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2017 is now behind us and I've put together a list of some of the best writing I saw throughout the year. Created with the goal of highlighting the work of some of the best writers and journalists in the industry and to share topics that can enhance understanding of the game industry, events of the previous year, and of the games themselves. Many of these have been shared in my weekly This Week In Gaming articles. These articles might focus on developer and game history, what working in the industry is like, what games make us think and feel, things that have effected the industry this year, the effects of games on people and culture, entertaining stories, lessons learned and connections established through games, and articles that can give you a greater understanding of game development. Links are included to author's social media account and it is worth following them and their work if you are interested in games and the industry. Previous Best Games Writing Articles 2016 History of the Industry, Developers, and Games Articles and interview that examine the life and work of developers and studios and the games and franchises that they created or worked on. "OK, so maybe I did kill Aerith. But if I hadn’t stopped you, in the second half of the game, you were planning to kill everyone off but the final three characters the player chooses!" Final Fantasy 7 An Oral History (By Matt Leone) "Bamberger stayed calm. Years of prep and planning, countless conversations with the marketing gurus at TBWA\Chiat\Day, packaging and posters and commercials and magazines branded with the game’s release date—everything he had worked for hinged on this moment. “How do you get a game to sell through a million units at the time we were trying to do it?” he asked me. “A lot of that is, you build your case slowly over time, like a drumbeat.” How Final Fantasy 7 Revolutionized Videogame Marketing and Helped Sony Tackle Nintendo (By David L. Craddock) Matt Leone gives us a look at the creation of Final Fantasy VII, told by those that worked on it, while David Craddock looks at how the game was marketed and the team behind it. "So, the sun was shining, with the lens flare, and Steve sort of stopped the demo right there and said: “Yeah, but you know, at Pixar, we can render dozens of suns.” Jason’s immediate reply to him was: “Yeah, but can you do it in real time?” There was this pregnant pause and Steve’s says: “Okay, you’re in.” And he picked up his Fudgsicle and walked back into his office, and that was it. So that’s how we got in, a little bit of chutzpah and an OpenGL tech demo running on what was soon to be the Mac." The Complete, Untold History of Halo (By Steve Haske and and edited by Mike Diver and Austin Walker) Steve Haske gives us the history of the Halo franchise, as told by the people that created it. "[What] I remember being a huge problem was [on] Episode One, like literally three days before we weren’t allowed to touch the project anymore, Pierre comes to me — I think Guardians of the Galaxy had just come out. There’s a moment in the first episode where your friend Loader Bot can explode, and it’s based on a player choice. Pierre comes to me and says, “I don’t think we should let Loader Bot die.” I’m just like, “Well, okay. We’re 36, 48 hours away from this thing going live, what are you talking about? That choice is there.” And he said, “I think we might be blowing up our Groot.” Tales from the Borderlands: The Oral History (By Duncan Fyfe) Duncan Fyfe tells the story of how Tales From the Borderlands came to be from his interviews with Telltale and Gearbox staff members. "We would send renderings of Superman, and we would get images back from Warner Bros. with his crotch area circled, 'Make this part bigger; make this part smaller.' This went on for months." Superman Returns: What went wrong (By Matt Paprocki) Matt Paprocki learns what the development of a failed Superman Returns game was like. "Mass Effect: Andromeda was in development for five years, but by most accounts, BioWare built the bulk of the game in less than 18 months. This is the story of what happened." The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development (By Jason Schreier) Jason Schreier looks into the troubled development of Mass Effect Andromeda, the original ideas behind the game, cut elements, a team spread across the world, and how most of the game was made in 18 months despite the five year development. "While there are dozens of perspectives on whether or not EA’s decision to axe the studio was justified, many who worked at the studio say they couldn’t see this ending any other way. “Honestly, it was a mercy killing,” said one former Visceral employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.” The Collapse Of Visceral's Ambitious Star Wars Game (By Jason Schreier) Schreier looks into the closing of Visceral studio by talking to former Visceral developers and looking at studio responses, industry trends, issues with Star Wars being owned by another company, Amy Hennig’s role in the company, embracing poor decisions to impress fans and executives, problems with adapting the game engine for a new genre, problems with studio size and division, the immense scope of the project seeming more like a fever dream to some, the history of Visceral's recent projects, and how their Star Wars game partly began life as an open world pirate game. If you liked his articles looking into studio and game development, Jason also released an excellent book this year looking into the development of 10 different games Blood, Sweat, and Pixels. "Infocom believed that what Meretzky had created was more than just a game – it was a piece of interactive literature. To stress the seriousness of its ambitions, they held a press conference for A Mind Forever Voyaging's release at the New York Public Library. Meretzky himself desperately wanted to see the game's pointed message spark some real controversy. "I was hoping I'd get dragged in front of a congressional committee," he says." Flashback: How 'A Mind Forever Voyaging' Took Aim at Right-Wing Politics (By Chris Baker) Chris Baker writes about the development of 80s text adventures, focusing on a classic 1985 game that offered social commentary at a time when games weren't thought to be capable of that, and on how the game inspired the writers of stories like Rogue One, Book of Eli, Telltale's The Walking Dead, and Her Story. "Big Bang Bar's creation is a story of pinball's near death, of one man's attempt to become a piece of pinball history, of bankruptcy, of obsession, of short-lived redemption and personal disaster." When pigs flew: The strange history of Capcom's Big Bang Bar (By Brian Crecente) Brian Crecente writes about the history of Capcom with pinball machines and attempts to find a long lost table and the man behind its creation. "So, when it came to games that weren’t Ultima Origin had had to content themselves with projects one notch down from the top tier — projects which, whether because they weren’t flashy enough or were just too nichey, weren’t of huge interest to the bigger publishers. Those brought in enough revenue to justify their existence but not much more, and thus Robert Garriott continued to bet the company every two years on his brother’s latest Ultima. It was a nerve-wracking way to live. And then, in 1990, all that changed practically overnight. This article and the one that follows will tell the story of how the house that Ultima built found itself with an even bigger franchise on its hands." From Squadron to Wingleader and From Wingleader to Wing Commander (By Jimmy Maher) Jimmy Maher looks at some of the history of Origin Systems, the hiring and early work of Chris Roberts, and the people and ideas behind the creation of the game that would rival Ultima, Wing Commander. "At one point he said: 'I hope you appreciate that this is the last time any of you will be able to work on games in this way. The industry is changing.'" Death or Glory: How 1997 Changed Video Games Forever (By Keith Stuart) Keith Stuart looks at the way the game industry changed in 1997, the games that were released, the changes made by companies and developers, and losing old habits and freedoms in order to embrace the future. "There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game." The making of Samurai Shodown (By James Mielke) James Mielke interviews three of the developers of Samurai Shodown and talks about how the game came to be and the ideas behind it. "They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company." Crash Bandicoot: An oral history (By Blake Hester) Blake Hester speaks to creators of Crash Bandicoot, a game that helped redefine platformers and that helped to turn Naughty Dog into the studio they are today. "My mandate to re-envision and redesign The Oregon Trail was almost overwhelming at first—the possibilities were endless, yet I had to get it absolutely right on the first release. For 13 years, from 1971 to 1984, the OREGON game had remained essentially unchanged. A few small details had been tweaked along the way, but never had the product been completely re-imagined and redesigned. Never had the underlying models been changed—the structures, algorithms, and assumptions upon which the game is based. For the very first time, we were going to throw out everything—including all of the existing software programming, which dated back to 1971—and start completely from scratch." I Designed The Oregon Trail, You Have Died of Dysentery (By R. Philip Bouchard) R. Philip Bouchard on the history of The Oregon Trail, the original text 1971 version, and changes that were made and that weren't able to be included in the newer version that would be designed for a home market instead of a school market. "Sadly, it's here the story takes a darker turn and we come to the crux of why Whittaker's achievements have gone unsung for so long. "There were issues with my name, because my christened name is Jane," he explains. "I was asked to use a male name on titles, because at the time if you were doing a macho shooting game it was thought that a female name would downgrade the brand. My dad came up with the idea of using Andrew - I think he got as far as A in a book of names and got bored. So most of my games went out as Andrew Whittaker to avoid advertising these gender issues to the outside world." Threats, fake names and philanthropy: The untold story of Jane Whittaker (By James Batchelor) James Batchelor tells the history of developer Jane Whittaker, who moved to America to work with Atari at 16, and why he was told to use a fake name for most of his career as he worked on a large number of popular and influential games. "I remember when I left [the company, right before Underground was released], I sent [Joel an] email and was like, "Hey, Joel. Can we have a chat?" He said, "Yeah, come to the office." So I went to the office and I walked in. He had both feet on the table. He had a revolver in his hand and he spun the barrel, like flicked it in, pointed the gun at me and then said, "So you're quitting, huh?" …I had this speech worked out in my head, but how do you get over that?" From Busted Teeth to Broken TVs: The Oral History of Tony Hawk's Underground (By Blake