• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Search the Community

Showing results for tags 'wolfenstein'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • AJSA Community Central
    • AJSA Rules & Policies
    • Introduce Yourself
    • This Week In Gaming
    • General Discussion
    • Community Content
    • Official/Unofficial Game Support
    • Crowdfunding Campaigns
  • Platform Gaming Central
    • PC Gaming
    • PlayStation 4 & Vita
    • Xbox One
    • Nintendo
    • Last Gens
  • Genre Gaming Central
    • First Person Shooter Games
    • Massively Multiplayer Online Role Playing Games
    • Multiplayer Online Battle Arena Games
    • Role Playing Games
    • Strategy Games
    • Other Games
  • Board & Role-Playing Games Central
    • Board/Card/Miniature Gaming
    • Role-Playing Games Corner
  • Donations
    • Donations
  • Archive
    • Archives

Categories

  • Articles
    • Forum Integration
    • Frontpage
  • Pages
  • Miscellaneous
    • Databases
    • Templates
    • Media

Calendars

  • Community Calendar

Found 13 results

  1. 2017 is now behind us and I've put together a list of some of the best writing I saw throughout the year. Created with the goal of highlighting the work of some of the best writers and journalists in the industry and to share topics that can enhance understanding of the game industry, events of the previous year, and of the games themselves. Many of these have been shared in my weekly This Week In Gaming articles. These articles might focus on developer and game history, what working in the industry is like, what games make us think and feel, things that have effected the industry this year, the effects of games on people and culture, entertaining stories, lessons learned and connections established through games, and articles that can give you a greater understanding of game development. Links are included to author's social media account and it is worth following them and their work if you are interested in games and the industry. Previous Best Games Writing Articles 2016 History of the Industry, Developers, and Games Articles and interview that examine the life and work of developers and studios and the games and franchises that they created or worked on. "OK, so maybe I did kill Aerith. But if I hadn’t stopped you, in the second half of the game, you were planning to kill everyone off but the final three characters the player chooses!" Final Fantasy 7 An Oral History (By Matt Leone) "Bamberger stayed calm. Years of prep and planning, countless conversations with the marketing gurus at TBWA\Chiat\Day, packaging and posters and commercials and magazines branded with the game’s release date—everything he had worked for hinged on this moment. “How do you get a game to sell through a million units at the time we were trying to do it?” he asked me. “A lot of that is, you build your case slowly over time, like a drumbeat.” How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (By David L. Craddock) Matt Leone gives us a look at the creation of Final Fantasy VII, told by those that worked on it, while David Craddock looks at how the game was marketed and the team behind it. "So, the sun was shining, with the lens flare, and Steve sort of stopped the demo right there and said: “Yeah, but you know, at Pixar, we can render dozens of suns.” Jason’s immediate reply to him was: “Yeah, but can you do it in real time?” There was this pregnant pause and Steve’s says: “Okay, you’re in.” And he picked up his Fudgsicle and walked back into his office, and that was it. So that’s how we got in, a little bit of chutzpah and an OpenGL tech demo running on what was soon to be the Mac." The Complete, Untold History of Halo (By Steve Haske and and edited by Mike Diver and Austin Walker) Steve Haske gives us the history of the Halo franchise, as told by the people that created it. "[What] I remember being a huge problem was [on] Episode One, like literally three days before we weren’t allowed to touch the project anymore, Pierre comes to me — I think Guardians of the Galaxy had just come out. There’s a moment in the first episode where your friend Loader Bot can explode, and it’s based on a player choice. Pierre comes to me and says, “I don’t think we should let Loader Bot die.” I’m just like, “Well, okay. We’re 36, 48 hours away from this thing going live, what are you talking about? That choice is there.” And he said, “I think we might be blowing up our Groot.” Tales from the Borderlands: The Oral History (By Duncan Fyfe) Duncan Fyfe tells the story of how Tales From the Borderlands came to be from his interviews with Telltale and Gearbox staff members. "We would send renderings of Superman, and we would get images back from Warner Bros. with his crotch area circled, 'Make this part bigger; make this part smaller.' This went on for months." Superman Returns: What went wrong (By Matt Paprocki) Matt Paprocki learns what the development of a failed Superman Returns game was like. "Mass Effect: Andromeda was in development for five years, but by most accounts, BioWare built the bulk of the game in less than 18 months. This is the story of what happened." The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development (By Jason Schreier) Jason Schreier looks into the troubled development of Mass Effect Andromeda, the original ideas behind the game, cut elements, a team spread across the world, and how most of the game was made in 18 months despite the five year development. "While there are dozens of perspectives on whether or not EA’s decision to axe the studio was justified, many who worked at the studio say they couldn’t see this ending any other way. “Honestly, it was a mercy killing,” said one former Visceral employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.” The Collapse Of Visceral's Ambitious Star Wars Game (By Jason Schreier) Schreier looks into the closing of Visceral studio by talking to former Visceral developers and looking at studio responses, industry trends, issues with Star Wars being owned by another company, Amy Hennig’s role in the company, embracing poor decisions to impress fans and executives, problems with adapting the game engine for a new genre, problems with studio size and division, the immense scope of the project seeming more like a fever dream to some, the history of Visceral's recent projects, and how their Star Wars game partly began life as an open world pirate game. If you liked his articles looking into studio and game development, Jason also released an excellent book this year looking into the development of 10 different games Blood, Sweat, and Pixels. "Infocom believed that what Meretzky had created was more than just a game – it was a piece of interactive literature. To stress the seriousness of its ambitions, they held a press conference for A Mind Forever Voyaging's release at the New York Public Library. Meretzky himself desperately wanted to see the game's pointed message spark some real controversy. "I was hoping I'd get dragged in front of a congressional committee," he says." Flashback: How 'A Mind Forever Voyaging' Took Aim at Right-Wing Politics (By Chris Baker) Chris Baker writes about the development of 80s text adventures, focusing on a classic 1985 game that offered social commentary at a time when games weren't thought to be capable of that, and on how the game inspired the writers of stories like Rogue One, Book of Eli, Telltale's The Walking Dead, and Her Story. "Big Bang Bar's creation is a story of pinball's near death, of one man's attempt to become a piece of pinball history, of bankruptcy, of obsession, of short-lived redemption and personal disaster." When pigs flew: The strange history of Capcom's Big Bang Bar (By Brian Crecente) Brian Crecente writes about the history of Capcom with pinball machines and attempts to find a long lost table and the man behind its creation. "So, when it came to games that weren’t Ultima Origin had had to content themselves with projects one notch down from the top tier — projects which, whether because they weren’t flashy enough or were just too nichey, weren’t of huge interest to the bigger publishers. Those brought in enough revenue to justify their existence but not much more, and thus Robert Garriott continued to bet the company every two years on his brother’s latest Ultima. It was a nerve-wracking way to live. And then, in 1990, all that changed practically overnight. This article and the one that follows will tell the story of how the house that Ultima built found itself with an even bigger franchise on its hands." From Squadron to Wingleader and From Wingleader to Wing Commander (By Jimmy Maher) Jimmy Maher looks at some of the history of Origin Systems, the hiring and early work of Chris Roberts, and the people and ideas behind the creation of the game that would rival Ultima, Wing Commander. "At one point he said: 'I hope you appreciate that this is the last time any of you will be able to work on games in this way. The industry is changing.'" Death or Glory: How 1997 Changed Video Games Forever (By Keith Stuart) Keith Stuart looks at the way the game industry changed in 1997, the games that were released, the changes made by companies and developers, and losing old habits and freedoms in order to embrace the future. "There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game." The making of Samurai Shodown (By James Mielke) James Mielke interviews three of the developers of Samurai Shodown and talks about how the game came to be and the ideas behind it. "They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company." Crash Bandicoot: An oral history (By Blake Hester) Blake Hester speaks to creators of Crash Bandicoot, a game that helped redefine platformers and that helped to turn Naughty Dog into the studio they are today. "My mandate to re-envision and redesign The Oregon Trail was almost overwhelming at first—the possibilities were endless, yet I had to get it absolutely right on the first release. For 13 years, from 1971 to 1984, the OREGON game had remained essentially unchanged. A few small details had been tweaked along the way, but never had the product been completely re-imagined and redesigned. Never had the underlying models been changed—the structures, algorithms, and assumptions upon which the game is based. For the very first time, we were going to throw out everything—including all of the existing software programming, which dated back to 1971—and start completely from scratch." I Designed The Oregon Trail, You Have Died of Dysentery (By R. Philip Bouchard) R. Philip Bouchard on the history of The Oregon Trail, the original text 1971 version, and changes that were made and that weren't able to be included in the newer version that would be designed for a home market instead of a school market. "Sadly, it's here the story takes a darker turn and we come to the crux of why Whittaker's achievements have gone unsung for so long. "There were issues with my name, because my christened name is Jane," he explains. "I was asked to use a male name on titles, because at the time if you were doing a macho shooting game it was thought that a female name would downgrade the brand. My dad came up with the idea of using Andrew - I think he got as far as A in a book of names and got bored. So most of my games went out as Andrew Whittaker to avoid advertising these gender issues to the outside world." Threats, fake names and philanthropy: The untold story of Jane Whittaker (By James Batchelor) James Batchelor tells the history of developer Jane Whittaker, who moved to America to work with Atari at 16, and why he was told to use a fake name for most of his career as he worked on a large number of popular and influential games. "I remember when I left [the company, right before Underground was released], I sent [Joel an] email and was like, "Hey, Joel. Can we have a chat?" He said, "Yeah, come to the office." So I went to the office and I walked in. He had both feet on the table. He had a revolver in his hand and he spun the barrel, like flicked it in, pointed the gun at me and then said, "So you're quitting, huh?" …I had this speech worked out in my head, but how do you get over that?" From Busted Teeth to Broken TVs: The Oral History of Tony Hawk's Underground (By Blake Hester) Blake Hester talks to the development team behind Tony Hawk's Underground covering topics that include the ideas behind the game's creation, the culture of the studio, working with pro skateboarders, Activision forgoing their normal greenlight process, and how they did it in under a year. Writing On Games Articles on the games themselves, effects they had on the industry, the stories they tell, how gameplay is used, deeper meanings of titles, etc. "The point is, the moment is scripted in such a way that you can’t get past the officer, and the only way to progress is to hit him. But players don’t spend time to figure out what to do next, they just do it. Because the level made players go past their breaking point just like the whole situation made Emile go past breaking point." How Valiant Hearts drives you to the breaking point (By Stanislav Costiuc) Stanislav Costiuc writes about one of the most memorable levels and moments in Valiant Hearts and how the mechanics put you in the mindset of the protagonist. "The true evil in Night in the Woods is both rampant capitalism itself and the hate that is so easily fueled when people become disenfranchised as infrastructures collapse and jobs dry up. And Night in the Woods is so fiercely, justifiably angry at these things." What Lies Beneath: On the Love and Anger of Night in the Woods (By Carolyn Petit) "Infinite Fall’s Night in the Woods poignantly and sympathetically captures the human scale of the widening millennial vs baby boomer gap. Setting aside stats and diatribes, it explores the messy, awkward nature of a paradigm shift that lives under the same roof, shares the same blood, and harbors the same deep familial love and frustration for one another." The Human Cost of the Millennial Generation Gap in Night in the Woods (By Jess Joho) "Because its too soft to say I disagree with the notion that the last acts of NitW are out of place: the truth is I think the supernaturalism of the game is as crucial as any moment in the narrative. It cements the message of the game by prefacing the structurally crucial epilogue with this severe moment of politically charged unreality, a moment that ultimately leads the reader to conclude with Mae that as long as nothing is real or rational or fair, the best we can manage is to hang on to individual moments of social connectivity." The Monster at the End of Capitalism (By Trevor Strunk) I've probably read more articles on Night in the Woods than on any other game this year, some of the best pieces I've seen have been Carolyn Petit's on the fierce and justifiable anger of the game, Jess Joho's on the generational themes of Night in the Woods, and Trevor Strunk's on the supernatural elements that appeared in the late game and why they work. "NieR, and its strange mom Drakengard, are series that accomplish this a lot: affect physical feeling in some way. Their mastermind is a masked man named Yoko Taro who loves beer and who wants Square-Enix to hire him. Mainly, he wants to surprise us players with our own feelings by reminding us they’re still in there, somewhere." Yoko Taro: Weird feelings for weird people (By Ruben Ferdinand) Ruben Ferdinand looks at the characters and themes of Yoko Taro's games and how the main thing we learn from them are the roles of violence and silence. "As S.R. Holiwell explains in A Maze of Muderscapes, Metroid II is ultimately a game about genocide. It’s a singular minded push into the territory of an indigenous species to wipe out a lifeform that has been designated a threat to the galaxy, despite their inability to escape their native planet. Everything about the game contributes to that: the hostile, painful soundscapes, the restrictive corridors, and the counter that makes a permanent space on your HUD, counting down the number of Metroids left alive on the planet. AM2R retains none of that, replacing every aspect with elements that imitate the blueprint of Super Metroid." Picture in a Frame (By Amr Al-Aaser) Amr Al-Aaser on how we talk about games, how we frame and describe them in ways that can cause us to fail to understand what an individual game says and does on its own terms. Amr uses the recent fan remake of Metroid 2 as an example for how the game completely changed the tone and narrative of the original, if you are interested in the topic of tonal changes that AM2R and Metroid Returns made to Metroid 2, Mark Brown did a video looking at all three games. "That’s where the extraordinary Nier: Automata comes in. This is a game that, in its own way, takes a long, hard look at the same forces of hatred, prejudice and fear that Geralt speaks about in The Witcher 3, and grimly acknowledges how tragically destructive they are. And then, in the end, when everything seems to be lost and it appears as if ignorance, fear, and hatred have all but devoured every last glimmer of hope and life and love, the game does something truly extraordinary." Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3 (By Carolyn Petit) Carolyn Petit on the expressions of emotion in The Witcher 3 and Nier Automata and Nier's more hopeful tone compared to Geralt's world weary cynicism in combating violence and ignorance. "Horizon is inspiring because it doesn’t boast about humanity being worth saving, it doesn’t put hope on a pedestal. Instead it deals with reality, it says mortality is coming and we’ve fucked up." Horizon: Zero Dawn and the beauty of annihilation (By Tauriq Moosa) Tauriq Moosa on how Horizon Zero Dawn was inspiring to him and how, in dealing with reality, it makes him want to be a better person. "But she definitely helps, and I’m glad she’s here, because if Breath of the Wild fills me with hope and excitement for the worlds that action-adventure games may create in years to come, then Horizon Zero Dawn makes me a little more optimistic about who might populate those worlds, and the heroes who may rise to save them." Children of the Earth: The Limits of Link and the Promise of Aloy (By Carolyn Petit) Carolyn Petit looks at what games in the future can learn from the world of Breath of the Wild and the characters of Horizon Zero Dawn. "Quadrilateral Cowboy is built on relationships that are recognizable, that can be mapped to real life, even though the setting is in many ways fantastical. It's based on an idea of closeness not as a sudden thing or as an object of extreme drama, but as a slowly germinating process in which people's lives and spaces blur into one another. And in portraying friendship so effectively, it highlights how rare those relationships are in game narratives." 'Quadrilateral Cowboy' Points to a Different Kind of Intimacy in Games (By Bruno Dias) Bruno Dias writes about game's struggle with intimacy and how Quadrilateral Cowboy's story is built on recognizable relationships. "While the situations are often overblown and bizarre, there's something at their core that still feels grounded in the era's reality: furors over hot new game releases and technology, youthful rebellion against boring corporate life, and the excitement that celebrities and media would create." 'Yakuza 0' is A Postcard from Another Time (By Heidi Kemps) Heidi Kemps explores how Yakuza 0 acts as a postcard from 1980s Japan. "That’s the thing with fictional violence—it’s never actually representative of real violence, but instead serves as a dramatic and thematic tool to convey a feeling or idea. This plays a large part into what makes the recent video game Yakuza 0 so compelling—it takes the traditional violence of crime fiction and repurposes that into this wider idea of constructive resistance." The Transformative Violence of Yakuza 0 (By Patrick Larose) Patrick Larose on the framing of violence in Yakuza 0 and how it can be channeled into a reconstructive force. "This is how these games convey the purpose of taverns as interstitial spaces between the mundane and fantastic. In the Torment games, bars mean finding reflection and escapism amidst confusing worlds so vastly different than our own, yet with characters so strikingly resonant when given the chance to unwind. Speaking with characters, learning about their pasts and their cultures, what this place means to them, is valued alongside the protagonists’ player guided self-discovery." Hold my Beer — Why the Torment Games Have the Best Video Game Bars (By Dakota Joyce) Dakota Joyce on how simple taverns end up having some of the more interesting moments in two games with the most fantastical settings. "Especially in these dark days, the warmth and humanity of Sareh’s depiction is a much needed point of light. As a protagonist-like figure, she neatly expresses a theme endemic to all of Tacoma: that even in a grim, dystopian future, there is always hope to be found in the way people manage to simply survive." Opinion: In praise of Tacoma's character Sareh Hasmadi (By Katherine Cross) Katherine Cross on the portrayal and humanity of Tacoma's character Sareh Hasmadi. "If a game about Egypt's history, released in 2017, is to say anything about its setting, taking aim at the abuses of power that have oppressed its population for millennia seems more than appropriate." How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt (By Reid McCarter) Reid McCarter on how, by diving into the past, Origin shows insight on the history of Egypt and the modern world. "The men are forced to deal with the bodies that society would typically let them ignore, watching them break down around them." Wolfenstein 2 and Mending Broken Things (By Brendan Keogh) Brendan Keogh on how Wolfenstein is about the fragility of two types of bodies that underpin Western values, what it takes for them to fall apart, and giving form to emotions that capture the current atmosphere. "Whatever we may spend our time doing, who doesn’t want to do that? And when it comes to a medium like video games, where developers are crafting interactive future visions that can sell to millions, which creators don’t have a touch of the obsessive about them?" Gore as Art in The Evil Within 2 (By Richard Stanton) Richard Stanton on The Evil Within 2 antagonists Stefano Valentini. "It’s an odd, ill-fitting note in a game that filled me with a strange sort of grief, because it is the moment I could feel a culture’s connection to the recent past growing weaker and fainter. The grim, driven men of this story have a coldly distant, heroic quality to them that belongs more to myth than history. It reminded me that my grandfathers with all their flaws and frailties are both gone, and so is my grandmother with her shoebox full of small, fading Victory Mail letters, a War Department telegram, and photos of her one trip outside the United States, to a military cemetery in France." Watching History Fade Away in 'Call of Duty: WWII' (By Rob Zacny) Rob Zacny on the fading memory of WWII and the portrayal of the war in Call of Duty WWII and other media that have helped us replace the truth of the past with myth. Game Design Articles that focus on game design and the ideas and process behind them "Game designers work with and for the human mind; we have to consider human experience, perception and our mindset when we are at play. Whenever you choose to play, you likely want the game to feel internally consistent enough that you can buy into the experience. You're able to go along for the ride if the game feels like it makes sense." Games aren’t always fair, the magic lies in making you think they are (By Jennifer Scheurle) Jennifer Scheurle's article on her twitter thread where she asked developers to talk about game mechanics that are hidden from players, reading this can help you understand the kinds of things developers have to do and think about in order to create an enjoyable game. "For Robert Yang, a game designer and professor at NYU Game Center, this prioritization is a natural outcome of the unchecked biases that lie behind the 3D technology that powers modern gaming. "When 3D artists test their new skin shaders, they often use a 3D head scan of a white guy named Lee Perry-Smith," he notes. "What does it mean if we're all judging the quality of our skin shader solutions by seeing who can make the best rendered white guy?" Black Skin Is Still A Radical Concept in Video Games (By Yussef Cole and Tanya DePass) Yussef Cole And Tanya DePass on how the technology behind film and games were never created with darker skin tones in mind. "That’s where glitches come in. The competitive community has always had a strained relationship with them, preferring to rely on skill instead of exploit a mistake. But they’re often the best way to push a game to its limits. Sometimes, these discoveries even have the potential to make the game more balanced." Finding Beauty in the Weirdest Fighting Game Glitches (By Ian Walker) Ian Walker writes about fighting game glitches, how some ended up helping to balance games, how they lead to popular mechanics, and how they have impacted the course of the entire genre. "If you work on [a] game that includes a little bit of yourself — in [the] form of an Easter egg — you treat it more personally, and you care more. It becomes your game, not only a game that you happen to be working on," says Katarzyna Tarnacka, a concept artist at Polish developer Techland. "And I think a similar thing applies to the players. When I find Easter eggs in other games, then those games become special. It's a real human touch that I can sense." The costs of developing Easter eggs (By Blake Hester) Blake Hester looks at the work that goes into adding easter eggs in games and the situations that can lead to their creation. "I have a firmly-held belief that to honor a medium, and for it to grow, you have to do what it does that no other media can do. When I look at what games can do that other media can't, I instantly go right to the immersive sim. That sort of real-time you are there, nothing stands between you and belief that you're in an alternate world, that is something that I guess LARPing gets a little close to, and D&D gets pretty darn close to, but we're the first mainstream medium that can actually do that. And the immersive sim is the perfect way to do it." Working In the Game Industry Articles focused on what it is like to work in the game industry or in fields connected to the game industry. "Along with my friend and photographer, Levi Ryman, I spent a month between February and March of this year in my Ford Escape traveling 9,000 miles across the United States and back, visiting families, communities and developers in an effort to create a scrapbook of sorts, full of stories and profiles showing what it's like for developers across the United States to create games. What I learned is that, just as no two people are the same, no two games are made the same way. Everyone we visited had a different story about how their location and the people around them has influenced the way they work and the games they put out." A month on the road: My indie developer road trip (By Blake Hester) Blake Hester spent a month traveling around the United States to learn the stories of developers and how their lives and games are influenced by where they live. "I wrote one of the first stories about Blizzard Entertainment, when they were known as Chaos Studios. They sold their company for a very small amount of money these days, $7 million or something, to Davidson and Associates, but went on to be very successful. The president of Blizzard recently said to me, “Thank you for 25 years of good coverage.” It’s this guy, Mike Morhaime. I covered Brian Fargo of Interplay, and still cover him today. He’s about to retire. I’m not quite ready to do that." A life in game journalism (By Dean Takahashi) Dean Takahashi writes about his life and experiences as a game journalist and the events that got him to where he is today. "There can be a conflict when talking about what it’s like to be a woman in the industry, and how to balance being honest with how bad it can be, but also wanting to be encouraging. Most of the women I spoke to had their eyes firmly forward, looking toward the future." Women in Video Game Development in 2017: A Snapshot (By Lucy O'Brien) Lucy O'Brien interviewed 55 developers about the moments that influenced their career paths, educational institutions and the way games are marketed turning people away from development or not informing them about the kind of careers available, social stigmas and workplace conduct that prevent people from joining the industry or that causes veterans to leave it, and communities that help support and offer new opportunists. "A living legend was talking about what a great job that Soliani did, and in response, his eyes welled up with tears. He stood up, waved awkwardly, and tried not to completely break down in front of the theater of people." This E3 Was All About Men Crying Onstage, And That Is Wonderful (By Cameron Kunzelman) Cameron Kunzelman covers how game development can be an emotional experience and how that was shown at this year's E3. "Jason Brassard, owner of Trade N Games in Fenton, Mo., gives the same five-to-10-year timeframe. "I don't think this industry, in retail, is left in 10 years," he says. "… No, not in the least bit. I mean, there will be some collectibles, but paying two employees who work full time and paying a few thousand in rent, nah. No way. Not a chance." What it costs to run an independent video game store (By Matt Leone) Matt Leone looks at the costs of running independent game stores by talking to people who have done it through the 80s to modern times and talks to them about adapting to changing times, store policies and how they did and do business, and the future of retail gaming stores. "It's not farfetched to suggest that the implementation of the ACA in 2010 played a large role in the 'boom' of independent game studios." Game Developers Speak Up in the Face of Obamacare Repeal and More Stories of How Obamacare Has Affected Game Developers (By Joseph Knoop) Joseph Knoop talks to developers about the negative effects the ACA repeal can have on the industry, getting stories from those that needed to be hospitalized, hearing about the ways the repeal can end the careers of women, and how developers can be prevented from leaving larger studios to pursue their own passion projects. "As an independent video game developer, The Chinese Room lives by the seat of its pants. It is the same for so many across the video game world. If money's not coming in, you can't pay the bills. That's why developers often spend as much time pitching projects as they do building games. If there's nothing coming next, it could be hard to keep the lights on - possibly impossible." The doors close on The Chinese Room - for now (By Wesley Yin-Poole) Wesley Yin-Poole on the closure of the studio The Chinese Room and the struggles faced by independent developers. "I did a public talk a couple weeks ago to a room full of all ages kids, and afterwards, a kid came up to me and was talking about stuff. And I shit you not, this kid (somewhere between 13-16 I'd guess) starts talking about how bad devs are because of a youtuber he watches. He nailed all the points, "bad engines", "being greedy", you name it. I was appalled. I did my best to tell him that all those things people freak out about are normal and have justifications. I hope I got through a bit. But I expect he went back to consuming toxic culture via youtube personalities, and one day he'll probably harass a dev over nonsense." Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn't So Toxic (Twitter thread by Charles Randall and write up by ‏Jason Schreier) Charles Randall‏ writes a thread on Twitter about what keeps developers from being more candid about the way games are made. "In that same vein, if I didn’t want to be banned from Steam, I shouldn’t have made You Must be 18 or Older to Enter. The logic follows. If the game had monsters, or violence, or death, or used other traditional horror aspects over childhood curiosity, it probably wouldn’t have been banned from Steam." The Fun is Over, We Have to Get Serious about Games (By James Cox) James Cox talks about the need to stop treating certain subjects in games as jokes, his game being wrongly classified as porn and removed from Steam, and the cycle created by distribution platforms, streamers, and Youtubers that influence gaming culture and makes developing or even having the language to talk about new and unique experiences difficult. Life and Games Articles on the meaning that games can have for people, connections they help create, and why they matter. "I grinned, and halfway through my amusement I suddenly realised that while my mother could read up on the games news, there was another language that my mother did not speak: the language of games. For all her enthusiasm and knowledge of the medium, she had never once held a controller, or booted up a video game. We had been talking about games, the business, the people, and the stories and moments that impacted me for almost a decade, and my mother had nodded along understanding everything but the heart of it: the games themselves." Mom, 'Final Fantasy' and the Language of Gaming (Rami Ismail) Rami Ismail on teaching the language of gaming and a year spent gaming with his mom. "With his beloved science fiction novels to the right of the desk and a view of the garden stretching from behind his computer screen, Stephen would become enveloped first in The Flame In The Flood and then in Firewatch. At the age of 63, Stephen, recently retired, rekindled a passion that had been with him since the early '80s." The 63-Year-Old Retiree Who Broke A Game Looking for The End of the World (By Lewis Gordon) Lewis Gordon writes about how The Flame In the Flood and Firewatch helped a man rekindle an old passion. "It’s hard to say exactly how many women feel burdened by the responsibilities of motherhood, but from anecdotal experience I’d say it’s not uncommon. And yet we don’t feel comfortable expressing it, as if somehow, by admitting our infallibility, we’re no longer capable at all. Life is messy, yet nothing short of perfection is enough. To be a mother is to agonize over every decision, to accuse yourself of selfishness for having basic needs. Every second spent on anything other than your child comes with an extra side of shame. “If only I’d been more attentive” becomes the answer to every perceived failure. It always seems as though the second you look away, that’s when everything will go wrong. For Karen, it did." How I Finally Found A Mom I Can Identify With—In A Videogame (By Holly Green) Holly Green writes about motherhood and finding a mother she can identify with in the game Through the Woods. "Everyone I talked to for this story had one thing in common: games. Sometimes video games, sometimes tabletop games. But what bound them together was a sense of being thrust into the shadows of society, forced to hide themselves, and finding solace, hope, and even careers in games. While they waited for the world to change, they embraced games." Undocumented Immigrants Describe Life Under DACA, and How Games Helped Them (By Patrick Klepek) Patrick Klepek talks to DACA immigrants about how games helped them and their desire to work in and their current contributions to the game industry. "History has a habit of repeating itself when people forget, you see, but are videogames the right place to remind us? They’re bigger than any other entertainment medium, after all, but often the medium with the least to say." Videogames’ portrayal of the Holocaust does a disservice to both players and victims (By Kirk McKeand) Kirk McKeand talks to Jewish game industry veterans on the portrayal of Nazis and the holocaust in video games, covering topics such as how pop culture influences the appearance of Nazis in media, the way games ignore certain topics, and the portrayal of similar topics in indie and lesser known titles. "The hero’s own voice may be crafting a narrative to be used against them, via events and recordings that they don’t remember or maybe never made in the first place. While trapped in this location, surrounded by infinite void on all sides, the main character must either reject the horrific mistakes of their past as outright lies or accept their sins, making amends or choosing to lean into the power and freedom of their new role as the villain. This is also how it feels to be bipolar. I know that now, because I was diagnosed while I was playing the game." When the Void Stares Back: Prey, Post-Humanism and Mental Illness (By Brock Wilbur) Brock Wilbur writes about playing as an unreliable narrator in Prey and the ability to be one in your own life. "In part, Neo Japan Games has become a mini-power plant. A generator which Robles has been running daily since re-opening the store 14 days after the storm makes it an oasis of sorts." In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape (By Ethan Gach) Ethan Gach on how a used game store serves as a refuge as the population attempts to rebuild. Game Industry Abroad Articles covering the game industry of different countries, mostly focused on the ones that we don't often associate with video games, or covering how the industry is growing and effecting people and places worldwide. "Secret gaming networks entwine utility lines, broadcast from rooftops and piggy-back phone cables over highways. Speakeasy arcades can be found in many Havana neighborhoods, locked away behind closed doors. Blocked by two governments, U.S. video games — normally priced in the U.S. at more than a Cuban makes in a month — are as inexpensive as they are ubiquitous in Cuba’s thriving black market. And the people who play these games are just as passionate about making them, writing about them, competing in them. This is a new generation of Cubans; raised on illicit video gaming, born to love everything those games offer from the ability to create interactive, moving art, to gaming’s deep social roots and frenetic sense of play." Cuba: Where underground arcades, secret networks and piracy are a way of life (By Brian Crecente) Brian Crecente gives a detailed look at gaming culture in Cuba in a series of 12 articles covering piracy, esports, development, secret networks and arcades, and more. "And yet, innovation within China is not dead. Thanks to the recent success of digital marketplaces like Steam and itch.io which sit outside the Chinese government’s scrutiny, in combination with the increasing accessibility of game-making tools like Unity and RPG Maker, local developers are pushing back against the stereotypical depictions of China in video games. By telling personal, human stories, these developers want to show the world that Chinese culture is so much more than Kung Fu and red dragons." Why It's So Hard To Make Games In China (By Matt Sayer) Matt Sayer on the game industry of China and difficulty of developing games there. "Clearly, no one pays for content in Pakistan; everything is pirated," he says. "So I looked at the biggest spenders in the space, and one of the bigger spenders in Pakistani cricket is Pepsi. So I contacted the marketing company who handles their account." What it’s like making games in Pakistan (By Basim Usmani) Basim Usamani looks at the game industry of Pakistan and how a small team of developers turned there game into a financial success when most things are pirated. "According to Overwatch lore, D.va is a pro gamer who serves and inspires her country. In real life, D.va’s role is starting to mirror her in-game persona, as she becomes a symbol of hope for women in South Korea." D.va From Overwatch Has Become A Symbol of Hope In Real Life (By Nico Deyo) Nico Deyo talks about how Overwatch's pro Korean gamer D.Va is used as a symbol for female gamers in Korea. "In Seoul, where corporate-sponsored teams live in gaming houses and play in front of packed arenas, the top players are all men. The scandal swirling around Geguri felt like a tipping point. She was a unicorn, and people didn't believe she was real." Game: Interrupted (By Mina Kimes) Mina Kimes writes about the culture and esports scene of Korea and interviews a player that became a reluctant icon for other female gamers after her talent got her accused of cheating. “A huge chunk of the world gets disqualified over factors they can’t control, and this game company didn’t take the effort to think about how their supposed attempts at diversity actually backfired. If they’re already fucking up this way, how do you expect them to respond to the travel ban? Preemptively ban people from applying for jobs there? Closing down offices elsewhere? Only taking in super local people? Options that are actually legal and viable get thrown by the wayside.” How Trump's Travel Ban Impacts the Games Industry (By Holly Green and Creatrix Tiara) Holly Green writes about how immigration, passports, and travel bans have impacted the life of one developer. "The first obstacle to PC gaming's growth is a simple one: very few people own PCs in Japan. But there's much more to it than that. There's the challenge of using Steam in Japanese. There's the frequent need for a champion—sometimes a single person in a huge company—to boldly fight for a PC port. There's the long history of 'doujin' fan games in Japan and a struggling indie scene finally beginning to find its footing. There's a genetic predisposition to motion sickness that turns Japanese gamers away from first-person games. And there's 7-Eleven." How Japan learned to love PC gaming again (By Wes Fenlon) Wes Fenlon on how PC gaming has started to make a comeback in Japan. "July 2017 marked the first annual Tehran Game Convention. It felt like an event that had been refined over years. It was strikingly well organized, hosted 2300 attendees, and featured speakers from 14 countries covering a range of topics from scalable game servers (Ashkan Saeedi Mazdeh), to expanding existing universes (Rayna Anderson), to meaning and ethics in games (Wolfgang Walk), to applying game design techniques to understanding mental illness (David Baron). The games industry in Iran is well-established and sophisticated." Making Games in Tehran: A massive market, disconnected (By Brie Code) Brie Code attends the first game convention in Tehran and gives details about their growing game industry. Game Archiving “If it’s preserved, and if it’s accessible to the public, I hope writers, researchers, and historians will find those little gems, talk about it, and rewrite history,” he said. The history of games that’s commonly spread around—in the beginning, there was Space Invaders, which begat Pac-Man, which begat Mario—might be the history of the most successful products, but it’s not the history of the most influential art. “When you’re talking about art, you forget that it sold one million copies,” he says. “The history of video games that I’m reading every day on the internet everywhere is not the history I know. And is not the history as it was back in time.” Saving Japan's Games (By Chris Kohler) Chris Kohler writes about the Game Preservation Society, which is dedicated to the research and preservation of Japanese games. Chris covers why games and their associated materials is important to preserve, the history of the man who started the organization, how preservation is handled, the history of older computers, and the culture and laws of Japan that can make preservation efforts difficult. Localization "Released that May in North America, Vagrant Story was a significant step forward for English localization. A taut, lean story of dark medieval intrigue and magic, it was a game with a depth of language still uncommonly used to this day. I recently had the opportunity to interview localization editor Richard Amtower and famous translator Alexander O. Smith over email on their breakthrough early work in the field and to reflect on the rise of localization as a craft that truly mattered." "Make it Biblical:" How Vagrant Story Changed Game Localization (By John Learned) "One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States. To play the 1992 Japanese game in English, you’d have to download a ROM, then install the unofficial fan translation patch that had recently begun circulating the internet. Myria knew about this patch because of the other unusual thing: she helped make it." How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English (By Jason Schreier) Jason Schreier tells the story of the kids that translated Final Fantasy V before Square and did a better job of it. He looks at how they got started, the influence of the translation, and at how the work was done. "Why do fans of JRPG giants assume Japanese writers can't write?" Persona 5: Phantoms of Translation and Persona 5's translation is a black mark on a brilliant game (By Connor Krammer) Connor Krammer created a website to explain some of the translations issues with Persona 5, give examples of a variety of problems, and to answer questions about localization and possible critiques of his observations. This was followed that up with a freelance article on Eurogamer where he talks about Persona 5 and localization. Krammer later wrote two threads on Twitter about some accusations and harassment that he had received after creating his site, which can be read here and here. Stories From Games Apart from the stories told by games there are the stories players create with them “Samantha Myth has shown me the dangers of trust, but also the power of friendship,” Tikktokk writes in a Reddit post updating everyone on the situation. “Long term friends can stab you in the back at any moment without reason or consequences. At the same time, those who have the opportunity to, but choose not, have proven [themselves] to be true friends who I hope to keep in contact with long after EVE Online shuts down.” How a scam in EVE Online turned into its greatest rescue mission Meet the most honest man in EVE Online How an EVE Online con artist tricked a ruthless pirate into giving him his priceless ship How one mistake turned EVE Online's deadliest hunters into corpses (By Steven Messner) Steven Messner has been keeping PCGamer readers updated with some of the stories from EVE Online over the last two years and these are some of the most entertaining ones from 2017. "I was there, embedded within an armada of more than 1,000 ships known as the Premonition Allied Coalition, or the PAC. They were there to defend a fictional character named Salomé, the invention of a science fiction author. Arrayed against them were the most deadly player-controlled fleets in the entire Milky Way galaxy." Elite: Dangerous' 3,000-player battle royale (By Charlie Hall) Charlie Hall covers the story of how Harry Potter's betrayal would influence the future of Elite Dangerous. "As Allison's corpse sank, so too did my chance at finding love." I was drugged, forced to sing, and accused of murder in one night on an Ark roleplaying server (By Steven Messner) Steven Messner sings, tries to find love, and causes a dinosaur stampede on an Ark roleplay server.
