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About Eradose

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  1. I did a three part introduction to this game series before, which you can catch part of here. Lost Worlds is a diceless one on one fighting game created in 1983 by Alfred Leonardi, based on the mechanics of Ace of Aces published three years prior. Whereas Ace of Aces focused on aerial dogfights with WWI planes , Lost Worlds was grounded on fighters ranging from sword wielding fighters, monsters, and other fantasy warriors, with a variety of books published by companies like Nova Games, Chessex, Emithill, Greysea, Hobby Japan, Firelight Games and Flying Buffalo (the latter three currently hold the rights). The game won the Charles Roberts/Origins Award for "Best Fantasy Boardgame of 1983", and was named one of the Millennium's Best Games by Pyramid Magazine in 1999. The game's basic mechanics feel a bit like the "Choose Your Own Adventure" books. Each player has a character card that lists the moves for each character, and the book of their opponent. The book represents both your character's first person view of the fight, as well as your opponent's defenses. You card has all the information you need of your character, including their health, height, equipment, ammo (if required), special stats, and all their attacks and moves. When you use a move, you turn to the page listed by the move, and your opponent dose the same. Then, you compare which page the both of you came to in the bottom number matrix, you compare the matrix numbers to the page your opponent came to, and it tells you which result page to turn to. This may sound really complicated, but it's very simple when you see it in practice. It's just a lot easier to teach the mechanics visually. Anyway, when you reach a result page, it tells you if your attack was successful (dealing damage to your opponent), or if the attack did not connect. Sometimes, if your damage reached over a certain threshold, you do "Critical Damage", which can permanently limit your opponent's actions. You may also find you have limits on what your character can do each attack, or boosts to others, depending on what attack or action you used last time. In fact, when you first start the game, you both being at "Extended Range", and can only use "Extended Range" attacks until your characters close the distance. In addition to your attacks, you can also get packs of cards to boost your characters in combat. Although these cards are not needed to play the game, the do add a bit more strategy. There are cards for special equipment, luck, tactics, and even several types of spells (which can only be used by spellcasters). Some books even have their own cards (like the ninja's "gimmick" cards which come with the book). The game ends when one opponent has been reduced to 0 HP or less. If at 5 HP or less, they are considered "dead", which only comes into play if you play this as a campaign. If playing this game in a tournament or campaign, you can also earn points to level up character stats. There are even rules for multiplayer matches, or using the books in a more traditional RPG setting. But in all honesty, this game works best as a one on one fighter. Each book contains artwork depicting the character in question. This is sort of hit or miss, since each artist and publisher puts their own spin on the art of each book, especially since some books can be quite old, and only rarely has a book ever been republished with new artwork. But the character books you can pick up really run a full spectrum of characters, from named heroes of the Tunnels and Trolls games, various anime style female fighters, classic monsters that any RPG buff knows of, and even the Untouchable Trio +1 from Knights of the Dinner Table comics. Of course, when we talk Lost Worlds, we do have to bring up Queen's Blade. These book are perhaps the highest quality books on the market for the game, with full color artwork, and even having hard covers, being more like full on artbooks. But the content of Queen's Blade can be offensive to some players, since Queen's Blade plays heavily on fanservice, with the female fighters having clothing torn to shreds, with only just enough to cover the naughty bits (or sometimes less so). There are even character that really push the content, from girls who may seem a bit "underage", some who get covered in white goo when they take damage, to a girl who has a plant attached to her crotch that looks like a d*** (I'm not kidding, and I wish I was). But again, this is some of the best artwork you'll see in the Lost Worlds system, and there are even crossovers with other video game and anime characters (called the "Queen's Gate" series), with characters like Ivy and Pyrrah from the Soul Caliber series, Lili from Tekken, Kasumi from Dead or Alive, Mai from King of Fighter, and Noel from BlazBlue. There are also unlicensed book that use a similar system, such as Warhammer Warriors (based of Warhammer 40K), Battlebooks (based of mostly Marvel Comics, although some other comic companies had Battlebooks too), Battletech (yep, that game), and even two books based of Star Wars. Sad to say that, other than the Star Wars books (which is Vader and Luke), the others listed here do NOT work with any Lost Worlds book, and can only be used with each other. The great thing about this game is that you don't really need to set up anything to play. You can play it in the car, which waiting for another game at a convention, or even on vacation. It's a quick and easy game to play, and can be damn fun too. And with all the characters out now, and still coming out (mostly through Hobby Japan), chances are you'll find almost any type of character you'd ever want to play. Overall score: A