Hester) Blake Hester talks to the development team behind Tony Hawk's Underground covering topics that include the ideas behind the game's creation, the culture of the studio, working with pro skateboarders, Activision forgoing their normal greenlight process, and how they did it in under a year. Writing On Games Articles on the games themselves, effects they had on the industry, the stories they tell, how gameplay is used, deeper meanings of titles, etc. "The point is, the moment is scripted in such a way that you can’t get past the officer, and the only way to progress is to hit him. But players don’t spend time to figure out what to do next, they just do it. Because the level made players go past their breaking point just like the whole situation made Emile go past breaking point." How Valiant Hearts drives you to the breaking point (By Stanislav Costiuc) Stanislav Costiuc writes about one of the most memorable levels and moments in Valiant Hearts and how the mechanics put you in the mindset of the protagonist. "The true evil in Night in the Woods is both rampant capitalism itself and the hate that is so easily fueled when people become disenfranchised as infrastructures collapse and jobs dry up. And Night in the Woods is so fiercely, justifiably angry at these things." What Lies Beneath: On the Love and Anger of Night in the Woods (By Carolyn Petit) "Infinite Fall’s Night in the Woods poignantly and sympathetically captures the human scale of the widening millennial vs baby boomer gap. Setting aside stats and diatribes, it explores the messy, awkward nature of a paradigm shift that lives under the same roof, shares the same blood, and harbors the same deep familial love and frustration for one another." The Human Cost of the Millennial Generation Gap in Night in the Woods (By Jess Joho) "Because its too soft to say I disagree with the notion that the last acts of NitW are out of place: the truth is I think the supernaturalism of the game is as crucial as any moment in the narrative. It cements the message of the game by prefacing the structurally crucial epilogue with this severe moment of politically charged unreality, a moment that ultimately leads the reader to conclude with Mae that as long as nothing is real or rational or fair, the best we can manage is to hang on to individual moments of social connectivity." The Monster at the End of Capitalism (By Trevor Strunk) I've probably read more articles on Night in the Woods than on any other game this year, some of the best pieces I've seen have been Carolyn Petit's on the fierce and justifiable anger of the game, Jess Joho's on the generational themes of Night in the Woods, and Trevor Strunk's on the supernatural elements that appeared in the late game and why they work. "NieR, and its strange mom Drakengard, are series that accomplish this a lot: affect physical feeling in some way. Their mastermind is a masked man named Yoko Taro who loves beer and who wants Square-Enix to hire him. Mainly, he wants to surprise us players with our own feelings by reminding us they’re still in there, somewhere." Yoko Taro: Weird feelings for weird people (By Ruben Ferdinand) Ruben Ferdinand looks at the characters and themes of Yoko Taro's games and how the main thing we learn from them are the roles of violence and silence. "As S.R. Holiwell explains in A Maze of Muderscapes, Metroid II is ultimately a game about genocide. It’s a singular minded push into the territory of an indigenous species to wipe out a lifeform that has been designated a threat to the galaxy, despite their inability to escape their native planet. Everything about the game contributes to that: the hostile, painful soundscapes, the restrictive corridors, and the counter that makes a permanent space on your HUD, counting down the number of Metroids left alive on the planet. AM2R retains none of that, replacing every aspect with elements that imitate the blueprint of Super Metroid." Picture in a Frame (By Amr Al-Aaser) Amr Al-Aaser on how we talk about games, how we frame and describe them in ways that can cause us to fail to understand what an individual game says and does on its own terms. Amr uses the recent fan remake of Metroid 2 as an example for how the game completely changed the tone and narrative of the original, if you are interested in the topic of tonal changes that AM2R and Metroid Returns made to Metroid 2, Mark Brown did a video looking at all three games. "That’s where the extraordinary Nier: Automata comes in. This is a game that, in its own way, takes a long, hard look at the same forces of hatred, prejudice and fear that Geralt speaks about in The Witcher 3, and grimly acknowledges how tragically destructive they are. And then, in the end, when everything seems to be lost and it appears as if ignorance, fear, and hatred have all but devoured every last glimmer of hope and life and love, the game does something truly extraordinary." Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3 (By Carolyn Petit) Carolyn Petit on the expressions of emotion in The Witcher 3 and Nier Automata and Nier's more hopeful tone compared to Geralt's world weary cynicism in combating violence and ignorance. "Horizon is inspiring because it doesn’t boast about humanity being worth saving, it doesn’t put hope on a pedestal. Instead it deals with reality, it says mortality is coming and we’ve fucked up." Horizon: Zero Dawn and the beauty of annihilation (By Tauriq Moosa) Tauriq Moosa on how Horizon Zero Dawn was inspiring to him and how, in dealing with reality, it makes him want to be a better person. "But she definitely helps, and I’m glad she’s here, because if Breath of the Wild fills me with hope and excitement for the worlds that action-adventure games may create in years to come, then Horizon Zero Dawn makes me a little more optimistic about who might populate those worlds, and the heroes who may rise to save them." Children of the Earth: The Limits of Link and the Promise of Aloy (By Carolyn Petit) Carolyn Petit looks at what games in the future can learn from the world of Breath of the Wild and the characters of Horizon Zero Dawn. "Quadrilateral Cowboy is built on relationships that are recognizable, that can be mapped to real life, even though the setting is in many ways fantastical. It's based on an idea of closeness not as a sudden thing or as an object of extreme drama, but as a slowly germinating process in which people's lives and spaces blur into one another. And in portraying friendship so effectively, it highlights how rare those relationships are in game narratives." 'Quadrilateral Cowboy' Points to a Different Kind of Intimacy in Games (By Bruno Dias) Bruno Dias writes about game's struggle with intimacy and how Quadrilateral Cowboy's story is built on recognizable relationships. "While the situations are often overblown and bizarre, there's something at their core that still feels grounded in the era's reality: furors over hot new game releases and technology, youthful rebellion against boring corporate life, and the excitement that celebrities and media would create." 'Yakuza 0' is A Postcard from Another Time (By Heidi Kemps) Heidi Kemps explores how Yakuza 0 acts as a postcard from 1980s Japan. "That’s the thing with fictional violence—it’s never actually representative of real violence, but instead serves as a dramatic and thematic tool to convey a feeling or idea. This plays a large part into what makes the recent video game Yakuza 0 so compelling—it takes the traditional violence of crime fiction and repurposes that into this wider idea of constructive resistance." The Transformative Violence of Yakuza 0 (By Patrick Larose) Patrick Larose on the framing of violence in Yakuza 0 and how it can be channeled into a reconstructive force. "This is how these games convey the purpose of taverns as interstitial spaces between the mundane and fantastic. In the Torment games, bars mean finding reflection and escapism amidst confusing worlds so vastly different than our own, yet with characters so strikingly resonant when given the chance to unwind. Speaking with characters, learning about their pasts and their cultures, what this place means to them, is valued alongside the protagonists’ player guided self-discovery." Hold my Beer — Why the Torment Games Have the Best Video Game Bars (By Dakota Joyce) Dakota Joyce on how simple taverns end up having some of the more interesting moments in two games with the most fantastical settings. "Especially in these dark days, the warmth and humanity of Sareh’s depiction is a much needed point of light. As a protagonist-like figure, she neatly expresses a theme endemic to all of Tacoma: that even in a grim, dystopian future, there is always hope to be found in the way people manage to simply survive." Opinion: In praise of Tacoma's character Sareh Hasmadi (By Katherine Cross) Katherine Cross on the portrayal and humanity of Tacoma's character Sareh Hasmadi. "If a game about Egypt's history, released in 2017, is to say anything about its setting, taking aim at the abuses of power that have oppressed its population for millennia seems more than appropriate." How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt (By Reid McCarter) Reid McCarter on how, by diving into the past, Origin shows insight on the history of Egypt and the modern world. "The men are forced to deal with the bodies that society would typically let them ignore, watching them break down around them." Wolfenstein 2 and Mending Broken Things (By Brendan Keogh) Brendan Keogh on how Wolfenstein is about the fragility of two types of bodies that underpin Western values, what it takes for them to fall apart, and giving form to emotions that capture the current atmosphere. "Whatever we may spend our time doing, who doesn’t want to do that? And when it comes to a medium like video games, where developers are crafting interactive future visions that can sell to millions, which creators don’t have a touch of the obsessive about them?" Gore as Art in The Evil Within 2 (By Richard Stanton) Richard Stanton on The Evil Within 2 antagonists Stefano Valentini. "It’s an odd, ill-fitting note in a game that filled me with a strange sort of grief, because it is the moment I could feel a culture’s connection to the recent past growing weaker and fainter. The grim, driven men of this story have a coldly distant, heroic quality to them that belongs more to myth than history. It reminded me that my grandfathers with all their flaws and frailties are both gone, and so is my grandmother with her shoebox full of small, fading Victory Mail letters, a War Department telegram, and photos of her one trip outside the United States, to a military cemetery in France." Watching History Fade Away in 'Call of Duty: WWII' (By Rob Zacny) Rob Zacny on the fading memory of WWII and the portrayal of the war in Call of Duty WWII and other media that have helped us replace the truth of the past with myth. Game Design Articles that focus on game design and the ideas and process behind them "Game designers work with and for the human mind; we have to consider human experience, perception and our mindset when we are at play. Whenever you choose to play, you likely want the game to feel internally consistent enough that you can buy into the experience. You're