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Shagger Says... Review The last time I did one of these big, written reviews was on what is considered to be one of this games biggest rivals, Rise of the Tomb Raider, but having now played this game, I find it actually has at least as much in common with something else... ...Given that these two games were made buy the same people, I shouldn't really be surprised, nor should anyone be pessimistic because a blend of Rise of The Tomb Raider and The Last of Us sounds great right! Aaahhhhhhh..... this is the part I'm gonna piss someone off. Better get ready... Oh, That's snug! It doesn't matter wether you compare this to The Last of Us or Rise of the Tomb Raider, this is NOT as good as either of those games! I'm sorry, it just isn't! Now don't get wrong, Uncharted 4 is a great game and I enjoyed it immensely, no game than can glue me to the sofa for 18 hours over two days isn't great, but as much as I like liked this game, it lacks in certain important areas that I think a lot of people either don't notice or ignore. Still, to calm down the people already sharpening their pitchforks, lets start with the good stuff. When I reviewed Rise of the Tomb Raider I thought that game was stunning, and it is, but this next gen effort from Naughty Dog make Rise' look it's being played on a broken ass 70's TV smeared with KY jelly! This is by a country mile the best looking game I've ever played. I barely even know where to start. It's like every single pixel in this game had someone spend several minutes contemplating wether that was the right placement and color for it. It's actually a little disappointing that the game isn't as open as some other games so you can check out more of the amazing environments and locations you see. The game is rightfully proud of the environments and setting, they're gorgeous, enhanced by great draw distances with very sharp textures from both far away and close up. There's also a great deal of life and non-player related actions going on with little animals scurrying about in the corner of your eye, the grass and leaves and other aspects of the world moving around naturally. The best part is the fantastic photo mode is back from The Last of Us: Remastered so one can capture these amazing places in a fun and creative way. The character models and animations are so realistic and natural looking, no doubt due to the same kind of capture animation work we saw in The Last of Us. It's not overly cinematic though, this still feels like a game throughout, it's just and incredibly detailed, almost photo-realistic one. Allot is borrowed from The Last Of Us in other ways too with basically the same dynamic, usually hidden UI and a natural view of documents and Drake's Journal. This is important in what is a very story-focused game to break tandem as little as humanly possible and Naughty Dog have proven yet again they are the kings. The game also runs like a dream. No FPS problems, crashes or glitches to report, it's just beautifully crafted. I mean fuck it! in this regard, this game deserves the Spinal Tap treatment! 11/10 Now, I'm not gonna spend to much time on this for two reasons. One, it'll be very hard to go into any detail at all without leaving spoilers and two, being from the same people that brought you The Last of Us, you know what to expect. Think National Treasure except longer, better, not stupid and without Nicolas Cage (Although I have to admit that I'm not sure if that last one is a positive or a negative.) and that's basically the idea. The good thing is that one doesn't need to know anything about the previous Uncharted games to follow this story, but there is plenty of fan service for those that have played them. Nathan Drake now retired from, well, being Nathan Drake, is drawn back into seeking a long lost pirate treasure to pay off a dept left buy his brother Sam... and that's about all I can say without spoiling anything, so I'll just move on. The story isn't that groundbreaking, but like in The Last of Us it's told in such a believable way with very character driven, natural writing and superb voice acting is what makes the game so addicting, you simply don't want to put it down and wait 'till tomorrow to see what happens next. I don't find the lure in this as interesting as The Last of Us, and I wouldn't say the story is actually better than Rise of the Tomb Raider either, just better told with more focus and better developed characters, it's just an undeniably engrossing storytelling experience that rivals just about any game, movie or TV show I've seen and is actually my favorite part of the