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A Life in Game Journalism, Miyamoto on letting the younger generation take the reigns and preferring to hire people that aren't passionate gamers, Final Fantasy VIII Retrospective, Critical Distance lists their best gaming video and article choices of 2017, Giant Bomb's GOTY lists continue, teaching a class on Doom, making our own myths with photo mode, Noah Gervais Answering the Call of Juarez, Super Bunnyhop's Critical Close-up of Metal Gear Solid 4, the best games hidden in other games, Peter Tieryas writes good group of articles on JRPGs for Kotaku, Call of Duty community swatting and police incompetence leads to death, anticipated games of 2018, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Here are 53 new games coming out in 2018 (as long as they're not delayed!)


Here are 53 new games coming out in 2018. New games of 2018 that you'll be playing in 2018 as long as none of them get delayed! Join Ian Higton as he takes us on a journey through the video game delights of 2018 and let us know in the comments what games you're looking forward to playing the most!

The 50 most anticipated games of 2018


We pick a few of the standout games for the year ahead

The indie games of 2018 we're most excited about


There are plenty of indie games due in the next 12 months. Here are some of the ones to watch.


Bleak government spying sim Beholder has a sequel out next year


You're tasked with climbing the career ladder in a shady government department.


Pathologic 2 developers go in-depth on the game's combat and autopsy systems



It's the remake of 2005 survival horror game Pathologic.


PUBG’s first post-1.0 patch reduces rubber banding, makes map selection 50/50


PUBG's anti-rubber banding patch is out, and it works.


Dead Cells getting an Early Access price bump in January, devs are 'far from finishing the game'


Last chance to get it for $12.74/£10.49.


Civilization 6’s India gets a second leader with Chandragupta


We’ve already had a look at many of the new civs coming to Civilization VI: Rise and Fall, with first looks at the incoming Mongolia, Netherlands, and Korea. But it’s not all about the new factions, as the expansion is also bringing at least one new leader to an old favorite.

The Cree, led by Poundmaker, are coming to Civilization 6


Poundmaker's people excel at diplomacy and trading.


Capcom Producer Promising 2018 Will Make Ace Attorney Fans Happy



Capcom producer Motohiro Eshiro has promised that Ace Attorney will have some presence in 2018 in an interview with Japanese site 4Gamer.


Rocket League rockets to 40 million players


Rocket League has hit 40 million players.


Facebook Game of the Year 2017



What a fantastic year it has been for games across all platforms! This year Facebook celebrated the 1-year anniversary of Instant Games on Messenger, which has more than 70 games available to play on your own or against friends. On Gameroom, our PC desktop client, we've added more than 200 games, and there has been no shortage of excellent titles on our web platform as games make the transition to HTML5. As we look back on the year, we want to take a moment to acknowledge and honor some of the best games on Facebook.


Experts Have A New Reason To Debate Whether ‘Gaming Disorder’ Is Real



Ask veteran gamers whether it’s possible to get too hooked on a game and they might have stories of a World of Warcraft raiding buddy who used to pee in a can that lived next to his Alienware tower. Or they might confess they got so into their Zelda: Breath of the Wild playthrough that they forgot to shower. But is that sort of thing a diagnosable disorder?

World Health Organisation recognises 'gaming disorder' as disease


n response, the Entertainment Software Association trade group released a statement downplaying the WHO's concerns about addiction to video games

I'd probably go with them worrying about it effecting profits in the future if it leads to medical professionals talking about exploitative or addictive game design and pay to play/gambling style features.


Call of Duty gaming community points to ‘swatting’ in deadly Wichita police shooting


Online gamers have said in multiple Twitter posts that the shooting of a man Thursday night by Wichita police was the result of a “swatting” hoax involving two gamers.

Police kill Kansas man while responding to an alleged 'swatting'


KWCH News has reported that 25-year-old Tyler Barriss of Los Angeles has been arrested in connection with the swatting. This isn't the first such incident in which Barriss has been involved


Esports News


What Makes PlayerUnknown's Battlegrounds So Great Would Make It a Terrible Esports Game



PlayerUnknown’s Battlegrounds continues its seemingly relentless march toward massive commercial and popular success with its 1.0 release. Among other things, it just launched on a console (the Xbox One) and debuted its first fully designed map from the ground up. If it wasn’t for Fortnite: Battle Royale, it would mark a genre first on the non-PC market.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Tabletop games are exploding on Kickstarter, video games are flat



Crowdfunding for games was up overall on Kickstarter last year, with a massive increase of nearly 30 percent. But that boost was entirely due the success of tabletop games. Video games remained relatively flat.