  2. Voice actor strike has ended, EA buys Titanfall developer Respawn, Battlefront 2 rumor control and backlash, ESRB and console manufacturers are making it more difficult for indie games to sell physical copies, sexual harassment allegations at IGN prompt employees to stop working, Kirk McKeand interviews pioneer of performance capture Tom Keegan, Telltale layoffs result of poor management and severe crunch time, indie studio accidentally releases game from early access, what will the industry look like in five years, all Take-Two games will have microtransactions from now on, the mods that lead to successful indie studios, history of loot boxes, creator discusses the catharsis and philosophy of Wolfenstein 2, Day of the Devs, Deadpool being pulled from Steam again, IO Interactive on newfound independence, Games As Lit on game criticism and apologetics, the end of Miiverse, 2017 Game Awards, Raycevick on saving the world...1000 times later, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Video Game Voice-Actor's Strike Is Over IGN Staff Walk Out After Former Employee's Sexual Harassment Claims Why your favorite indie game may not get a boxed edition Miiverse draws to an end with a very sweet thank-you mosaic Xbox One owners can now send games as digital gifts Zelda: Breath of the Wild, Horizon Zero Dawn dominate Game Awards nominees Walking in an indie wonderland Radiant Historia: Perfect Chronology launches February 13 in the Americas, February 16 in Europe 5 new things in Guacamelee 2 (new gameplay) AI animals have 'lives, goals and quests of their own' in this ambitious sandbox action game Hunt: Showdown will be playable in closed alpha 'this winter' Monster Hunter: World Shows Off Several Mantles, Houses, And Pets Raise A Group Of Powerful Heroes As You Battle Through Roguelike Stoneshard Star Wars Battlefront 2 pre-review EA's Responds to Star Wars Loot Box Rant! - [Angry Interview] EA DICE talks Star Wars Battlefront 2 loot crates and changes Star Wars Battlefront 2 hero costs reduced by 75 percent after widespread complaints Being Upset at a Game Developer Doesn't Give You an Excuse to Harass Them Where's Our Star Wars Battlefront II Review? Battlefront 2’s The Last Jedi season lets you fight for your favorite side Watch Star Wars Battlefront 2's opening three missions right now No, EA haven’t removed the refund button from Star Wars Battlefront 2 Seven: the Days Long Gone is a CRPG by ex-Witcher devs, and it releases in three weeks Sky: 6 Minutes of Journey Creator's New Game - IGN First Report: Capcom Developing New Ace Attorney for Switch, Plus Compilations A new Planescape game might be in development at Beamdog LA Noire: The VR Case Files has been delayed An exclusive look at Surviving Mars' inventive, intricate resource system PUBG creator Bluehole reveals new MMORPG Ascent: Infinite Realm The supernatural RPG Vampyr won't have DLC Hunting system in battle royale game The Darwin Project lets you track enemy footprints Train tycoon sim Railway Empire on track for January arrival Thrones of Britannia is the first Total War Saga spin-off An indie studio released their game from Early Access by mistake and they can't go back Project Hospital is the prescription for your Theme Hospital nostalgia Next Samurai Warriors Is In The Works But Wont Release Until 2019 Or Later Sleep Tight is a base defense shooter about fighting the monsters under your bed OK K.O.! looks like a cartoon and plays like an arcade classic Dev diary shows how Star Citizen's alpha 3.0 will make space travel more 'Hollywood' English Version Of Chinese Paladin: Sword And Fairy 6 To Release On November 15 Throwback JRPG Lost Sphear won’t be “solely about nostalgia” Metal Gear Survive's UI and 'Iris Energy' shown in new combat gameplay The Game Paradise: CruisinMix launches early 2018 in the west Serve coffee, meet ghosts, and play with knives in Necrobarista ‘RPGvania’ Super Daryl Deluxe announced for PS4, PC Atelier Lydie & Suelle ‘Field’ gameplay Pro gaming simulator Esports Life will have real teams including PSG Here’s your first look at Rainbow Six Siege’s Mok Myeok Tower map Rainbow Six Siege's next operator is a hacker named Dokkaebi Rainbow Six Siege’s White Noise will go live after the upcoming free weekend Here’s when you can play Wolfenstein 2’s three DLC packs Final Fantasy’s Noctis joins the Tekken 7 roster next year Injustice 2 - Fighter Pack 3 Trailer PUBG’s latest test build reveals a draft of the new desert map PlayerUnknown's Battlegrounds cheats think they're being matched with other cheaters Save your daughter from the horrors of war in This War of Mine's new Stories DLC Stardew Valley multiplayer is 'coming along great,' Eric Barone wants you to look at his cabin Stardew Valley creator teases new content that will 'affect single-player' Ark: Aberration's new movement systems light up the subterranean gloom Total War: Rome 2's new Empire Divided DLC adds ten new factions, comes with free patch Deadpool game being pulled from Steam again More than 6,000 games released on Steam this year, almost as many as in the 10 years to 2015 Blizzard's Mike Morhaime Talks Loot Boxes, Battle.net, Mobile, And More Every Take-Two game will have microtransactions from now on "The future of Mass Effect is really bright," say BioWare on 10th anniversary CD Projekt know that Witcher fans won’t forgive them if they abandon the franchise Gearbox boss Randy Pitchford is “very much against predatory monetization schemes” More third-party publishers 'aggressively' ramp up Nintendo Switch support More Hitman, more control: IO Interactive on its newfound independence Telltale’s layoffs were the result of “churn and burn” development EA Is Buying Titanfall Developer Respawn For Over $400 Million Electronic Arts' CEO Imagines a Year Without a New Madden Game EA: Live services plus subscriptions equals "uncapped" monetisation Bandai Namco want to double in size through new IPs and more PC games Warner Bros. Opens Label Intended Specifically For Harry Potter Games Ex-Quantic Dream dev opens new narrative studio in London GameStop aborts the launch of its unlimited game rental program AbleGamers is offering sponsorships to three Train Jam-curious developers The 'Free' CS:GO Skin Industry Is Booming, Following Gambling Crackdown Industry rallies behind charity for children affected by war Good news, everyone - Painkiller is no longer “damaging to young people” Fan-Made Prologue Of The First Witcher Game Looks Amazing Esports News The Weekend In Esports: Rocket League World Championships Rocket League Finals End In Nail-Biting Overtime This Rocket League series between Cloud9 and G2 Esports was amazing Low Attendance Forces Smash Bros Organizer To Sell His House For Tournament Funds Overwatch Team Fires Manager After Woman Says He Sexually Assaulted Her Overwatch Star Posts Smug Video About Being Mature, Has His Horny DMs Leaked One Day Later Overwatch and League of Legends veteran, Dennis 'INTERNETHULK' Hawelka, has died Korean Esports Association Staffers Arrested In Embezzlement Investigation Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Blue Omen Operation - A Stylish and Hot-Blooded RPG TRÜBERBROOK – A Nerd Saves the World Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) What will the game industry look like in five years? Meet the pioneer behind Wolfenstein 2 and Star Wars Battlefront 2's cinematics 1997 vs 2007 vs 2017: how is videogame character design evolving? Part two 1997 vs 2007 vs 2017: how is videogame character design evolving? Part three How Unreal Tournament mods created a wave of successful indie studios How Loot Boxes Led to Never-Ending Games (And Always-Paying Players) Video Game Publishers Have Come Up With Fun New Ways To Say 'Microtransaction' Warren Spector discusses his cancelled Half-Life 2 Ravenholm Episode Starbreeze's Jason Bourne game would have been a first-person adventure set in Europe Pulling back the curtain on Overwatch's development process Now you see me: Representation as innovation Funomena: A holistic guide to VR development What it's like to launch a twin-stick shooter on Steam in 2017 'I can't stand broken systems': Game dev Elizabeth Sampat on being a 'Loudmouth' The Challenge Of Designing Two Of Persona 5's Best Characters The surprising Islamic beauty of 'Engare' Sabotage And Stealth Make For Call Of Duty: WWII's Best Mission The Best Moment in 'Wolfenstein: The New Colossus' is a Total Mind Fuck Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures The Catharsis and Philosophy of 'Wolfenstein II' Buckets-of-Blood Gaming Open-world games are broken, and Nintendo spent 2017 trying to fix them It’s So Beautiful: Music and Spirituality in the Wind Waker The War of the Worlds, as told by videogames Brianna Lei's Butterfly Soup is a triumph for queer storytelling The Lo-Fi Flaws That Define Our Favorite Old Games What it's like to date a popular videogame streamer One Of The Most Famous Faces On Twitch Refuses To Let The Haters Win Saving the World... 1000 Times Later Games as Lit. 101 - "Keep Politics Out of Games" The Design Behind Super Mario Odyssey | Game Maker's Toolkit Wolfenstein: The New Colossus (Review/Analysis) - Humanity Through Absurdity Review & Story Discussion: Wolfenstein: The New Colossus (Spoilers!) Hob Critique - It's Like Zelda Games You Might Not Have Tried #13 - Find New Games - Extra Credits Obscure: Dark Aura, the Cancelled Survival Horror for Nintendo DS | Unseen64 Ft. Colton West Justice League's Cancelled Video Game - Unseen64 Everything I Said Was Wrong: Why Indie Is Different Now Things I found entertaining throughout the week relating to video games, game communities, or game companies Blizzard takes a shot at EA's Battlefront 2 troubles with savage StarCraft subtweets IGN vs Gamespot Battlefront 2 Hard Game Things I Missed From Previous Weeks How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt The History of Sunsoft – Part IV: The Golden Age Part 2 Gone Home Co-Creator Steve Gaynor - IGN Unfiltered #24
  3. Noah Caldwell-Gervais compares the horror of Alan Wake and The Evil Within and pessimism and optimism for the future in SOMA and Tacoma, the sex focused games on display at PAX Australia's xxxhibition exhibit, new Overwatch character and map revealed, the positive masculinity of Yakuza's protagonists, how a used game store became a welcome escape in post-hurricane Puerto Rico, progress on next Hitman game, new Nier game in development, Activision working with Youtuber after CS skin gambling scandal to promote Call of Duty and what the new Call of Duty can learn from the old, how a photo of a real assassination could end up in a Batman game, Starcraft 2 going free to play (first expansion free to owners), how Monster Hunter developers hope to bring in new players, studio closures and layoffs, sales and company profits, how video game character art is evolving, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) How Monster Hunter: World is changing the series to bring in more players Monster Hunter World Devs Weigh In On Loot Boxes IO Interactive are making more Hitman IO Interactive Teases Details On 'Next Hitman Game' NieR Producer Confirms New Game In Series Has Begun Development The Walking Dead’s final season features the return of Rogue One writer Gary Telltale’s The Walking Dead getting visual upgrade in PS4, Xbox One collection Dragon Ball FighterZ’s story mode stars an amnesiac Goku I Don’t Trust David Cage to Tackle Domestic Violence in 'Detroit' Legion TD 2 launch trailer showcases competitive, team-based tower defense action Ys Eight: Lacrimosa of Dana delayed again, won't be out until 2018 Odd Gods is a '90s-style RPG about the '90s Shadow Of The Colossus’ PS4 Remake Is Making Smart Tweaks New System Shock video shows off mutant dismemberment tech How first-person text adventure Winter's Wake drew crowds at PAX Rumu is a point-and-click adventure starring a sentient vacuum cleaner Injustice 2's PC version is in good shape prior to its release next week The Siege and the Sandfox is an irresponsibly detailed 'stealthvania' game Try the demo for Crown of Leaves, a visual novel about an anthropomorphic jeweler New Character Contest For Upcoming SNK Game Won By Saudi Artist Once Upon a Coma looks as somber as it sounds Here's A Ton Of New Info On Xenoblade Chronicles 2 Xenoblade Chronicles 2 Update #21: Design Focus: Are probabilities ruining role-playing experience? Amid Evil feels like the fastest retro-styled FPS yet After 21 years and countless games, the Touhou series arrives on Steam this month ToeJam & Earl’s new game pushed into 2018 Ghost Story Games, formerly Irrational Games, is making an immersive sim Futuristic shooter Ironsight coming to Western PCs with beta later this month Deep Rock Galactic is basically Starship Troopers but with space miner dwarves Ace of Seafood – Gameplay Trailer | PS4 Frozen Synapse 2 will likely have a beta by the end of the year Blizzard is making StarCraft II: Wings of Liberty free-to-play Battle for Azeroth: World of Warcraft returns to its roots This is how Blizzard plans to finally bring back Vanilla WoW servers Overwatch’s Moira backstory fills a gap in the lore Overwatch Animated Short | “Honor and Glory” Overwatch's Scott Mercer says addressing toxic players "is an issue across Blizzard" Blizzard Adding More Special Skins To Regular Overwatch Loot Boxes Overwatch will keep bringing back seasonal events, but they’ll see changes Overwatch’s Blizzard World map is full of fun Easter eggs Blizzard Built A 'Strike Team' To Put An End To Overwatch Jerks Early Impressions Of Hanzo And Alexstrasza's Heroes Of The Storm Debut These are the changes coming for stealth heroes in HotS Heroes of the Storm fights for a smaller, but passionate audience Assassin's Creed: Origins Patch Adds More Photo Mode Features 12 minutes of Horizon: Zero Dawn expansion ‘The Frozen Wilds’ gameplay Planet Coaster Anniversary Update adds a scenario editor and new rides later this month Bomber Crew earned $1 million in its first week, and a bunch more stuff is on the way Rainbow Six Siege's new Polish operator totes a dual-fire grenade launcher Next For Honor season adds a Viking Shaman and a dual katana-wielding Samurai Creative Assembly