able to go along for the ride if the game feels like it makes sense." Games aren’t always fair, the magic lies in making you think they are (By Jennifer Scheurle) Jennifer Scheurle's article on her twitter thread where she asked developers to talk about game mechanics that are hidden from players, reading this can help you understand the kinds of things developers have to do and think about in order to create an enjoyable game. "For Robert Yang, a game designer and professor at NYU Game Center, this prioritization is a natural outcome of the unchecked biases that lie behind the 3D technology that powers modern gaming. "When 3D artists test their new skin shaders, they often use a 3D head scan of a white guy named Lee Perry-Smith," he notes. "What does it mean if we're all judging the quality of our skin shader solutions by seeing who can make the best rendered white guy?" Black Skin Is Still A Radical Concept in Video Games (By Yussef Cole and Tanya DePass) Yussef Cole And Tanya DePass on how the technology behind film and games were never created with darker skin tones in mind. "That’s where glitches come in. The competitive community has always had a strained relationship with them, preferring to rely on skill instead of exploit a mistake. But they’re often the best way to push a game to its limits. Sometimes, these discoveries even have the potential to make the game more balanced." Finding Beauty in the Weirdest Fighting Game Glitches (By Ian Walker) Ian Walker writes about fighting game glitches, how some ended up helping to balance games, how they lead to popular mechanics, and how they have impacted the course of the entire genre. "If you work on [a] game that includes a little bit of yourself — in [the] form of an Easter egg — you treat it more personally, and you care more. It becomes your game, not only a game that you happen to be working on," says Katarzyna Tarnacka, a concept artist at Polish developer Techland. "And I think a similar thing applies to the players. When I find Easter eggs in other games, then those games become special. It's a real human touch that I can sense." The costs of developing Easter eggs (By Blake Hester) Blake Hester looks at the work that goes into adding easter eggs in games and the situations that can lead to their creation. "I have a firmly-held belief that to honor a medium, and for it to grow, you have to do what it does that no other media can do. When I look at what games can do that other media can't, I instantly go right to the immersive sim. That sort of real-time you are there, nothing stands between you and belief that you're in an alternate world, that is something that I guess LARPing gets a little close to, and D&D gets pretty darn close to, but we're the first mainstream medium that can actually do that. And the immersive sim is the perfect way to do it." Working In the Game Industry Articles focused on what it is like to work in the game industry or in fields connected to the game industry. "Along with my friend and photographer, Levi Ryman, I spent a month between February and March of this year in my Ford Escape traveling 9,000 miles across the United States and back, visiting families, communities and developers in an effort to create a scrapbook of sorts, full of stories and profiles showing what it's like for developers across the United States to create games. What I learned is that, just as no two people are the same, no two games are made the same way. Everyone we visited had a different story about how their location and the people around them has influenced the way they work and the games they put out." A month on the road: My indie developer road trip (By Blake Hester) Blake Hester spent a month traveling around the United States to learn the stories of developers and how their lives and games are influenced by where they live. "I wrote one of the first stories about Blizzard Entertainment, when they were known as Chaos Studios. They sold their company for a very small amount of money these days, $7 million or something, to Davidson and Associates, but went on to be very successful. The president of Blizzard recently said to me, “Thank you for 25 years of good coverage.” It’s this guy, Mike Morhaime. I covered Brian Fargo of Interplay, and still cover him today. He’s about to retire. I’m not quite ready to do that." A life in game journalism (By Dean Takahashi) Dean Takahashi writes about his life and experiences as a game journalist and the events that got him to where he is today. "There can be a conflict when talking about what it’s like to be a woman in the industry, and how to balance being honest with how bad it can be, but also wanting to be encouraging. Most of the women I spoke to had their eyes firmly forward, looking toward the future." Women in Video Game Development in 2017: A Snapshot (By Lucy O'Brien) Lucy O'Brien interviewed 55 developers about the moments that influenced their career paths, educational institutions and the way games are marketed turning people away from development or not informing them about the kind of careers available, social stigmas and workplace conduct that prevent people from joining the industry or that causes veterans to leave it, and communities that help support and offer new opportunists. "A living legend was talking about what a great job that Soliani did, and in response, his eyes welled up with tears. He stood up, waved awkwardly, and tried not to completely break down in front of the theater of people." This E3 Was All About Men Crying Onstage, And That Is Wonderful (By Cameron Kunzelman) Cameron Kunzelman covers how game development can be an emotional experience and how that was shown at this year's E3. "Jason Brassard, owner of Trade N Games in Fenton, Mo., gives the same five-to-10-year timeframe. "I don't think this industry, in retail, is left in 10 years," he says. "… No, not in the least bit. I mean, there will be some collectibles, but paying two employees who work full time and paying a few thousand in rent, nah. No way. Not a chance." What it costs to run an independent video game store (By Matt Leone) Matt Leone looks at the costs of running independent game stores by talking to people who have done it through the 80s to modern times and talks to them about adapting to changing times, store policies and how they did and do business, and the future of retail gaming stores. "It's not farfetched to suggest that the implementation of the ACA in 2010 played a large role in the 'boom' of independent game studios." Game Developers Speak Up in the Face of Obamacare Repeal and More Stories of How Obamacare Has Affected Game Developers (By Joseph Knoop) Joseph Knoop talks to developers about the negative effects the ACA repeal can have on the industry, getting stories from those that needed to be hospitalized, hearing about the ways the repeal can end the careers of women, and how developers can be prevented from leaving larger studios to pursue their own passion projects. "As an independent video game developer, The Chinese Room lives by the seat of its pants. It is the same for so many across the video game world. If money's not coming in, you can't pay the bills. That's why developers often spend as much time pitching projects as they do building games. If there's nothing coming next, it could be hard to keep the lights on - possibly impossible." The doors close on The Chinese Room - for now (By Wesley Yin-Poole) Wesley Yin-Poole on the closure of the studio The Chinese Room and the struggles faced by independent developers. "I did a public talk a couple weeks ago to a room full of all ages kids, and afterwards, a kid came up to me and was talking about stuff. And I shit you not, this kid (somewhere between 13-16 I'd guess) starts talking about how bad devs are because of a youtuber he watches. He nailed all the points, "bad engines", "being greedy", you name it. I was appalled. I did my best to tell him that all those things people freak out about are normal and have justifications. I hope I got through a bit. But I expect he went back to consuming toxic culture via youtube personalities, and one day he'll probably harass a dev over nonsense." Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn't So Toxic (Twitter thread by Charles Randall and write up by Jason Schreier) Charles Randall writes a thread on Twitter about what keeps developers from being more candid about the way games are made. "In that same vein, if I didn’t want to be banned from Steam, I shouldn’t have made You Must be 18 or Older to Enter. The logic follows. If the game had monsters, or violence, or death, or used other traditional horror aspects over childhood curiosity, it probably wouldn’t have been banned from Steam." The Fun is Over, We Have to Get Serious about Games (By James Cox) James Cox talks about the need to stop treating certain subjects in games as jokes, his game being wrongly classified as porn and removed from Steam, and the cycle created by distribution platforms, streamers, and Youtubers that influence gaming culture and makes developing or even having the language to talk about new and unique experiences difficult. Life and Games Articles on the meaning that games can have for people, connections they help create, and why they matter. "I grinned, and halfway through my amusement I suddenly realised that while my mother could read up on the games news, there was another language that my mother did not speak: the language of games. For all her enthusiasm and knowledge of the medium, she had never once held a controller, or booted up a video game. We had been talking about games, the business, the people, and the stories and moments that impacted me for almost a decade, and my mother had nodded along understanding everything but the heart of it: the games themselves." Mom, 'Final Fantasy' and the Language of Gaming (Rami Ismail) Rami Ismail on teaching the language of gaming and a year spent gaming with his mom. "With his beloved science fiction novels to the right of the desk and a view of the garden stretching from behind his computer screen, Stephen would become enveloped first in The Flame In The Flood and then in Firewatch. At the age of 63, Stephen, recently retired, rekindled a passion that had been with him since the early '80s." The 63-Year-Old Retiree Who Broke A Game Looking for The End of the World (By Lewis Gordon) Lewis Gordon writes about how The Flame In the Flood and Firewatch helped a man rekindle an old passion. "It’s hard to say exactly how many women feel burdened by the responsibilities of motherhood, but from anecdotal experience I’d say it’s not uncommon. And yet we don’t feel comfortable expressing it, as if somehow, by admitting our infallibility, we’re no longer capable at all. Life is messy, yet nothing short of perfection is enough. To be a mother is to agonize over every decision, to accuse yourself of selfishness for having basic needs. Every second spent on anything other than your child comes with an extra side of shame. “If only I’d been more attentive” becomes the answer to every perceived failure. It always seems as though the second you look away, that’s when everything will go wrong. For Karen, it did." How I Finally Found A Mom I Can Identify With—In A Videogame (By Holly Green) Holly Green writes