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Found 11 results

  1. https://www.kickstarter.com/projects/312751524/the-iron-oath-dark-turn-based-tactical-rpg/description About this project For more detailed information on each stretch goal, check out this update. Add-Ons If you'd like, you can now pledge a higher amount to receive additional rewards. (A new add-on has been added: Closed Beta+Discord invites) Click on the 'Manage your pledge' button at the top, and then increase your pledge in the 'Pledge Amount' box. Add the price of the reward you want(listed below), and you can tell us later in a survey what you raised your pledge for (do not change the tier that you are currently pledged at). Additional Digital Game(Steam or Humble): $15 per copy Digital Art Book: $5 Soundtrack by Alex Roe: $10 Closed Beta + Private Discord Invitation: $15 The Iron Oath is a turn-based tactical RPG that is set in a dark fantasy world. Recruit, manage, and embark on missions with a roster of adventurers, testing the limits of their mortality. Every decision made carries weight and can have a minor or major influence on your characters and the world that surrounds them. As you and your guild progress, the world changes dynamically, enabling new storylines to discover and resulting in a unique experience for every playthrough. Tactical turn-based Combat: Deadly foes, traps and destructible objects means one misstep could be your party’s undoing. Proper planning and execution is vital to your success. A Large and Dynamic Overworld: 9 regions with over 50 hubs to visit. Cities can be overtaken, destroyed and rebuilt; while various factions can emerge, rise and fall. A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state. In-depth Guild Management: Control your guild's finances, resources, alliances and roster. Your characters will age, retire and frequently die in combat and you will need to recruit and train their replacements. Character Development: Every recruitable character has their own personal backstory, incorporating events that have taken place during your playthrough. Their motives, alignment and traits all stem from this, but each of the three is subject to change as their career progresses. Dynamic Dialogue: Characters will converse over a variety of subjects such as the current state of the world or relevant past experiences, along with offering their input on any decisions you face. Decisions Matter: Your choices bear consequences and they can affect your characters, your guild and the many factions that exist throughout the world. Detailed Pixel Art: Meticulously hand-crafted pixel art characters, animations and environments help set the mood for your journey. There are 2 main aspects of gameplay in The Iron Oath: The Mission phase & the Overworld phase. Missions focus on combat and exploration, while the Overworld deals with managing your guild's affairs and traveling. Combat is a near certainty in any mission you choose to undertake. You will have to overcome your enemies' strengths and exploit their weaknesses by carefully planning your party's composition, formation and using each class's skill-set to its fullest potential. Every character class has a set of unique abilities that cost Spirit to use. The key is not just understanding how to use your abilities, but also when to use them. Resource management is paramount during missions and Spirit is your most valued resource. Do you use the Paladin’s ‘Holy Barrage’ now to deal with the horde of undead that are upon you? Or do you instead employ your Spirit more conservatively in case a greater threat lies beyond? Your characters will react accordingly to various events and abilities that will see their Spirit pools fluctuate. Striking a critical hit, killing blow or casting abilities at key moments will spur your character's confidence and increase their Spirit. Conversely, having an ally get knocked down or even killed can see it plummet. Combat in The Iron Oath is turn-based and occurs on a hex grid. The size and shape of the grid varies depending on the the environment, and can be further altered by various destructible objects, traps & abilities. You might find that certain party compositions fare better in confined quarters with choke points, while others excel in wide open areas. There are many viable compositions for every situation, and you will be encouraged to experiment and discover your favorites!
  2. For people, who wish to support a really engaged indie dev or just like turn based tactical games wich are very challenging to get into but make it really enjoyable to rush your panicking enemies down, after you got the hang of it: Age of Fear: http://store.steampowered.com/app/351480/ Age of Fear 2: http://store.steampowered.com/app/341150/ The story is text walls and the graphics are probably not state of the art even so they just recently got an upgrade, but the game itself is fun. Huge battle with several dozens units besting each other and AI that does more, than just rushing towards you and lot of ways to evolve your units, or to replace them with something different. Those games are out for quite a while, but that doesn't mean he stopped supporting them while they are working on number 3. Both games just recently got a morale system implemented, making it possible to make your enemies run in fear of you. The head dev is also very active in steam forums, even on sundays and open minded to critics and suggestions. I already had quite a lot discussions with him in the forum about game mechanics and other stuff, and quite some amount of that stuff got implemented. There are also some tricky secrets to uncover in the game.
