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This week in the news; GDC/IGF/SXSW awards, Obsidian new game previewed, false Nintendo news, discussion on the future of video game coverage and curating a community, Digital Homicide attempting to sue Jim Sterling, X-COM creator announces new game, the making of Diablo, animated tribute To Satoru Iwata, implications of an aging player crowd, former Gametrailers staff start Patreon, story and feel of Limbo, critical reviews of The Division, Palmer Luckey urges VR devs to be realistic, GDC talks discuss sexuality in video games, details on Telltale's Batman and engine imporvement, Fullbright talks about how the "best person for the job" may not be the best and how people became the best, Tetsuya Mizuguchi talks about the creation of Rez, and more. The site being down for updates means a few extra days worth of news. In Memoriam: Game Developers Choice Awards 2016 Developers and people who influenced the industry that we have lost in the last year. Tyranny preview: Obsidian's branching bad guy RPG is made to play over and over Obsidian has announced their next game, Tyranny, at a Paradox press conference for GDC. Check the link for a teaser video and some information on the game. A thread about this was created here Stellaris and Hearts of Iron 4 release dates revealed Stellaris will release on May 9 and Hearts of Iron 4 on June 6. Check the article for a trailer for Stellaris and a developer diary for Hearts of Iron 4. The Banner Saga 2 comes to Steam next month The Banner Saga 2 will launch on April 19th. Rise of the Tomb Raider Next Expansion Release Date Announced Cold Darkness will be released on March 29th and will have zombies and add wave based combat. Nintendo Denies It's Ending Wii U Production Anytime Soon There was a rumor that Nintendo had stopped Wii U production, Nintendo denies this and says that production will continue. Rumour: New Nintendo NX Controller Images Surface and Set the Web Alight The Division Player Discovers Possible DLC Locations After discovering ways to glitch through wall and barriers one player has found some likely spots for DLC. The Division Director Leaves Ubisoft, Joins Square Enix Ryan Barnard has left Ubisoft to go to Hitman developer IO Interactive. The Division's first big update looks to fix the Dark Zone Ubisoft has revealed the details of the patch aimed at improving the Dark Zone. Pokémon Designer Killed In Freak Accident Eric Medalle was killed and his daughter injured when a tree fell on top of his car. A thread about this was created here Bravely Second Changes Because of Fan Feedback Based on "overwhelming feedback" from players the versions released outside of Japan will have a few changes. The one that they mentioned is that a quest that has you choosing between two different sides and then the character lamenting their choice regardless of player decision, players said this was a disconnect between their intentions and what their characters were saying so the events were changed to have the characters come to terms with their decision. Zero Time Dilemma launches this June — and is coming to Steam This War of Mine: The Little Ones is coming to PC Good news for This War of Mine fans. 1979 Revolution Shows the Nastier Side of Iran's Historical Uprising Binding of Isaac dev teases new game Edmund McMillen has revealed his next project. LawBreakers will no longer be free to play, is exclusive to Steam Boss Key Productions announced that the game would no longer be free to play at GDC. Draft bans are coming to Heroes of the Storm Sources: Sony Is Working On A ‘PS4.5’ Sony might be planning on an updated version of the PS4. Skyshine's Bedlam undergoes major changes in Redux update The update will change how combat works, improve the AI, and add new character sprites, in addition to other changes to the game. 2016 SXSW GAMING AWARDS WINNERS ANNOUNCED! 21 award were handed out with winners including The Witcher 3, Ori and the Blind Forest, Greg Miller, and Bloodborne. Julian Gollop announces new game, Phoenix Point The last game that his studio designed was Chaos Reborn. XCOM 2 Anarchy's Children DLC is out now The Anarchy's Children DLC has released for $4.99 (or included in the Reinforcement Pack) as well as a patch to fix some of the games other issues. Batman Telltale Game Detailed, Supporting Characters Named, Visual Style Explained Telltale gives some details on their Batman game, including the ability to play as both Batman and Bruce Wayne. Another article mentions how Telltale is overhauling their engine for Batman. Minecraft: Story Mode is getting three "add-on" episodes The fifth episode will be released March 29th but there will be three more add-on episodes coming later. Digital Foundry: Hands-on with Quantum Break Digital Foundry takes a look at the console version of Quantum Break Yakuza 0 Coming to America and Europe "Early 2017" The game was released on the PS3 and PS4 but only the PS4 version will be released in the West. Well, now I do need a PS4 eventually. Battleborn Requires Constant Internet Connection The game will need a constant internet connection for both single and multiplayer. Game Studios Enter Legal Battle Over The Making Of Ark: Survival Evolved Square Enix's Mission to Relive JRPGs' Golden Age with I Am Setsuna Slain Looks Like Heavy Metal Castlevania Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards IGF Game Developers Choice Awards – all the winners It sounds like Hitman's online saves issue is here to stay Angered Game Developer Sues Critic Jim Sterling For $10 Million Digital Homicide is trying to sue Jim Sterling. Shadwen is an unapologetic stealth mashup that shouldn't be so cool A look at Frozenbyte's upcoming action stealth title Shadwen. John Carmack getting BAFTA’s highest honour Gamespot's GDC Game Looks (Video Links) Pinstripe - A Tim Burton-inspired Journey Into Hell Deliver Us The