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)





It’s time for our year-end mega-roundup of games criticism! The purpose of this feature is to create a representative snapshot of the year, curated from the links we shared. I have been doing this for several years, and every time I have approached the task, it wasn’t until I went through our archives that I was able to bring the year and its myriad discussions into focus.


Nintendo’s Switch Brings Some Magic Back



Jake Kazdal, an American video game developer who lives in Kyoto, Japan, spent a night in early March refreshing the website of GameStop, the video game retail chain in the United States. He wanted to buy Nintendo’s just-released console, the Switch. But the device had already sold out in Japan, forcing him to look elsewhere.


Final Fantasy VIII Retrospective: The Greatest Love Story



How do you follow the biggest role-playing game of all time? How do you look at Final Fantasy VII and make something even better? If you’re Square in the 1990s, the answer is simple: You break everything. 00:00 00:00

This is part eight of Kotaku’s Final Fantasy Retrospective, in which we take a look back at every mainline FF game.


We Made Our Own Myths in 2017's Photo Modes



“In your lifetime, virtual worlds will be just as important as the real world.”


What Video Game Subtitling Got Wrong In 2017



Over the last couple of decades, subtitles have become standard in video games. It's difficult to find even a dozen of PC or console games that came out this year not subtitled. But despite the efforts of some great people — like the ones behind the Game Accessibility Guidelines — the situation is still far from perfect. Many issues remain, robbing players of the best gaming experience. So, I decided to write this article to highlight these issues and remind everyone why some widespread practices have to go.


Class on Doom


“Dear John Romero...do you know you created an art scene? Do you know you created a new underground cultural timeline? Do you know you created an art form?” In her open letter to one of the founders of id Software, Jazz Mickle evokes the diverse community practices that surround videogames- from single-player speedruns and multiplayer competitions to custom interfaces and homebrewed modifications. “Did you realize, John Romero, that DOOM is an art scene?” Over the past 25 years, how did one of the most infamous first person shooters become both a scapegoat for gun violence and satanism as well as a platform for experimental art games? In this small, hands-on studio class we will conduct an intensive, archeological study of one specific piece of software, DOOM, in order to investigate the corporate histories, media ecologies, and community practices that encircle, ensnare, and support digital media technologies like videogames


How Bomber Crew's devs found outsized success with a permadeath flight crew sim



“We weren’t expecting it. It took a little while after launch for us to get a full idea of how successful it had been. Before launch we were confident that the game was good, and we had created something that we are both very proud of- so it’s great to see it doing well, and awesome to see players enjoying the game,” says Miller.


How Warframe built an ethical free-to-play economy



It’s easier than it looks, but that doesn’t make it easy


Gamasutra's Best of 2017: Brandon Sheffield's all-time top 10 games hidden in other games



I’m talking about games tucked away within published games. Specifically I’m interested in games that have little to nothing to do with the games they’re hidden in, and as a result cause the player to speculate. How did these games get in here? Was this a prototype nobody could sell? A canceled title? Did the team simply love this idea so much they decided to just put it somewhere?


Danganronpa Captures The Feeling Of Real-Life Arguments



It can be difficult to make video game dialog seem natural. Danganronpa V3: Killing Harmony’s trial scenes use various mini-games to turn dialog into an stressful battle of wits that captures the feeling of real life debate.


The Brilliant Use Of Speed In Mega Man 2’s Quick Man Stage



One of the most extraordinary facts about Mega Man 2 is that it almost didn’t happen. Sales of the first Mega Man were low, and it was only with the special permission of Capcom’s vice president that development was allowed to proceed. But there was a catch. The staff had to work on it concurrently with other projects on their own time. 00:00 00:00


The Deadly Decisions of Persona 3



High school is tough and Persona 3 did a masterful job capturing the complexities of student life. Easily one of the best JRPGs I’ve played, the game gave players an extremely difficult choice near its end that still haunts me. 00:00 00:00


The Sublime Battles Of The Last Story



I never thought my favorite part of a Hironobu Sakaguchi game would be the battle system, especially since Final Fantasy and Lost Odyssey are renown for their compelling stories and dramatic character arcs. But in The Last Story, the combat was not just the best part of the game. It represented a refreshing evolution of fighting in JRPGs.