game. This is what you're paying for with this game and it's where most of the value comes from. 9/10 Wait, let check something first... Yep, still fits. You know how I said this game isn't as good as Rise of the Tomb Raider? Yes, of course you do, you're still sharpening your pitchfork. Well, I say that because despite Uncharted 4 being better in looks and story, it is inferior where it's most important, the actual gameplay. Now, this is a good game to play, don't get me wrong, but my problems are not so much with what's here and more with what isn't. Think about it; Leveling Mechanics The Last of Us : Use herbs in the world as a kind of currency to upgrade stat's and abilities. Rise of the Tomb Raider : Earn XP from story missions, side activities, collectibles and enemy kills to acquire skill points to purchase new skills from 3 different skill trees. Between Rise of the Tomb Raider and The Last of Us, this is the superior system. Uncharted 4 : Nothing. Upgrade/Crafting Mechanics The Last of Us : Gather parts and salvage from the world to improve your weapons in a number ways. One can also create other items that share common ingredients and given resources are limited, so you have to decide what upgrades matter most. Objects found in the world can be actively modified and used as weapons. Rise of the Tomb Raider : Hunt and scavenge to find materials, components, salvage, animal pelts another resources that, like in The Last of Us, share common purposes so you have to choose what weapons and craft items are the most valuable to you. Again like The Last of Us you can make weapons out of objects lying around. There is more variety to the crafting and upgrade mechanics overall in Rise of the Tomb Raider compared to The Last of Us, so this is again the superior system. Uncharted 4 : Nothing I'm not saying that every game has to have these kinds of mechanics, I'm just making a point that when The Last of Us, a game that clearly provides allot of the DNA for Uncharted 4 has these ideas and it's big (timed) exclusive rival on Xbox, Rise of the Tomb Raider also has such mechanics and takes them even further improving on it's predecessor significantly, it really bugs me that there is actually so little here. Uncharted 4 is way more linear than Rise' so offers way less room to explore it's undeniably beautiful world, so it feels like a bit of a wasted opportunity. I know some of you may be thinking "Why does it have to be like Tomb Raider anyway? You don't to explore in every game of this type" and you know, I'd agree with you, if it wasn't for this; Why does it have a crappier version of the same treasure collection and inspection mechanic as Tomb Raider? Besides, none of these objects are interesting. There's no good description of what they are or where they came from, they don't tie into the game story nor the environment in which you find them and whilst you can roll them around and look at them you can't learn anything additional about them like you can with some of the relics in Tomb Raider. Worst of all, because there's no leveling mechanic for this system to tie into, there's no meaningful incentive to even bother collecting them in the first place. This is a half-assed, tacked on, copy-cat mechanic that serves no purpose. Do yourselves a favor, if you play Uncharted 4 and see something blinking on the ground, ignore it, it's just there to waste your time. Both Tomb Raider and Uncharted 4 use similar 3rd person platforming and climbing mechanics and whilst these are superb in both games, Uncharted I just don't find as fun because the controls are slower and feel more fussy and there is less options for movement. In Rise', one can use climbing axes on walls and ice, swing and climb on ropes, rope slide, use climbing arrows along with the usual normal run, climb and jump stuff. In Uncharted, there's a rope you can hook onto things to climb and swing from and a spike you push into a wall that's basically a slower, more cumbersome version of the climbing axes from tomb raider, and that's about it. You can't even sprint for God sake! That's becoming a pet peeve of mine. Why do so many games not have this? Even The Last of Us had a sprint button! Why use The Last of Us engine as backbone for this when you take out so much of the good stuff? You drive a car and a boat at times in the game, but there isn't much to say. The car is allot of fun being a 4x4 and you can winch things and I wish there was more of that. Combat is a similar story. Again, there's nothing really wrong it in Uncharted 4, it's fantastic in fact, but there's just less to it. You can hold two weapons at a time and swap them