teases something new for Total War: Rome 2 Bundle Stars becomes Fanatical, launch sale now live Explicit Sex Games Keep Getting Onto Steam Ken Wong: "Gaming's remit is up for us to challenge" "The risk is to have no appeal at all" Gaming's Annual DICE Summit Prepares for Change Under New Leadership Studio Behind Torchlight Shuts Down; Big Layoffs At Studio Behind Gigantic Microsoft asked the now-disbanded Runic Games to make another Fable title (and very nearly published Torchlight) Housemarque's bittersweet farewell to the arcade shoot 'em up Telltale Games lays off 25 percent of workforce Danganronpa series assistant producer Yuichiro Saito leaves Spike Chunsoft Arc System Works establishes North American branch Destiny 2 and digital drive Activision Blizzard growth Monster Hunter Switch drives publisher's sales up to $295m Physical games continue to drive sales for Sega Sammy Microsoft Shifts to Make More of Its Own Video Game Software Despite Controversy, Counter-Strike Gambling Guy Still Officially Repping Call Of Duty Ubisoft Denies Assassin's Creed Origins' DRM Is Slamming Your CPU Ubisoft Sneakily Backtracks On PC HDR Support for Assassin’s Creed Origins Assassin's Creed Origins launch sales double Syndicate's Assassin's Creed and Watch Dogs officially occupy the same fictional universe PUBG ban in China unlikely, says industry analyst WILL CHINA BAN PLAYERUNKNOWN’S BATTLEGROUNDS? Tencent are making their own battle royale game Southeast Asia’s PC online and mobile game revenue hits $2.2 billion in 2017 The Reason Why The Xbox One X Is Selling Out In Japan UK Government ordered to release Brexit impact study on the games industry today Gaming’s biggest trade body throws support behind Republican tax reform Intel joins forces with AMD to battle Nvidia One man's endless quest to fix Vampire: The Masquerade - Bloodlines Fan-made Gothic 2 mod claims to add 250 hours to the RPG This Doom mod is the 3D Castlevania you’ve always wanted Esports News Intel Announce IEM PyeongChang, with Support from the International Olympic Committee Korean Esports Association Offices Raided by Police, Following Bribery Allegations League of Legends World Finals Had A Freaking Dragon Riot Games Releases Details of NA League of Legends Scouting and Draft Event How a dynasty was toppled at the League of Legends World Championship France's overtime Bastion push was Overwatch cheese played at the highest level Overwatch World Cup Comes Down To A Fight Over Meters Blizzard Announces New Details On How The Overwatch League Will Work Fans Are Loving Overwatch's New Spectator Tools Blizzard don’t make games with esports in mind Tekken Player Flies Up European Rankings With Tournament Win The Ups And Downs Of Teabagging In Pro Gaming The challenges for PlayerUnknown's Battlegrounds becoming a great esport Esports Needs To Embrace Its Moments Of Honest-To-God Emotion Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) OBELUS Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) How Could a Photo of a Real Assassination End Up in a Batman Game? In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape How much say do developers have in their schedules? A future I would want to live in 1997 vs 2007 vs 2017: how is videogame character design evolving? Part one West of Loathing's creators do 'whatever the industry says you're not supposed to be doing' This 'xxxhibition' complete with dildo joysticks was the highlight of PAX Australia Lucas Pope on life after Papers, Please Bury Me, My Love Tells A Moving Story With Text Messages Syrian Refugee Game Bury Me, My Love Reflects the Agony of Waiting for a Text Reaching out towards the past in Assassins Creed Origins In Wolfenstein 2's Quietest Chapter, Evil Hides in Plain Sight Wolfenstein II Captures the Heartache of Going Home Again Wolfenstein II: a good argument for games to get political The New Resistance Wolfenstein Knows How To Throw A Party The history behind Call of Duty: WWII Super Mario Odyssey Proves Nintendo Knows How to Soothe Anxiety Assassin’s Creed Origins’ promiscuous Cleopatra is just plain wrong It’s Been Three Years And I Still Hate Solas The Yakuza series tackles masculinity in a way few games can The New Call Of Duty Could Learn A Thing From The First Call Of Duty The Trouble with Trailers The UFC's Best Fighter Tries To Keep MMA Out Of His Twitch Streams One modder is on a quest to preserve Nintendo's forgotten Flash games Blizzcon reacts to Overwatch's sexism problem Imaginary Monsters: Alan Wake vs. The Evil Within [Franchise Spoilers] SOMA vs. Tacoma [Total Spoilers] Making History with the Music of Pyre | Game Score Fanfare Legacy of Kain Series (Retrospective) - Never Forget | BoukenJima The Problems With Far Cry // HeavyEyed You Need To Play Golf Story Exploring Death Positivity with A Mortician's Tale The Pacing of PUBG - The Thriller Tension of Battlegrounds - Extra Credits Cuphead's Creators Reveal Their Fighting Game Influences Overwatch - Early In Development Gameplay Footage Invent a Game, Reinvent Yourself Things I found entertaining throughout the week relating to video games, game communities, or game companies Assassin's Creed Photo Mode Females Ruined Gaming For Those Who Don't Have Sex (Commentocracy)
  4. Jason Schreier reports on The Collapse Of Visceral's Ambitious Star Wars Game, Playstation Paris stream and game reveals, Puerto Rico-based developers talk about the aftermath of the storm, the history of Dragon's Lair, Kirk McKeand interviews the voice of B.J. Blazkowicz, how video games are destroying the people that make them, Cagey Videos on dealing with grief in Life Is Strange, interview with original Playstation boss, horror game recommendations, PC gamer shares report on what developers think about Steam, Battlefront 2 makes changes to loot box system, new content for Night in the Woods, Youtube updates demonetization algorithm, meeting the faces of Mortal Kombat, history of one of the first female game developers and contractors, Cameron Kunzelman and Austin Walker on how the orcs face a fate worse than death, Olympic committee takes steps to recognize esports, Surgeon Simulator developers next game to be cancelled if it doesn't get enough players during free trial period, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) All the trailers from Sony’s Paris Games Week event Check the link to see the new trailers and game reveals for Guacamelee! 2, Spelunky 2, The Last of Us 2, etc. The most promising indies we saw at PAX Australia Naughty Dog Reveals The Last of Us Part II Cast Forgotton Anne is an indie game that looks like a Studio Ghibli movie Mousey RPG Ghost of a Tale will sneak out in March Star Citizen's new video roundup features promo ships, alien language & new engine tech Sledgehammer Wants to Make Zombies Scary in Call of Duty: WWII Call of Duty: WWII’s first DLC comes first to PlayStation 4 Shapeshifting puzzler Shift Quantum gets creative with black and white Hoarding solves and causes all your problems in Uurnog Uurnlimited Sword Art Online: Fatal Bullet announced, coming in February Why Remakes, Like Shadow of the Colossus, Are Awesome Shadow of the Colossus remake has a nice perk on PS4 Pro: 60 fps David Cage on Detroit and its depiction of domestic violence Epic Star Cards and most Battlefront 2 weapons will no longer be loot box rewards The Witch And The Hundred Knight 2’s Latest Trailer Shows Split Allegiences The Red Strings Club is a cyberpunk tale of life, happiness, and psychological bartending World of Final Fantasy announced for PC, release date set Surviving Mars wants to inspire the next generation of astronauts Outcast: Second Contact is just three weeks away Development Update 9 Noir puzzle series Framed coming to Steam next year Indie competitive fighter Punch Planet slams into Early Access next month Harvest Moon: Light of Hope coming November 14 to Steam, ahead of consoles Kingdom Come: Deliverance shows off its 'realistic' combat in a new trailer Playerunknown’s Battlegrounds will launch on Xbox One in December Surgeon Simulator Devs Say They'll Cancel Next Game If It Doesn't Get Enough Players During Free Week Warframe developer 'hits the pause button' on its hero shooter, The Amazing Eternals The Colonists is a settlement building game with cute robots, coming to Early Access You'll need an internet connection to play Metal Gear Survive's single-player Gay Players Are Coming Out In A Major Sports Video Game Codemasters’ new arcade racer Onrush isn’t coming to PC Magic: The Gathering Arena stress testing starts in November, closed beta coming soon Zelda: Breath of The Wild’s Second Expansion Is Still On Track For This Year, Nintendo Says Rainbow Six Siege 'Mid-Season Reinforcements' update goes live tomorrow Absolver update adds prestige system which allows players to respec Middle-earth: Shadow of War details Expansion Pass and forthcoming DLC Crusader Kings 2 and Europa Universalis 4 expansions will arrive side-by-side next month The Surge reveals A Walk in the Park DLC PUBG test servers bring long-awaited vaulting and climbing to the game Bungie reverses Destiny 2 bans handed out in error Bungie lays out plans for Destiny 2 improvements Night In The Woods: Weird Autumn expands on the original, teases new console release Injustice 2 summons Hellboy on Nov. 14 Metal Gear Solid 5 gets PS4 Pro upgrade patch today Assassin’s Creed Origins’ Denuvo tech reportedly adds 40% to CPU usage PlayerUnknown's Battlegrounds is leaving Early Access in December Watching Overwatch is about to get easier, and Mercy is about to get nerfed You can be banned for spamming voice lines in Overwatch Blizzard's failure to curb toxicity undermines Overwatch's inclusive message Blizzard are taking action against fake Hearthstone events EA Asks Fans To Stop Keeping Old Battlefield Games Alive Hellblade sales 'better than expected', will break even months ahead of schedule PS4 worldwide shipments top 67.5 million Sony's games division drives strong growth in profits Profits and revenue on the rise for Konami's video game branch EA takes a loss in Q2 as digital sales continue to outshine physical Nintendo: More Than 2M Copies of 'Super Mario Odyssey' Sold in 3 Days 'Super Mario Run' Hits 200M Downloads, But Nintendo Unhappy With Profit Reclaiming Assassin's Creed's lost identity What went wrong with Lawbreakers? Doubt cast on future of Amazon Game Studios' first major development CCP Games shuts down VR development, lays off nearly 100 employees The French On Ys VIII's Vita Box Is Literal Nonsense NPD: Loot box controversy having no impact on game sales Steam beta tests Curator changes You can’t share uncensor patches for adult games on Steam anymore Itch.io adds Patreon integration YouTube rolls out first update to fix major demonetization problems NeoGAF successor ResetEra is now live BAFTA announces Breakthrough Brits of 2017 The government finally responds to gambling in video games petition Stephen Toulouse passes away at 45 U.S. gov't stands by DMCA exemption for museums preserving online games Why do we even need a British Games Institute? Oil Lobbyists: Thunderbird Strike Video Game 'Promotes Ecoterrorism' Owning Our Resistances With Thunderbird Strike PlayerUnknown Battlegrounds could face ban in China "Hurricane Maria knocked us back into the Stone Age for a few days" Death’s Cold Embrace: Thief 2’s new fan-made campaign Brutal Doom to add night vision rocket launcher and revamp online multiplayer Esports News International Olympic Committee takes steps to recognise esports Four Chinese Overwatch World Cup Team Members Denied US Visas The Weekend In Esports: ESL One Hamburg, Canada Cup, And More The making of Frodan: Who needs RNG when you work this hard? Pro Gamer Loses Contract After He Livestreams Domestic Violence Incident Vasilii’s Suspension by Riot Games – How Does Traditional Sports Deal with Domestic Violence? Fighting Game Tournament Pool Goes To Shit After Loser Keeps Playing Under Friend's Name Russian Dota Team Finally Gets The Major They've Been Working Towards A Great Match From Korea's First All-Women Overwatch Tournament Faker Never Seemed To Doubt His Galio In Close Semifinals Match Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Jack and Casie Girls Make Games Presents: Find Me The weird and wonderful keyboards of Kickstarter Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) The Collapse Of Visceral's Ambitious Star Wars Game The original PlayStation boss Rediscovering History’s Lost First Female Video Game Designer The state of Steam: Read what PC devs really think Video Games Are Destroying the People Who Make Them Will the Nintendo Switch gold rush affect indie games on PC? Gardening with Geralt: understanding the Witcher 3's lore through its plant life How CD Projekt Red found the road that took them to The Witcher Tracing the fairy tales and myths behind The Witcher 3’s unsettling Crones Dev Q&A: A Mortician's Tale challenges how games depict death Get Over Here: Meeting the Faces of Mortal Kombat, 25 Years Later The voice of B.J. Blazkowicz on the "binary choice" of killing Nazis in Wolfenstein 2 What Happens When Wolfenstein Comes Back at the Same Time Nazis Do? Yes, B.J. Blazkowicz is Jewish The Opening Moments of 'Wolfenstein II' Absolutely Do Not Fuck Around There's More To Wolfenstein: The New Colossus' Opening Than Sheer Brutality Wolfenstein Needs to Humanize Its Nazis What Wolfenstein 2's Bloody Twist Has To Say About Its Protagonist’s Body The Orcs of 'Shadow of War' Face a Fate Worse Than Death When I Visited South Park As A Trans Woman, The Joke Was On Me Doki Doki Literature Club Makes The Case For Breaking The Fourth Wall Labor Politics Overshadow Otherwise Fantastic New Life is Strange Episode Something out of science-fiction: A short history of Dragon’s Lair The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon Apogee: Where Wolfenstein got its start How netcode works, and what makes 'good' netcode Games You Might Not Have Tried: Horror - Find New Games for Halloween - Extra Credits 10 great indie horror games The PUBG Pan wasn't meant to be bulletproof - Here's A Thing Wolfenstein 3D Console Ports | Punching Weight [SSFF] Max Payne 2: The Fall of Max Payne... 14 Years Later The Evil Within 2: Critique, Commentary, and Story Explanation Metroid - Creating a Sense of Isolation, Fear & Foreboding 🎃🎮 Tenchu: Stealth Assassins | The Completionist Sonic the Hedgehog 3 Retrospective (& Knuckles) Stephen's Sausage Roll - The Best Puzzle Game I've Played Stories Untold Sequence Breaking Resident Evil 4 Has Bizarre Effects - Sequence Break Dealing with Grief - Life is Strange: Before the Storm Intel's Cancelled Skyrim Rival - Investigating Project Offset Things I found entertaining throughout the week relating to video games, game communities, or game companies Light and Shadows: Wolfenstein II Visual Glitches Fake Photoshop Jim Review Video Game Theatre Presents: "LOST?", Silent Hill 2 (2001) Things I Missed From Previous Weeks Secrets of the developer who sold half a million videogames you’ve never heard of on Steam Chrono Cross, environmentalism, and a world without humanity Chrono Trigger and Structural Perfection
