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This Week In Gaming 5-14-19

1 post in this topic



Game Score Fanfare's new series explores the music of Final Fantasy, Dia Lacina examines the character who meant the most to her in Sekiro and why players respond strongly to From Software's lonely and isolating worlds, Patrick Stafford interviews developers about the dangers of in-game data collection, Joshua Rivera talks to a Mortal Kombat developer about the toll watching and researching violent material can have, Brian Crecente speaks with sources and researches leaked documents to uncover the current state of the ESA, Santa Monica Studio's documentary on the journey to creating God of War, Jody Macgregor on how the player expectation and pressure to constantly update games is harmful to developers and changes how games are talked about, Daryl Talks Games discusses his favorite moment in Twilight Princess and how sadness effects how you play games, Core-A Gaming discusses fighting game mechanics and why button mashing doesn't work, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


John Wick Hex is an official strategy game heading to the Epic store


The developers of Thomas Was Alone and Volume are working on an official John Wick game. In a press release, Bithell Games revealed that it was working with Lionsgate on John Wick Hex, a “fast-paced, action-oriented strategy game,” based on Keanu Reaves’ iconic movie franchise.


The Final Fantasy VII Remake Finally Re-Emerges


After a long period of development hell, the Final Fantasy VII remake is finally back in the real world, with Square Enix dropping a short teaser trailer today and promising more to come in June. It looks great.


Be A Sugar Glider In Away: Survival Series


Another new announcement at today's State of Play livestream, Away: The Survival Series puts you in the shoes (so to speak) of a sugar glider making their way in the animal kingdom. While sugar gliders are adorable, those adorability isn't going to save you from other animals, so interacting with the rest of the world in a way where you do not die is paramount.


As expected, Ancestors: The Humankind Odyssey is a year-long Epic Store exclusive



CEO Strauss Zelnick said Take-Two exclusives will be rare, and will come to other storefronts fairly quickly.


Square Enix says ‘Project Prelude Rune’ is canceled, and the studio behind it shut down



Square Enix has cancelled its upcoming role-playing game, which had the working title “Project Prelude Rune.” In a statement provided to Polygon, the publisher says the team behind it, called Studio Istolia, has been disbanded and its staff reallocated.


The Surge 2’s cyberpunk city is a concrete playground for its Souls-like combat



Life in the apocalypse can be pretty rough. At any moment you could be forced to brutally tear off your former co-workers’ armoured limbs in a frenzied attempt to simply survive. Yeah, it really, really sucks but this is your reality in the world of The Surge.


Wolfenstein: Youngblood’s level design is like Dishonored



Wolfenstein: Youngblood is quite a bit different from the other titles in the series Machine Games has produced, and it’s not just because of the game’s co-op focus and 80s setting. You’ll be able to complete missions in a variety of orders, and that sense of nonlinearity will extend to the missions themselves – in fact, the developers say it’s a lot like Dishonored.


Predator: Hunting Grounds Coming From Illfonic And Sony


During today's State of Play show, Sony revealed a new game from Worldwide Studios, the PlayStation's publishing arm. Those who have been hoping for a game that lets them live out their fantasies of becoming the Predator, the universe's apex hunter, might finally be in luck with Predator: Hunting Grounds, coming from developer illfonic.


Exclusive Hands-On Impressions Of Marvel Ultimate Alliance 3


Marvel Ultimate Alliance fans have been begging for a new entry in the comic-themed action/RPG series for over a decade now. In a few months, those fans will finally get their hands on Marvel Ultimate Alliance 3: The Black Order. However, the game industry has grown a great deal in the last 10 years, which leaves us with a few questions. Will The Black Order scratch that itch fans have had for years? Does the Marvel Ultimate Alliance formula need to evolve? Can it do both?

Exclusive Miles Morales Gameplay - Marvel Ultimate Alliance 3


In this exclusive Game Informer video, Ben Hanson and Ben Reeves walk viewers through new gameplay featuring Miles Morales as Spider-Man in Marvel Ultimate Alliance 3: The Black Order on the Nintendo Switch.

Exclusive Ms. Marvel Gameplay - Marvel Ultimate Alliance 3


Game Informer's Ben Hanson and Ben Reeves show all the gameplay footage they have for Ms. Marvel (Kamala Khan) in Marvel Ultimate Alliance 3: The Black Order on the Nintendo Switch.