for guns you pick up, so in this regard it plays like a typical modern 3rd or 1st person shooter. The shooting mechanics are great, the guns have punch and you can feel the variety in them thanks partly to some superb sound design and realistic visual recoil. The enemy AI is well programmed and even on the stranded difficulty the game is decent challenge, so a point there against Rise' where you have to play "Seasoned Raider" for it to be the same level. Despite that, I prefer Rise' because there's a better variety of enemies, especially if you count the hunting mechanics, a choice of four class of weapons you can switch to at any time including stealth weapons, something Uncharted 4 doesn't have outside of multiplayer. Speaking of stealth, everything is perfectly fine in Uncharted. Nothing we haven't seen before in other games so I'm not gonna go to far into it, but compare to The Last of Us it's a downgrade as stealth was such a huge part in that game and compared to Rise' there's less incentive to use it as you so often sneak past a group of enemies, find you target zone is choke point where it's impossible not to be spotted, so you have to battle all the enemies you just snuck past from a corner. No, that happend to me all time, so it can't be a coincidence. Another thing that happend to me at least 3 or 4 times is enemies spawning behind me at checkpoints. Like most games, the sections of the game have automatic checkpoints you go back to when you die to replay that section. The combat and platforming sections in Uncharted 4 are pretty long, and that's fine, and thus have checkpoints within them. The thing is though during some of the combat sections I start a checkpoint somewhere in the middle of the combat section and I find the enemies that I killed to get there have re-spawned behind me! One point in particular after dying I found myself under attack from RPG's and Assault rifles ahead of me with 3 guys behind attracting with guns in a pincer! So, because I died the first time trying to take on the RPG group that was hard enough, I then have to fight that group plus the group I took out to get their in the first place while unfairly out flanked. So as you my have guessed, I had to re-play this section over and over in haze of frustration. I was really impressed by the melee combat at first with all the double take downs I was pulling off in the prison fight and all that but my joy was short lived as I began to realize the games superb animations are cover for how scripted the melee combat really is. The Last of Us, again, was better in this regard in my opinion, it's just felt more real. Rise of the Tomb Raider's melee combat isn't great, in fact it's worse, but at least I felt I had control over it and that game doesn't focus on melee that much. The combat is broken up buy a number of puzzle sections. Now, there isn't much to say here either, they're relatively easy and aside from story tie-ins, not that memorable. The Tombs In Tomb Raider I prefer because it's a similar level of problem solving along with a dynamic test of reflexes and ability to negotiate platforms as well. The game does claw back points with the multiplayer. Here, the game feels faster and more fluent with good verticality and movement. The games fine gun combat serves well here to and employs a kind of MOBA style in match purchasing mechanic to obtain more powerful weapons and abilities for a short time. This looks very promising to me at the moment, but I've not played that much of it yet, so I'll have to play a bit with it and update this part of the review. If anyone want's to give their input on the multiplayer let me know because I think having others input is helpful to cover the bases. It is better the Rise of The Tomb Raider here given the fact Rise of the Tomb Raiser has no multiplayer... so yeah. Multiplayer aside, my thoughts on the gameplay are this. They did what was adequate and said, "That'll do". It's a very enjoyable game, but I was just expecting so much more for a hyped, modern, big budget adventure from a developer that I know can do much better than this. Good gameplay mechanics, but half in quantity of what you'd want from a game like this, really only one way to score the game in this regard. 5/10 Final Verdict There's no denying I liked this game and will continue to enjoy it through the multiplayer, but having enjoyed the very similar Rise of the Tomb Raider and Naughty Dog's previous big hitter The Last of Us so much more I have felt a little let down. The fairly bare game mechanics made the game more frustrating and tedious that it needed to be. I actually wish I had played the game on it's lowest difficulty to enjoy what it did best. It's amazing looks and wholesomely engrossing storytelling experience bolster it up, but on a foundation of bare bones, albeit well executed gameplay mechanics gives me little incentive to play through it again other than for the multiplayer. Maybe it was wrong to build my exceptions of the backs of two games I love as much as Rise of the Tomb Raider and The Last of Us, but one can't deny the omissions in Uncharted 4 any more than one can deny it's beauty. I was gonna go for 6/10, but decided that what the multiplayer shows in promise is worthy of giving the game the benefit of the doubt. So, overall...