about motherhood and finding a mother she can identify with in the game Through the Woods. "Everyone I talked to for this story had one thing in common: games. Sometimes video games, sometimes tabletop games. But what bound them together was a sense of being thrust into the shadows of society, forced to hide themselves, and finding solace, hope, and even careers in games. While they waited for the world to change, they embraced games." Undocumented Immigrants Describe Life Under DACA, and How Games Helped Them (By Patrick Klepek) Patrick Klepek talks to DACA immigrants about how games helped them and their desire to work in and their current contributions to the game industry. "History has a habit of repeating itself when people forget, you see, but are videogames the right place to remind us? They’re bigger than any other entertainment medium, after all, but often the medium with the least to say." Videogames’ portrayal of the Holocaust does a disservice to both players and victims (By Kirk McKeand) Kirk McKeand talks to Jewish game industry veterans on the portrayal of Nazis and the holocaust in video games, covering topics such as how pop culture influences the appearance of Nazis in media, the way games ignore certain topics, and the portrayal of similar topics in indie and lesser known titles. "The hero’s own voice may be crafting a narrative to be used against them, via events and recordings that they don’t remember or maybe never made in the first place. While trapped in this location, surrounded by infinite void on all sides, the main character must either reject the horrific mistakes of their past as outright lies or accept their sins, making amends or choosing to lean into the power and freedom of their new role as the villain. This is also how it feels to be bipolar. I know that now, because I was diagnosed while I was playing the game." When the Void Stares Back: Prey, Post-Humanism and Mental Illness (By Brock Wilbur) Brock Wilbur writes about playing as an unreliable narrator in Prey and the ability to be one in your own life. "In part, Neo Japan Games has become a mini-power plant. A generator which Robles has been running daily since re-opening the store 14 days after the storm makes it an oasis of sorts." In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape (By Ethan Gach) Ethan Gach on how a used game store serves as a refuge as the population attempts to rebuild. Game Industry Abroad Articles covering the game industry of different countries, mostly focused on the ones that we don't often associate with video games, or covering how the industry is growing and effecting people and places worldwide. "Secret gaming networks entwine utility lines, broadcast from rooftops and piggy-back phone cables over highways. Speakeasy arcades can be found in many Havana neighborhoods, locked away behind closed doors. Blocked by two governments, U.S. video games — normally priced in the U.S. at more than a Cuban makes in a month — are as inexpensive as they are ubiquitous in Cuba’s thriving black market. And the people who play these games are just as passionate about making them, writing about them, competing in them. This is a new generation of Cubans; raised on illicit video gaming, born to love everything those games offer from the ability to create interactive, moving art, to gaming’s deep social roots and frenetic sense of play." Cuba: Where underground arcades, secret networks and piracy are a way of life (By Brian Crecente) Brian Crecente gives a detailed look at gaming culture in Cuba in a series of 12 articles covering piracy, esports, development, secret networks and arcades, and more. "And yet, innovation within China is not dead. Thanks to the recent success of digital marketplaces like Steam and itch.io which sit outside the Chinese government’s scrutiny, in combination with the increasing accessibility of game-making tools like Unity and RPG Maker, local developers are pushing back against the stereotypical depictions of China in video games. By telling personal, human stories, these developers want to show the world that Chinese culture is so much more than Kung Fu and red dragons." Why It's So Hard To Make Games In China (By Matt Sayer) Matt Sayer on the game industry of China and difficulty of developing games there. "Clearly, no one pays for content in Pakistan; everything is pirated," he says. "So I looked at the biggest spenders in the space, and one of the bigger spenders in Pakistani cricket is Pepsi. So I contacted the marketing company who handles their account." What it’s like making games in Pakistan (By Basim Usmani) Basim Usamani looks at the game industry of Pakistan and how a small team of developers turned there game into a financial success when most things are pirated. "According to Overwatch lore, D.va is a pro gamer who serves and inspires her country. In real life, D.va’s role is starting to mirror her in-game persona, as she becomes a symbol of hope for women in South Korea." D.va From Overwatch Has Become A Symbol of Hope In Real Life (By Nico Deyo) Nico Deyo talks about how Overwatch's pro Korean gamer D.Va is used as a symbol for female gamers in Korea. "In Seoul, where corporate-sponsored teams live in gaming houses and play in front of packed arenas, the top players are all men. The scandal swirling around Geguri felt like a tipping point. She was a unicorn, and people didn't believe she was real." Game: Interrupted (By Mina Kimes) Mina Kimes writes about the culture and esports scene of Korea and interviews a player that became a reluctant icon for other female gamers after her talent got her accused of cheating. “A huge chunk of the world gets disqualified over factors they can’t control, and this game company didn’t take the effort to think about how their supposed attempts at diversity actually backfired. If they’re already fucking up this way, how do you expect them to respond to the travel ban? Preemptively ban people from applying for jobs there? Closing down offices elsewhere? Only taking in super local people? Options that are actually legal and viable get thrown by the wayside.” How Trump's Travel Ban Impacts the Games Industry (By Holly Green and Creatrix Tiara) Holly Green writes about how immigration, passports, and travel bans have impacted the life of one developer. "The first obstacle to PC gaming's growth is a simple one: very few people own PCs in Japan. But there's much more to it than that. There's the challenge of using Steam in Japanese. There's the frequent need for a champion—sometimes a single person in a huge company—to boldly fight for a PC port. There's the long history of 'doujin' fan games in Japan and a struggling indie scene finally beginning to find its footing. There's a genetic predisposition to motion sickness that turns Japanese gamers away from first-person games. And there's 7-Eleven." How Japan learned to love PC gaming again (By Wes Fenlon) Wes Fenlon on how PC gaming has started to make a comeback in Japan. "July 2017 marked the first annual Tehran Game Convention. It felt like an event that had been refined over years. It was strikingly well organized, hosted 2300 attendees, and featured speakers from 14 countries covering a range of topics from scalable game servers (Ashkan Saeedi Mazdeh), to expanding existing universes (Rayna Anderson), to meaning and ethics in games (Wolfgang Walk), to applying game design techniques to understanding mental illness (David Baron). The games industry in Iran is well-established and sophisticated." Making Games in Tehran: A massive market, disconnected (By Brie Code) Brie Code attends the first game convention in Tehran and gives details about their growing game industry. Game Archiving “If it’s preserved, and if it’s accessible to the public, I hope writers, researchers, and historians will find those little gems, talk about it, and rewrite history,” he said. The history of games that’s commonly spread around—in the beginning, there was Space Invaders, which begat Pac-Man, which begat Mario—might be the history of the most successful products, but it’s not the history of the most influential art. “When you’re talking about art, you forget that it sold one million copies,” he says. “The history of video games that I’m reading every day on the internet everywhere is not the history I know. And is not the history as it was back in time.” Saving Japan's Games (By Chris Kohler) Chris Kohler writes about the Game Preservation Society, which is dedicated to the research and preservation of Japanese games. Chris covers why games and their associated materials is important to preserve, the history of the man who started the organization, how preservation is handled, the history of older computers, and the culture and laws of Japan that can make preservation efforts difficult. Localization "Released that May in North America, Vagrant Story was a significant step forward for English localization. A taut, lean story of dark medieval intrigue and magic, it was a game with a depth of language still uncommonly used to this day. I recently had the opportunity to interview localization editor Richard Amtower and famous translator Alexander O. Smith over email on their breakthrough early work in the field and to reflect on the rise of localization as a craft that truly mattered." "Make it Biblical:" How Vagrant Story Changed Game Localization (By John Learned) "One day in the late 1990s, Myria walked into the Irvine High School computer room and spotted a boy playing Final Fantasy V. There were two unusual things about this. The first was that Final Fantasy V had not actually come out in the United States. To play the 1992 Japanese game in English, you’d have to download a ROM, then install the unofficial fan translation patch that had recently begun circulating the internet. Myria knew about this patch because of the other unusual thing: she helped make it." How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English (By Jason Schreier) Jason Schreier tells the story of the kids that translated Final Fantasy V before Square and did a better job of it. He looks at how they got started, the influence of the translation, and at how the work was done. "Why do fans of JRPG giants assume Japanese writers can't write?" Persona 5: Phantoms of Translation and Persona 5's translation is a black mark on a brilliant game (By Connor Krammer) Connor Krammer created a website to explain some of the translations issues with Persona 5, give examples of a variety of problems, and to answer questions about localization and possible critiques of his observations. This was followed that up with a freelance article on Eurogamer where he talks about Persona 5 and localization. Krammer later wrote two threads on Twitter about some accusations and harassment that he had received after creating his site, which can be read here and here. Stories From Games Apart from the stories told by games there are the stories players create with them “Samantha Myth has shown me the dangers of trust, but also the power of friendship,” Tikktokk writes in a Reddit post updating everyone on the situation. “Long term friends can stab you in the back at any moment without reason or consequences. At the same time, those who have the opportunity to, but choose not, have proven [themselves] to be true friends who I hope to keep in contact with long after EVE Online shuts down.” How a scam in EVE Online turned into its greatest rescue mission Meet the most honest man in EVE Online How an EVE Online con artist tricked a ruthless pirate into giving him his priceless ship How one mistake turned EVE Online's deadliest hunters into corpses (By Steven Messner) Steven Messner has been keeping PCGamer readers updated with some of the stories from EVE Online over the last two years and these are some of the most entertaining ones from 2017. "I was there, embedded within an armada of more than 1,000 ships known as the Premonition Allied Coalition, or the PAC. They were there to defend a fictional character named Salomé, the invention of a science fiction author. Arrayed against them were the most deadly player-controlled fleets in the entire Milky Way galaxy." Elite: Dangerous' 3,000-player battle royale (By Charlie Hall) Charlie Hall covers the story of how Harry Potter's betrayal would influence the future of Elite Dangerous. "As Allison's corpse sank, so too did my chance at finding love." I was drugged, forced to sing, and accused of murder in one night on an Ark roleplaying server (By Steven Messner) Steven Messner sings, tries to find love, and causes a dinosaur stampede on an Ark roleplay server.