  2. Let me start off by saying that I am a fan of fighting games, ever since I first played Street Fighter 2 on SNES. I've played a lot of good ones (Mortal Kombat, BlazBlue, Skullgirls, Tekken, Soul Caliber), and some bad ones (Fighter Maker 2, Bloody Roar 4, Deadliest Warrior: The Game). I may not have played every fighting game under the sun (still have yet to play Injustice as of this review as an example), but I do know my stuff about fighting games. Vanguard Princess was a find on Steam that I picked up at launch for $3.75 (the full retail is now $5). I've heard good thing about it, so I wanted to check it out. In the game's defense, there is some good mechanics here... But then I'm going to need to get harsh here. In it's current state, Vanguard Princess is a very hard game for me to recommend. It's not terrible (I have played a LOT worse), but there is a lot holding it back. First off, let's talk the menu. All you get is "Story Mode", and "Verses Mode". That's it. No Practice Mode, no Verses AI Mode, not even an in game options menu. The only way to get to the options is to play the game in windowed mode. And even then, all you get is control options and window size. I know this is an indie game and all, but the complete lack of options makes this a bit of a hard pill to swallow. And speaking of window size, this game dose not scale well. I'm playing this game on an HD 1366 x 768 screen, and it looks like a compressed PS1/Saturn game. That's because the game was originally built for smaller resolution screens, so resolution will suffer if you try to play this full screen. Not to mention that this game will stretch to fit your screen, as it doesn't use black bars on the sides of the screen. Also, in full screen mode, you cannot access the options menu, or even quit the game normally (as the only way to quit the game in full screen is to hold all the buttons while paused, or Ctrl+Alt+Delete). Despite this, the game runs at a smooth clip, on par with other 2D fighters. The controls, although responsive, are not well placed. Movement on the keyboard for Player 1 is by default mapped to T, H, B, and F. Not only dose this feel unnatural, but it's also too close to the attack buttons (A, S, and D), which may cause some problems. As for using a gamepad, using an Xbox 360 controller is hard as you need to reconfigure the controls to make it work (and not a single button is mapped to the pause function by default). Not to mention that unless you're using 3rd party software, the D-pad doesn't work at all, nor will many arcade sticks (I used the Hori Tekken 6 arcade stick, and though the buttons worked, the stick did not, despite working with other games). As for the game itself, the mechanics in here are at least solid. The support function reminds me of Arcana Heart in some ways, only to a lesser extent (support is mapped to a single button, and the direction you hold determine what attack it will use). There is also a dedicated parry button, which is something not many fighting games do. However, the moves are not explained well in the game (they give you an overview of your main character's on the select screen, but that's about it). Not to mention that how the attacks are labeled can be confusing at first (as they're called Light, Normal, and Heavy in the options, but A, B, and X in game). I also want to talk about how the game's difficulty is very unbalanced. Even in Mortal Kombat 2, one of the hardest fighting games I played, I can at least get to the third fight before the game becomes difficult (somewhat unfairly so). In this game, I can get my ass handed to me by THE FIRST OPPONENT, ON EASY MODE! This is due to one character, Lilith, spamming her grapple attack, which is very hard to avoid, and most characters will fight her right away (Lilith will sometimes feel like Shao Khan or Alpha 152). The AI will feel very cheap on a few characters (the final boss especially, but that's a given), and really needs to be balanced more so that they don't use cheap exploits. As for online play, as of right now, it dose not exist. There is a campaign going on right now to add it as a free DLC later on, but as it stands, you cannot play this game online with other people. I can't hold it against them, since they are working on it, and I don't play fighting games online a whole lot like I use to. But a lot of people will find this unacceptable. Character design has been a sore spot for a lot of people. Some people like the