This week in the news; Battlefield 1 reveal, Nvidia reveals GTX 1080 and 1070, Blood and Wine accidentally added to Steam with release date, a look at the game industry of Argentina, Rami Ismail shows why speaking out on behalf of indies pays off, Persona 5 footage and Japanese release date announced, Extra Credits looks at how different outfits change how we play characters, game animator reviews the principles of pose design and character animation, a look at Uncharted 4 reviews and the reactions to them, Activision's positive look at their reveal trailer's downvotes, Evan Narcisse writes about his experiences at Kotaku for his last day, Sup Holmes talks to Rebecca Heineman, Atari’s VR experiments of the 80s, and more. The Game Industry of Argentina Nvidia's Latest 'Most Advanced Graphics Card' Is Faster And Cheaper Than The Last One See Doom Running on Nvidia's GTX 1080, Reaches 200FPS A thread about this was created here. Battlefield 1 Official Reveal Trailer Battlefield 1 Single-Player Campaign Embraces Series' Open Sandboxes Why does EA's Battlefield teaser include a disclaimer about endorsements? Battlefield 1 Campaign Details Teased, Dev Says Diversity Is a Key Component Battlefield 1 DLC features Harlem Hellfighters — but who were they? Battlefield 1 Dev Hopeful Game Can Avoid Battlefield 4-Like Rocky Launch Here What's in Battlefield 1's $80 Deluxe Edition A thread about this was created here. Witcher 3 Blood and Wine Release Date Reportedly Revealed Everything You Need to Know About the Final Expansion - The Witcher 3: Blood & Wine A thread about this was created here. An Update On Mass Effect: Andromeda Suda 51's first game, The Silver Case, is getting a western remake Three "Major" Unannounced Capcom Games Coming By April 2017 Dishonored 2 powers revealed, Arkane promises more focus on non-lethal options Hideo Kojima’s new game is an action title for AAA fans Mafia 3: Watch New Driving Gameplay Video, Playboy Promo Teased Paragon Shows Off New Imp-Controlled Robot Hero With an Infomercial-Style Video Salt And Sanctuary PC Release Date Soon Final Fantasy X /X-2 HD Remaster releases on Steam this week New Vampire Bloodlines trademark spotted - let that sink in Please let Avellone be involved in a new game. Persona 5 Release Date Announced for Japan Persona 5 Famitsu DX Pack comes with protagonist and Morgana figures Tyranny short story series sheds light on Obsidian's dark new world Bloodstained Will Launch the Base Campaign First, Followed by Staggered Content Releases Watch 20 frightening minutes of Dead by Daylight Grand Kingdom — Online Trailer NEW STORY UPDATE FOR TALES OF BERSERIA XCOM 2 Alien Hunters DLC Coming; Adds New Mission, Weapons, and "Ruler" Aliens I was hoping for a new melee weapon that makes the sword a viable option mid and late game, a throwing axe is not what I expected. Fallout 4 - Far Harbor Official Trailer A thread about this was created here. New Rainbow Six Siege Operation Dust Line details emerge Halo 5 Memories of Reach Free DLC: All the Reqs and More Revealed Duke Forces mod combines Dark Forces and Duke Nukem 3D Indie Shooter Alien Wasteland Hit With Cease And Desist By Wasteland 2 Devs This Is How Activision Spun Call of Duty: Infinite Warfare YouTube Dislikes Into a Positive People are mad about Call of Duty, this will definitely be the end of the series, just like it was last time. Stellaris Breaks Records With 200,000 Copies Sold in 24 Hours Star Citizen Clears $113 Million, Production Pace to "Pick Up" Epic Games sets sights on Hollywood as it expands beyond games Gears of War Designer Cliff Bleszinski Invests in New Crowdfunding Site Fig Konami's Push to Mobile Pays Off Saints Row Dev's Next Game May Be Agents of Mayhem The man who tried to reform League of Legends player behavior leaves Riot His full goodbye message can be read here. Epic Games CEO Tim Sweeney still opposes Microsoft’s Universal Windows Platform In esports news League of Legends' Renegades and TDK hit with