Noah Caldwell-Gervais compares the horror of Alan Wake and The Evil Within and pessimism and optimism for the future in SOMA and Tacoma, the sex focused games on display at PAX Australia's xxxhibition exhibit, new Overwatch character and map revealed, the positive masculinity of Yakuza's protagonists, how a used game store became a welcome escape in post-hurricane Puerto Rico, progress on next Hitman game, new Nier game in development, Activision working with Youtuber after CS skin gambling scandal to promote Call of Duty and what the new Call of Duty can learn from the old, how a photo of a real assassination could end up in a Batman game, Starcraft 2 going free to play (first expansion free to owners), how Monster Hunter developers hope to bring in new players, studio closures and layoffs, sales and company profits, how video game character art is evolving, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods) How Monster Hunter: World is changing the series to bring in more players Monster Hunter World Devs Weigh In On Loot Boxes IO Interactive are making more Hitman IO Interactive Teases Details On 'Next Hitman Game' NieR Producer Confirms New Game In Series Has Begun Development The Walking Dead’s final season features the return of Rogue One writer Gary Telltale’s The Walking Dead getting visual upgrade in PS4, Xbox One collection Dragon Ball FighterZ’s story mode stars an amnesiac Goku I Don’t Trust David Cage to Tackle Domestic Violence in 'Detroit' Legion TD 2 launch trailer showcases competitive, team-based tower defense action Ys Eight: Lacrimosa of Dana delayed again, won't be out until 2018 Odd Gods is a '90s-style RPG about the '90s Shadow Of The Colossus’ PS4 Remake Is Making Smart Tweaks New System Shock video shows off mutant dismemberment tech How first-person text adventure Winter's Wake drew crowds at PAX Rumu is a point-and-click adventure starring a sentient vacuum cleaner Injustice 2's PC version is in good shape prior to its release next week The Siege and the Sandfox is an irresponsibly detailed 'stealthvania' game Try the demo for Crown of Leaves, a visual novel about an anthropomorphic jeweler New Character Contest For Upcoming SNK Game Won By Saudi Artist Once Upon a Coma looks as somber as it sounds Here's A Ton Of New Info On Xenoblade Chronicles 2 Xenoblade Chronicles 2 Update #21: Design Focus: Are probabilities ruining role-playing experience? Amid Evil feels like the fastest retro-styled FPS yet After 21 years and countless games, the Touhou series arrives on Steam this month ToeJam & Earl’s new game pushed into 2018 Ghost Story Games, formerly Irrational Games, is making an immersive sim Futuristic shooter Ironsight coming to Western PCs with beta later this month Deep Rock Galactic is basically Starship Troopers but with space miner dwarves Ace of Seafood – Gameplay Trailer | PS4 Frozen Synapse 2 will likely have a beta by the end of the year Blizzard is making StarCraft II: Wings of Liberty free-to-play Battle for Azeroth: World of Warcraft returns to its roots This is how Blizzard plans to finally bring back Vanilla WoW servers Overwatch’s Moira backstory fills a gap in the lore Overwatch Animated Short | “Honor and Glory” Overwatch's Scott Mercer says addressing toxic players "is an issue across Blizzard" Blizzard Adding More Special Skins To Regular Overwatch Loot Boxes Overwatch will keep bringing back seasonal events, but they’ll see changes Overwatch’s Blizzard World map is full of fun Easter eggs Blizzard Built A 'Strike Team' To Put An End To Overwatch Jerks Early Impressions Of Hanzo And Alexstrasza's Heroes Of The Storm Debut These are the changes coming for stealth heroes in HotS Heroes of the Storm fights for a smaller, but passionate audience Assassin's Creed: Origins Patch Adds More Photo Mode Features 12 minutes of Horizon: Zero Dawn expansion ‘The Frozen Wilds’ gameplay Planet Coaster Anniversary Update adds a scenario editor and new rides later this month Bomber Crew earned $1 million in its first week, and a bunch more stuff is on the way Rainbow Six Siege's new Polish operator totes a dual-fire grenade launcher Next For Honor season adds a Viking Shaman and a dual katana-wielding Samurai Creative Assembly teases something new for Total War: Rome 2 Bundle Stars becomes Fanatical, launch sale now live Explicit Sex Games Keep Getting Onto Steam Ken Wong: "Gaming's remit is up for us to challenge" "The risk is to have no appeal at all" Gaming's Annual DICE Summit Prepares for Change Under New Leadership Studio Behind Torchlight Shuts Down; Big Layoffs At Studio Behind Gigantic Microsoft asked the now-disbanded Runic Games to make another Fable title (and very nearly published Torchlight) Housemarque's bittersweet farewell to the arcade shoot 'em up Telltale Games lays off 25 percent of workforce Danganronpa series assistant producer Yuichiro Saito leaves Spike Chunsoft Arc System Works establishes North American branch Destiny 2 and digital drive Activision Blizzard growth Monster Hunter Switch drives publisher's sales up to $295m Physical games continue to drive sales for Sega Sammy Microsoft Shifts to Make More of Its Own Video Game Software Despite Controversy, Counter-Strike Gambling Guy Still Officially Repping Call Of Duty Ubisoft Denies Assassin's Creed Origins' DRM Is Slamming Your CPU Ubisoft Sneakily Backtracks On PC HDR Support for Assassin’s Creed Origins Assassin's Creed Origins launch sales double Syndicate's Assassin's Creed and Watch Dogs officially occupy the same fictional universe PUBG ban in China unlikely, says industry analyst WILL CHINA BAN PLAYERUNKNOWN’S BATTLEGROUNDS? Tencent are making their own battle royale game Southeast Asia’s PC online and mobile game revenue hits $2.2 billion in 2017 The Reason Why The Xbox One X Is Selling Out In Japan UK Government ordered to release Brexit impact study on the games industry today Gaming’s biggest trade body throws support behind Republican tax reform Intel joins forces with AMD to battle Nvidia One man's endless quest to fix Vampire: The Masquerade - Bloodlines Fan-made Gothic 2 mod claims to add 250 hours to the RPG This Doom mod is the 3D Castlevania you’ve always wanted Esports News Intel Announce IEM PyeongChang, with Support from the International Olympic Committee Korean Esports Association Offices Raided by Police, Following Bribery Allegations League of Legends World Finals Had A Freaking Dragon Riot Games Releases Details of NA League of Legends Scouting and Draft Event How a dynasty was toppled at the League of Legends World Championship France's overtime Bastion push was Overwatch cheese played at the highest level Overwatch World Cup Comes Down To A Fight Over Meters Blizzard Announces New Details On How The Overwatch League Will Work Fans Are Loving Overwatch's New Spectator Tools Blizzard don’t make games with esports in mind Tekken Player Flies Up European Rankings With Tournament Win The Ups And Downs Of Teabagging In Pro Gaming The challenges for PlayerUnknown's Battlegrounds becoming a great esport Esports Needs To Embrace Its Moments Of Honest-To-God Emotion Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) OBELUS Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) How Could a Photo of a Real Assassination End Up in a Batman Game? In Post-Hurricane Puerto Rico, This Used Game Store Is A Welcome Escape How much say do developers have in their schedules? A future I would want to live in 1997 vs 2007 vs 2017: how is videogame character design evolving? Part one West of Loathing's creators do 'whatever the industry says you're not supposed to be doing' This 'xxxhibition' complete with dildo joysticks was the highlight of PAX Australia Lucas Pope on life after Papers, Please Bury Me, My Love Tells A Moving Story With Text Messages Syrian Refugee Game Bury Me, My Love Reflects the Agony of Waiting for a Text Reaching out towards the past in Assassins Creed Origins In Wolfenstein 2's Quietest Chapter, Evil Hides in Plain Sight Wolfenstein II Captures the Heartache of Going Home Again Wolfenstein II: a good argument for games to get political The New Resistance Wolfenstein Knows How To Throw A Party The history behind Call of Duty: WWII Super Mario Odyssey Proves Nintendo Knows How to Soothe Anxiety Assassin’s Creed Origins’ promiscuous Cleopatra is just plain wrong It’s Been Three Years And I Still Hate Solas The Yakuza series tackles masculinity in a way few games can The New Call Of Duty Could Learn A Thing From The First Call Of Duty The Trouble with Trailers The UFC's Best Fighter Tries To Keep MMA Out Of His Twitch Streams One modder is on a quest to preserve Nintendo's forgotten Flash games Blizzcon reacts to Overwatch's sexism problem Imaginary Monsters: Alan Wake vs. The Evil Within [Franchise Spoilers] SOMA vs. Tacoma [Total Spoilers] Making History with the Music of Pyre | Game Score Fanfare Legacy of Kain Series (Retrospective) - Never Forget | BoukenJima The Problems With Far Cry // HeavyEyed You Need To Play Golf Story Exploring Death Positivity with A Mortician's Tale The Pacing of PUBG - The Thriller Tension of Battlegrounds - Extra Credits Cuphead's Creators Reveal Their Fighting Game Influences Overwatch - Early In Development Gameplay Footage Invent a Game, Reinvent Yourself Things I found entertaining throughout the week relating to video games, game communities, or game companies Assassin's Creed Photo Mode Females Ruined Gaming For Those Who Don't Have Sex (Commentocracy)