designs. Others think it's just cheap anime porn. Let me clarify something here, anime porn (or Hentai as it's called), still requires acts of sex and full frontal nudity to be considered porn. This doesn't have anything like that whatsoever. The worst you'll get is some panty shots (and only if you get the "Director's Cut" DLC, which all it dose is remove the censor shadows on the skirts). And believe me, there is a lot worse than this on Teen rated games (Record of Agares War come to mind for a game that REALLY pushes the Teen rating). Hell, some of the "mature" content you'll see on this game is only for a split second, and only if you're really looking for it. Besides, if you are even remotely familiar with anime, this is just par for the territory, and is not as big of a deal as some of the people on Steam are making it. Although I do find it odd that there is an ESRB warning, but the game has no rating as of yet. The biggest complaint people have had is the price point of $5. How is this a problem? Well, the Japanese version, which has a fan made netcode, is free. That's right. FREE. I can already see everyone getting their pitchforks and torches over this. But here's the thing. This is an official, stable release of the game for the US, that can be improved over time. The Japanese version may not work for all computers (Japanese language games can cause problems on some US computers), and the fan made netcode is not really safe to use I understand. But I need to call it like I see it. In it's current state, this game is a very hard recommendation for me. There is good here. Mechanics are solid, and the sprite work is great, but there is way too much holding it back. I say wait until this game is patched for balance, and the official netcode released. Until then, it's not worth it. Final grade: C- The Good: Good simple mechanics, great animated sprite work. The Bad: Graphics don't scale well on high resolution screens, no netcode, broken AI, no real options menu, horrible controller support.
  3. Here's Telltale Game's current statement. So if you got the Season Pass, or buy it later, you will be sent a code by system message until the title update is set. When this will happen is unclear, but it may happen within the next few days.
  4. Well, I was kind of pissed off yesterday to find that I was unable to download the second episode of Wolf Among Us, despite having the season pass. At first I though my season pass wasn't downloaded properly, but it didn't help (especially since this was the first season pass I ever bought). I checked online, and found that I wasn't the only one having the same issue. Apparently, there is a serious problem with Xbox Live right now, as several titles with DLC are reportedly having issues. So we Xbox Live users have to either purchase the DLC separately, or wait until the issue is resolved, which we do not have a time frame right now as to how long it will take to fix. How may of you were affected by this?
  5. In case you are unaware, Warner Bros has been working on a live action version of the Robotech series since 2007. As of last summer, Nic Mathieu, who's works have been primarily commercials, was brought on as the director. Now then, it's hard to say when, or if, this movie will see the light of day, but with the Transformers live action franchise going into it's fourth installment, and Warner Bros own Pacific Rim, the market is there for giant mecha movies. So, here's my question. And given the recent casting for Batman vs Superman, we have to at least think about it. Who do you think should be cast in this movie? How many movies would it take, and would they only use the Macross Saga, or go through the entire series? In my honest opinion, I feel they need to get a relatively new actor to play Rick Hunter. For the role of Khyron, I can see Tom Hiddleson in it. His role as Loki in the Thor movies mirrors Khyron a bit (just imagine him saying "Bow before me, Micronian"). There are a few other ideas in my head, but nothing really solid as to who should be cast in what role. I can also see them making a trilogy out of the Macross Saga alone, as it's the most recognizable of the Robotech series, and would translate well for international release, with how big the Macross series is in Japan. So voice out your opinions.
  6. Space Invaders on my parent's Intelevision. Or was it Pitfall? I think this was back when I was like... five or something.
  7. I played the fourth game pretty recently (finished it a few weeks ago). It sure sounds like them. Carmelita Fox is a primary concern though, as her voice actress was different in every game. I hope they keep her actress from the fourth game. Not to mention, it would be VERY STUPID not to include her in the movie, as she is both nemesis and love interest to Sly. Yeah, Murray is the one primary reason people complain about the design, with Bentley being the second. To be honest, Murray can use a redesign, and it's still far enough away from release that they can change a few things. Not to mention these are the same guys making the Ratchet and Clank movie, which is due next year.