almighty bans Riot's path to building a collegiate eSports program Activision is going all-in on eSports, and CEO Bobby Kotick sees the money French “Numeric” esports law flies through Senate with 322-1 vote German TV channel ProSieben MAXX will broadcast ELEAGUE Tales from behind the esports desk: a first-time Hearthstone caster DreamHack Austin Features First North American StarCraft Finalist In Ages The New World Order At LoL's Mid-Season Invitational Popular Counter-Strike Streamer Fails Hilariously At Pro Event, Becomes Meme In crowdfunding news Boss Fight Books: Season 3 Past work can be found here. A thread about this was created here. UBOOT - A WW2 Survival Sandbox A thread about this was created here. Other content I found interesting this week HOW JAPAN SHAPED NOSTALGIA IN GAMES Vlambeer’s Rami Ismail shows why speaking out on behalf of indies pays off Venturebeat interviews Rami Ismail. Sup, Holmes? w/ Rebecca Heineman! Rebecca Heineman was one of the founders of Interplay, won the first national video game contest, and programmed The Bard's Tale III, Tass Times, and many other games. Will we ever get an Elite Beat Agents sequel? We asked the creator The 1979 Iranian Revolution: The Game Navid Khonsari (looks like they didn't spell his name correctly) talks about where some of the images of the game came from, his childhood experiences, talking to kids in Iran about his involvement with producing Grand Theft Auto, what they remember about the game, how it made him think about the impact games can have on people, and how his game helps to challenge western stereotypes of Iran in a short 13 minute audio interview. Resident Evil 20th Anniversary Interview – Masachika Kawata A Walkthrough the Past: Interviews with Former Writers on the Making of Strategy Guides Nick Capozzoli noticed the similarities in how reviewers describe anticipated games and the complaints they get when reviewers don't give as much praise as others It's interesting seeing the ridiculous hyperbolic statements people are expected to make for the more well known/anticipated games and how mad people get when they don't (such as the people mad at the bottom three for giving Uncharted 4 an 8, 8.8, and 8.5). Uncharted 4 review: an apology Quantum Break Is Blatantly Better Than Uncharted 4 Uncharted 4 Tech Analysis: A PS4 Masterpiece Hello, I Must Be Growing Evan Narcisse writes about his experiences at Kotaku for his last day. Hero Shooters: Charting the (re)birth of a genre THE CREATOR OF PERSONA ON LIFE, JAPANESE CULTURE, AND THE UNCONSCIOUS Atari’s secret VR experiments of the 1980s 14 ways to improve your game pitch Ahmad used to work for Sony where he was responsible for a lot of the Indie developers getting their games on the PSN. Watch devs Clint Hocking and Mathieu Bérubé play and analyze Splinter Cell: Chaos Theory Enclothed Cognition - Do Character Outfits Affect Our Play? - Extra Credits Tracer & Pose Design 101 - The Animation of Overwatch - Extra Frames Fragments of Him offered me catharsis after the shock of losing someone Oblique Strategy: Skirting the Edge of Intergalactic War in Stellaris Difficulty As Tone in 'Hyper Light Drifter' SOULS WITHOUT DARKNESS Fan Edits Full-Length Movie Telling Dark Souls 3's Confusing Story Publisher of obscure JRPG censors outfit just for the attention (Fauxclusive) Overwatch Player Obliterates Enemy With Basketball Trap
This week in the news; Nintendo announces NX release with tweet and financial report, lots of Warhammer, researcher wins grant to create a theory of games, No Man's Sky was almost cancelled, Call of Duty 4 Remaster announced with poop tweet, how Jim Sterling gets around Nintendo monetizing his videos, the history of ragdoll physics, Australian parliament report calls for renewed game industry funding, how games are helping veterans recover from injury, Maddy Myers gives her thoughts on the Street Fighter modding community, the rise of Dark Souls, Long War team to create five more mods for XCOM 2, Chinese developer talks about difficulty of development in China while discussing his game about a possibly never ending train ride, how a Mario Maker rivalry lead to getting punched in the balls, and more. Nintendo Announces NX Launch Date With a Tweet and a Financial Report NX won't be sold at a loss Nintendo's president gets grilled on its mobile business, NX plans Call Of Duty 4 Remastered Apparently Confirmed With Poop Emoji I kind of like this new companies not giving a fuck style marketing, also a little strange that they found a tweet that was over two years old to reply to, so they must have came up with the idea to do this and then actively