How Rivalries and Alliances shape the world of Total War: Three Kingdoms


Produced in association with SEGA. Go inside the Rivalries and Alliances of the newest entry in the Total War series, Three Kingdoms.

Total War: THREE KINGDOMS - Multiplayer Campaign Spotlight


Wheels and Tom show off multiplayer campaigns in Total War: THREE KINGDOMS and some of the new situations you can find yourselves in. Featuring the bandits of the black mountains, Zheng Jiang and Zhang Yan

Building an army in Total War: Three Kingdoms


Created in association with SEGA, go inside the creation of an army in Creative Assembly's latest, out on May 23rd.

Sun Jian Let's Play PART 1 - Total War: THREE KINGDOMS


Wheels and Pete begin their campaign in the Southlands as Sun Jian, the Tiger of Jiangdong.

EVERYTHING in the Yellow Turban Rebellion DLC for Total War: THREE KINGDOMS


A Campaign gameplay preview of the Yellow Turban Rebellion Warlords DLC for Total War: THREE KINGDOMS.


Another Vampire: The Masquerade RPG is Coming From the Developers of The Council


Bigben announced its new Vampire: The Masquerade game today. While there are no further details, we know that Big Bad Wolf will be developing the new title. The studio is best known for the episodic narrative game The Council, which features similar gothic horror elements and occult themes.


An intensely bizarre trailer marks the start of Pathologic 2 preorders


Preorders for the upcoming psychological horror-adventure Pathologic 2 are now live on Steam, with a ten percent discount on the regular price and another ten percent on top of that for owners of Pathologic Classic HD. Which is good news, but not really why we're here. No, we're here because publisher Tinybuild has also released a "Theater of Gorkhon" story trailer and I really think you should see it.


Trine 4 dev diary showcases a return to sidescrolling fairy tales


Frozenbyte admits in the video that it got a little too ambitious with Trine 3.


The Legend of Grimrock devs are back with Druidstone, a new tabletop-inspired tactical RPG


Druidstone: The Secret of Menhir Forest is out on May 15, and we talked to its creators about moving on from Grimrock.


Blood Bowl 3 is coming next year



The release of the new Warhammer-themed football game will coincide with an overhaul of the board game ruleset.


Search for your lost daughter after a spacecrash in upcoming Claire De Lune


Clair De Lune is a lovely piano piece by Claude Debussy. Claire De Lune, on the other hand, is a video game about a woman called (you guessed it) Claire, who goes missing in space after her family’s spaceship decides to take a tumble out of the sky and onto the planet below. Surely it should be a moon rather than a planet, but still, if the song doesn’t play in some pivotal moment in the game, I shall be rather cross. It doesn’t feature in this trailer, which is all dramatic synth and an overly enthusiastic AI companion instead.


New, Exclusive Gameplay For Man Of Medan


Kim unveils ten minutes of exclusive footage from Man Of Medan! We decided against a standard New Gameplay Today because no one wants us to talk over all the dialogue, us included.


Wandering city-builder Dream Engines lets you float away to escape and find untapped resources


Now here's a novel idea for a video game. Dream Engines: Nomad Cities is a defensive city-builder in which you not only have to maintain a steady flow of resources to expand, but you also have to fend off hordes of "weird nightmare creatures." When the going gets too tough, or you've run low on critical materials, you can up and leave in search of greener pastures – your city is capable of flight.


Dive into the depths of Koral on May 16


There are few more enticing video game settings than crystal clear underwater glades, and Koral, an explore-o-puzzle game launching next week has them in spades. It’s got sort of an Abzu meets Ori And The Blind Forest look, by which I obviously mean, ahhhh, it’s all colourful and gorgeous and there are fish friends. Come and dip your toes in the trailer yourself.


Outer Wilds becomes another Epic Games Store PC exclusive and some backers are not happy


Mobius' crowdfunded space exploration game Outer Wilds is the latest title to have been snapped up by Epic for an exclusivity period with the Epic Games Store.


16-player space submarine simulator Barotrauma plunges into early access next month


They say that before you agree to marry someone, you should go on a long trip with them. Perhaps all the way into space, in an airtight submarine plagued by maintenance issues and alien attacks. What I’m saying here is that if you and 15 friends can get together and survive the chaos of Barotrauma intact, it’s only logical that your next move is to all get hitched.