Moon - It's an eerie, solitary adventure when you are the only one exploring abandoned moon bases. Or are you? Inversus - Sleek Simplicity Breeds Deadly Complexity Kingdom's Before - Chris Watters learns how to govern from the saddle and build a settlement to withstand the terrors of the night Rocket League Dev on Xbox One/PS4 Cross-Play: We've Got It Figured Out Rocket League developer discusses cross play. Gabe Newell says he's "all for" cross-platform play Gabe says that he is all for cross platform play. Overwatch will be the first game to support Dolby Atmos over headphones Support will be arriving soon in the beta. Final Fantasy XV Director On Main Story Length, Frame Rate, Airship, Cactuar, And More FFXV Director gives some new details about the game. Scribblenauts Developer Not Shutting Down, Lays Off 45 Employees According to tweets by lead animator Tim Borrelli, 5th Cell was being shut down. 5th Cell later released a statement saying that a project had been cancelled leading to 45 staff members being laid off but that they are not shutting down. Doom's latest trailer shows off demon mode and the BFG Epic's Sweeney just wants to sell Unreal Engine, as Amazon, Unity move to services Sweeney talks to Gamasutra about the Unreal Engine at GDC. Here's your first look at Sniper Elite 4 gameplay Wadjet Eye's next game is a supernatural adventure called Unavowed Wadjet Eye's founder has announced their next game, Unavowed. Check the article for more details and screenshots. Mass Effect Dev Revealed New IP With T-Shirt, No One Noticed Microsoft Says They Regret Holding GDC Party With School Girl Dancers An odd thing to do on the same day as an event they hosted for women to talk about their experience in the game's industry and to give advice to other women who want to purse a career in it. Phil Spencer said it was, "unequivocally wrong and will not be tolerated" in his statement when informed about it. A thread about this was created here The Tech Behind A PS4 Game's Realistic Facial Expressions Check the article for a video showing how Hellblade gets its realistic looking character expressions. VR Headsets Are (Mostly) Comfortable With Glasses Are VR headsets comfortable with glasses? Luckey urges VR devs to be realistic about success Palmer Luckey urged early VR developers to be realistic about what sort of returns they can make as early adapters. Firewatch sells half a million copies, ships a thousand sets of photos Firewatch has been very successful on both the PSN and Steam. SOMA has almost made its money back; two new games coming They need to sell another 20,000-30,000 copies for the games five year development to have been profitable but the studio is working on two new projects. Punch Club has been pirated over 1.6m times Punch Club has been pirated over 1.6 million times, but has sold over 300,000 copies. Mirror's Edge Catalyst story details reveal competing factions and city districts The website for Mirrors Edge has been updated with some new information about the game's setting. Hyper Light Drifter Finally Has Release Date, Watch Stylish New Trailer The game will be released for the PC and Mac on March 31st. The Long Journey Home is a space exploration RPG with echoes of Firefly Below, Capybara's upcoming roguelike, is set for this summer In esports news Esports pros on why women's tournaments are needed, but not forever League of Legends casters boycotting Shanghai event over wage dispute with Riot Professional Dota 2 teams see shocking roster changes ahead of championship deadlines Guest Column: This Is Your Brain on Esports In crowdfunding news Easy Allies is creating Video Game Streams and Shows Former Gametrailers staff are getting together to create new content. As Danny said in his tweets, it's good to see Patreon changing games media. VIDEO GAMES LIVE: LEVEL 5 (album & movie!) A thread about this was created here Other content I found interesting this week A Beautiful, Animated Tribute To Satoru Iwata What's the Future of Video Games Coverage? Danny O'Dwyer of Gamespot, Matt Lees of Cool Ghosts, and Kahlief Adams and Shareef Jackson of the Spawn On Me podcast talk about the future of and what is missing from video game coverage and the kind of audience that you generate. A look at creating the content that isn't out there and not just copying what everyone else is doing. Creating content focused on niches and on the "heart of gaming". Matt Lees talks about companies that want to pay for coverage, and how not wanting to take money can prevent you from getting previews and review copies and why he went to Patreon. Shareef Jackson on how people can be discouraged from perusing a career in a field that doesn't appear to have diversity or to represent different people. Kahlief Adams talks about the importance of visibility of the people working in game's journalism. Matt Lees talks about the harmful effects that decades of similar styled gaming coverage has caused and how content like Xbox vs Playstation to get more hits while attracts a negative crowd that pushes away people you would want ot interact with and quality content creators. All of them talk about what it's like to have years worth of content available that may not represent the work they do now, how they have grown as people over the years, and how popular youtubers who focus on negative things have to live a life surrounded by constant negativity because of the community and content they have created. 