  5. Waypoint podcast has on former Bioware employee Manveer Heir to talk EA management and industry problems, new sexual assault allegations against NeoGAF admin and past activities cause exodus of mods and members, 13 original Xbox titles added to One backwards compatibility with improvements, dates of the next three Steam sales, The Escapist finally dying, how the System Shock reboot is changing the original, Leonardo Da Sidci on growing older with video games, Hitman Game of the Year editions adds new content, history of the first person shooter and of Wolfenstein, world's best Smash 4 player worn down by threats and harassment, Wolfenstein lead says adding MP would dilute the story, are indie games too cheap, snomaN Gaming asks if Cuphead is a good rage game while people keep trying to pretend journalists don't like Cuphead, Twitchcon 2017, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) The Story Behind TwitchCon's Giant Bob Ross The Best of TwitchCon 2017 At TwitchCon, IRL Streamers Cause Problems By Streaming IRL Video links TwitchCon 2017 Keynote TwitchCon 2017 - Twitch Yearly The 2017 TwitchCon Talent Show The 2017 TwitchCon Cosplay Contest Here Are the Dates of the Next Three Steam Sales NeoGAF Goes Dark After Sexual Misconduct Allegation Against Owner Inside the Sexual Misconduct Allegations Rocking NeoGAF's Last 48 Hours More information in that one. Ex-NeoGAF community and moderators come together to create ResetEra, launching today Inside former NeoGAF moderators’ mission to build a better alternative, ResetEra NeoGAF Reopens, Users Revolt An Open Letter to The Escapist Community Vermintide 2 will not sell loot boxes, developer confirms Sony: Planet of the Apes and PlayLink will help us reach non-gamers Double Kick Heroes is a stunning shoot-'em-up with a metal rhythm Banner Saga 3 Art Reveal Indies In Development: This week's most promising picks from #ScreenshotSaturday Adding multiplayer would "dilute" Wolfenstein's storytelling The voice of BJ Blazcowicz didn't know he was auditioning for Wolfenstein Exclusive: Wolfenstein II: The New Colossus Environmental Concept Art Bringing an Axe to a Knife Party: Inside Wolfenstein 2's Weapon Change and Why it Matters Wolfenstein 3D returns with a twist in Wolfenstein 2 God Eater 3 teases protagonist, new fields and Aragami Rest comfortably with our Camp UI Shin Megami Tensei V Revealed With A Trailer Shin Megami Tensei V will be a game that sympathizes with the times Gran Turismo Sport Will Turn You Into A Ghost Car If You Aren't A Polite Driver Hyakki Castle is Japan’s answer to Legend Of Grimrock Monument Valley lead’s next game, Florence, is like Eternal Sunshine of the Spotless Mind How the System Shock reboot is changing System Shock Lost Sphear story trailer showcases combat, memories, and the moon Tartarus launch trailer showcases a retro-future sci-fi ship in trouble A big Metal Gear Survive announcement is incoming Insomniac Games is looking for a publisher for Sunset Overdrive 2 Consortium: The Tower's new playable demo offers freedom befitting an immersive sim Attack on Titan 2 coming March 2018 Yakuza: Kiwami 2 details ‘New Nightlife Island’ and ‘New Clan Creator’ play spots Watch lots of people get slo-mo murdered in the Assassin's Creed: Origins launch trailer The Wondrous Deserts of 'Assassin's Creed Origins' Extinction Is Coming - Fighting A Giant Gameplay Dragon Ball FighterZ releases on January 26, with pre-orders available now Hands-On With Star Wars Battlefront II's Single-Player Campaign How Battlefront 2's Campaign Aims to Be the Most Immersive Star Wars Game Story Yet The Star of 'Star Wars: Battlefront II' on NeoGaf, Sobbing and Livestreaming Star Wars Battlefront 2: We played the first three chapters Star Wars Battlefront 2 campaign is '5-7 hours' long Catmaze’s Sorceror Heroine Fights With The Varied Powers Of Animal Familiars Wulverblade Is A Brutal But Irresistible Brawler On The Switch Double Fine bringing toy box puzzler Gnog to Steam next month Steven Universe: Save the Light introduces a totally new character You're an acrobatic skeleton in colorful platformer Super Skelemania Turn-based roguelike Deep Sky Derelicts channels Darkest Dungeon in space Try the demo for this 'indigenous cybernoir' mystery adventure Visual Novel Maker is coming to Steam on November 16 Police Stories is a neat combination of Hotline Miami and Door Kickers Injustice 2 confirmed for PC, beta kicks off tomorrow Star Ocean is coming to PC for the first time on November 28 Here’s a full view of Total War: Warhammer 2’s combined campaign map, out next week 21 minutes of Total War: Warhammer Mortal Empires Gameplay Creative Assembly on the daunting task of fusing its Total War: Warhammer trilogy in Mortal Empires Hollow Knight’s second free expansion out next week Hitman Will Get New Campaign, Return Of Elusive Targets Card game Duelyst adding new Generals and 100+ other cards The Escapists 2 drops Wicked Ward DLC in time for Halloween Larian tease “something wicked” coming to Divinity: Original Sin 2 World of Warcraft dataminers find evidence of new races in next expansion Halo director spells out what went wrong in Master Chief Collection, why it can be fixed Destiny 2 PC and console builds could diverge 'if we need to' says Bungie Bungie Details Its Plans For "Seasons" in 'Destiny 2' PUBG will test a deadlier blue zone next week Huge Battle Chasers: Nightwar patch makes it less grindy and more difficult Final Fantasy XV Multiplayer Expansion: Comrades delayed to early November The Shieldbreaker joins Darkest Dungeon later this week Fire Emblem Warriors DLC characters announced Halo Wars 2 is getting crossplay between PC and Xbox soon The sad, slow death of Lego Dimensions The games industry responds to #MeToo IGDA adopts zero tolerance policy on harassment InXile Entertainment Switches Its Tune And Is Now Exploring Options On The Switch Former Visceral designer says Dead Space 2 cost $60 million and 'underperformed' Resident Evil VII ships four million units but remains a long way from sales target First 13 Xbox backward compatible games for Xbox One announced, available October 24 Sonic Mania to inspire future 3D games, was designed to help bring 'very divided fans together' Rockstar Discusses Past, Present, And Future Of Grand Theft Auto Online Rockstar Reveals Why GTA V Didn't Get A Story Expansion, Reaffirms Commitment To Single-Player Tomb Raider creative director steps down to join indie developer Harmonix lays off 14 in bid to 'reduce overhead' Board game company Fantasy Flight Games opens video game studio What do you do when a hate group steals your logo? Denuvo DRM broken within 24 hours of South Park’s launch, say hackers Twitch is adding a clear roadmap to Partner status Games for the Many: how Labour plans to win elections with video games What the UK can learn from the Far East's battle with loot boxes The Organizations That Could Do Something About Loot Boxes Don't Care When it comes to FIFA 18, you can most definitely cash out Mafia: The City of Lost Heaven comes to GOG, years after vanishing from Steam Obituary: Robert Guillaume, award-winning actor and Half-Life 2 voice actor Ambitious Half-Life 2 mod Dark Interval rebuilds the classic from early concepts Esports News The Weekend In Esports: The Halo Pro League And More Go Out West World's Best Smash 4 Player Is Worn Down By Haters And Harassment Let's Run Down The Past 24 Hours Of Riot Games' Baffling Decisions From taverns to tournaments: The rise of Gwent as an esport 12-Year-Old Magic Player Sets Sights On Hearthstone Luigi Taunt Catches Smash Player Off-Guard GG Expo wants to bring professional level esports to the masses Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) We Talk EA Woes, Mass Effect: Andromeda, Race, and Sexism with Manveer Heir Waypoint's Austin Walker and Danielle Riendeau and 12+ year developer and former Bioware employee (ME 3 and Andromeda), Manveer Heir, talks about problems with scaling budgets, EA studio management, middle management bloat, problems with homogeneous leadership, id software saying single player linear shooters were dead before CoD 4 came out, bringing multiplayer and micro-transactions to ME 3 and Andromeda to keep people coming back and how the money earned through them caused Dragon Age to have multiplayer, systemic industry problems and leadership blind spots, industry burnout, unions, what happens when you are a person that speaks up about industry and design problems, and how memes will kill you. How videogame developers are helping us get to Mars The Gollop Chamber: XCOM is now a genre SOUTH PARK: THE FRACTURED BUT WHOLE DEVS TALK DESIGN, DELAYS, AND NEXT GAME How video game difficulty became a cultural battleground The history of the first person shooter How the Millennium Edition helped Strafe explode (in a good way) What Happened After Three Developers Pirated Their Own Games Are indie games too cheap? The Physical Glass Ceiling: When The Git Gud Mentality Turns Ableist 'Baldur's Gate II' Asked an Enduring, Troubling Question About Justice Different as they are, Supergiant's games all explore tolerance and the ways we we deal with disaster Middle-Earth: Shadow of War is at war with itself over slavery How ARMS created a fighting game for everyone How Video Games Scare Us (And Why We Like It) RPGs may never top Ultima 7, but Divinity: Original Sin 2 comes close Also good response and thoughts in the thread above on Ultima compared to Divinity. So, You’ve Officially Made Pharah A Native Mercy's Redesign Shows The Tug Of War Between Casual And Competitive Overwatch FIFA 18's Worst-Rated Player Isn't Even A Pro Athlete A Massive Argument About Which Games Should Be on the N64 Mini Ogre Battle Person of Lordly Caliber and Paper Mario are on the list, so it's correct. Doki Doki Literature Club is an uncontrollably horrific visual novel 'Neopets': Inside Look at Early 2000s Internet Girl Culture VIDEO GAMES ARE INFLUENCING A GENERATION OF ELECTRONIC MUSIC INNOVATORS A New World Record Means Super Mario Bros. Speedrunners Are Running Out Of Options Online Nintendo Manuals That's cool, never knew that. Weird reactionaries trying to pretend journalists don't like Cuphead Just kind of throwing this in here because it's kind of amusing but also embarrassing and leads to writers being harassed, the outrage and lie about/misrepresent everything Youtubers (PDP being the larger channel again) and social media troll crowd seem to have gone back to saying that game journalists hate and can't beat Cuphead. As someone who actually reads, looks into things, and knows people, that's clearly not true. Probably why most never source anything, the few in their audience that can read might notice that they are lying. ¯\_(ツ)_/¯ Growing Older With Video Games | Sidcourse How Cuphead's Bosses (Try to) Kill You | Game Maker's Toolkit Cuphead & The Difficulty Dilemma Vampire: The Masquerade - Bloodlines | Troika Games Retrospective 3/3 Danganronpa V3 Analysis - Learning to Lie | PostMesmeric The History Of Wolfenstein Mega Man X | The Completionist Failed Nintendo Pitches (Super Mario, Star Fox + More) - Unseen64 Off Camera Secrets Explained by Developers | A Hat in Time - Boundary Break One More Level - The Arbitrary Endpoint Trap - Extra Credits Turning Players Into Payers (The Jimquisition) The Complete Super Nintendo Mini Retrospective (1991 - 1996) Things I found entertaining throughout the week relating to video games, game communities, or game companies Our best stories from Divinity: Original Sin 2 Divinity Original Sin 2 Player Collects Paintings Of Boss, Beats Him With Them The Eleven Scariest Video Game Ghosts Of All-Time: Ranked Any Drooling Halfwit Can Pick Up A Controller Now (Commentocracy) Things I Missed From Previous Week 10 Classic Cartoons to Watch if You Loved Cuphead There's No Such Thing as a Hard Game (Or an Easy One) Also an older thread on the thought behind the design of one of his previous games