searched for the best tweet to respond to. Researcher Espen Aarseth wins $2.3M grant to create a theory of games Australian Parliament report calls for renewed game industry funding Calling the SWAT team on your neighbor could soon carry a 20-year prison sentence Would be good to see harsher penalties for that. Not sure why people writing about this keep referring to it as a prank when people clearly do it to cause fear or to endanger the lives of people to get them to stop doing something, terrorism or reckless endangerment (in addition to the whole false police report thing) depending on who it is aimed at would probably be a more accurate description. Game Critic Uses Brilliant Workaround For YouTube's Copyright Bullshit The Legend of Zelda will release in 2017 for NX, Wii U New DOOM Includes Awesome Secret For Old School Fans That's cool, kind of like what the two new Wolfenstein games do. Deus Ex: Mankind Divided teases Adam Jensen's cyberpunk adventure in new trailer Call of Duty: Infinite Warfare Release Date, Trailer, Gameplay Details Revealed New Call of Duty Aiming to Offer Biggest Change Since Modern Warfare, Dev Says Call of Duty 4 Remaster Confirmed, Detailed Zombies are coming to Call of Duty: Infinite Warfare Infinity Ward explains why Call of Duty is going into space The Mandate: Ships and Bridges: the Fleets stand ready! Maybe some people will remember The Mandate from the video that Joe did around the time of the community relaunch, obviously the game still isn't out but they do release updates, usually about once a month to show how things are progressing, to show different systems, and they showed off some boarding combat about nine months ago. In this update they talk about ships, ship bridges, head models, animations, and the adventure mode. The Bard's Tale IV Combat Details In other popular Kickstarter update news, some details on combat have been given for The Bard's Tale IV. Raiden 5 is coming to Xbox One in May, please enjoy this trailer Battleborn launch trailer features shooting, stabbing, and dancing Battleborn Gets Tie-In Mobile Game, "Battleborn Tap" Battleborn | Cinematic Intro Someone watched Aeon Flux. The Creators of Burnout Are Making A Game That's Even More Chaotic AJ's SEVEN Developer Preview Stardew Valley console ports, multiplayer are in the works New Carmageddon for PS4/Xbox One Delayed, Here's Why Avadon 3: The Warborn announced Watch Dogs 2's Main Character Could Be This Guy Oh good, I was worried they might make a sequel where you don't look like a jackass. Stellaris - Developers Aiming for the Stars - Pt. 2 "Experiences and Modding" A thread about the game was created here. Superhot Xbox One Release Date Announced Overwatch star Winston unravels the game's backstory in new teaser AJ's Livelock Developer Preview AJ's Mirage Arcane Warfare Developer Preview No Man's Sky studio taps Star Trek writer, Watchmen creator to help craft game lore How Hello Games created the lore of No Man’s Sky MIGHTY NO. 9 – GOES GOLD! I expect the final product to confirm my thoughts that everyone should have supported the Shantae Kickstarter instead. NOSTATION, A GAME INSPIRED BY LATE-NIGHT TRAIN RIDES ACROSS CHINA A GRUNGY MACHINE-AGE VIDEOGAME PRIORITIZES STORYTELLING OVER DIFFICULTY DOOM SnapMap Preview A thread about this was created here. DOOM Single-player Preview A thread about this was created here. TEEN GHOST STORY OXENFREE TO GET NEW ENDINGS IN UPCOMING DIRECTOR’S CUT Asemblance: First-Person Horror Announced Angry Joe Looks At Outlast 2 Dishonored 2 launching this November PIXEL ART EXPLORATION GAME GETS ITS MORAL AMBIGUITY FROM STUDIO GHIBLI FILMS Project Highrise Aims To Be A Modern SimTower Xenoblade Chronicles is coming to Wii U Virtual Console Total War: WARHAMMER - Voicing the Goblin Great Shaman - Rally Point Special During the first video they announced that Total War Warhammer is going to be giving the Chaos faction free to everyone who preorders and to everyone who buys the game within the first week of release. So you can wait a few days for reviews and if you buy it within the first week you will still get them at no additional cost. Similar to what the other Warhammer game Battlefleet Gothic is doing (except they are giving two factions to people who buy the game in the first two months). Space Hulk: Deathwing trailer finally shows off some gameplay Dawn of War 3 announced A thread about this was created here. Warhammer 40K: Inquisitor - Martyr Mass Destruction Trailer A good time to be a Warhammer fan apparently. CELEBRATE MAY THE 4TH NEWS WITH STAR WARS AND EA XCOM 2 is getting five new mods from the Long War team Mod Makes Fallout: New