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Found 2 results

  1. Steam is a mess, we all know that. The big problem is, of course, that the storefront is flooded with digital diarrhoea covering all the legitimately good and worthwhile indie developer's work and thus they simply can't get noticed and recognised. It's gotten to the point where indie dev's are preferring Nintendo to Steam. Last year more than 4000 games released on Steam, almost half of it's entire library at the time. This year, with December still to go, there has already been more than 6000. Some people will twist the meaning of these figures to say "look at all the choice Steam offers" or "That's because of how much Steam and PC gaming has grown", but we know the truth. It would be very easy and correct to blame the legions of dickhead developers and asset flippers for using Steam as the dumping ground for all their rancid piles of shit. However, as some will well know, I don't blame the ones who are taking advantage of this opportunity to deploy their get rich quick schemes, I blame the ones that are clearly quite happy to open the door to these bastards in the first place, Valve. This company makes money faster than paper can even be printed, and are yet unyielding in there insistence that the one thing that would immediately negate these problems can't be done. That being employing actual eyeballs with actual optic nerves to attach them to actual brains certified as actually sane inside actual head's that are parts of actual human beings to do actual quality control. Instead, they depend on a $100 entrance fee (what a deterrent that is) and nice, cheap algorithms that don't work. And that's being kind, I actually believe that Valve lets this happen because of the money they make as result of all this, but that's speculation and I want to stick to actual facts. There are people who will defend Valve buy saying "To many games get released on Steam every day to check each one" or "Hiring the sheer number of quality control staff to do this work would cost to much money". Well, I am going to test those theories. First, lets get some base numbers. To say again, 6000+ games released this year minus December. So, that's 6000 games over 334 days (that's the 365 day year minus December) meaning per day the average number of games released on Steam this year has been... (Apologies for the size of the images. I'm on my tablet and can only use screenshots from my calculator app and the always annoying imgur as file host. Don’t worry, I'm not going to use these screenshots to prove every sum, just the important ones.) ...so, close enough to say 18 games a day. Really? 18? They can't eyeball 18 games a day on average? And that's the highest its ever been. Obviously there will be days with more that, but there will be days with less to. There's also employee holidays, weekends and sick days to consider, but if Valve were to implement this there would almost certainly be a stated QC period between when a game is presented to them and being approved for sale (maybe 48hrs, for example) to help accommodate such delays and time zone discrepancies. So, 18 a day is a fair average to me to deal with these games quickly. I'm gonna assume for this a game is approved or not approved within 24hrs. On to the next issue. Cost. I am not gonna just look at how much an individual gets paid for doing this kind of work and build my calculations on that for three reasons; 1. I don't know what people in that profession get paid. 2. Even if l did know, I'm not gonna expose another persons salary without permission. 3. That wouldn't be an accurate estimate to how much an employee costs an employer anyway. There's more to it than just wages. So I'm going to approach this a different way. What I'm going to do is imagine a certain amount of people doing this job, analyse the workload so that we know that it's within reasonable parameters for both sides and consider this against the money taken in for that $100 fee per game because that's where that money should go in my opinion. So I am taking 0% of the money made from sales of games, DLC, movies, soundtracks, trading cards and everything else. Just that $100 fee. First, I want to take that 18 game a day average and apply it to December so we can get an annual figure for games released as an estimate; So adding that to 6000 