More Gamescom reveals and gameplay, bad thoughts on crunch time responded to with better ones, how a Dishonored writer was hired for her analytical tweets on the Outsider, details on the next PUBG map and possible crossplay, dev releases torrent of their work for those that can't afford it while asking people not to buy from key reselling sites, Troika Games retrospective, the legacy of Zork, former Valve writer leaks Half-Life Episode 3 plot, Double Fine releases Headlander art direction document, Xbox One X might get exclusive content, Eurogamer explores the Obsidian office, no sequel planned for FFXV, Reigns 2 and X4 get trailers, Matt Lees' talk on games and cultural complicity, Shinji Mikami welcomes digital game sales, designing for accessibility, new and remade Yakuza games announced, and more. Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC, game updates, company and developer news, country news, mods) Will the Xbox One X get exclusive content? “We want to empower the developer to make the choices for themselves,” says Microsoft Xbox One's second bid for the core gamer Nintendo Kills Miiverse: Wii U Chat, Features for 100-Plus Games Soon Gone The 11 best games at Gamescom: Mario Odyssey, new Assassin's Creed and more The Best Indie Games of Gamescom 2017 Ni No Kuni 2 Live Gameplay Demo - IGN Live: Gamescom 2017 New Ni no Kuni II Boss Fight Gameplay (No Commentary) Watch four hunters take on a huge finned lizard in Monster Hunter: World Monster Hunter: World will get free DLC Super Mario Odyssey - Luncheon Kingdom Showcase With Yoshiaki Koizumi (Official) Mario + Rabbids Co-Op Mayhem Mario + Rabbids Kingdom Battle has a $20 Season Pass The Best Thing About Mario + Rabbids Kingdom Battle Are The Details Ace Combat 7 - Gamescom Gameplay Demo With Director Commentary See the Vortex campaign map from Total War: Warhammer 2 in this new flyover Total War: WARHAMMER 2 - Dark Elves Campaign Let's Play Total War: WARHAMMER 2 - Dark Elves Battle Let's Play WOLFENSTEIN II The New Colossus Gamescom Trailer Wolfenstein II's picture of American fascism seems more prescient than ever Machine Games "don't censor" in their creative process for Wolfenstein 2: The New Colossus Wolfenstein 2 'is political' but 'isn't a commentary on current topics,' says dev Now Yakuza 2 Is Getting A HD Remake New Yakuza announced with a new hero for PS4 and Yakuza Online for mobile Sega survey asks western interest in Yakuza: Kiwami 2, Yakuza Online, and Hokuto ga Gotoku Offensive Remarks At Sega's Yakuza Event Cause Controversy In South Korea The Yakuza Developers Are Working On A Fist Of The North Star Game Dishonored: Death Of The Outsider Gameplay - New Powers, New Enemies 35 Minutes of Dishonored: Death of the Outsider Gameplay Dishonored: Death of the Outsider's new abilities turn it into a violent strategy game One of Dishonored: Death of the Outsider's writers was hired because of her great tweets Dishonored 2's technical launch issues won't show up in Death of the Outsider Games like Dishonored 2 aren't going anywhere, says Harvey Smith Dishonored: Death of the Outsider delivers on the social stealth we were promised a decade ago Dishonored: Death of the Outsider's contracts can only be attempted once Killing Floor: Incursion is getting a Horde mode called Holdout How Life is Strange: Before the Storm’s music brings out Chloe’s emotions X4: Foundations announcement trailer showcases the latest outer space sandbox The Evil Within 2 hands-on: more open horror forces you to make tough choices The Evil Within 2's Dev Talks Focus On Exploration, And Respect For Resident Evil 7 The Evil Within 2 Broadens Its Nightmares, Deepening The Horrors Biomutant's open-world evokes Zelda, but with mechs and mutants Have a gander at what Star Citizen looks like when you can land on a planet Star Citizen is getting facial tracking so your character's face will talk and move with you Battle Chasers: Nightwar - Gameplay Demo - IGN Live: Gamescom 2017 How a riot in Anno 1800 can spread out of control Xenoblade Chronicles 2 Gameplay Footage Shows More Of Its Vast World With A New Area Meteors rain on the Red Planet in Surviving Mars trailer Fire Emblem Warriors - Gamescom 2017 Gameplay Fire Emblem Warriors details the Pair Up system Fire Emblem Warriors For Nintendo Switch Allows You To Drop Resolution To Play 60fps New Cuphead Gameplay From Gamescom 2017 State Of Decay 2 - Choose Your Friends Wisely - Gamescom 2017 All Class Intros And Starting Loadouts For COD: WW2 Beta Gameplay Call of Duty: WW2 has an Overwatch-style Play of the Game A List Of Changes Coming To 'Call of Duty: WWII' At Launch Target debunks the mystery Bethesda Game of Thrones listing Black Mirror: Developer Interview - IGN Live: Gamescom 2017 Divinity: Original Sin 2 Trailer Divinity: Original Sin 2's co-op lets you backstab your mates with poisoned potions Divinity: Original Sin 2 has full voice acting for its 1000+ NPCs Five years later, Homestuck game Hiveswap is finally coming out Telltale talks The Wolf Among Us' return and Game of Thrones being "on hold" Telltale's creative comms head would 'love to do something' on Charlie Brooker's Black Mirror Rumor: Secret of Mana remake for PS4 and PS Vita announcement leaked .hack//G.U. Last Recode launches November 3 in Europe Harmonix announces Super Beat Sports for Switch The Inpatient launches November 21 in the Americas, November 22 in Europe Reigns 2: Her Majesty 17 years after Rune, Human Head Studios announces an open world sequel, Rune: Ragnarok Star Wars Battlefront 2's space battles could do with a little George Lucas Hideo Kojima on War, Video Games and 'Death Stranding' 6 Minutes of Forza Motorsport 7 on the Xbox One X in 4K 60fps Watch Need for Speed Payback running in 4K at 60fps Nintendo Shows Off 21 Minutes of New Gameplay From 'Metroid: Samus Returns' 32 minutes of NEW Assassin's Creed Origins gameplay - COW CRIMES, CAMEL RIDES AND SURPRISE SAUSAGES! 6 Things We Loved About Assassin's Creed Origins - And 2 Things We Didn't Save me Mr Tako: Tasukete Tako-San announced for Switch, PC METAL GEAR SURVIVE GETS NEW IMAGES AND INFO ON BASE BUILDING FIFA 18 Gameplay Demo - IGN Live: Gamescom 2017 PES 2018 - Legends Trailer NBA 2K18 - All-Time Teams Trailer A pair of Destiny 2 trailers introduce Cayde-6 and Hawthorne 11 New Things in Destiny 2 Bungie's Mark Noseworthy on Breaking Bones and Building Worlds for 'Destiny 2' Destiny 2 PC beta is struggling with launch bugs Destiny 2 on the PC will use Blizzard's 'Global Play' region locking Life is Strange creators take on a new narrative project Watch a raccoon ponder the nature of holes in the Donut County reveal trailer NecroDancer devs go city-building in Industries of Titan The strange facial animations in Shenmue 3's trailer have already been fixed The Amazing Eternals' character trailer shows off an enormous ent and a demonic skeleton Take a look at gun satire game The American Dream Xbox exec: Announcing Crackdown 3 too early was ‘a mistake’ Oliver Twins' sandbox adventure SkySaga: Infinite Isles has been canned after four years So, er, PlayerUnknown's Battlegrounds' desert map is actually the same size as the original map PlayerUnknown: "We want people to play cross-platform" PUBG overtakes Dota 2 for most concurrents on Steam Injustice 2 - Fighter Pack 2 Official Trailer Injustice 2 - Black Manta Gameplay Trailer China is coming for the West in the Crusader Kings 2 Jade Dragon expansion The Tekken Bowl trailer is intense Watch Overwatch’s new animated short starring Mei The way Mercy resurrects heroes is changing completely Overwatch players could face demotion in Season 6 Overwatch’s Junk Queen is ‘just a voice for now’ says Blizzard Overwatch's new reporting system will "completely ban" repeat offenders Rocket League's most requested feature is coming soon: transparent goalposts Shotguns & Spines Make For A Deadly Ride In Operation Blood Orchid DLC | Rainbow Six Siege Gameplay Goodbye Plane and House, Rainbow Six Siege is lowering the ranked map pool to just nine maps Final Fantasy XV - Assassin's Festival Trailer Paragon’s latest hero is Drongo, a boomerang-wielding metal head Street Fighter 5’s newest character is Menat The Next GTA Online Update is All About Planes, Smuggling, and Races Ark: Survival Evolved is killing hundreds of official servers on August 29 Don’t expect a Final Fantasy 15 sequel Final Fantasy 15's female hero deserves the spotlight, says director Final Fantasy 15 director says nude mods are up to the 'moral sense' of the community Final Fantasy 15 will have Steam Workshop support and will run on older PCs GameStop subsidiary EB Games trials pre-owned subscription Atlus sets up European publishing team in London Fallout 4 Creation Club goes live, and yes there is horse armor Fallout 4’s Creation Club armor has free counterparts — and fans prefer them Switch Game Pulled From Eshop Due To Ratings Problem Payday 2, Dead by Daylight offset rising costs at Starbreeze Esports News At the PUBG Gamescom Invitational, one player won $15,000 by running and hiding It's Nice To See Daigo Win A Major Street Fighter Tournament Again Melee Player Starts Trend Where Fans Raise Chairs Over Their Heads After Victories A 19-year-old won the team and solo tournaments at the Quake World Championships Pokkén Tournament Match Reignites Debate Over Supposedly Boring Fighting Game Strategies University of North Texas to Open $200K Esports Facility Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed) VIRGO VS THE ZODIAC Celestian Tales: Realms Beyond Lust for Darkness Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc) We're afraid to play horror games, so we quit our jobs and made one, with no jump scares. It's called Darkwood, and it's our debut. Here’s our story. Indie Dev Releases Torrent of Their Own Game For Folks Who Can't Afford It The Enduring Legacy of Zork Former Valve Writer Posts Possible Half-Life 2: Episode 3 Plot Summary Dota 2 is getting negative Steam reviews because there's no Half-Life 3 The Sad, Strange End to Half-Life This Shining Force III translation has been going on for 12 years Two steps forward, three steps back: how Hellblade reinforces myths about mental illness Game Criticism Nintendo vs. Sega: The battle over being cool PlayerUnknown's Battlegrounds: Failure as Fun “Not Good Enough, Bro,” by Jed Pressgrove In ‘Uncharted: The Lost Legacy,’ AI Companions Act Like Real Humans Context Is Key: On Inspiration, Attribution & Cultural Appropriation In Design Designing the unique melee combat of Absolver Tuck into the art direction doc for Double Fine's cosmic adventure, Headlander How Ark survived Steam Early Access Shinji Mikami: 'I welcome the new world of Steam and digital sales' Prioritizing accessibility made Way of the Passive Fist much better Boosting complexity (and absurdity) of prison breaks in The Escapists 2 The Future of EA Sports Is Storytelling 'Observer' Is the Dark Cyberpunk We Deserve in 2017 Why I worship crunch Night In the Woods Creator on Crunch Chris Kindred on Crunch Article/book author response Crunch Culture Is Never Just About Individual Choice Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits Arcanum: Of Steamworks & Magick Obscura | Troika Games Retrospective 1/3 History Respawned: Walden, a game So I've Finally Played... Call of Duty: Infinite Warfare We take a walk around Obsidian Entertainment (and narrowly avoid their secret project) Cultural Complicity - Matt Lees @ Gamescom Congress 2017 The Art of Pre-Production The 2017 Game Animation Microtalks Gearbox President and CEO Randy Pitchford - IGN Unfiltered 22 Things I found entertaining throughout the week relating to video games, game communities, or game companies The strangest patch notes in PC gaming World's Best Geralt Cosplayer Meets Geralt's Voice Actor Bratt's Wurst thing that he saw at Gamescom 2017 Things I Missed From Previous Week Raiden Speaks: An interview with Quinton Flynn Videogames Have a Personality Problem Why Donkey Kong Country Works (GAMESD)