You can’t have human AI comrades in Ghost Recon Breakpoint


Depending on how you felt about your AI squadmates and their occasional bouts of clumsiness in Ghost Recon Wildlands, it was nice to have some company when raiding sicario hideouts across Bolivia. However, if you plan on playing Ghost Recon Breakpoint single-player, then Ubisoft has confirmed that you won’t have any human AI squadmates backing you up.

Ghost Recon Breakpoint is on Epic Games Store and not Steam


Ubisoft has confirmed to us that the upcoming Ghost Recon Breakpoint will be an Epic Games Store exclusive. Much like other recent Ubisoft releases like Anno 1800 and The Division 2, the new Ghost Recon game will launch on PC via the Epic Games Store, alongside Ubisoft’s own digital distribution service Uplay.

Ghost Recon Breakpoint Isn't Making Political Statements, Ubisoft Insists Despite Obvious Themes


In the past, Ubisoft has received criticism for not tackling the political issues its games touch upon, and while the newly announced title Ghost Recon Breakpoint features some heavily political topics, it seems the company's stance remains unchanged.

Ghost Recon Bungled Bolivia, So At Least They're Going Somewhere Fictional This Time


Ghost Recon: Wildlands took the tactical spec ops gameplay of the Ghost Recon franchise to a sprawling open world, mostly to great success. It looked good and played well. One of its biggest problems was its choice of locale and antagonist—here was a meticulously researched and elaborate game that worked hard to make players feel like a team of trained special operatives, and yet that same care and attention seemed absent in its portrayal of Bolivia, recasting it into a tropey narco-state to fit its needs.


Warhammer: Chaosbane leans on an army of miniatures, but remains faithful to them


Staying true to ready-made baddies poses a different challenge to developers


New Gameplay Today – Gato Roboto


Reeves and Kyle join Cork and Leo for a look at a cute Metroidia from Doinksoft, coming to Switch and PC in 2019.


MediEvil Remake Gameplay Trailer - State of Play


Re-live the original adventure on PlayStation 4, coming October 25, 2019.


New Gameplay Today – Code Vein


Bandai Namco's upcoming Code Vein was affectionately pitched to Leo as Dark Souls meets God Eater, and since he doesn't know anything about any of those things, he brought in Dan Tack to chat with Imran Khan about the highs and lows of his time with the game.

Does Code Vein do enough to distinguish itself from Bloodborne?


Rather than gently dip you into its bloody world, Code Vein chucks a bucket of jargon and gameplay mechanics in your face almost immediately. It has a lot to teach and does so at blistering speed.


Monster Hunter: World Iceborne gameplay trailer reveals new elder dragon, Velkhana


Capcom’s next major expansion for Monster Hunter: World, known as Iceborne, is coming to PlayStation 4 and Xbox One on Sept. 6, the developer announced on Thursday during a livestream. The Windows PC version will come to Steam sometime this winter.


Titan Quest, first released in 2006, has a new expansion set in Atlantis


Titan Quest is nearly 13 years old, but it just got a new expansion this week. Atlantis, the third DLC add-on for 2006’s action RPG, invites players to explore another mysterious mythological realm, this one beneath the ocean and beyond the bounds of reality as we know it.


“What if putting your empire into decline was a fun mechanic?” – developing Stellaris


As Stellaris turns three years old, its creators chart the 4X game's inception and tell us what might come next


Euro Truck Simulator 2 heads through Transylvania to the Black Sea next


Give it another couple years, and Euro Truck Simulator 2 and its American cousin will have mapped most of the roads of the world. Next on SCS Software’s checklist is the Road To The Black Sea expansion, adding the route to Turkey via Romania and Bulgaria to Euro Truck Sim 2. While a night-time trip through the Carpathian mountains and an overnight stop in Transylvania may sound thrilling, those dwindling profit margins prove that the world is the only vampire that counts. The new roads will be open later this year, and you can take a peek at the scenery in the trailer below.


Battle Brothers walks the woad to war with Warriors Of The North


While the map expansion, new barbarian faction and additional contract types may be nice banner features for this expansion, the thing returning players may be most tempted by is the new Origins system. There are now ten starting points for a campaign, detailed in this wiki page here, ranging from the original story-based beginning, to a simple quick-start, all the way up to being a cult making sacrifices to an evil god. Possibly most interesting is the Lone Wolf start point, giving you a powerful personal avatar – if he dies, then it’s game over. A high stakes adventure, then.


Rage 2 post-release content includes two expansions, free content and weekly challenges



Bethesda has released a roadmap for Rage 2 outlining post-release content starting at launch and into December.