The World of Ruin In FFVI Is About Searching For Hope In Desperate Times



In Final Fantasy VI, the villains triumph. It’s one of the most shocking moments in gaming. As devastating at the moment is, the journey the protagonists take to defy the overwhelming odds against them is a message of hope during bleak times and represents what I most love about the series.


The Tragic Sidequests From Nier Automata’s Machine Village



An action role-playing game from Square Enix, very few games have made me react as strongly to the story as Automata. While Yoko Taro’s games have always been disturbingly provocative as they dig at deep existential questions, the optional sidequests from the Machine Village exemplify what makes Automata so compelling and heart-wrenching.


The Trials And Tribulations of Shining In The Darkness



There’ve been lots of difficult games in my life. Shining in the Darkness was one of the hardest in my 16-bit era experience. A Sega Genesis game that was part dungeon crawler and part JRPG, Shining had a relentless enemy encounter rate and a Labyrinth that was very easy to get lost in. 00:00 00:00


Golf Story Is Delightfully Weird And Hilariously Dramatic



There is the kind of drama that has distressing plot reveals and twists. Then there’s Golf Story’s brand of raw drama—delivered through hysterical dialogue, rap battles, and geese. 00:00 00:00


Steam needs more than graphs to fix its review bombing problem



Have you ever looked at the user reviews on Metacritic? It is quite the thing. According to them, a game is either a 10/10 or a 0/10. Every game is Marmite. This is the dichotomy that dominates the internet. We know this. Something can only be terrible or the best of its kind. We are talking about /user/ reviews specifically here, of course - professional review scores tend to fill out the middle ground between those extremes.

5 problems for Valve to solve in 2018


Valve has been a vitally important part of PC gaming since it launched Steam more than a decade ago, but that’s not say its digital storefront and other ventures aren’t without their problems.


Drew Scanlon's Top 10 Games of 2017



Mr. Blinkingwhiteguy.gif has had plenty of time to play games in the sky during his galavanting globetrotting, and he wants to share his favorites with you.

Kevin VanOrd's Top 10 Games of the Year


Kevin VanOrd dusts off his game critic hat to talk about the best of the best of games in 2017.

Bennett Foddy's Top 10 Games of 2017


The designer of 2017's most popular game about failure writes about the games he considers the year's greatest successes.

Jim Stormdancer's Top 10 Games of 2017


This top 10 list contains no hidden information about Frog Fractions 3. Or does it? No, it doesn't.

Bruno Dias' Top 10 Games of 2017


Writer Bruno Dias takes us on a tour of the small stories and expansive worlds that stood out most to him in 2017.

Soha E's Top 5 Small Games She's Glad She Made Time For in 2017


Soha played and loved plenty of big releases this year, but this list is for the smaller experiences she loved just as much.

Nick Wiger's Top 5 Games of 2017


Writer and fast food podcaster Nick Wiger shares which five video games were most looking like a snack in 2017.

Abby Russell's Top 10 Games of 2017


Eat Pray Game

ZODIAC MOTHERFUCKER's Top 10 Games of 2017



Danny O'Dwyer's Top 6 Games of 2017


The Ken Burns of video games found some time to write a list between chores on his farm or wherever he lives now.

Rorie's Top 10 Games Of 2017


It's been one crazy summer!

Brad Shoemaker's Top... 23 Games of 2017


At least a few good things came out of 2017!

Jens Matthies' Top 10 Games of 2017


Wolfenstein II director and noted vapor enthusiast Jens Matthies takes us through his favorite games of the year.

Chris Grant's Top 10 Games of 2017


Speedrun enthusiast Chris Grant hastens us through the games he found time for in 2017.

John Bellomy's Top 10 Games of 2017


The man they call Cowboy rides back into town to tell us all about his favorite games of the year.

Teddy Dief's Top 10 Games of 2017


The man who cost The Wolf his shot at the title is here to tell you about his favorite games of the year.

Samantha Kalman's Top 10 Plus 1 Games of the Year


Former Indie Love Coalition CEO and current Astroneer developer Samantha Kalman is back again with a list of her year-end favorites.

Greg Kasavin's Top 10 Games of 2017


Supergiant's Greg Kasavin returns with another list of games he loved and games he wishes he'd gotten to.

Erik Wolpaw's Top 10 Games of 2017


Former Valve writer and current vegan juice salesman Erik Wolpaw would like you to know that he enjoyed these ten video games in 2017.

Kenny Omega and Xavier Woods' Top 10 Games of 2017


The WWE's version of Raiden and the leader of the Bullet Club fight it out across two Top 10 lists in a fight stick on a pole match.