How Klik and Play and Jack Thompson helped lead to the development of Spelunky, Xbox to allow refunds, Peter Moore bids farewell to game industry, the bright life of the MSX, more Yakuza on its way, an interview with Amy Hennig, the inspiring annihilation of Horizon Zero Dawn, the early life of Jeri Ellsworth and her work with Valve and AR, Ben McCurry and Jim Sterling highlight new information on Brash Games, Tencent's game platform to support international users as a competitor to Steam, the indie developer with a six year old boss, Battlefront 2 reveal, the PC origins of JRPGs, Legend of Grimrock developers next game, CRPG book project updated, alcoholic cats in Dwarf Fortress, the story of the DOS Mega Man games, Extra Credits talks about games using real world player information, and more. Gaming News (Announcements, release dates, previews, interviews, expansions, DLC, updates, company news, new tech, mods) EA's Peter Moore bids a heartfelt farewell to the game industry It Looks Like Refunds Are Coming to Xbox One Steam has a massive new competitor <br /> Twitch to get $10 and $25 monthly channel subscription tiers, says leaked partner email Frozen Synapse 2 at the PC Gamer Weekender Sega’s ‘extreme’ HD remake of Yakuza comes to PS4 in August Star Wars Battlefront 2 release date confirmed, watch first trailer here Star Wars Battlefront 2 first look: everything we know What’s new in Star Wars Battlefront 2’s multiplayer Star Wars Battlefront 2’s campaign is penned by Spec Ops: The Line writer Walt Williams Star Wars Battlefront 2 season pass remarks cause a stir Q&A: 'Star Wars Battlefront 2' Story with EA and Lucasfilm People behind Battlefront's X-Wing VR mission making "something awesome" for the sequel Star Citizen developer update shows off huge new capital ship The Escapists 2 unveils wild west-themed map in new in-game footag Meet the indie developer whose boss is his 6-year old daughter Legend of Grimrock vets announce Druidstone: The Secret of the Menhir Forest Sniper Ghost Warrior 3 - Official Dangerous Trailer Making it in Unreal: conveying the creeping horror of Lovecraft in Conarium Body-swapping roguelike MidBoss possesses Steam on May 23 Endless Space 2 properly launching on May 19th Battalion 1944 is a classic shooter, “not a World War Two game”: hands-on and interview Halo Wars: Definitive Edition to debut on Steam later this week Immersive space sim HEVN has players acting as both space mechanic and cosmic detective Watch the Guardians of the Galaxy fight Thanos in the Telltale episode one trailer Quake Champions: 4 Minutes of Brutal Gameplay at 1080p 60fps Project Cars 2 demonstration at the PC Gamer Weekender 58 Minutes of New Prey Gameplay - Let's Play Prey The Alien Sounds of ‘Prey’ Are Absolutely Terrifying Prey is a game about defying the gamer's expectations - here are five ways it does it Injustice 2 - Scarecrow Trailer Injustice 2 - Official Poison Ivy Gameplay Trailer The Next Professor Layton Is Coming to America This July Splatoon 2 launches in July with a new horde mode and more Dark Rose Valkyrie launches June 6 in North America, June 9 in Europe Dawn of War 3 trailer meets the voice actors Shadow of War: Making the City of Minas Ithil - IGN First A New Project From BANDAI NAMCO Entertainment - Teaser Trailer Bandai Namco announces Code Vein, a new action RPG from the God Eater team The Surge - An Early Look at the Sci-Fi Souls-Like - IGN Plays Live Two new maps, two Live Fire arenas, and a new Titan are coming to Titanfall 2 free Ashes of the Singularity’s Inception DLC is out now, adding four maps and a ‘split-scenario’ Fight the CEO of Square Enix in the upcoming Nier: Automata DLC Genji is coming to Heroes of the Storm First major Battlegrounds patch will add motorbikes with sidecars and a ton of fixes Arma 3’s Jets DLC releases on May 16, along with a free aircraft carrier for all Cities: Skylines – Mass Transit disembarking May 18th Derailed: The Final Station’s Only Traitor DLC adds cars CS:GO to Launch in China with Severe Anti-Cheating Penalties Pharah's German voice actress replaced in Overwatch update, finds out when fans tell her Overwatch's Skill Rating System Is Busted For Healers NINTENDO DISCONTINUES THE NES CLASSIC EDITION Nintendo Also Discontinues The Mini Famicom For Japan, But Only Temporarily NES Classic’s Ebay Price Triples, Surprising No One Nintendo Switch becomes fastest-selling system in Nintendo history The Modders Who Decided to Overhaul the AI in 'Civilization V' The best Civilization 6 mods The 15 year quest to mod the mainland into The Elder Scrolls III: Morrowind Skyrim and Fallout Fans Are Making Killer Mods On PS4 Despite Limitations Esports News The Weekend In Esports: Bow Down Before Whispy Woods Blizzard's Dean of Collegiate Esports Talks 'Overwatch' and What's Next for Pro Gaming Inside UC Irvine's Push to Become the ‘Duke Basketball’ of Collegiate Esports College Esports Programs Are Growing, But Can They Field a Winning Team? Fighting Game Pro Has A Habit Of Taking Off His Shirt And Losing Tekken 7 Competitor Trash Talks His Way To Tournament Victory Allied Esports’ Esports Arena Announces Las Vegas Plans, New Venue Opens 2018 The Esports Integrity Coalition Expands, Solidifies Global Presence The Asian Games Are Adding Esports, in Partnership with Chinese E-Commerce Company Alibaba Crowdfunding News The Tony Hawk's Pro Skater documentary is rolling forward, despite missing funding goal Content I found interesting this week (interviews, reviews, think pieces, history, music, culture, design, art, criticism, etc) From hacker to Valve and back again Why Brash Games Should Apologize Exposure (The Jimquisition) Horizon: Zero Dawn and the beauty of annihilation A Spoiler-Packed Chat About Horizon Zero Dawn's Excellent Story “He's an arrogant motherf****r” - Metro 2033 writer hits out at The Witcher novel scribe Night in the Woods is the Working Class Fiction I’ve Been Waiting For Storytelling in 'Stellaris' Leaves Too Much to the Imagination The bright life of the MSX, Japan's underdog PC The RPG Scrollbars: The CRPG Book Project The forgotten origins of JRPGs on the PC Meet The Devs Who Made Indie Games on the Original Playstation Why Video Games Have So Many Endings and So Few Conclusions How Sega moved Sonic from 2D to 3D The story of the bizarre Mega Man DOS games The Los Angeles Indie Video Game Stores That Refuse to Die Phantasy Star Online will never die: how the nicest fans in gaming keep a 16-year-old MMO alive The surprising explosion of RPG Maker on Steam How Steam brought shmups out of arcades and into a new PC renaissance Video Games and Brexit: Why the Nation Behind 'GTA' and 'Batman' Feels Lost Without Europe Guest Column: A Not-Quite Dead Past Dear BioWare: Stop making open-world games First 100% Zelda: Breath Of The Wild Speedrun Takes 49 Hours TORMENT TIDES OF NUMENERA: BASTARD SIMULATOR Console Repairmen Explain Why Cockroaches Love PS4s Color in Video Games: How to Choose a Palette 'Uncharted' Creator Amy Hennig on Finding Her Calling and Taking 'Star Wars' Somewhere New Robert Yang Wants To Make VR 'Obscenely Gay' Tim Schafer Talks Shyness, Comebacks and Being Asked Not to Touch George Lucas Watch Naughty Dog's Neil Druckmann Interview Guerrilla's Hermen Hulst Horizon Zero Dawn – The making of the game (2017) Peter Molyneux on Black & White, Fable and that Darn Acorn (IGN Unfiltered #18, Episode 2) Terrible Sex Scenes in Video Games Donkey Kong ROM Hacks - snomaN Gaming How Ninja Theory's Canceled Co-op Game Led To Hellblade And A Bold Future Spelunky - Noclip Documentary In Defense of Dark Souls 2 Breath of the Wild - Not Enough Zelda We play Full Throttle Remastered with Tim Schafer Liminal Space - Incorporating Real Life into Games - Extra Credits The Saga of The Banner Saga Yooka-Laylee Is Nostalgia Gone Wrong Why Dwarf Fortress started killing cats - Here's A Thing Game Design Deep Dive: VR cockpit audio in Gunjack 2: End of Shift Things I found entertaining throughout the week relating to video games, game communities, or game companies Giant Bomb Editor Gets Taco Bell Wedding The Next Level What Videogames Can Learn From The Demon That Destroyed Seattle Things I Missed From Previous Weeks Yoko Taro: Weird feelings for weird people
This week in the news; GDC/IGF/SXSW awards, Obsidian new game previewed, false Nintendo news, discussion on the future of video game coverage and curating a community, Digital Homicide attempting to sue Jim Sterling, X-COM creator announces new game, the making of Diablo, animated tribute To Satoru Iwata, implications of an aging player crowd, former Gametrailers staff start Patreon, story and feel of Limbo, critical reviews of The Division, Palmer Luckey urges VR devs to be realistic, GDC talks discuss sexuality in video games, details on Telltale's Batman and engine imporvement, Fullbright talks about how the "best person for the job" may not be the best and how people became the best, Tetsuya Mizuguchi talks about the creation of Rez, and more. The site being down for updates means a few extra days worth of news. In Memoriam: Game Developers Choice Awards 2016 Developers and people who influenced the industry that we have lost in the last year. Tyranny preview: Obsidian's branching bad guy RPG is made to play over and over Obsidian has announced their next game, Tyranny, at a Paradox press conference for GDC. Check the link for a teaser video and some information on the game. A thread about this was created here Stellaris and Hearts of Iron 4 release dates revealed Stellaris will release on May 9 and Hearts of Iron 4 on June 6. Check the article for a trailer for Stellaris and a developer diary for Hearts of Iron 4. The Banner Saga 2 comes to Steam next month The Banner Saga 2 will launch on April 19th. Rise of the Tomb Raider Next Expansion Release Date Announced Cold Darkness will be released on March 29th and will have zombies and add wave based combat. Nintendo Denies It's Ending Wii U Production Anytime Soon There was a rumor that Nintendo had stopped Wii U production, Nintendo denies this and says that production will continue. Rumour: New Nintendo NX Controller Images Surface and Set the Web Alight The Division Player Discovers Possible DLC Locations After discovering ways to glitch through wall and barriers one player has found some likely spots for DLC. The Division Director Leaves Ubisoft, Joins Square Enix Ryan Barnard has left Ubisoft to go to Hitman developer IO Interactive. The Division's first big update looks to fix the Dark Zone Ubisoft has revealed the details of the patch aimed at improving the Dark Zone. Pokémon Designer Killed In Freak Accident Eric Medalle was killed and his daughter injured when a tree fell on top of his car. A thread about this was created here Bravely Second Changes Because of Fan Feedback Based on "overwhelming feedback" from players the versions released outside of Japan will have a few changes. The one that they mentioned is that a quest that has you choosing between two different sides and then the character lamenting their choice regardless of player decision, players said this was a disconnect between their intentions and what their characters were saying so the events were changed to have the characters come to terms with their decision. Zero Time Dilemma launches this June — and is coming to Steam This War of Mine: The Little Ones is coming to PC Good news for This War of Mine fans. 1979 Revolution Shows the Nastier Side of Iran's Historical Uprising Binding of Isaac dev teases new game Edmund McMillen has revealed his next project. LawBreakers will no longer be free to play, is exclusive to Steam Boss Key Productions announced that the game would no longer be free to play at GDC. Draft bans are coming to Heroes of the Storm Sources: Sony Is Working On A ‘PS4.5’ Sony might be planning on an updated version of the PS4. Skyshine's Bedlam undergoes major changes in Redux update The update will change how combat works, improve the AI, and add new character sprites, in addition to other changes to the game. 2016 SXSW GAMING AWARDS WINNERS ANNOUNCED! 