20 years later, David Brevik shares the story of making Diablo His original pitch can be read here HACKING GAME BOYS AND SHARING WHISKEY ON THE GAME JAM JOURNEY ACROSS AMERICA Article about Train Jam, an annual game jam that occurs on the Amtrak train from Chicago to San Francisco. Watch Dark Souls III Come To Life with Chalkboard Art THE PERVERSE IDEOLOGY OF THE DIVISION The Division is a terrible Tom Clancy game An Open Letter to the Dude Named Alex I Keep Killing in ‘The Division’ Online harassment in virtual reality is 'way, way, way worse' — but can devs change that? Patrick Harris, of Minority Media (Papo and Yo), opens an important discussion about VR.....after doing what sounds like extremely unethical research on unsuspecting people. What games can learn from fan fiction websites about representing sexuality Robert Yang: "The game industry needs to get laid" Platinum Games' guide to action game design Factor 5's Cancelled Superman Game Thank you to BleedingChaos23 for sharing this A thread about this was created here Fullbright Founder: Look past "the best person for the job" Recollections of Rez Beyond ageism: Industry must think about older gamers Why Cibele's creator wanted players to embody its main character, not control her How The Witcher Devs Turn Great Ideas Into Game Features From a 2013 GDC talk, they have just added it to their Youtube channel. The Witcher 3 developer on talking to fans: 'The worst thing is silence' Story Beats: Limbo From Dark Souls to Manifold Garden: How games tell stories through architecture Saving Kate and Saving Myself in Life is Strange THE TRIUMPH OF DESPAIR IN LIFE IS STRANGE Drama Ensues As Fire Emblem Fates Fan Translation Gets Canceled, Then Uncanceled Most of the translators I've known or whose work I know would probably stop if a game is localized and work on the many other games that could use a translation, like maybe Fire Emblem 5. Looks like their work is being picked up by some other people though. Resident Evil 20th Anniversary Interview – Hiroyuki Kobayashi Hit the subtitle option to the left of the gear to see it in English. Halo 2's Cliffhanger Ending Wasn't the Original Design, Composer Says The SCUMM Diary: Stories behind one of the greatest game engines ever made Gamasutra highlighted an older 2013 article looking back on the SCUMM engine. The Man Who Wrote Earthbound Also from 2013, an older article that Kotaku is spotlighting. Darkest Dungeon's Harrowing Journey Through Steam Early Access
I really want to know what everyone's reaction to this was. I was first confused then sad, because Oculus now has a very unclear future as no one really has a clear prediction as to where Facebook wants to take this. All I know for sure is that I's gonna take a HUGE price hike. Opinions people! I need them!
TheAux posted a topic in General DiscussionTopic: I know this opinion will probably be unpopular, but I actually see this as good news. After initally having a negative knee jerk "oh god, why Facebook" reaction I started to think about the deal and believe this is great news for the Oculus Rift and for VR as a platform. 1st point: First off I think a lot of people are over reacting without researching what Facebook's interests in Oculus are. Facebook historically has let its acquisitions manege themselves without interference and there is no sign that this will be different. There are no signs pointing towards needing a Facebook login to use the Oculus, in fact Palmer(Oculus Founder-CEO) said that would never happen. There is nothing suggesting that Oculus will change their goals for their product in the long term (they always were planning on the Oculus to be a platform for more than games, like watching sports courtside, conference calls/being virtually in another localtion, other forms of entertainment) or short term (being 100 percent focused on gaming applications to establish the Oculus VR platorm). Unless Oculus has a single change in their plans and in their beliefs about what VR means, there have been 0 signs of change so far, we should't be on them for selling out when in reality they are trying to complete their vision (they same one we have known about for a while now.). Facebook has no reason to change the goals and vision of Oculus VR Facebook bought Oculus because they believe VR is the next big medium and they want to be invested in that medium when it takes off. Facebook does NOT want to use VR as a platform for social gaming (facebook games) because that would NOT benefit them. Instead Facebook is interested in Oculus as a platform such as TV or Smartphones. Facebook is investing because they believe this is a possible future for VR and therefore would NOT benefit from changing Oculus's current path. To quote from Mack Zuckerberg, "Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this." 2nd Point: With the greatly increased funding we will see Oculus grow quicker and release sooner, with more money to develop rift-centric games and high quality Rift devices. Oculus, for all intents and purposes is still acting independently, but the difference now is that they have the cash to make some serious impact. AAA developers like Ubisoft will be absolutely more interested in putting games on Oculus now that they have the cash to push VR into the mainstream gaming market. Conclusion: In conclusion, while I do agree that we should watch Oculus carefully to make sure Oculus stays to there original vision and gamer roots I also believe the Facebook partnership will advance VR gaming and let the Oculus achieve its goals. With the current information we have this deal is a good thing for gamers and VR enthusiasts. Oculus will now have the financial muscle to create an environment for gamers where VR is a widely used and supported format. So to end this post with one last quote from Palmer : "This acquisition/partnership gives us more control of our destiny, not less! We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition."
So Sony just announced "Project Morpheus" which is their attempt at entering the emerging Virtual Reality market(which previously was only occupied by the Oculus Rift). I was wondering if people consider this to be an awesome innovation or just another gimmick like 3D? Personally I think this is a great step forwards for gaming and I hope many games will make use of this emerging technology.