Jeff Gerstmann's Top 10 Games of 2017


Here are some words from Jeff on his favorite games of the year.

Jason Oestreicher's Top 10 Games of 2017


The best of the best games that kept me at my best in the best of years. This year.

SWERY65's Top 10 Games of 2017


The White Owl himself swoops in to deliver another list of his favorite games of the year.

Mega Ran's Top 10 Games of 2017


The man who obliterated the competition at the 2017 PAX Rumble has a few words for you about his favorite games of the year.

Matt Conn's Top 10 Games of 2017


2064: Read Only Memories creator and leader of the Digivolution Matt Conn sings the praises of some of the year's best.

Phil Fish's 2017 Game of the Year


Polytron's man in charge believes very passionately that these games are the best games of the year. Who are we to argue?

Felix Kramer's Top 10 Games of the Year


For Felix's birthday, we're granting them the gift of making this top 10 list the last time we make a joke about it always being Felix's birthday. Happy birthday, Felix.

Colin Spacetwinks' Top 10 Games of 2017


If you want to read thousands of words about the joys of Caves of Qud and why KOTOR II might remind someone of Black Dynamite, then Colin has just the top 10 list for you.

BAKOON's Top 15 Games of 2017


The Good Boy of Online is back with a list that spans numerous genres, platforms, and decades.

Mike Drucker's Top 10 Games of 2017


Comedian Mike Drucker uses his top 10 list to make one of the most infuriating jokes we've ever published on this website. Always glad to have you back, Mike.

Janina Gavankar's Top 10 Games of 2017


The star of Star Wars: Battlefront II sits down to tell us all about her favorite games of 2017.

Alex Navarro's Top 10 Games of 2017


You probably already know where Alex stands on 2017 as a whole. Let's just talk about where he stands on the video games of 2017.

Yoko Taro's Top 10 Games of 2017


NieR:Automata's creator has a few thoughts about the games he loved most in 2017.


The 12 Best Video Games Of 2017



We downloaded, we installed, we played. We nominated, we debated, we decided. Here, in alphabetical order, are Kotaku’s top 12 video games of 2017.

Nathan Grayson's Top 10 Games Of 2017


It is the future. A young man, arms strong from competing with 100 other shoppers every day to be the only person to buy groceries at Target, eyes his grandmother expectantly. Her features betray exhaustion from years of delivering raw, unfiltered internet to those the three mega-providers deem unworthy, but there is fight in her still. “When did it all begin?” the young man asks. “2017,” she finally replies.

Keza MacDonald's Top 9 Games of 2017


Most years, I find whittling a best-of list down to just 10 entries a tortuous process. Not so in 2017, because in December 2016 I became a mother, and that brought with it a complete change in my video gaming habits. This year, I rediscovered how people play games when it’s not part of their job.

Paul Tamayo's Top 10 Games Of 2017


2017 has been a wild ride for me personally, but it was also a year that reminded me why I love games so much. From being transported to the ruins of Hyrule to being in another set of ruins fighting to be the last one standing, this year was an onslaught of great games. There really was something for everyone this year, and it’s fun seeing which games stuck with people long after they first played them. Here are the ones that stuck with me:

Maddy's Top 10 Games Of 2017


Every game on this list served as a balm for the depression cave that I lived inside throughout 2017. I’m pretty sure these games happen to be good even if you’re not depressed, since most of them popped up on my coworkers’ own best-of lists, but I had such a dire need for escapism this year that I found myself evaluating every experience through that grim lens.

Cecilia D'Anastasio's Top 10 Games Of 2017


In all honesty, I’ll echo the “2017 was a stellar year for games” consensus. This was a year for experiments that worked and exceeded expectations. So many games blew me out of the water. That said, while I do invest in big single-player releases, finishing some but drifting away from others, I tend to play a lot of multiplayer games. I’d rather sink 600 hours into a killer multiplayer game than 70 in an open-world epic.


Austin Walker's Top 10 Games of 2017



This year, games refined old ideas and introduced brand new ones. They also provided the fuel needed to power through the murk of 2017.


In My First Year Of Fatherhood I Somehow Played 106 Video Games



For the 12th straight year I’ve made a list of the video games I’ve played in the past 12 months. I’ve tweaked the way I’ve made this list as my gaming habits have changed, but the biggest impact I expected to see this year was from becoming a father. I was right, but 2017 threw a second big surprise at me, too.


Critical Close-up: Metal Gear Solid 4


After countless fan requests and countless unanswered questions, we've thrown together this mess that we're promising is our last final mission/

Kept ya waiting huh?

