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Showing results for tags 'teamwork'.
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Howtheycoulddoitshow posted a topic in Video and Music ContentHey army here is a video of me flying across the screen half the time XD in some crazy grifball matches, if you check it out thank you =]
baronrouker posted a topic in ArchivesSo if your not aware there is going to be a NA 1v1 Tournament for the month of February. But the catch for this month its going to be a 2V2. So if any yall intrested heres where you can sign up.(you need a partner to join) http://ic1v1tournament.wix.com/home
Hello AJSA! This is my request and introduction to Battlefield 2: Project Reality! Project Reality is a realism total conversion modification for DICE's award winning Battlefield 2 based on the Refractor 2 Engine. The mod focuses on realistic combined arms warfare and teamwork within a modern or unconventional fighting force such as the Canadian Forces or Hamas! Project Reality v1.0 currently includes 40 maps, 13 unique conventional and unconventional factions, and countless amount of weapons and vehicles (I can't even remember/count). The game has Singleplayer 'Co-op' Mode, Multiplayer 'Co-op' and Competitive Multiplayer and is consistently updated by the devs (though, the 'R-DEVs' have a reputation of slow and steady progress). Anyhow, here are the Pros and Cons: Pros Extremely team oriented gameplay, perfect for the AJSA! Lots of replayablity through the many different assets and ways you can approach the objective and enemies. 100 man servers Extremely helpful and friendly players (due to small playerbase), and I'm one of them! Massive maps of up to 4x4 km combined arms maps Minimods and consistent updates! (Vietnam! Falklands! World War 2!) Mumble integration that adds local real time in-game chat, squad chat, inter-squad chat, squad-commander chat, and more. Community organized events by the various clans within Project Reality (Scenario Sundays, One Life Events, Forgotten Honour Tournaments) Community Modding and Factions! (Syrian Uprising, Private Security Contractors, etc) Cons Good amount of bugs and glitches Server stability is not too fantastic to say the least. Considerably large learning curve (good for some I suppose) Aging graphics (BF2 was released in 2005!) Lack of ingame clan support (tags allowed, however) No stat tracking outside of matches (only in games!!!) Slightly slow gameplay. Low player population during weekdays (2-3 servers populated) Videos! PR 1.0 Trailer! Montage! Pure, Raw, and Unadulterated Gameplay! (Oldied but a Goodied) That's all for now, and even if the AJSA isn't completely interested, feel free to check the mod out at realitymod.com Cheers, ShaunOTEast EDIT: Project Reality thread created in FPS Central by Teapot228, the thread will be for anyone interested in PR as a few of us will be rolling in a squad together as AJSA. The OP will be updated with information about session/training/game times and etc (THIS IS UNOFFICIAL, BUT FEEL FREE TO JOIN IN) Thread here!
Hello guys. I'm new to the community and I am here to suggest a game that not enough people know about. Natural Selection 2. FPS/RTS hybrid. Complex heavily team oriented game with a supportive and mature community. If you're new people will be happy to help you out, let you be the commander for the first time and will be patient with you being a bit clueless. This game initially started as an amazing free Half Life 1 mod, and the game kept running and being updated through donations and eventually the creators built their own engine and Natural Selection 2 came to life. The RTS aspects are heavily inspired by Star Craft. You choose a team, Aliens or Space Marines. The game doesn't start until each team has chosen a Commander. You talk through voice and decide of a plan and agree upon who is going to be commanding the goons on the field. The marine commander will jump into a Command Chair, and the Alien Commander into a Hive. Which will give him a "sky view" like traditional RTS. From this point the game will start. The objective is that of most RTS, exterminate your opponent from the map by destroying his bases. Both sides play differently but have the same basics. Most important thing is controling resource nodes across the map in order to unlock upgrades. Passive armor/weapon damage upgrade, shotguns, flamethrowers(yes flamethrowers), grenade launchers, Jetpacks(yes jetpacks), mechsuits dual wielding railguns or miniguns(oh ya!) and more. For aliens you get things like, scent of fear(let's you spot marines nearby), celerity, carapace, new abilities, new lifeforms. As an Alien you start off as a Skulk aka zergling, really, you look just like a zergling.You can walk on ceilings, walls, through vents, leap(when the commander upgrades it). Now just like zergling, numbers is the key to being a skulk and being sneaky. You don't want to run in a straight line towards a marine is a bad idea. You have to stalk and walk to reduce the noise of you creepy little feet. Bite down powersupply in rooms so it's plunged in darkness(you have Alien vision, let's you see in dark) and then you hide on the ceiling above a room entrance with 2 of your skulk buddies ready to ambush whoever has big enough balls to walk in. Aliens have different lifeforms with specific abilities that you can evolve into. Skulks(zergling), gorges(engineer/healer), Lerks(bat like creature with offensive supportive abilities), Fades, humanoid looking assassins with giant claws for hands and the almighty Onos a giant Gorilla/Rhino monster that just wrecks everything. As a marine, the ground will start shaking a bit when an Onos runs so you can feel it coming a bit like Jurassic Park and the watercup vibration thing. If you pay attention you'll know it's coming and if you're alone, you better turn around, yell "OH NOES!" and get the fuck out!!! Now when you evolve into an Onos or get yourself a mechsuit, it costs resources that each player collects through the game. Depending on how many resource nodes you are controlling, your resource intake will be higher or lower. So this is very important, because you can't just go Onos bum rush something die and go Onos again. Most of the times you'll only collect enough resources to go Onos once throughout the game, so as powerful as he is, you have to be careful because having an Onos and not having one can be the difference between being able to fight a Marine push or not. As a marine when you kill a higher lifeform, it highly rewarding regardless if you got the kill or not. You yourself know how many bullets you put onto that thing and it's all the matters. As a marine, K/D is irrelevant. You can be 100/0 and still be useless. A bit like in PlanetSide 2, if you sit in the middle of nowhere killing people who are lost, you're doing it wrong. You want to push with your team and set up defensive positions in strategical choke hold locations to try and cut aliens off from getting access to other resources nodes or an extra hive that would allow them to aquire new abilities. Set up turrets and siege weapons. Harass enemies resource intake by destroy the resource towers that each team needs to build over a resource node in order to collect the resources. Resources are like gas(vespene gas). This video is too short, there's too much to cover so it's packed with so much stuff. https://www.youtube.com/watch?v=DP9tP1Xbdq0#t=26 This one is a beginners video to kind of give you an idea of what I was talking about. So hopefully you guys will find this interesting. This game is a gem and it's really well made. Edit: Total Biscuit has videos, from both aliens and marines sides, about the game but the game changed since then. Things were added and improve.
Hey, I am interested in maybe playing with a couple other Angry Army Battlefield 4 players. I like to play Battlefield and not to many friends have PC so they can play. And the game is sometimes boring but is fun with two of my other buddies play. But really most of the time I go solo. If anybody wants to squad up. Just reply and we can dominate on the battlefield.