcoming Homeworld Remastered patch to rework ship formations and behaviour Dambuster to patch Homefront: The Revolution's poor performance Rocket League update delivers cross-platform play to Xbox One Overwatch's first big update will bring back Competitive Play mode Huge mod seeks to bring Seattle to the world of Fallout 4 Fallout 4 Dev "Actively Working" to Improve Far Harbor DLC Performance Paradox removed a Steam mod that eliminated nonwhites from Stellaris Battleborn Drops To $40 Just In Time For Overwatch EA explains lack of campaign in Star Wars Battlefront EA chief creative director and gaming guru Richard Hilleman leaves company APPLE SAYS POLITICALLY-CHARGED PALESTINIAN GAME ISN’T A “GAME” AT ALL This happens frequently with Apple as they don't treat games as an artistic medium (though apparently they will accept anything if its an Angry Bird clone), more recent and notable occurrences would be their removal and rejection of the well received games Ultimate General Gettysburg and The Binding of Issac. After backlash Apple has allowed the game onto their store about a week after declining it, which is what happened with the other games they decline, further showing their nonsensical game app policies. FOX ‘STOLE’ A GAME CLIP, USED IT IN FAMILY GUY & DMCA’D THE ORIGINAL Nintendo issues copyright claims on Mario-themed Minecraft videos Hideo Kojima Isn't Making A New Game Engine Kojima aims to keep his new studio at 100 people or less Resident Evil Revelations Dev Wants to Continue Series, Explore Side Characters No New Rockstar Game Until April 2017 At the Earliest, Company Confirms It's been 10 years since Half-Life 2: Episode 3 was announced. Here's Gabe Newell not talking about it. Monkey Island Creator Wants to Buy Rights Back After Disney Exits Console Games Riot owner Tencent to launch League of Legends-ready console in China Uncharted 4 sold 2.7m copies in a week Uncharted 4: Here's What Got Cut From the Game Monument Valley in Numbers: Year 2 In esports news WHY ESPORTS COMMENTARY IS SO DIFFICULT Investors pour $4.5M more into eSports coaching tool startup League of Legends Developer and ESPN Both Deny "Active Talks" for $500 Million Broadcast Deal Why Turner is bullish on esports The Greatest Halo Player Of All Time Retired Yesterday In crowdfunding news Ilios: Betrayal of Gods A thread about this was created here. Other content I found interesting this week How One Disabled Player Convinced Naughty Dog To Add More Accessibility Options To Uncharted 4 Uncharted 4 Focus Tester Dismissed After "Sexist" Outburst, Dev Says Why Naughty Dog removed 'fun' from its Uncharted 4 focus tests More can be found in the interview that both articles link to. The Pirate Republics that Inspired Uncharted 4's Libertalia That time I was blacklisted by Sega while editing a Sega magazine Anatomy: The Best Horror Game Ever Doom Is Exactly The Right Kind Of Ridiculous Integrating Academia - Experimenting for Better Games - Extra Credits A Great Thing Final Fantasy IX Did OVERWATCH: A LAID-BACK SHOOTER WITHOUT THE CRAPPY ATTITUDES The Measure of Success Kathy Rain publisher vows to support one-man studio, despite poor sales Editorial: An End To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them This Week in Games - Reviewer Skill, Accessibility & Overwatch Leaks Danny starts out by talking about how footage is often attained which ties into the article above this. Making the World of Firewatch Firewatch Is Mine (No Spoilers) An excellent high quality video about his experiencing with Firewatch. The Evolution of Dark Souls Level Design (and Bloodborne!) What Happened to All the Black Games? This is What Video Gaming Narratives Need to Do to Be Taken Seriously A Deep Dive into Star Fox Zero's Controls | Game Maker's Toolkit The Terminal Reality Years: A Crash Course In Game Development Things I found funny or entertaining throughout the week relating to video games Bastion Units Destroyed Dark Souls 3: 7 Reasons It's For Babies One Heck Of A Hitman Kill
DestinyDecade posted a topic in Video and Music ContentHey guys, it's me again. Should let you know that since today is the day the game is released, it's safe to say that my playthrough of Star Fox Zero is a go! I did record this weeks in advance when I got my advanced copy. Unfortunately getting the voices from the Wii U tablet into this was something I couldn't do. Regardless of such, I did enjoy the game and I started uploading the game in parts for all of you to see. If anyone's interested, here it is and if you enjoy it, head to the youtube videos for it and leave a Like. It really does mean a lot. This will be updated. Hope you all enjoy.
