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Showing results for tags 'system'.
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I have to admit that I do not understand what purpose our like system in its current form serves, and why there is no option to dislike a post. The amount of likes a user has is supposed to signify his or her standing within the community, right? With "neutral" being the starting point as well as the lowest possible standing, where's the point? And what does "good" or "excellent" mean? Could be the guy likes to debate, makes art or simply posts lots of witty comments. It didn't even bother me that much until the PS4 raffle was started a couple of days ago, with the requirement to participate being that you have to have a "good" standing within the community. How does that make sense when the concept of "standing" is so arbitrary? Regarding dislikes: I have read some posts in this forum that have made me want to slap the snot out of the poster, yet the only options available are ignoring, replying to a post and liking it. I realize that doing nothing but disliking a post wouldn't help in any way or resolve anything, and that discussion is always necessary, but it sure would have felt good. Probably hard to implement though if it doesn't come shipped with the ip.board software. What I'm doing right now is criticizing without giving alternative solutions, I know that, but first I would be interested in some of your thoughts on this. Thought about posting this topic in the suggestions forum, still not sure if it fits into general.
I wanted to see what people think about how GTA5 handles its leveling up system. I like some of it but others I feel are extremely unfair. I don't like having to put hours upon hours into a multiplayer just so I can compete with people of a higher level. The main problem I have with it is the idea that the more you play the more powerful you get, which is the kind of mulitplayer I hate. It is fine when something is unlocked that give you more options etc, but the whole idea that you cannot buy the better weapons, better car upgrades etc until you have leveled up enough is just completely unfair in a competitive environment. Team Deathmatch is now a mode I will probably never play again since today, I was in a game (3v3) against people who were level 50+, I am around 20 something. They all have better weapons, better armor better everything. My team still won, and I had the best K/D, but the way I had to play I discovered after dying 3 times without a kill was very stealthy, creep around corners and all around a more tactical way to play. This normally sounds like a good thing, but when I have to put double the amount of bullets into an opponent the game is fundamentally flawed. Racing is a little better since you can turn custom cars off but thats only if your host and can be bothered waiting around for others to join your game. It is a prime example if why I like Halo MP so much. It is completely even and the more skilful players are the ones that win, not someone who has played longer. Even the newer games are like that since all the unlocks can be done very early and even then no one gun or ability is better in all instances than the others. From now on I will only really be playing races and missions etc, because people having an unfair advantage is something I hate in games. Just thought I would put this up here and see what everyone else thinks.