Cities: Skylines Is Going Back To College


Universities are enormous, sprawling places, so it makes sense that if you were going to put one in a city-building game, it should be a much bigger (and more complicated) deal than simply dropping a 3x3 structure on the map and leaving it be.


Pillars of Eternity 2’s turn-based mode gets full release


As part of the game’s one year anniversary, Obsidian has released the 5.0 release of Pillars of Eternity 2: Deadfire – with a number of notable inclusions for fans. The developer has added new story content, a new UI for the ship, and the game’s final and most difficult God challenge – but perhaps the biggest part of the update is the full, final release of Deadfire’s turn-based mode.


The people who make WWE 2K are making a rival to WWE 2K



The developer of the WWE 2K wrestling series has created a new development team intended to act as an internal rival. In an interview with VGC, Hiromi Furuta, producer and senior vice president of veteran wrestling game developer Yuke’s, said that the hope was that the new team will help motivate staff.


Epic Games to collect special BAFTA award



Less than one month after the Fortnite crunch report.


Bethesda pulls Elder Scrolls tabletop adventure amid plagiarism accusations


Adventure made to promote Elsweyr expansion appears to lifted from another D&D work


YouTuber ProJared Accused Of Sexually Soliciting Fans



Jared “ProJared” Knabenbauer, a gaming YouTuber who had over a million subscribers before today’s events, has been accused of sending nudes to and soliciting nudes from fans, one of whom says they were underage at the time of the solicitation. The allegations were first published last night by his wife, artist and cosplayer Heidi O’Ferrall, who is also accusing him of having cheated on her.

Every Time I Become Aware of a YouTuber It's Because They've Done Something Horrible


Games are worth writing about as a medium, an art form and a business, but “gaming culture,” to the extent that one exists, is mostly a parasite. It’s a scheme to make money off of people who play videogames. People like ProJared flatter and patronize “gamers” with uninspired videos that are usually driven by personality-free personalities rehashing bad jokes and facile observations, and rarely saying anything insightful or important about a game. They might become massively popular, and there’s much to say about how the rise of streaming and YouTube influencers have impacted how games are made and sold, but for the most part the actual videos amount to a lot of noise—just a newer, longer, louder way to advertise games. Most of these YouTubers are harmless, but some, like (supposedly) ProJared, aren’t, and since they’re usually the only ones that break out into broader awareness, they paint a sorry, sordid picture of what YouTube has to offer.


Labor Wants To Bring Back The Australian Interactive Games Fund With $25 Million



The Australian Interactive Games Fund was shortlived, but the federal investment program played a part in backing some of the best local games and studios over the past several years. And at a policy launch in Melbourne this afternoon, Labor has announced that they'll reinstate the fund to the tune of $25 million if elected.


Sweden investigating loot boxes



Swedish Consumer Agency has been instructed to review casino-like elements of gaming mechanics; local gaming trade group welcomes the move


U.S. Senator Introduces Bill To Ban Loot Boxes And Pay-To-Win Microtransactions



Senator Josh Hawley (R-MO) today announced a bill that would ban loot boxes and pay-to-win microtransactions in “games played by minors,” a broad label that the senator says will include both games designed for kids under 18 and games “whose developers knowingly allow minor players to engage in microtransactions.”


Esports News


Thrilling Overwatch League Match Sees Only Undefeated Team Lose



For the San Francisco Shock, locking up the first perfect stage in Overwatch League history was a nice cherry, but the team always had their eyes on the sundae: victory in Sunday’s stage two playoffs. Yesterday they once again faced off against Vancouver Titans, running back the stage one match-up that they lost (in what was the most thrilling match of season two so far). The Shock fought for their honor—and also, $200,000. This time, they succeeded.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Monster Prom 2: Holiday Season


The long-awaited sequel of the popular multiplayer dating sim "Monster Prom".


Fig announces open-ended crowdfunding program Open Access



Campaign structure removes 30-day limitations, ties funding to development roadmap instead


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


Inside the Disarray Facing the Video Game Organization Behind E3



The video game association that conceived the industry’s national ratings system, handles all lobbying efforts and runs the massive annual E3 showcase is in disarray. The Entertainment Software Association is still staggered by the departure of its president and what numerous current and past employees tell Variety was a toxic environment rife with internal politics, witch hunts and in-fighting.