21 award were handed out with winners including The Witcher 3, Ori and the Blind Forest, Greg Miller, and Bloodborne. Julian Gollop announces new game, Phoenix Point The last game that his studio designed was Chaos Reborn. XCOM 2 Anarchy's Children DLC is out now The Anarchy's Children DLC has released for $4.99 (or included in the Reinforcement Pack) as well as a patch to fix some of the games other issues. Batman Telltale Game Detailed, Supporting Characters Named, Visual Style Explained Telltale gives some details on their Batman game, including the ability to play as both Batman and Bruce Wayne. Another article mentions how Telltale is overhauling their engine for Batman. Minecraft: Story Mode is getting three "add-on" episodes The fifth episode will be released March 29th but there will be three more add-on episodes coming later. Digital Foundry: Hands-on with Quantum Break Digital Foundry takes a look at the console version of Quantum Break Yakuza 0 Coming to America and Europe "Early 2017" The game was released on the PS3 and PS4 but only the PS4 version will be released in the West. Well, now I do need a PS4 eventually. Battleborn Requires Constant Internet Connection The game will need a constant internet connection for both single and multiplayer. Game Studios Enter Legal Battle Over The Making Of Ark: Survival Evolved Square Enix's Mission to Relive JRPGs' Golden Age with I Am Setsuna Slain Looks Like Heavy Metal Castlevania Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards IGF Game Developers Choice Awards – all the winners It sounds like Hitman's online saves issue is here to stay Angered Game Developer Sues Critic Jim Sterling For $10 Million Digital Homicide is trying to sue Jim Sterling. Shadwen is an unapologetic stealth mashup that shouldn't be so cool A look at Frozenbyte's upcoming action stealth title Shadwen. John Carmack getting BAFTA’s highest honour Gamespot's GDC Game Looks (Video Links) Pinstripe - A Tim Burton-inspired Journey Into Hell Deliver Us The Moon - It's an eerie, solitary adventure when you are the only one exploring abandoned moon bases. Or are you? Inversus - Sleek Simplicity Breeds Deadly Complexity Kingdom's Before - Chris Watters learns how to govern from the saddle and build a settlement to withstand the terrors of the night Rocket League Dev on Xbox One/PS4 Cross-Play: We've Got It Figured Out Rocket League developer discusses cross play. Gabe Newell says he's "all for" cross-platform play Gabe says that he is all for cross platform play. Overwatch will be the first game to support Dolby Atmos over headphones Support will be arriving soon in the beta. Final Fantasy XV Director On Main Story Length, Frame Rate, Airship, Cactuar, And More FFXV Director gives some new details about the game. Scribblenauts Developer Not Shutting Down, Lays Off 45 Employees According to tweets by lead animator Tim Borrelli, 5th Cell was being shut down. 5th Cell later released a statement saying that a project had been cancelled leading to 45 staff members being laid off but that they are not shutting down. Doom's latest trailer shows off demon mode and the BFG Epic's Sweeney just wants to sell Unreal Engine, as Amazon, Unity move to services Sweeney talks to Gamasutra about the Unreal Engine at GDC. Here's your first look at Sniper Elite 4 gameplay Wadjet Eye's next game is a supernatural adventure called Unavowed Wadjet Eye's founder has announced their next game, Unavowed. Check the article for more details and screenshots. Mass Effect Dev Revealed New IP With T-Shirt, No One Noticed Microsoft Says They Regret Holding GDC Party With School Girl Dancers An odd thing to do on the same day as an event they hosted for women to talk about their experience in the game's industry and to give advice to other women who want to purse a career in it. Phil Spencer said it was, "unequivocally wrong and will not be tolerated" in his statement when informed about it. A thread about this was created here The Tech Behind A PS4 Game's Realistic Facial Expressions Check the article for a video showing how Hellblade gets its realistic looking character expressions. VR Headsets Are (Mostly) Comfortable With Glasses Are VR headsets comfortable with glasses? Luckey urges VR devs to be realistic about success Palmer Luckey urged early VR developers to be realistic about what sort of returns they can make as early adapters. Firewatch sells half a million copies, ships a thousand sets of photos Firewatch has been very successful on both the PSN and Steam. SOMA has almost made its money back; two new games coming They need to sell another 20,000-30,000 copies for the games five year development to have been profitable but the studio is working on two new projects. Punch Club has been pirated over 1.6m times Punch Club has been pirated over 1.6 million times, but has sold over 300,000 copies. Mirror's Edge Catalyst story details reveal competing factions and city districts The website for Mirrors Edge has been updated with some new information about the game's setting. Hyper Light Drifter Finally Has Release Date, Watch Stylish New Trailer The game will be released for the PC and Mac on March 31st. The Long Journey Home is a space exploration RPG with echoes of Firefly Below, Capybara's upcoming roguelike, is set for this summer In esports news Esports pros on why women's tournaments are needed, but not forever League of Legends casters boycotting Shanghai event over wage dispute with Riot Professional Dota 2 teams see shocking roster changes ahead of championship deadlines Guest Column: This Is Your Brain on Esports In crowdfunding news Easy Allies is creating Video Game Streams and Shows Former Gametrailers staff are getting together to create new content. As Danny said in his tweets, it's good to see Patreon changing games media. VIDEO GAMES LIVE: LEVEL 5 (album & movie!) A thread about this was created here Other content I found interesting this week A Beautiful, Animated Tribute To Satoru Iwata What's the Future of Video Games Coverage? Danny O'Dwyer of Gamespot, Matt Lees of Cool Ghosts, and Kahlief Adams and Shareef Jackson of the Spawn On Me podcast talk about the future of and what is missing from video game coverage and the kind of audience that you generate. A look at creating the content that isn't out there and not just copying what everyone else is doing. Creating content focused on niches and on the "heart of gaming". Matt Lees talks about companies that want to pay for coverage, and how not wanting to take money can prevent you from getting previews and review copies and why he went to Patreon. Shareef Jackson on how people can be discouraged from perusing a career in a field that doesn't appear to have diversity or to represent different people. Kahlief Adams talks about the importance of visibility of the people working in game's journalism. Matt Lees talks about the harmful effects that decades of similar styled gaming coverage has caused and how content like Xbox vs Playstation to get more hits while attracts a negative crowd that pushes away people you would want ot interact with and quality content creators. All of them talk about what it's like to have years worth of content available that may not represent the work they do now, how they have grown as people over the years, and how popular youtubers who focus on negative things have to live a life surrounded by constant negativity because of the community and content they have created. 20 years later, David Brevik shares the story of making Diablo His original pitch can be read here HACKING GAME BOYS AND SHARING WHISKEY ON THE GAME JAM JOURNEY ACROSS AMERICA Article about Train Jam, an annual game jam that occurs on the Amtrak train from Chicago to San Francisco. Watch Dark Souls III Come To Life with Chalkboard Art THE PERVERSE IDEOLOGY OF THE DIVISION The Division is a terrible Tom Clancy game An Open Letter to the Dude Named Alex I Keep Killing in ‘The Division’ Online harassment in virtual reality is 'way, way, way worse' — but can devs change that? Patrick Harris, of Minority Media (Papo and Yo), opens an important discussion about VR.....after doing what sounds like extremely unethical research on unsuspecting people. What games can learn from fan fiction websites about representing sexuality Robert Yang: "The game industry needs to get laid" Platinum Games' guide to action game design Factor 5's Cancelled Superman Game Thank you to BleedingChaos23 for sharing this A thread about this was created here Fullbright Founder: Look past "the best person for the job" Recollections of Rez Beyond ageism: Industry must think about older gamers Why Cibele's creator wanted players to embody its main character, not control her How The Witcher Devs Turn Great Ideas Into Game Features From a 2013 GDC talk, they have just added it to their Youtube channel. The Witcher 3 developer on talking to fans: 'The worst thing is silence' Story Beats: Limbo From Dark Souls to Manifold Garden: How games tell stories through architecture Saving Kate and Saving Myself in Life is Strange THE TRIUMPH OF DESPAIR IN LIFE IS STRANGE Drama Ensues As Fire Emblem Fates Fan Translation Gets Canceled, Then Uncanceled Most of the translators I've known or whose work I know would probably stop if a game is localized and work on the many other games that could use a translation, like maybe Fire Emblem 5. Looks like their work is being picked up by some other people though. Resident Evil 20th Anniversary Interview – Hiroyuki Kobayashi Hit the subtitle option to the left of the gear to see it in English. Halo 2's Cliffhanger Ending Wasn't the Original Design, Composer Says The SCUMM Diary: Stories behind one of the greatest game engines ever made Gamasutra highlighted an older 2013 article looking back on the SCUMM engine. The Man Who Wrote Earthbound Also from 2013, an older article that Kotaku is spotlighting. Darkest Dungeon's Harrowing Journey Through Steam Early Access
Yakuza is one of, if not my favorite, series and the fifth game recently released as a download on the PSN for the PS3. Even though it is a few years old and on a last gen console it has still been getting a lot of good reviews. Unfortunately, I need a larger hard drive to be able to download it so I am not able to play it right now. Has anyone else played the game, what did you think?