  6. EGX and TGS news, Switch includes emulation of Golf as tribute to Iwata, Super Metroid creators talk about development and the working conditions of the 90s, sacrifices made to optimize Dying Light and Battlegrounds, Chris Bratt talks to the designers about the Fallout 3 we never got, how indie conquered the PC, voice actor strike to end, Kirk McKeand asks if and how portrayals of the holocaust and Nazis in media does a disservice to victims and players and how to improve, Atlus attempts to stop PS3 emulator development, why toxic game culture stops devs from being more candid, the art of turn based RPGs, the best places to work in the UK game industry, closure of The Chinese Room and struggles of being an independent developer, 2K pressures outlet to change low review score and Jim Sterling talks about times that Bethesda and other attempted to do the same to him, Pilotwings' lost reboot, the four year journey behind Madden's story mode, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) Nintendo Network adds two-factor authentication Gaming Voice Actors Reach Tentative Agreement to End Strike EGX 2017: Ten of the best games from the show floor 7 excellent things we did playing Super Mario Odyssey We Played Mario Odyssey For An Hour, And It’s Still Wonderful Going 2D in 'Super Mario Odyssey' Is Amazing Left Alive is set in the Front Mission universe, so its mechs are called Wanzers Left Alive gets new screens and in-game footage from Tokyo Game Show No Truce With the Furies Creators on Rethinking RPG Combat The Evil Within 2 loses its fear factor as it goes open world Let's Play The Evil Within 2: GOTTA EAT SKIN AND BONES Watch The Evil Within 2 gameplay Ace Combat 7: Skies Unknown - TGS 2017 Trailer Ace Combat 7: Skies Unknown Gameplay - Cool Clouds And Annoying Drones Here's how modding will work in Mount & Blade II: Bannerlord Yakuza Kiwami 2 looks absolutely stunning in this TGS story trailer Here's 23 Minutes Of 'Yakuza Kiwami 2' Gameplay TGS 2017: Yakuza: Kiwami 2 Nabs Another Questionable Side Activity Purrfect Date is a cat lover's dream dating simulator Wolfenstein II: The New Colossus at EGX 2017 Let's Play Wolfenstein 2: NEU ORLEANS PANZERHUND ATTACK! WOLFENSTEIN 2'S TALKING IS BETTER THAN ITS FIRE-BREATHING DOG RIDING Wolfenstein 2: The New Colossus tears up New Orleans, but focuses too heavily on gunplay Somehow 'Wolfenstein II' Made Controlling a Fire-Breathing Robot Dog Boring Middle-earth: Shadow of War is like Shadow of Mordor but more Shadow of War developer discusses the game's controversial loot boxes Upgrading the Nemesis system for Middle-earth: Shadow of War Warner Bros. are making Shadow of War’s DLC memorial free after controversy 10 days in Frostpunk: maimed children, cannibalism, and laws about soup Monster Hunter: World Monster Hunter: World's TGS presentation shows off cooking, exploration and one buff dragon Of course Sonic Forces has a casino level UIX and Focus Testing: How user feedback lets us make a better game FIFA 18’s hero is also a Coca-Cola pitchman in real life Goin' Fishing With A Crossbow In Final Fantasy XV VR What we love and hate about Quake Champions Attack On Titan 2 will indeed swing onto PC Battlefront 2 trailer teases bucket load of new features, beta system requirements revealed The Mummy Demastered takes the word ‘Metroidvania’ one step further Tengami dev's next game is 'astrological comedy' Astrologaster 'The new XCOM game allowed me to make Phoenix Point', says X-Com creator Julian Gollop How X-Com's creator is reinventing his masterpiece in Phoenix Point With Dynasty Warriors 9, Koei Tecmo is fighting franchise stagnation Call of Duty: WWII will let you play as a pilot, a tanker, and a female Resistance fighter Call Of Duty WW2: New story details exclusively revealed Pillars of Eternity II: Deadfire - Backer Update 40 - Multiclassing Part II Versus Evil to publish Pillars of Eternity II: Deadfire Total War: WARHAMMER 2 Beginner's Guide - How to Win the Campaign Total War: WARHAMMER 2 - Lizardmen Battle Lets Play Total War: WARHAMMER 2 - Lizardmen vs High Elves Multiplayer Battle Total War: Warhammer II: Tension, Narrative and the Endgame from EGX 2017 Total War: Warhammer 2's Mortal Empires campaign will contain 117 factions Battle Princess Madelyn teases new in-game footage in ghoul-slaying trailer LEGO Marvel Super Heroes 2 Live Gameplay from EGX 2017 Iron Rain is a new style of Earth Defense Force Sea of Thieves almost had console and PC-specific sails to spark cross-play rivalries Strange Brigade Gameplay from EGX 2017 Rebellion's Strange Brigade is a jolly refreshing romp Naruto To Boruto: Shinobi Striker - TGS 2017 Trailer 'Cuphead': Why 1930s Animation Continues to Grip Contemporary Culture Platforming, puzzles and an anime aesthetic converge in Forgotton Anne Mugsters is a lovely-looking action puzzler about fighting alien robots and blowing things up New Dragon Ball FighterZ Trailer Shows Off Story Mode Dragon Ball FighterZ gives series’ punching bag Yamcha a fighting chance How Akira Toriyama Designed Android 21 Code Vein PS4 Gameplay: Dark Souls Meets Anime Steampunk Vampires! | TGS 2017 Sword Art Online: Fatal Bullet - The Joy Of Anime MMORPG Shooting | PS4 Gameplay Why Studio Ghibli Isn't Involved With Ni No Kuni II Those looking forward to Vampyr will have to wait until 2018 to sink their teeth into it WWE 2K18 - "Burn It Down" Gameplay Trailer How Planet of the Apes is using console gamers to reach its real audience Fire Emblem Warriors ‘Heroes Introduction #4’ trailer 'Fire Emblem Warriors' DLC Detailed Free Strafe update adding new enemies, game modes, save system Chris Redfield gets covered in zombie blood in Resident Evil 7: Not a Hero trailer Cities: Skylines’ new Green Cities DLC gets an October release date and a pop song LawBreakers update adds regenerating health, new map, and daily login rewards A rare Overwatch bug is causing false seasonal bans and dramatic SR drops A new Overwatch update tweaks Mercy and removes four maps from Deathmatch One of PUBG's forthcoming new vehicles looks like an old Volkswagen bus Marvel vs. Capcom: Infinite’s Monster Hunter DLC trailer unveiled Here's why Rainbow Six Siege is getting CSGO-style recoil patterns Final Fantasy 15’s online multiplayer mode goes live in October Square Enix is trying to get full-fat Final Fantasy 15 on Nintendo Switch FTC clarifies influencer guidelines Valve's "Solution" to Review Bombing Ignores Steam's Longstanding Problems The Switch's secret game looks like it could be a tribute to Satoru Iwata 2K Games Pressures Site Over NBA 2K18 Review Score The Sixth Axis NBA 2K18 Review Taken Down By 2K Games Mario + Rabbids: Kingdom Battle outsells all non-Nintendo Switch games 5 years, 2 expansions, 11 million players. This Guild Wars 2 infographic lays out the stats Ubisoft management gets big support as Vivendi threat looms Revealed: The Best Places To Work in the UK games industry GamesIndustry.biz's Best Places to Work Awards: In Pictures Record attendance for tenth anniversary EGX, 2018 dates revealed Battlegrounds Developer Attacks Fortnite For 'Replicating' Game PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games' Publisher threatens streamers with takedowns if they post Danganronpa V3 spoilers Valve removes nearly 200 cheap, ‘fake’ games from Steam Phil Spencer Joins Microsoft Senior Leadership Team Campo Santo's Nels Anderson opens new game dev studio: Caledonia Square Enix targets games-as-a-service, esports and higher digital sales The EU Commission couldn't prove piracy affects sales The Company That Wants To Replace Textbooks With Video Games Atlus Actively Attempts To End Development Of PlayStation 3 Emulator Over Persona 5 Nintendo Shuts Down the Internet's Favorite 'Super Mario 64' Modder Starting to think that people who make Nintendo fan mods or games don't understand that telling people that they are making them before release is a bad idea. Tiberian Dawn Redux revives the classic Command & Conquer in the Generals engine Esports News The Weekend In Esports: The 2017 League World Championship Arrives Gears Pro Circuit Delays Mexico City Event, Donates to Earthquake Relief Effort A Progamer's Stunning QuakeCon Comeback After 12 Years in Retirement Overwatch's Most Popular Player Says Picking New Team Was 'One Of The Hardest' Decisions Of His Life Marvel Vs. Capcom Pro Shows What A Perfect Round In Infinite Looks Like Asian Esports Federation Elects New President with Ties to Hong Kong Olympic Committee Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Doomtrooper - Digital Collectible Card Game Thea 2: The Shattering CRAZY JUSTICE Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn't So Toxic Videogames’ portrayal of the Holocaust does a disservice to both players and victims The doors close on The Chinese Room - for now From shareware superstars to the Steam gold rush: How indie conquered the PC The Art of Turn-Based RPGs I: Menu-based battles The Four-Year Journey Behind Madden’s Great Story Mode How Dishonored: Death of the Outsider makes rats of us all In defense of Mass Effect: Andromeda and other messy games 'Fun' in videogames is overrated The Sacrifices That Playerunknown's Battlegrounds and Dying Light's Developers Made During Optimization Super Metroid Interview with Sakamoto-san and Yamamoto-san Localizing Nier: Automata, one of PC’s weirdest games Game Design Deep Dive: Maintaining tension in Nex Machina Postmortem: Greater accessibility through audio in Killer Instinct How Last Day of June got its unique style What Goes Into Picking The 101 Video Games Kids Must Play Why Are Video Games Obsessed With Bathrooms? Abe's Selective Solidarity in Oddworld's Revolution Hellblade's Fenrir Encounter Belongs In The Pantheon Of Great Boss Fights There is a graveyard for Eve Online players' loved ones Silent Hill Will Always Help Me Remember A Remarkable Friend I Tried Remaking My D&D Adventure In Divinity: Original Sin 2, And It (Mostly) Worked Games Are Finally Getting The Part Of Me That Grew Up Online Destiny 2: The Kotaku Review What Other Games Can Learn From the Bullet Hell Genre "You Are Not a Real Gamer" I think I'm too old for Call of Duty, please send help Gamers like PewDiePie are why I don’t play online Modder Finds Unused Monsters Hiding In Silent Hill's Code The Booths Of The Tokyo Game Show 2017 The Fallout 3 we never got to play - Here's A Thing Vagrant Story | Forgotten Gems Pilotwings' Lost Open World Reboot (Nintendo Wii) - Unseen64 Dishonored 2's Clockwork Mansion: A Marvel of Level Design Metroid Prime 3: The Price of Accessibility The Temple of Elemental Evil | Troika Games Retrospective 2/3 Rocket Knight Adventures: Sparkster and His Unnecessarily DEEP LORE - The Completionist Review PAX WEST 2017 Extra Credits Panel Sunless Skies with Failbetter Games from EGX 2017 From Laser Squad to Phoenix Point: The Evolution of a Game Genre with Julian Gollop from EGX 2017 How Firaxis saved XCOM from complete disaster with Jake Solomon at EGX 2017 What's it like being a video game voiceover artist? with Jay Britton & Amelia Tyler from EGX 2017 Building Better Worlds in Destiny with Bungie from EGX 2017 6 Techniques for Leveraging AI in Content Generation Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise Creating the Art of ABZU Siege Battle AI in Total War: Warhammer GDC Microtalks 2017: Playing with Our Hearts Jocoi: Three Challenges of Designing for Grief Things I found entertaining throughout the week relating to video games, game communities, or game companies The BATTLEGROUNDS Movie || PUBG I Have Found Many New Ways To Praise Battlegrounds Real PC RPGs Are For Nerds (Commentocracy) Things I Missed From Previous Week Game: Interrupted Video Games Saved My Life, Probably
  7. How Firaxis saved XCOM from disaster, creation of the 1971 and 1985 The Oregon Trail, language of game design, Wolfenstein 2 gameplay and season pass details, Monster Hunter releases 14 combat trailers, the popularity of Dream Daddy, Game Score Fanfare on the music of Ori and the Blind Forest, Game Makers Toolkit shows some of the best games from their 48 hour GameJam, the history of Sonic, how Blizzard saved Diablo 3 an except from Jason Schreier's upcoming book, Night Trap documentary, Hbomberguy's analysis of the Lisa games, Leonardo Da Sidci on the art of Metal Gear Solid, Techland reveals new digital distribution platform, how developer Falcom has lasted for 30 years, Total War Warhammer to get more free content, how a mistake turned EVE Online's deadliest hunters into corpses, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, country news, mods) Monster Hunter: World drops 14 combat trailers Wolfenstein 2: The New Colossus trailer asks, 'Do Nazis like strawberry milkshakes?' Two hours with Wolfenstein 2: The New Colossus 5 Things We Think You'll Love About Wolfenstein 2 (Plus 1 Thing You Might Not) I played Wolfenstein 2: The New Colossus and these were my favourite bits MachineGames Talks Wolfenstein Trilogy, Bloody Road Trips, And Doom Wolfenstein 2 season pass will include three new stories with all-new heroes The New Colossus: Building Wolfenstein II atop a million small decisions Nidhogg 2's Level Select Screen Is A Nifty Callback To Yoshi's Island Foxhole is a persistent multiplayer game where wars can last for days Total War WARHAMMER 2 - Introducing... War Hydra Total War: WARHAMMER - Throgg Campaign Let's Play Total War: Warhammer 2's free prequel ebook has "hints and easter eggs aplenty" XCOM 2: War of the Chosen - Inside Look: The Lost .hack//G.U. Last Recode’s First Details On The New Episode And Haseo’s 5th Form The Long Dark's story mode launch trailer is haunting and chilly The Long Dark's European rating has been raised to PEGI-16, delays won't affect PC players Kickstarter Update #41 - But Wait, There’s More! Wear headphones and let a demon burp words into your ears in Hellblade's new trailer 10 Minutes of New Hellblade: Senua's Sacrifice Gameplay Hellblade includes a 25-minute documentary about Ninja Theory's mental health research Mario + Rabbids: Kingdom Battle Trailer Show Off The Phantom Of The Bwahpera Fight 14 Minutes of Mario + Rabbids' Spookiest World (With Commentary) 20 Minutes of Mario + Rabbids Co-op Gameplay FEATURE ARTICLE Mario+Rabbids: Kingdom Battle Was Brutal And I Loved It Red Dead Redemption 2 Delay Opens Up "A Little Bit Of Opportunity," EA Says The First 16 Minutes of Batman: The Enemy Within - The Telltale Series Shadow of War video shows Kumail Nanjiani's wannabe badass orc Ark: Survival Evolved's full release delayed to August 29 Torchlight dev announces release date for Hob The best games from GMTK GameJam 2017 Links to the top 20 can be found in the video's description on Youtube. Sinner: Sacrifice for Redemption echoes Dark Souls, Shadow of the Colossus and The Divine Comedy Fire Emblem Warriors adds Cordelia and Robin (Female) Agents Of Mayhem - Carnage A Trois Trailer Metroid: Samus Returns’ hard mode seemingly locked behind amiibo Dormammu and Firebrand have been confirmed for Marvel vs. Capcom: Infinite NBA 2K18 introduces story-driven franchise mode Senran Kagura Series Producer Talks About His Many Recently Announced Titles Dragon Quest XI Destiny 2 system requirements and beta dates announced Sunless Skies coming to Early Access/Games in Development 30th August! Pillars of Eternity II: Deadfire - Backer Update 38 - Exploring Neketaka The Escapists 2 showcases its outer space-set U.S.S Anomaly prison Yo-kai Watch 2: Psychic Specters launches September 29 in North America and Europe Star Citizen: Around the