Video Game Industry Association Appoints New President, CEO



Stanley Pierre-Louis, an industry executive with more than two decades of entertainment experience, will be the Entertainment Software Association’s (ESA) new President and CEO, the group announced Monday.


The dangers of in-game data collection



He knows what you like, what you don’t, and more importantly he understands why. He knows what motivates you, what stops you from achieving your best, what turns you off, and everything in-between. At least, when it comes to games. He’s spent years surveying more than 200,000 gamers through voluntary questionnaires, gathering information about their ages, their likes, their dislikes, and their preferred genres.


'I'd Have These Extremely Graphic Dreams': What It's Like To Work On Ultra-Violent Games Like Mortal Kombat 11



Mortal Kombat 11 is a brutal game. That’s what you come for—sensational, over-the-top violence that’s inventive and gratuitous on a level that doesn’t exist anywhere else. It can be shocking in its detail and funny in its execution, but it’s always arresting. It’s also short. Fatalities, gory, physically improbable finishers that usually involve cartoonish dismemberment, only comprise a few moments in matches that only last a few minutes.


The 12 principles of animation in video games



The following excerpt is the third chapter of "Game Anim: Video Game Animation Explained" by award-winning game animator Jonathan Cooper.

Back when video games were still in the Pac-Man era, Disney animators Frank Thomas and Ollie Johnston introduced (in their 1981 book, The Illusion of Life: Disney Animation) what are now widely held to be the core tenets of all animation, the 12 basic principles of animation.


The First Video Game Convention Hosted Entirely On Steam



Video game conventions have their upsides; you get to play all the latest games and meet people who are interested in the same stuff as you. But big conventions are also a reminder that human beings are loud meat megaphones that constantly emit a dying bouquet of foul odors. Playing video game demos while overstimulated and cooking under convention lights is not ideal. LudoNarraCon, which is running this weekend, proposes an alternative: an all-digital convention hosted entirely on Steam.


How one deaf Overwatch fan is trying to make the game more accessible


If you’re tuning into the Overwatch League’s stage two playoffs this weekend, you might see a video featuring 14-year-old Danik Soudakoff. Soudakoff is an attendee of some of the games in the Burbank arena, a fan of the Los Angeles Valiant, and deaf. When attending games, he gets an American Sign Language (ASL) interpreter to keep him informed, and he’s been a part of creating new signs to aid communication among ASL users in the Overwatch community. And he has some advice for Blizzard about how they could make the game better for deaf and hard of hearing players – including by following in the steps of Fortnite.


Fortnite is free, but kids are getting bullied into spending money


n a private school where tuition is high, students can bicker about clothes, shoe brands, cellphones, or video games. At Paul Towler’s middle school, where he teaches English to seventh and eighth graders, some kids “have enough money to be comfortable and others’ parents are owners of giant nationwide restaurant chains,” he says. Towler is used to seeing such disparities play out in the real world through objects that you can physically hold. But after battle royale sensation Fortnite exploded, the fights between students took an unexpected turn. Fortnite’s virtual clothes became a status symbol, and some of Towler’s pupils started policing what their classmates wore in-game.


Former Fortnite UX lead digs into ethical game design



Since leaving Epic Games in late 2017, UX expert Celia Hodent has been cutting across the game industry, meeting with developers to discuss ethical and practical UX solutions, as the industry itself grapples with the rising ethical concerns that come with more and more successful games.


Porting Dead Cells to mobile: An in-depth breakdown



One year ago, Motion Twin (Dead Cells’ developers) entrusted us to take on the challenge of bringing Dead Cells on mobile and granted us full latitude. It was a big day for Playdigious since Dead Cells won several prestigious awards, got some amazing coverage and of course a lot of players and us loved the game.


From 'Putt Putt' to 'Freddi Fish'—How Humongous Entertainment Made Edutainment Fun



Humongous didn't set out to be an edutainment company. That's why their games were so fun.


Zelda: Skyward Sword Speedrunning Has Been Stale For A While, But A New Trick Might Change That



It has proven difficult to find big glitches in The Legend of Zelda: Skyward Sword, which is why speedrunners haven’t yet figured out how to complete the game in less than five hours. Other big Zelda games, like Ocarina of Time, are far glitchier and therefore far easier to speedrun. But a new discovery, which has led to a plethora of fresh skips and sequence breaking, has brought new life to Skyward Sword.