  3. Hello guys, i have a question, what is in your opinion the best Final Fantasy game for beginners ? I just want to know it ,because i never played a Final Fantasy game ever and it looks very interesting for me. And i allready heard that Final Fantasy 7 should be the best ,but what do you think ?
  4. So, I just had an awesome session of Civ:BE. So epic, in fact, I felt like sharing. If anyone else has any stories to add, fire away. So, small map for 4 players. Lower difficulty, but that doesnt affect the story. So there's 2 continents elongated across the center. I play the Kavithan, and pretty early i run into the ARC directly NE, not too far. I'm situated on the thickest part of the continent. I'm none aggressive to start, but naturally i eventually have to engage the aliens, and the early part of this session is me trying to expand and fight aliens. I meet the Slavis Fed to the east, on an isthmus. I know they are the more aggessive faction, plus i want to expand, so I set up on their first city with marines, rangers/gunners, and an artillery. I manage to push thru his combat rovers, missle rovers, and soldiers and eventually I raze one city and puppet the rest. The Franco, who are across the sea to the east, do not like this, nor do the ARC. I pander to their sentiments and eventually amp trade up signif. with ARC. I spend a whole lot of time lvling cities, tech and affinities, choosing supremacy. Health becomes a major factor, so I don't focus too military outside of the aliens. however, at one point, no matter what I tried to do, the ARC declare war, because "its just business." And I had a good thing going with them too. Soon the Franco declare war as well. By now the ARC border is right on mine, so down from the north come the Arc supremacy units. I, however, had CNDRs, Disciples, overseers, and educators. I rush to defend my northern city, but they eventually overrun me and puppet it. I fight long, sending and making units from my slavic cities in the west, which I had long annexed. i focus on disciples, cndrs, and overseers, esp those, for trying to take my city back. I finally reclaim it, only to lose it the next turn again. After a few more, I reclaim it again. The entire time im trying to negotiate, but no luck. So, with some effort, i build up and roll north, crushing a startup city to the NE, and hitting his northern city, then turning east towards the capital. I also begin to push from the SE. By now, she's no longer producing units, so rolling over the cities gets way easy. By now, I've got prophets, executors, apostles, and heralds, with some arbiters as well, plus a ton of prime cndrs. I take her capital, and then her last cities. She "writes it off in debit." Soon after, Franco calls for peace, but I want Harmony blood, and she hated me more than ARC did. I cross the see in epic pacfic theater fashion, with a D-Day vibe in between. my shepard and arbiters soften a small northern city, and my troops land and begin an epic charge towards her capital, despite the cobras, marauders and locusts. Her cities are massively built up and tightly spaced, so i start taking fire from multiple cities. The academies and gardens outside the capital provide an epic, surreal feeling as my cndrs and apostles charge the center of harmony aggression. I take the capital, securing my place in the future and winning a domination victory. Epic. I want a movie. So, what's yours?
  5. Greetings, Planning on doing a decent bit of Unity of Command on my Youtube Channel, which focuses on tactical/strategy application into gaming. Anyone willing to join me? You will be recorded, so professional performance/commentary is preferred. BlackOpsElf Infinity Wraith Gaming Channel Clean Videos. Clean Victories.