Vegas' Combat SUPERHOT New 'League of Legends' Champion Revealed: Taliyah One of Riot's Champion designers ^ seems to be getting a lot of people complaining that the character isn't sexy enough and that is being blamed on his fiance who is receiving hate mail over it (as usual when this happens neither of them have any control over that). He has responded to those people. Doctors Ordered: Big Pharma’s Marketing Expansion Elite Dangerous expansions coming to Xbox One this summer Halo 5's Next Free Update Detailed, Includes Weapon Balance Changes and More Hyper Light Drifter gets co-op mode in beta The Division gets new anti-cheating technology, ban waves have already gone out Valve Steps Up Counter-Strike's Anti-Cheat Measures Fire Emblem Fates Map DLC Release Dates Revealed The Division's New Incursion Detailed, As Dev Teases Plans to "Reinvigorate" PvE Goin’ Up! PlanetSide 2 Adds Base-Building Quantum Break PC Crash Fix Requires Microsoft to Update Windows 10 First Classic Sega games now have official mod support on Steam Nintendo 3DS emulator adds HD support, makes portable games look spectacular Uncharted 4 multiplayer will receive updates for free Uncharted 4 PS4 Discs Stolen From Truck in "Violent Assault," Sony Says 5GB Uncharted 4 Day-One Patch Required for Key Features Nintendo fends off 3DS tech lawsuit following retrial CD Projekt wants to emulate "the Rockstar model" "No Plans" for Ubisoft Takeover, Vivendi Says as It Buys More Shares Fable developer Lionhead closes down today PS4/Xbox One Upgrades Not Necessarily a Bad Thing, Guacamelee Dev Says Square Enix Montreal enlists former Hyper Light Drifter, Fez devs Epic's Gears of War 4 Would Have Cost $100 Million to Make, Dev Says Epic’s latest: Paragon, Fortnite and Unreal Tournament Nostalrius team make announcement over Blizzard meeting Why No Man's Sky Was Almost Canceled and a Story About Kanye West Early Footage From Assassin's Creed Creator's 1666: Amsterdam Oculus launch gets stranger as hardware hits Best Buy and others before pre-orders fulfilled In esports news ESL lays plays to launch new 24/7 eSports satellite TV channel BRINGING ESPORTS TO A LAS VEGAS CASINO French government creates an esports federation and reveals amendments to contract rules In crowdfunding news BLACKROOM: A New FPS from Romero & Carmack Romero and Carmack's Blackroom Kickstarter cancelled to develop demo Probably a good idea, with the exception of the above video that someone else made, they had a terrible pitch. Heroes of Dire Saltlands - Sail through the Desert! Masquerada: Songs and Shadows Other content I found interesting this week Errant Signal - Dark Souls 3 (Non-Story Spoilers?) Game Makers Toolkit - Should Dark Souls have an Easy Mode? THE COMMUNAL JOY OF DARK SOULS The “Uncensored” World of Street Fighter Mods: The Good, The Bad, The Naked Guest Column: The Known Unknowns of Subterfuge Giant Bomb Presents: Introducing Nick Capozzoli 1979 Revolution: A Snapshot of Chaos and Propaganda History Respawned: 1979 Revolution Black Friday How The Witcher 3's card game within a game was brought to life The Casual/Core Fallacy - Designing for Depth - Extra Credits HOW GAMES ARE HELPING VETERANS RECOVER FROM INJURY Smash hits and flops: a brief history of ragdoll physics HOW EVE ONLINE DESIGNS, AND SELLS, WAR Interview: BioShock Creator Ken Levine Talks the Inspiration to Create Interview with Bobby Vandiver (Red Comet) Adventures in Solitude: On Myst and The Witness Close Playing: Episode 1: Carolyn and The Witness Video Games And The Door Problem [SSFF] Past Mortem: The Rise of Dark Souls, FromSoftware, & Hidetaka Miyazaki The Highs and Lows of X-Men Video Games Fire Emblem – Developer Interviews with Shouzou Kaga and Hironobu Sakaguchi A translated interview from 1994. How A Mario Maker Rivalry Got Me Punched In The Balls Publishers Are Missing a Major Opportunity With Licensed Games Let's Remember The Bouncer! One of the first PS2 games I played, along with Kessen and Ring of Red. Metal Gear Solid 3 - Did You Know Gaming? Feat. Super Bunnyhop Danganronpa 2: Goodbye Despair Has Me on Edge 'There are a lot of ways to chop off a head' - Double Fine's Tim Schafer on humor Xbox Live Changed Gaming Forever and Kinect Not Originally Planned, Ex-Director Says "It's Just Emulation!" - The Challenge of Selling Old Games The New Kings of Kong Are Cool With Sharing The Throne Custom Game: Revisiting the Single-Player Mods of Half-Life 1 The Banner Saga 2 is an Ancient Story in Modern Form Our Steps, To The Night - The Banner Saga 2, feat. Árstíðir The Banner Saga In Memoriam A video about those who were or may have been lost during the first game