How Rainbow Six Siege brings diversity to the military shooter


If you're at all familiar with the Tom Clancy brand of military shooters and espionage games, a portion of the fandom around Rainbow Six Siege might surprise you. A contingent of the usual series enthusiasts is there, lovers of phrases like breach and clear, who know the difference between a clip and a magazine. Beside that familiar lot though are a community who like to do cosplay, who have Tumblrs full of cute fan art - a community who have embellished the game with a personality richer than anything in the game itself.


Charting our Emotional Landscapes through Sekiro: Shadows Die Twice’s Hanbei



Hanbei, swallowed on all sides by bamboo and rock, is physically near, but to truly reach him is to cross oceans. To know him is to bind ourselves to his geography. This is how From Software characters exist, why even the most seemingly repellent inure themselves to us, why they persist in our memories. They are symbols for self-divination. We spool out our tragedies and hopes and our needs, and bind these characters up into our own narratives. Packages of clipped dialogue, redacted plot beats, and psychic mess. In doing so, we create an amalgamation of others’ designs and our personal experience.


The 20 Best Puzzle Games on Itch.io



A good puzzle game is not just an addicting one: it has style, simplicity and a certain hook that turns it into the whole package. And these qualities also make them the perfect games to grace the pages of Itch.io, where all the quirky indie gems make their home. The selection is so good it was impossible to narrow this list down to 10 entries, so we went for the full 20.


Heaven's Vault Is a Remarkable Exploration of Language and History



Heaven’s Vault also has an astonishing level of self awareness given its subject material. As an academic study, archaeology is rife with colonialist narratives, and the game manages to subvert that by using it not as a means to exploit another culture, but rather, to inform the deductive reasoning skills needed to investigate and dismantle an existing power structure.


Katana ZERO Offers Only Excuses



As much of a landmark release as it was, Hotline Miami had bold things to say about the state of the industry and its reliance on feeding us ultraviolence and absolving players so they can enjoy it without any of that pesky introspection to get in the way. Katana ZERO aims to tell a more coherent, less trippy story in a universe bigger than what we see in the game. But there’s no message behind its content, no conviction behind the bloodshed.


The Flare Path: A breath of fresh Aer



This year I picked/packed a better holiday game than holiday book. Although J.P. Kenyon definitely knows his onions (his onions being 17th Century England) his descriptions of the myriad squabbles between king and parliament that led to civil war are pretty dense and difficult to follow, even for someone who knows his ship money from his tonnage and poundage. Factor in glorious sunshine, post-hike weariness, and a surfeit of cakes and ale and you’ll understand why my bookmark only advanced 85 pages during my week away. While Fantasy General has its own difficulty and scrutability issues, I can’t say I ever put it aside with a puzzled frown on my face or dozed off in the middle of a turn.


Us Lovely Corpses



Us Lovely Corpses is a wonderfully thoughtful visual novel about dealing with mental illness.

Everything begins with the story of a family whose baby fell victim to a monster’s curse. No wrongdoing was committed against a witch or wizard, no ancient curses were stirred up or invoked to bring this calamity upon the child; rather, their suffering is an example of the world being an inherently unfair place wherein bad things may happen for no discernable reason. The monster promises one thing to the child once the curse is bestowed; that they shall never kill or maim the infant, but will simply cling to them for the rest of their life.


The Challenge of Cameras | Game Maker's Toolkit


Choosing a camera for a 3D game is a huge challenge, because cameras can serve gameplay and aesthetic goals at the same time. What happens when these goals clash?

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit


How NBA Jam Revolutionized Cheat Codes − Codex


Learn how the arcade smash-hit NBA Jam revolutionized cheat codes in gaming! Codex is a video series that demonstrates the effects of cheat codes in classic video games, while discussing their origin, and their impact on the culture of gaming.

Patreon: https://www.patreon.com/codexshow


The Best Moment of Twilight Princess | Psych of Play


Twilight Princess has one of my favorite moments in gaming history. It’s not an overblown exciting sequence or anything that revolutionizes the gameplay, it's a quiet, melancholy, grim scene. A small segment of gameplay that isn’t “tough” to beat, but is remarkably memorable because of the feelings it conveys. Today on Psych of Play, we’ll take a look at Midna’s Desperate Hour, and how that sadness affects your gameplay through the lens of Hedonistic Discounting Theory.


Final Fantasy I, II, & III | Warriors of Leitmotif


The Final Fantasy series is famed for its extensive use of leitmotif in their soundtracks. Lets take a look at the origins of this process in the original trilogy of titles on the NES, and how video games can use leitmotif in new and inventive ways.