makes a total of 6558 but I'm gonna round that up to 6700 given that at the time of posting we're still in November plus I think December will be a "busy" month given Christmas and all. Since Valve are to stingy to even employ one person to do quality control, so I'm gonna keep the number of people in this hypothetical scenario down to literally a handful, 5. Not 500, not 50, 5. So these 5 people doing 40hrs per week is a total of 200 man hours per week, multiply by 52 weeks that's 10,400 man hours per year. Divide that by those 6700 games and; ... that's around 90 minutes each employee has to check each game. That may not sound like much, but when comes to games that are not of adequate quality, are non-functional or barley functional, more obvious violations of copyright, offensive or overly obscene material, asset flips and other such dross, one could figure most of these out much more quickly than that. As an average, that's plenty of time, and this is with just 5 people remember. Speaking of which let's figure out the budget per employee to maintain this scenario between these 5 testers (Valve already have the management in place to remove games and offending developers, so they have the management in place for this already, so managers don't count). If all they have is the money form those $100 fees, then the annual budget per tester in $US is; ... oh, fuck you Valve! FUCK YOU!!! How do I see this? Well, I think Valve know damn well that if the did do proper QC, it would lead to less games getting published on Steam making even this hypothetical QC more expensive per game in the long run. THAT is why they refuse to do it. They WANT this dross all over Steam. It all comes down to money. So despite everything I just said, I'm wrong. QC would cost more money, but that much more? I say no. Valve just doesn't value their pride, there storefront, their customers nor the indie' development community enough to make these changes, not against the bottom line. But I'm leaving that and well as my figures open to the jury. Please share your thoughts below
  2. How Dishonored saved Arkane Studios, Switch's online service, where to learn about animation, Valve reveals Steam Direct fee, Total War Warhammer 2 info and High Elf roster, the story of Runic Games, how the meaning of Vanquish and Spec Ops The Line changed, Noah Caldwell-Gervais looks at the Prey and the Outlast series, Shadow of War delayed, the future of PlatinumGames, Mass Effect Andromeda patch adds new content, Sony on the future of Playstation, voice actor strike progress, ESA lawsuit against Chicago, Pathfinder Kingmaker launches Kickstarter, E3 conference news, Mega Man Legacy 2 Collection announced, the sound design of Horizon Zero Dawn, and more. Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods) Valve reveals Steam Direct fee, upcoming changes to the store Steam Greenlight is closed, Steam Direct goes live next week Nintendo Switch's Online Service Will Be $20/Year, Include Free Classic Games Videogame voice actors strike is still ongoing, but progress is being made Aisha Tyler to be replaced by a wall of beards at this year's Ubisoft E3 conference Devolver Digital cancels its E3 'Indie Picnic' event Marvel vs Capcom: Infinite full roster leaked, confirms no returning X-Men characters Battle Chasers: Nightwar will release this October Amazon leak points to Modern Warfare Remastered standalone release this summer Indivisible Nintendo Switch Announcement Trailer Total War: Warhammer 2 - News / Early Impressions (Interview, Campaigns, Battles & Multiplayer) Total War: Warhammer 2 combines with the original to create a campaign twice as big The High Elf Army Roster Obsidian are bringing the Pathfinder Adventure card game to PC in June Consortium: The Tower reveals new gameplay and Commander Shepard Payday designer announces GTFO, a "4-player hardcore co-op action horror FPS" Kingdom Come: Deliverance – Global Announcement Teaser Dungeon Defenders 2 to leave early access next month Minecraft: Story Mode might be getting a second season There's something strange about Kickstarter's most successful MMO Devolver announce action-RPG The Swords Of Ditto Tropico 6 teased in 'Rule Again' trailer Hellblade: Senua's Sacrifice sets release date and price Richard Garriott Reassures Shroud Of The Avatar Backers About Their $11 Million XSEED Games announces E3 2017 lineup