Special thanks to Ryan Mendes for helping maintain my sanity and time as we put this thing together.

Patreon! https://www.patreon.com/superbunnyhop


Answering the Call of Juarez (A Series Retrospective)


This is a video critique and retrospective on Techland's Call of Juarez games. It looks at them through the lens of the movies and Western tropes that influenced them as well the mechanical elements that make their storytelling distinct from Hollywood westerns. Complete spoilers for all four games.

Call of Juarez-- 0:28
Bound in Blood-- 25:20
The Cartel-- 49:52
Gunslinger-- 1:08:24



The Shrouded Isle


The Shrouded Isle is a game about sacrificing people in the name of a dark elder god who probably doesn't like you. It's moody and monochromatic and maybe a little sacrilegious. Also you can steal cookies from people you're torturing, so that's a plus.


Call of Duty WWII's Conflict


Written, Voiced, and Edited by Lucas Raycevick
Support the Channel at: https://www.patreon.com/raycevick


Found In Translation: Final Fantasy VII, Part Eight


Final Fantasy VII came out in 1997. In 2001, I moved to Japan, and then lived there for 10 years. In 2017, I played Final Fantasy VII in Japanese for the first time. I've been making these videos explaining the little differences I noticed along the way.


Exclusive Mega Man 7 Developer Commentary


This month we've brought you new details about Mega Man 11 and its development. While visiting Capcom's headquarters in Osaka we also wanted to learn more about the development of past entries.


33 Awesome Games You Might Have Missed in 2017


This year was so packed full of exciting new games, it was easy to overlook some gems. Here were the year's greatest indie games.


The Writing on Games "Top Five Games of 2017" List


Well, it's that time of year again. 2017 will likely be remembered as one of the golden years for games, so let's examine some of its releases to find out why.

Oh, for disclosure's sake, I was sent Tekken 7 back in June by the publisher, but I paid for the season pass.

0:00 - Intro
2:24 - Number 5
5:07 - Number 4
7:21 - Number 3
9:47 - Number 2
13:23 - Honourable Mentions
17:16 - Game of the Year

Patreon: http://patreon.com/writingongames


Top 10 Nominations for Game of the Year (2017)


Here are some games that impressed me this year, you might be surprised what I ended up loving!

Patreon: https://www.patreon.com/kingdomklannad


Top 10 Games of 2017


My Top 10 Games of 2017 includes a variety. 2017 was an amazing year with new games and refreshing takes on existing franchises. Nintendo had a huge year, with Zelda Breath of the Wild and Super Mario Odyssey just to name a few. And then you've got smash hits from nowhere like Cuphead! Cuphead took over the internet and even now is getting a physical release! Enjoy my Top 10 Games of 2017, thank you everyone for all your support and allowing me to do this every week. I'll see you next year!

Support Our Patreon: http://bit.ly/OurPatreonPage


Top 10 Games of 2017 | BoukenJima


For many people 2017 has been one of the best years for video games and I am no exception. That's why for this video I'm changing my format from the usual "Best and Worst Games of the Year" to my top 10 favorite releases. No snark. No sarcasm. Just a celebration of the most amazing stuff I played this year. Enjoy!


Things I Missed From Previous Weeks


A life in game journalism



I wrote one of the first stories about Blizzard Entertainment, when they were known as Chaos Studios. They sold their company for a very small amount of money these days, $7 million or something, to Davidson and Associates, but went on to be very successful. The president of Blizzard recently said to me, “Thank you for 25 years of good coverage.” It’s this guy, Mike Morhaime. I covered Brian Fargo of Interplay, and still cover him today. He’s about to retire. I’m not quite ready to do that.


Factorio & Opus Magnum | How Simple Toolsets and Sandboxes Encourage Learning


Factorio has been one of my favorite games for a long while now, but it was recently joined by the fantastic Opus Magnum. While not directly comparable, they are both incredible puzzle games that get me thinking critically to solve the problems they place in front of me. It's hard to describe, but both games really scratch an "itch" deep down in my brain, and it's LOVELY. I know I go on a bit of an Assassin's Creed tangent in the beginning, but the news about Assassin's Creed Origins getting an education-focused Discovery Tour mode is really exciting and felt like a good lead into discussing how video games push us to learn. I already really enjoy how Assassin's Creed builds its worlds and showcases the cultures within each game, so the new mode that Assassin's Creed Origins is getting feels like a great fit!

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