Star Fox Zero – A Review by Jose Vega Special thanks to Nintendo for providing a review copy of the game. In 1993, Star Fox was released for the SNES, the first game that specialized on polygonal graphics with the use of the Super FX chip. It would be the start of a franchise that would span more than two decades. Four years later, Star Fox 64 was released taking the franchise to the third dimension all while providing a satisfying experience. The series chugged on, from the adventure based Star Fox Adventures, the vehicle and ground based Star Fox Assault to the all-range shoot-em up, choose your path style of Star Fox Command. Not counting the 3D remake of Star Fox 64, there have been a total of 5 games in the franchise and all of them have delivered. It’s 2016 and the newest game, Star Fox Zero is here. But will it hold up well or will it crash and burn? Let’s begin with the plot and for the sake of things, it’s sort of a retelling of Star Fox 64. That’s not to say it’s a bad thing but it’s done in a way that is familiar while not deriding from what it was. People may complain about it if they wish but honestly, I kind of like it. I’m nostalgic, to let you know. One of the main things about the game is the controls. People wonder if it’ll be like Star Fox 64 where you use the analog to move and buttons to shoot. Not in this case. Here, Nintendo decides to bring the feel of being a pilot by means of motion controls. People may complain that the motion controls hinder the game overall but from my experience, that isn’t the case. Sure it took me a while to adjust since this felt different at first but overtime, it grew on me. Now I love it and I feel that helps the game out greatly. Though you’ll have to do double duty as you not only have to contend with what’s on the TV but also ensure that the motion controls help you deliver a sharper shot. The good news is that a simple button press helps calibrate it, making things easier and less of a strain on the player. Also, you can play the game two ways: single player or co-op. Co-op is interesting as one player uses the tablet to aim and shoot, the other uses either a Wii U pro controller or the Wii remote and nunchuk to move and steer the ship. It’s awesome and you know what they say, teamwork is what will win the day no matter what. You have access to three different vehicles: Arwing, Landmaster and Gyrowing. Arwing and the Landmaster are pretty straightforward. Whether in the sky or in the ground, you just aim and shoot at anything that’s in the way. However with this game, they take it one step further. With the Arwing it has the option to transform into something called a Walker, borrowing elements from the cancelled Star Fox 2 game. Design-wise, I like it though the controls for it can take some adjusting. Just a small nitpick. As for the Landmaster, it has the option to hover and become the Gravimaster. In some ways it’s like a smaller arwing but with heavier firepower. About that, it can lock onto three enemies at once. Helpful for getting higher scores in some levels. Last but not least is the Gyrowing, a new vehicle introduced for this game. It’s not like the other two as its slower and has an onboard droid called Direct-i. Direct-I is a small robot that can access data ports and hack them. Not to mention it can enter through small spaces. People may not like the Gyrowing because of its controls but they aren’t as bad. Fortunately it’s only used on two stages so no problem there. Also once the Walker obtains the upgrade that lets you hack like Direct-I, the Gyrowing would be more or less unneeded. It’s not a Nintendo game without Amiibo support and this game has it. Using either the Fox or Falco amiibo will provide you some really nifty stuff. For example the Fox amiibo gives the Star Fox team access to SNES style Arwings called Retro Arwings and the Falco Amiibo gives Fox the Black Arwing. The Black Arwing makes the game a little harder so if you want a challenge, this is it. Level wise, the game is like Star Fox 64 as you go from point A to point B. How you reach it depends and there are many ways. When you play it for the first time, you go through a set path that’s provided for you. Afterwards you have the option of going back to previous levels to discover alternate paths. This adds replayability to a game that many say is short, for those that want to not only find new levels but also to get the highest score. There are rewards for it but I won’t say what they are. You just need to find out for yourself when the game comes out. Knowing Platinum Games, the company behind many games that are difficult and challenging, this is one I feel you will have to spend a lot of time on to do so. Star Fox Zero looks amazing on the Wii U. The presentation is great. Everything feels lively to look at and when the game gets intense with the battles, you know you’re in for a heck of a ride. Want to know what makes it better? The game runs at a rock solid 60 frames per second. It’s awesome and it makes the game look and run so well. The voice work is good, many of the people that did voice work for Star Fox 64 (as well as the 3D remake) reprise their roles here. It makes the game feel familiar. However I have a nitpick with it and its that you don’t hear the voices on the TV. They are heard on the gamepad. That’s not to say it’s a bad thing but I wish that the game had the option to let you have the voices on the TV screen. It would make things feel familiar. I hope Nintendo considers adding this option. Music is a different story because the game has many memorable tunes that add and fit to the overall game’s aesthetic. Some songs in it will remind you of Star Fox 64 but they’re done with much more finesse. It makes me wish the game had a soundtrack cause I’d buy it. I love the music for Star Fox Zero. Truly one of the best I’ve ever listened to! Nintendo and Platinum Games have delivered an experience unlike any other. It feels familiar but also feels fresh as well. Sure some people may not like the game’s controls, the fact that it’s somewhat of a reboot of Star Fox 64, some vehicles may not be up to par like the Gyrowing but would it really hinder your overall experience? No. Of course not! Star Fox Zero is an amazing game and I can’t say it enough. If you’re willing to invest time in learning the controls and how the game works, you’ll be in for a heck of an experience. Team Star Fox is ready to soar once more on the Wii U. It’s one that I feel will leave you satisfied. My final score for this game is an 8 out of 10. It’s an excellent game that is worth your money. You will not be disappointed. This game also earns Angry Joe's badass seal of approval!
Hey guys, been a while. I had no idea the Angry Army Forums have changed... most likely for the better I might say. Anyway, before I begin, special thanks to Nintendo for providing me review copies of this and Star Fox Guard which I will be showing to you guys next week. In the meantime, this is my preview gameplay of Star Fox Zero for the Nintendo Wii U. It's five videos totaling 15 minutes of gameplay and I know you all will like it for sure. Tell me what you think? Hope to hear from you all.