Zwei II Plus for PC coming west as Zwei: The Ilvard Insurrection this summer Pillars of Eternity II: Deadfire - Backer Update 34 - From the Feed of the Director Grow your own bridge in gorgeous puzzler Aporia: Beyond the Valley Going pottery? Total Annihilation's Chris Taylor is back and making a new RTS Arms' Creators On Twintelle's Popularity And The Strange Lore Of The Game's World FIFA 18 ditches Xbox-exclusive Legends for multiplatform Icons FIFA 18 For Nintendo Switch Doesn't Run On Frostbite Or Have The Journey Mode Bethesda Game Studios is hiring for a "AAA freemium game" White Day: A Labyrinth Named School for PS4 launches August 1 in North America, August 4 in Europe N++ is leaping onto Xbox One this summer Need for Speed Payback Official Reveal Trailer The stunts in the Need for Speed Payback trailer look right at home recreated in GTA 5 Stealth-action game No Trace gets new gameplay trailer, and it looks great New Dauntless trailer gives a first look at its hub city, armor sets, and chain blades Middle-earth: Shadow of War delayed into October The star of 'The Last of Us' and 'BioShock Infinite' reprises his Middle-earth role and takes on directorial duties Fable Card Game Entering Early Access In July Lords of Xulima dev reveals steampunk strategy game They Are Billions Wrecking mechs on BattleTech's tactical battlefields 'BattleTech' Brings 'MechWarrior 2: Mercenaries' into a Post-'XCOM' World We discuss Far Cry 5's new setting, the reaction to it, and the fidelity of its fly-fishing 'Far Cry 5' can’t ignore the real darkness lurking in rural America Far Cry 5's violent civil unrest is a much-needed reality check for games Pokémon Ultra Sun and Moon Only Announced For 3DS Later This Year Pokémon Gold and Silver are coming to 3DS InXile reveals The Mage's Tale release date with a new trailer SpellForce 3 mashes up two genres into one beautiful package Extinction is a game about chopping the heads off of 150-foot-tall ogres Fire Emblem Warriors first details, screenshots Mega Man Legacy Collection 2 announced for PS4, Xbox One, and PC Crytek’s co-op Hunt: Horrors Of The Gilded Age reborn PvP as Hunt: Showdown Master X Master gets a June launch date and a really good cinematic trailer Life is Strange might be getting a prequel Gothic dev's Elex will be with us in October ELEX - Gameplay Trailer Argo, Bohemia Interactive's free online shooter, will be out in June Overwatch update: PTR patch nerfs Roadhog's hook combo and gives Reaper lifesteal Overwatch - Horizon Lunar Colony Map Trailer Blizzard avoids China's loot laws by selling Overwatch in-game currency Blizzard reveals the Necromancer's opening cinematic Rocket League Anniversary update adds new arena, cars, and goal explosions DLC double bill for Europa Universalis 4 & Hearts of Iron 4 on June 14th Hearts of Iron 4 celebrates first birthday with free DLC Darkest Dungeon's new hero revealed as The Flagellant Brigador gets new campaign, music, and discounts with the free Up-Armored Edition The Next Mass Effect Andromeda Patch Will Let Male Characters Romance Jaal Final Fantasy 14: Stormblood's latest trailer takes you on a tour of the East Battleborn's Competitive Multiplayer Is Now Free-To-Play Astroneer devs prioritising dedicated servers A new Rust update promises to make the gunplay feel more like a 'traditional' FPS Gears of War 4's "biggest ever" update arrives next week, adds new Loot drops and difficulties Here's what's in Rainbow Six Siege's new loot boxes, and how to get them Say goodbye to Rainbow Six Siege's earmuff hitboxes Here's what's coming to Hitman this month Prey’s latest patches cause issues on both PS4 and Xbox One Tequila Works’ RiME has been cracked in just five days, slowdown/stuttering issues were due to Denuvo Hearthstone streamer Kripparrian will dust all his extra cards tonight, tune in to see if it breaks the game TEKKEN 7 has been cracked in just four days, making this the fastest Denuvo-powered cracked game Mobile revenue gravity pulls Square Enix inwards YouTube specifies what type of gaming content could face demonetization ESA launches lawsuit against Chicago for its tax on online games Gearbox writer Mikey Neumann, facing health issues, leaves studio What You Need To Know About Games Vanishing From the iOS App Store Google makes games to help teach internet sense, safety and positivity to kids PlayStation to sponsor