  6. This is a review for the fairly new but obscure game Transistor. The game is about a woman named Red who is a jazz singer in this futuristic pretty as hell city called Cloudbank, and her boyfriend, mr Badass in a sword. The game starts with her about to get impaled by a sword by these assassins known as the Cameratas that consists of 4 members who are apparently fashionistas. Her boyfriend protected her from the sword and he got impaled by it, but instead of getting killed, he is absorbed into the sword. Red lost her voice, and she's out for revenge against the Cameratas for good old Kill Bill esque ass kicking, with her boyfriend as her weapon. He doesn't have a name because he doesn't bother putting his info to the city's database, but he is talking all the time to Red like the narrator from Bastion. The game is made by the same people behind Bastion. It's however a different kind of game. In Bastion it's all straightforward action of shooting and slicing enemies. In here it's kind of like that, but with turn based strategy elements. At any point, you can press spacebar to enter a planning mode. You will stop time and you can do whatever action you want during it, and when it's over all the actions will start in a flash. This is a good strategy to deal with many enemies, and if you are skilled enough you can kill a lot of enemies in 1 turn, which is such an awesome feeling. Your weapons is a sword called the Transistor. It's a multi purpose weapon which uses people's souls. At the start of the game you can only use Red's and her boyfriend's soul as weapons, but as you level up you will gain more souls to use in battle. Each of the souls are famous people of Cloudbank, like a football player, a detective, an escape artist etc, and each of them will make the sword do different stuff. The detective will make the sword shoots lasers like a machine gun, the escape artist will enable you to become invisible to the enemies, and the football player will let you do an upward sword slash. You can also use the souls as a support for other souls. So you can equip the detective with the football player, which will make his machine gun laser attack even stronger. You will want to use the souls differently because it will unlock their backstories which is pretty interesting to read. You can equip up to 4 slots for attacks, or more if you upgrade the limit. If your health is empty, you will lose an attack and you have to go to 2 skill allocation boxes to get that attack back. Modifiers like in Bastion returns, and if you want challenging fights, these things are for you. The game's graphic and music is beautifully done. It's colorful, the animation for the city and characters are well done, and the music is all jazzy, both fast paced and slow paced. Jazz fans will love the soundtrack of this game. One gripe I have with the game is while levelling up, you can sometimes get souls of the main enemies in the game, even though they're not dead yet. I assume they're already dead, but later in the game I meet them in person. I'm Like what??? Is it a glitch or something? Their souls are the most useful and powerful ones though, so I can't complain much. Overall, another great game from the makers of Bastion. I give this game the rating of "so good you can't wait for the sequel (if there is any)."
  7. Has anyone played Endless Legend yet? I am very tempted to try it out. http://www.amplitude-studios.com/Articles/EARLY-ACCESS2
  8. From my experience I'd say the Xcom franchise, civilisation V and Frozen synapse. I'm looking for some new turn based strategys to play so I'm looking for your suggestions of the best ones!
  9. Hello Everyone, I'm a big fan of 4X games and so far my favourite one is probably Galactic Civilizations II. The diplomacy in that game actually works unlike in Civ5 where at times I will offer trades that benefit the other civ to incredible degrees and they still deny me because algorithms. Also I'm a sucker for the space based games where you colonise randomly generated planets and get random events, design your own ships, etc. Another thing that rocks about the game is race specific techs and tech trees! I know some other games have similar things, but for some reason the races always felt so much more thematic and different to me in this game. Oh and also they have alignments so for instance 'good' races are more likely to ally with eachother, and the humans are 'neutral' because cmon, humanity can be some selfish jerks at times Is anyone excited about GalCiv III? If you're not aware Stardock announced it and you can preorder your way into beta access on their website. This time around it will have multiplayer, so that might be something the AJSA could partcipate in. I'm hoping it will be good but there's no real guarantee... I'm hesistant to preorder even though I loved the second one. Hopefully at least a couple of you have some thoughts or experiences to share!