This is the first episode of Warriors of Leitmotif, a new video series on Game Score Fanfare. We're going game-by-game through the Final Fantasy main series, studying its use of musical themes and leitmotif.

Support the channel on Patreon so I can make more deeply nerdy Content. http://www.patreon.com/gamescorefanfare


Exile: The 8-Bit Metroidvania You've Never Heard Of | Retrohistories


Retrohistories is funded by generous supporters on Patreon. Rewards include names/avatars in the credits and behind-the-scenes updates. If you enjoyed this video and are interested in helping me tell more stories, go to https://www.patreon.com/retrohistories to learn more!


Analysis: Why Button Mashing Doesn't Work


My deepest thanks to Nathan Duncan, Zmaster91, Abdullah Dakhaikh, Bobby Brankiewicz, Alexander Korolev, Kevin Verweyen, Kyle Fisher, LazyMaybe, Juan Diego Tavares, Matthew Riley MacPherson, Peter Paik, Abdulaziz alhatlani, Macster085, Chris Field, Jorge Gutierrez, Jarred Rodriguez, QWE, Elliot Seifert, Yu Gao, Octavian Bancescu, Justin Sison, Kajaanan Mahendrarajah, Syahir bin Selamat, Jack Vurinars, SonicKurosaki, DeimosClay, Koungnak Baek, Flan, WoodenFence, Jamaal Graves, Matt Bahr, Sam Not-Sam, and everyone else who pledged on Patreon!

Support on Patreon: http://bit.ly/2rfySih


God of War - Raising Kratos: Full Length Feature | PS4


Raising Kratos documents the five-year, herculean effort to reinvent one of the greatest stories in gaming, God of War. Facing an unknown future, Santa Monica Studio took a massive risk, fundamentally changing their beloved franchise and re-establishing their rightful place in video game history. More than just a “making of,” this cinematic journey of second chances rooted in family, sacrifice, struggle and doubt follows game director Cory Barlog and those who chase perfection in art and storytelling. Witness the incredible defeats, the unpredictable outcomes and the down-to-the-wire tension on full display in this true-life redemption story.


Fallout Miami and Cascadia - What It Takes To Make A Large-Scale Mod


While we may not see another single-player Fallout entry for years, modders are hard at work on some insanely ambitious mods. Here's an inside look at Fallout Miami and Cascadia and what it takes to make a large-scale mod.


Out of Bounds Discoveries | Mortal Kombat 11 - Boundary Break


Lets take the camera absolutely anywhere we want to learn more about MKXI!

I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. https://www.patreon.com/BoundaryBreak


The Making of Divinity: Original Sin 2


In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin 1, and how they turned out.


Things I Missed From Previous Weeks


The Story Of XBAND - The 16-Bit Multiplayer Network For Super Nintendo & Sega Genesis


XBAND was a multiplayer network and modem for the Super Nintendo and Sega Genesis that was released all the way back in 1994! XBAND featured skill based matchmaking, the ability to send and receive email, instant message-like chatting, electronic newspapers, leaderboards, multiple gamer profiles, nationwide stats, and worked by adding network play to pre-existing games like Super Mario Kart, MK, Street Fighter, Madden, NBA JAM, and more! XBAND had more features than XBOX Live did at its launch, and it was all made possible in 1994 for SNES and Sega Genesis consoles (There’s a Saturn version too!). So what happened to XBAND and why wasn’t it a success?

This documentary features new and exclusive interviews with XBAND’s developers, its users, and the team that’s worked to bring XBAND modems back to life so that you can play your 16 bit consoles over the internet today. Join me as we look back at the true start of online console multiplayer networks. This is the Story Of XBAND!

If you'd like to support my channel you can do so at https://www.patreon.com/WrestlingWithGaming


Things I found entertaining throughout the week relating to the game industry


Garfield, Only He's A Nightmarish Monster Starring In A Game Boy Game


Last year, just in time for Halloween, Lumpy made some short animations based on artist Will Burke’s nightmarish Garfield sketches. Fast forward to May 2019 and he’s just finished work on a complete 13-minute video, presented in the style of the grossest Game Boy game ever made.


Which Dark Souls boss is the best manager? | Unraveled


Dark Souls bosses are dangerous on the battlefield, but can they survive corporate life? Brian David Gilbert unravels and ranks which Dark Souls boss is the best at business leadership.


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