  8. Here's a recent statement from the team that give some hope as to this situation...
  9. Here's some samples of Defiance Games' official statement. In other words, Defiance Games is putting the blame on the Torn team for not having proper models to mass produce, nor having funding to complete the project. Again, it's hard to say who's really at blame here, but the Torn team has said that the game itself (dice, rulebooks, boards, boxes, cards, etc...) is 100% finished and ready for shipping, so the project hasn't technically failed as of yet, but it's this problem with the miniatures that has the project stalled. It still dose not change the fact that the problem is that Defiance Games is withholding funds for services not rendered, and it's not like they have to return it all at once. Reaper Miniatures has already said that they would take over the miniature production, and the only thing stopping this is Defiance Games. The Torn team is going to be posting an update in the next few weeks as to what their plans are.
  10. This was posted on Defiance Games Facebook page in response to someone's request (not mine). And yet, another company, Proxie Models, has posted similar complains about Defiance Games. So it seem we have two very different sides to this story, but it's still looks like Defiance Games is the problem here. It just seems to be getting more and more complicated every day.
  11. I'd like to see a Heavy Metal fighting game that brings back characters from the Geomatrix game, as well as brings in characters from the comics in one interdimensional mash up. Characters like Den (who will have to be redesigned as he can't be naked in the game), Tarna, Julie, Tyler, and a few others, even some original characters for the game. The game's style will have to be reminiscent of the comic books, so it will probably look like Guilty Gear Xrd: Sign in it's visuals, and using improved destructible environments like those found in Injustice. It will also be a 2.5D fighter. As for development, it would have to be a collaboration with Capcom and Sega, since they both owned the rights to Geomatrix. Maybe throw Platinum Games, and ARC Systems into the development too. And they can probably throw in a crossover character or two, like Jack (from Madworld/Anarchy Reigns), Sol Badguy (Guilty Gear), or Lord Raptor (Darkstalkers).
  12. This is something you do not want to hear from a Kickstarter you were part of. But here's some clips from a recent posts for a game I helped last year, called Torn Armor... You can read the whole report here, but things are grim for these guys. Because they got screwed over by the factory who was going to make the miniatures for them, in one way or another, they're now at the point where they have to either offer a partial refund to anyone who pledged for miniatures, ship out the game without miniatures to fulfill some of the Kickstarter orders, or wait until Defiance Games can refund their money and go elsewhere (as Reaper Miniatures has said they'll help if they need it), but that option can take months, even years, which is not something they'd want to do to us backers. Not to mention that reading some of the comments after this news was posted, this isn't the first time Defiance Games has screwed people over, with unwarranted delays, and major quality issues on several projects. Some people are mad at the creators, that's expected. But the majority of the hate is being thrown at Defiance Games. Some even saying they do not wish to have a refund if it means their money will go to legal action against Defiance Games for screwing over the creators of this game. Again, Kickstarter projects are an investment, and has it's risks. But it's still very sad to hear about someone's project, despite being funded, unable to deliver because someone else screwed them over. If you were in their position, what would you do? Also, spread the word of this so Defiance Games doesn't get away with this.
  13. Got the Angry Joe mini today, and I have a scale test here... On the left of Joe.... Succubus Vanalia (Super Dungeon Explore; 25mm scale)Human Paladin (Reaper BONES; 25mm scale)Enforcer (Deadzone; somewhere between 25mm to 30mm scale)On Joe's right... Master Chief (Halo Interactive Skirmish Game; Unknown scale)Custom Princess Celestia mini (made from a Anima Tactics mini; 30mm scale)Custom mini "Lilith" (Anima Tactics again; 30mm scale)Pinup Savior (Kingdom Death; 35mm scale)So from this, I can determine that the Angry Joe mini is probably around the 25mm to 30mm scale.