  10. Good day fellow AJSA members When people mention the might and magic games people usually automatically think of the great Hero's strategic games. But i see very few people mention the old rpg games. For a little back story: Many of the might and magic games was set in the same universe as the heroes games, were you meet creatures and characters from those games, while some had individual stories. There are a total of 9 games in the franchise ranging from when pc gaming in itself was magic too the early 2000 years, with a 10th coming out in 2014 (early access came on steam earlier this year) The fan base is mostly split though with the game with one part loving the early games 1-5 which was tile based and set in the dos program. while the slightly younger generation preferred the later 6-8 games (no one liked 9). Though both contains some amazing pc games for its age. 5 (Swords of Xeen) and 7 (Blood and honor) are considered some of the best out of this series. I myself was born in 1991 so when i came around to pc gaming i played 7 and the others later in life. Might and magic 7 is hands down one of my favorite rpg's through the years. Though there are some significant changes in each game, they all had the same core mechanic. The game gave us or you created your own party of adventures and from 1-5 the game was turn based combat and 6-8 was real time but you had the choice to use turn based combat if you wanted to. All in all they were all extremely great rpg games. But after 3DO went bankrupt and Ubisoft got the rights they never did anything with the title uintil recently. The reason for this i think, is because the 9th game was extremely bad and did very bad in general at the sales. But then the awesome Legend of Grimrock was made, which was a throw back to these good old rpg style games which was a great enjoyment to many of the old school games (me included) and many others liked it to and got an interest in these types of games. I suspect this was what triggered ubisoft to make a new Might and magic game, with this one set after the events of Heroes 6. I have played the early access version of the game and closely followed the game at the official web page. And besides some minor things that annoy me, so far this game looks very promising. So i would ask you if you are a rpg lover like me to pick it up at steam and support the game, but at the same time give back constructive feedback to improve the game before launch. I really want this game to be a success so it doesn't become a new 9th, so we have to wait another decade for a new title in this franchise. Though i should warn you that the game is tile based and turn based combat, just in case you aren't into that. Or you could try picking up some of the good old games at GOG.com and support their good work and at the same get a taste of the M&M games So, to the other old school gamers here's some questions Which M&M game was your favorite? Why was it you favorite? Best memory from that game? Thanks once again for reading my Thread
  11. Good day fellow AJSA members When people mention the might and magic games people usually automatically think of the great Hero's strategic games. But i see very few people mention the old rpg games. For a little back story: Many of the might and magic games was set in the same universe as the heroes games, were you meet creatures and characters from those games, while some had individual stories. There are a total of 9 games in the franchise ranging from when pc gaming in itself was magic too the early 2000 years, with a 10th coming out in 2014 (early access came on steam earlier this year) The fan base is mostly split though with the game with one part loving the early games 1-5 which was tile based and set in the dos program. while the slightly younger generation preferred the later 6-8 games (no one liked 9). Though both contains some amazing pc games for its age. 5 (Swords of Xeen) and 7 (Blood and honor) are considered some of the best out of this series. I myself was born in 1991 so when i came around to pc gaming i played 7 and the others later in life. Might and magic 7 is hands down one of my favorite rpg's through the years. Though there are some significant changes in each game, they all had the same core mechanic. The game gave us or you created your own party of adventures and from 1-5 the game was turn based combat and 6-8 was real time but you had the choice to use turn based combat if you wanted to. All in all they were all extremely great rpg games. But after 3DO went bankrupt and Ubisoft got the rights they never did anything with the title uintil recently. The reason for this i think, is because the 9th game was extremely bad and did very bad in general at the sales. But then the awesome Legend of Grimrock was made, which was a throw back to these good old rpg style games which was a great enjoyment to many of the old school games (me included) and many others liked it to and got an interest in these types of games. I suspect this was what triggered ubisoft to make a new Might and magic game, with this one set after the events of Heroes 6. I have played the early access version of the game and closely followed the game at the official web page. And besides some minor things that annoy me, so far this game looks very promising. So i would ask you if you are a rpg lover like me to pick it up at steam and support the game, but at the same time give back constructive feedback to improve the game before launch. I really want this game to be a success so it doesn't become a new 9th, so we have to wait another decade for a new title in this franchise. Though i should warn you that the game is tile based and turn based combat, just in case you aren't into that. Or you could try picking up some of the good old games at GOG.com and support their good work and at the same get a taste of the M&M games So, to the other old school gamers here's some questions Which M&M game was your favorite? Why was it you favorite? Best memory from that game? Thanks once again for reading my Thread Edit: Well, i messed up here Was going to post it in the rpg games thread but didn't pay attention that i was in the ''Other games'' thread :S Gonna repost it in the right thread so just ignore this post.