Verse - Cyclone and Ship Persistence Star Citizen's Planet Exploration Update Is Delayed To Early September 16 minutes of Naruto to Boruto: Shinobi Striker gameplay 'XCOM-meets-Braid' tactics game All Walls Must Fall targets early access next month 25 minutes of Taiko Drum Master: Drum Session! gameplay Escape From Tarkov - Closed Beta Launch Trailer The Game Paradise: CruisinMix coming west; first details, screenshots Night Trap: 25th Anniversary Edition trailer reveals August release date White Day: A Labyrinth Named School ‘So-Young Han’ character trailer Derek Yu, creator of Spelunky, teases us with a screenshot of a new game, maybe 30 minutes of Dynasty Warriors 9 Cheng Pu gameplay Songbringer trailer shows off a collection of fearsome bosses Junkrat will be reworked on the next Overwatch PTR Reporting & Penalty System Improvements Overwatch update: Zarya and McCree buffs, Reinhardt hammer fix, and new Highlight system Lucioball is returning to Overwatch, along with 40+ Summer Games items Konami Updates MGSV: The Phantom Pain, Makes Ocelot Playable on FOBs Dota 2 makes newbie-friendly changes in advance of The International Stardew Valley Getting Multiplayer In 2018 Civilization 6 update finally adds a restart button, Nubia DLC out now Shantae: Half-Genie Hero: Pirate Queen's Quest – Risky Boots Gameplay! (Main Street) For Honor is (finally) getting dedicated servers Nioh Just Added A Feature That Should Be In All Loot Games IGN’s Exclusive Hearthstone: Knights of the Frozen Throne Card Reveal Total War: Warhammer - Norsca Gameplay - Units, Details, Regiments of Renown for DLC Factions Guild Wars 2: Path of Fire coming in September Guild Wars 2: Path of Fire - GAMEPLAY from the NEW EXPANSION Guild Wars 2: the journey to Path of Fire Playstation China Conference Clcik for thread of images and what was said. Sales up by 5.4 percent in Sony's games division Mo-cap actor's talent agent suggests GTA 6 listing has been 'made up online' PUBG studio promises changes to ban system after 'stream sniping' uproar The past, present and future of Battlegrounds - according to PlayerUnknown PlayerUnknown's Battlegrounds now holds peak player record for any non-Valve game You can now rejoin your PlayerUnknown's Battlegrounds game if you get disconnected The hackers of PlayerUnknown's Battlegrounds Battlegrounds Developer Addresses Paid Cosmetics Complaints, Says They're 'Testing' A popular comedy sex game has been removed from Steam over 'pornography' complaints Sex game House Party is back on Steam with censor bars, but the harassment scenes remain Dying Light developer Techland unveils Gemly digital distribution platform BioWare veteran and Anthem lead designer Corey Gaspur passes away EA confirms BioWare Montreal is merging with Motive Obituary: Game designer and writer Paul Robinson Capcom ramps up Nintendo Switch production following Street Fighter success Capcom's biggest games have failed to make a splash this year The Big Interview: Yves Guillemot Three Years After Raising $660,000 On Kickstarter, Unsung Story Developer Playdek Bails Duelyst shuts out players from Russia & other countries Danganronpa V3 Is Banned In South Korea Walden, A Game and Everything honored at Games for Change Awards The best GTA 5 mods Stalker: Lost Alpha—Director's Cut is the post-apocalyptic shooter at its best The Dolphin emulator developers spent two years fixing a nearly-impossible-to-solve stuttering problem Esports News The Weekend In Esports: StarCraft 2 IEM XII And The Rocket League World Cup The teams of The International 2017, part two Overwatch League players will earn a minimum of $50,000 per year, plus bonuses Another Overwatch Team Disbands as Players Enter Free Agency CD Projekt Red are hosting a $25,000 Gwent tournament at Gamescom Smash Champion’s Pop-Off Is Too Big For One Tournament Stream Top Street Fighter V Player Rage Quits During Massive Upset LoL's Dardoch leaves CLG to return to Team Liquid European League Team Finally Wins Its First Series Of The Summer Esports Fan Data and Monetization Platform FanAI Raises $1.8 Million A Cruise Ship LAN Party Forgot One Thing: The Cruise Ship What It's Like Being a Top 'League of Legends' Player in Korea Why 'Rocket League' Pros Are Upset About NBC's TV Tournament INTERVIEW: Sam Braithwaite, Esports Lead for Heroes of the Storm – “I Don’t Want a Single Unsponsored Team in 2018” Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) Gameumentary - Short Docs About The Games You Play Kickstarter CEO Yancey Strickler to step down this year Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) How Blizzard Saved Diablo III From Disaster I Designed The Oregon Trail, You Have Died of Dysentery Falcom's President Shares the Studio's Secret to Surviving in the Brutally Competitive Games Industry for More Than 30 Years Brenda and John Romero — Surviving and Thriving in the Games Industry 'Tacoma' Creators Talk Diversity, Evolution and 'Gone Home' Building Prey: how artists shape video game worlds Dream Daddy: how the gay dad dating sim became a hit game of the summer One of 2017’s Most Touching Games is a Hilarious Dad Dating Simulator How Dream Daddy's Creators Avoided Turning Homosexuality Into A Joke Breath of the Wild and telling stories through archaeology An In-Depth Look At Overwatch's Eichenwalde Map Night In The Woods Treats Depression Like A Part Of Life Six years after its release, is Catherine a sexist nightmare or feminist parable? 'Pyre' Sees Exploitation Where Sports Meet Faith Swearing at the Screen — A Brief History of Rudeness in Text Adventures Meet Rocky NoHands, the paralyzed PUBG streamer who kicks ass using only his mouth One Player's Struggle to Bring Competitive Pokémon to the Middle East Night Trap: 25 Years Later :: Documentary - MY LIFE IN GAMING Lisa: The Analysis How Games Speak - Learn the Language of Design - Extra Credits The Stanley Parable, Dark Souls, and Intended Play Scoring Ori's Ginso Tree Escape with Level Design | Game Score Fanfare How Super Mario Land 2 Rearranges a Melody [Patron Request] Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit How Firaxis saved XCOM from complete disaster - Here's A Thing The Art of Metal Gear Solid | Sidcourse In Defence of Metal Gear Solid 4 Why Fallout Isn't Fallout - 20th Anniversary Analysis | Interplay vs. Bethesda's Fallout Deus Ex (Spoilers) A Critical Reexamination of No Man's Sky Crash Bandicoot & The Importance of Good Controls The History of Sonic Games The Problems With Star Fox// HeavyEyed Zelda: The Peak of Climbing | Danny's Disk Club Legends of Game Design Things I found entertaining throughout the week relating to video games, game communities, or game companies Inside The Weird World Of EVE Online's Corpse Collectors How one mistake turned EVE Online's deadliest hunters into corpses Twitch Plays Battlegrounds, Manages To Win Third Place Overwatch This Planet Coaster Moonraker ride is one of the best fan creations we’ve seen Things I Missed From Previous Week The History of SUNSOFT – Part I: Before SUNSOFT The History of SUNSOFT – Part II: Going consumer Hold my Beer — Why the Torment Games Have the Best Video Game Bars
  8. So, a Wolfenstein: TNO expansion has been announced. Finally. Here's the trailer: From the video's YouTube description: So, whaddaya guys think? Edit: forgot to mention that it isn't a PS4 exclusive as the video description would have you believe.
  9. Hey Angry Joe Show Army! How've you all been? It's been awhile since I had some activity on here, so I decided to spend some more time promoting my YouTube channel and its content. As a veteran and big fan of shooters, I have a collection of them, including underrated gems like Wolfenstein (2009) or Singularity. So, here's the first 3 episodes of my playthrough for Wolfenstein! There will be more episodes added to this thread in replies, so make sure to stay tuned if you like these videos and my content. Thanks for reading, fellow AJSA members, and enjoy!
  10. Wow. This game is freaking awesome. Here's why. You once again play as BJ Blazkowizc being the badass he usually is. The game's story takes place after the last Wolfenstein game. Death whoever that old bald evil scientist is got away from BJ in the last game, so BJ and his team must assassinate the guy. And from what the trailers suggested, they failed. Horribly. BJ got sidelined and paralysed because an explosion sticks a shrapnel piece into his head. He's can't do anything but get treated in a looney bin, until 14 years later he recovered from his paralysis, and the adventure to wipe out all Nazis begins again. The story of this game is surprisingly good. BJ in this game is much more deeper in character than he was before. He's a damaged guy after all the shit he saw in the previous games, quite smart when he's doing inner monologues and the stuff in the game really pisses him off so much that you can feel that this guy is going to rage out in a spectacular fashion, and he does. Along the story, you'll meet different characters that will assist you in game. They have great personalities which makes you care about them, which is quite rare for a game like Wolfenstein to pull off. One of the 2 characters in the game will play a bigger part in the story if you make a choice at the start of the game, and they are both cool fun characters: Fergus, the cool badass pilot that's cool headed no matter what the situation is, and Wyatt, a bright rookie that's quite the badass as time passes on. Making one of them a major character will change one side character you meet later. The settings of this game is interesting. It's a what if scenario if Nazis rule the world, and it looks cool will all the mech and Jin-Roh esque soldiers roaming the streets. Unfortunately this place is run by the worst kinds of people ever that will make your life a living hell. How come soccer match fouls are punishable by death? How come all songs in this place has to be sung in German? How come children that's unfortunately born deformed get executed? What a bunch of pathetic monsters! Good thing you as BJ lays the smackdown on all their asses later. The gameplay of this game is classic Wolfenstein. If you have played Return to Castle Wolfenstein or Doom 3, you'll know exactly what this game plays like. Loot health items and armor, grab guns, grab collectables, and blow up enemies to pieces with your weapon. It's a nice change of pace from the usual Call of Duty and Battlefield game style of shooting and hiding when you get injured. There is a cover system in the game, and it's pretty useful especially when you are facing up enemies that's ganging up on you from all positions. The game also have the option to go through missions in the game stealthily, like Dishonored if you don't have that useless option to go non-lethal by just choking them. You can choose to play the game stealthily or go guns blazing. Here's a tip though, always kill the commander through sneak kills first before you go guns blazing. Killing commanders this way will unlock collectable positions on your map. If you kill them by going guns blazing, you won't get the position for collectables and you'll have to just search the map and wish to get all of them in one go. The game has unlockable perks which you get by doing certain actions that the perk requires you to do. For example: kill 5 enemies by sneak kills. Do 10 headshots with a pistol. Kill 50 enemies while using cover with a machine gun. Getting the perks are beneficial for combat because it will let you get extra damage or extra defences, so make sure to complete the requirements so you'll be even more badass. Most of the weapons in the game are typical fps weapons. You know, sniper rifle, machine gun, shotgun, pistol. But one weapon is really badass, and it's a laser weapon. This badass mother fucker is the shit. At first you start out using a pistol version of this gun. Then later on you get a bigger version. This weapon has 2 modes of fire, laser and normal fire. Laser is for cutting metal and fences so you can get through, and normal fire is for blowing enemies to blood and guts. This weapon runs on battery though, and must be recharged to fully use it's awesomeness, but it's worth it. This weapon has tons of upgrades that you can attach as you progress through the game. At first it's just a normal laser cannon, then it turns into a laser assault rifle, then a laser rifle that can bounce, then a laser rifle that uses a scope to lock on multiple or a single giant target that can blow them all up to pieces in 1 shot. Damn this gun's awesome. The game overall is long. It'll take around 9-10 hours to finish the game. Good thing is that the game has a lot of varied gameplay moments. One moment you're in a camp sneaking, the next you're underwater, and then in space. All of the stages are solid and fun to play. There's no multiplayer mode though, and once you beat the singleplayer, you have already seen most of the game, unless you want to make an alternate decision in the beginning of the game and see how the game changes, or you want to find all the collectables. Overall, a great fps game that's surprisingly solid on story, gameplay and variety while being old school at the same time. I give this game the rating of "so good you can't wait for the sequel (if there is any)".
  11. Too broke to get the new Wolfenstein game but still have a nazi killin itch? Will your in luck! you can play Wolfenstein 3D on your browser http://3d.wolfenstein.com/
  12. Just a poll to see whose ever favorite FPS is around here. Please list your favorite if its not on the poll.
  13. Okay, I just read some interesting news. It appears that Wolfenstein: The New Order will have a collector version, named the Panzerhund Edition. The package costs 100$ and it will feature: a Panzerhund statue, a Secret File (containing documents, maps, letters, etc.), 14 Postcards, 3 Sew-on badges, 2 Dog tags and a Steelbook but NO GAME. That's right if you want to play the new Wolf, you have to buy it SEPARATELY, this just boggles the mind. To my knowledge its the first time I have heard of such practice (correct me if I'm wrong) still I just wanted to let you know about this little thing and ask your opinions on the subject?