London Pride 2017 Everything Sony Told Us About the Future of PlayStation Sony Exec's Slam On Old Games Misses The Appeal Of The Classics PlayStation is Winning – But What Next? Europe gets slick silver PS4, US only gets gold THE FUTURE OF PLATINUMGAMES - IGN FIRST SAY HELLO TO THE NEW UBISOFT SWIRL Esports News ASUS Republic of Gamers Readies Its Own $500,000 International Competition Riot Games Is Franchising Its North American League At $10 Million A Spot NA LCS Details Its Franchising Model, Will Introduce Revenue Sharing in 2018 Tencent to Host 2017 LoL International College Cup, with EU Qualifiers Starting June 3 DreamHack Summer 2017 to Feature Esports Up-And-Comer PLAYERUNKNOWN’s BATTLEGROUNDS H1Z1 is taking the show on the road with $1 million tournament Esports Integrity Coalition Adds UK Gambling Commission: “A Significant Step for ESIC and the Esports Community” Overwatch Still Isn't Ready To Be A Top Esport Overwatch Stream Shows Tournament Through Eyes Of A Pro Spectator Crashes Key Street Fighter V Tournament Match A Pro Counter-Strike Match Suspended 30 Feet In The Air By A Crane Smash Pro's Tournament Victory Speech Calls Out Nintendo Survey: Americans under 35 like eSports as much as actual sports Opinion: Esports Belongs in the Olympics, But Right Now It Is Far from Ready Crowdfunding News (not sharing everything I find, just ones that have interest/known talent behind them and a chance to succeed) Pathfinder: Kingmaker Pathfinder: Kingmaker Kickstarter Video Interview with Narrative Designer Chris Avellone Chris Avellone's Pathfinder: Kingmaker RPG is now on Kickstarter XCOM Creator's Phoenix Point: 8 Minute Boss Battle Gameplay FLASH POINT: FIRE RESCUE Let's bring Visual Novel Hoshizora No Memoria to the West! Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) How Warren Spector Created a Genre, and Set Games Free Talking About The Anxiety of Playing Games In Public Kotori Yoshimura and Star Cruiser: How Twitter Revived a Piece of Japanese Gaming History Videogame Dialogues: Writing Tools And Design Ideas 'We're all talking about Zelda: Breath of the Wild': Developers explain how it's shaping the future of games Fostering VR teamwork in 4-player Star Trek Bridge Crew Does The Designer Behind ‘Nier: Automata’ Believe in God? The Virtual Life – Why Breath Of The Wild Is My Most Important Game Of 2017 Breath of the Wild's Weird Moments Are Some Of The Game's Finest HOW DEFCON TAUGHT ME TO WORRY ABOUT THE BOMB Does Mass Effect: Andromeda get past old colonial ideas? Not quite “Breaking Out of Prey’s Glass Box,” by Chris Priestman The Tyranny of Kawaii | Tokyo 42 Building replayability into the intricate architecture of Tokyo 42 On the Terrific Power of Video Games as Time Capsules Scorpia's Magic Scroll of Games - CGW, Oct 1993 PlayStation U.S. boss reflects on birth and rebirth of PlayStation How Mad Catz used up its last life Game Freak Is More Than Just A Pokémon Developer Hotline Miami Cover Artist On His Distinct Visual Style, Music, And Beard Failure to Fame: How Dishonored Saved Arkane Studios Failure to Fame: The Secret Origins of Arkane Studios Failure to Fame: How Arkane Studios Mastered a Genre The Story of Runic Games | A Gameumentary Short Doc Prey vs. Prey [Total Spoilers] Outlast 1 & 2: Gamifying Found Footage Horror Why Did Hitman Fail? How the Meaning of Vanquish (and Spec Ops: The Line) Changed Little Nightmares, and The Importance of the Experience From Mario to Banjo to Yooka | A Brief History of Collect-A-Thons [SSFF] Gameology Conversations - Erik Kraber What Makes Good AI? | Game Maker's Toolkit Resident Evil 1 Design | Road to the Rocket Launcher Episode 1 Mass Effect 1 Character Analysis: Liara, Kaiden and Ashley (ME in Retrospect PART 2) The sound design secrets of Horizon Zero Dawn Learn More about Game Animation - Extra Frames Gaming for Everyone at GDC 2017 Matt Chat 378: Tim Lang on New World Computing and M&M Legacy The Rise and Fall of Command & Conquer [REDUX] FINAL FANTASY XIV Online - Noclip Documentary Teaser Things I found entertaining throughout the week relating to video games, game communities, or game companies That Time Miyamoto Played Mario On My Hacked PSP The Best E3 Moments Things I Missed From Previous Weeks THE DUBIOUS REPRESENTATION OF TATTOOING IN VIDEO GAMES Sketches of Greatness: why do esports excite us so much? The Salt and Sanctuary Postmortem